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Life of PI

Author
Peter Raptor
Galactic Hawks
#1 - 2013-01-15 05:19:16 UTC  |  Edited by: Peter Raptor
Now that the Dusties are with us, I encourage CCP to make the Life of PI more interesting and Immersive for the next expansion for us Eve players.

C'mon CCP we've just had.....dots there since Tyrannis, Wev'e had Ship rebalancing and re-rebalancing and its all pretty good in space now.

Lets look at the Planets a bit more, and let us Sim City Slickers have a bigger share of the Pie in the next expansion.....

PLEASE

Evelopedia; 

The Amarr Empire, is known for its omnipresent religion  †  

Chribba
Otherworld Enterprises
Otherworld Empire
#2 - 2013-01-15 05:22:12 UTC
You'll see the bunnies digging holes in the ground soon enough. Not graves, but destroying your PI stuff!

★★★ Secure 3rd party service ★★★

Visit my in-game channel 'Holy Veldspar'

Twitter @ChribbaVeldspar

baltec1
Bat Country
Pandemic Horde
#3 - 2013-01-15 05:22:14 UTC
I see what you did there.
Solosky
Doomheim
#4 - 2013-01-15 05:42:00 UTC  |  Edited by: Solosky
My guess: instead of boosting PI (which will make serious shift in EVE economy) CCP will boost Dust activities to cover tech moons, POSes, exploration sites.
Henry Haphorn
Killer Yankee
#5 - 2013-01-15 05:42:11 UTC  |  Edited by: Henry Haphorn
I do feel that much of the FiS aspect of Eve has now been addressed at this point. Maybe CCP should look into how PI can be affected by Dust.

Please remember that both games must retain their independence yet recognize the benefits of teaming up with Dust mercs with Eve-run colones. For example:

Eve players should still be able to run their PI operations uninterrupted even with Dust mercs wreaking havoc in the area. However, an Eve pilot would recognize that hiring mercs to defend his colonies would yield a better harvest for his extractors when well fortified against say... rogue drones or whatever NPC scum that roams around the area causing problems for the Eve-run colonies. That way, Dust mercs will have a (better) home and have NPC missions to do while waiting for corp battles. In the meantime the Eve player will get better yields from the extractors. Dust mercs should be able to setup their own home base in high-sec if they wish, but the rewards would probably not be that great without help from a capsuleer running a colony.

However, assuming your colony is in low-sec, if there is an enemy merc force messing around in that area, the yield of the colonies would be negatively impact by a margin that is not too big that Eve pilots have to dismantle their colony, but not too small that they don't give any sense of impact. This will give a better incentive for hiring mercs. But we don't want to make it feel mandatory to have mercs either and we don't want mercs feeling that they need a capsuleer to give them a home in low-sec. Remember, both Eve and Dust must still retain their independence.

EDIT: Of course, we don't want PI to be boosted too much either that the market gets hurt.

Adapt or Die

Peter Raptor
Galactic Hawks
#6 - 2013-01-15 05:55:28 UTC
Personaly I'd be happy even if they boost the graphics and nothing else for PI. Clicking dots and getting holograms?


Since when have holograms extracted minerals from a planet? Did I miss an episode of Star Trek or something?

Evelopedia; 

The Amarr Empire, is known for its omnipresent religion  †  

Commander Ted
Caldari Provisions
Caldari State
#7 - 2013-01-15 06:04:42 UTC
Henry Haphorn wrote:
I do feel that much of the FiS aspect of Eve has now been addressed at this point.



No it hasn't

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Nariya Kentaya
Ministry of War
Amarr Empire
#8 - 2013-01-15 06:08:21 UTC  |  Edited by: Nariya Kentaya
Henry Haphorn wrote:
I do feel that much of the FiS aspect of Eve has now been addressed at this point. Maybe CCP should look into how PI can be affected by Dust.

Please remember that both games must retain their independence yet recognize the benefits of teaming up with Dust mercs with Eve-run colones. For example:

Eve players should still be able to run their PI operations uninterrupted even with Dust mercs wreaking havoc in the area. However, an Eve pilot would recognize that hiring mercs to defend his colonies would yield a better harvest for his extractors when well fortified against say... rogue drones or whatever NPC scum that roams around the area causing problems for the Eve-run colonies. That way, Dust mercs will have a (better) home and have NPC missions to do while waiting for corp battles. In the meantime the Eve player will get better yields from the extractors. Dust mercs should be able to setup their own home base in high-sec if they wish, but the rewards would probably not be that great without help from a capsuleer running a colony.

However, assuming your colony is in low-sec, if there is an enemy merc force messing around in that area, the yield of the colonies would be negatively impact by a margin that is not too big that Eve pilots have to dismantle their colony, but not too small that they don't give any sense of impact. This will give a better incentive for hiring mercs. But we don't want to make it feel mandatory to have mercs either and we don't want mercs feeling that they need a capsuleer to give them a home in low-sec. Remember, both Eve and Dust must still retain their independence.

EDIT: Of course, we don't want PI to be boosted too much either that the market gets hurt.



Peter Raptor wrote:
Personaly I'd be happy even if they boost the graphics and nothing else for PI. Clicking dots and getting holograms?


Since when have holograms extracted minerals from a planet? Did I miss an episode of Star Trek or something?

so... what youre suggesting is, instead of the holograms we have now that are just meant to show us where on the planet that extractor is, you want us to eb shoved into a tiny area of the map ad forced to build our PI anno 2070 / simcity style dealing with terrain, random BS, and having to also make sure there is room for us and our little DUST mercs to setup fortifications in/around/between our compounds to defend against OTHER DUST mercs hired by another EvE pilot (or by another DUST corp) to raid our PI for supplies used to fuel THEIR war factories to produce more goods for DUST warfare?

actually that might be a fun idea. would also allow CCP to have more maps for DUST without working themselves, since all they would have to worry about is DUST getting the information from the server of how its setup.


however in null/WH this would mean real estate on planets would be taken up quickly....

perhaps add some way to have 2 players combine their PI facilities into super-complexes to increase speed/efficiency/defense? would encourage eve players to work together.
Barrogh Habalu
Imperial Shipment
Amarr Empire
#9 - 2013-01-15 06:26:26 UTC
Nariya Kentaya wrote:
*snip*
perhaps add some way to have 2 players combine their PI facilities into super-complexes to increase speed/efficiency/defense? would encourage eve players to have more PI alts on already existing accounts.

FTFY. If having more is even possible ofc Smile
C DeLeon
Ministry of War
Amarr Empire
#10 - 2013-01-15 06:56:52 UTC  |  Edited by: C DeLeon
I wish CCP would turn PI into a whole complex strategy mmo inside the game at some point. Also there aren't many interaction options within PI with other players. It doesn't feel like a true aspect of the sandbox. Just a clickfest with passive income. There aren't many quality strategy mmo's out there and it could fit to the farms and fields concept very well. It could attract a whole new playerbase to the game.

(edit: catchy title :D)
Peter Raptor
Galactic Hawks
#11 - 2013-01-15 07:07:37 UTC
I admit CCP has been busy with FiS and ok 2 years putting up with PI dots is fair enough cos FiS is pretty important.

But I do think 2 years of "Dots on Planets" silliness is enough Roll

Evelopedia; 

The Amarr Empire, is known for its omnipresent religion  †  

Hir Miriel
Elves In Space
#12 - 2013-01-15 07:26:56 UTC  |  Edited by: Hir Miriel
I'm new to EvE, and thus PI, as a sub-game it left me a little puzzled.

Apart from my troubles with the interface, specifically working out what to click to create routes, I like the idea.

Put some stuff on a planet and make some money over time depending on your wit and skills, in my case both sadly lacking.

I would like more.

I would love some Sim City approach, and beyond that buildings and features that other players may come to visit, and by visit I don't mean pillage and destroy. Although that's fine in low sec. But how to make low sec appealing to build features in is a mystery.

Perhaps a ship collection that other players could view fitouts of in game.

Or a collection of all the holiday goodies that others could see in game.

Possibly a ship racing or dueling system in nearby space. Quafe and circuses.

So planets could become cultural hubs possibly, cluster points of player networks. Maybe set up trade points somehow on the planet surface.

Not sure really, but I would love to see what CCP could do.

Edit; Found out that FiS doesn't actually mean Farmville in Space, I'm not that good at guessing acronyms.

And thought of a way to make building stuff in low sec appealing.

PI stuff you build there doesn't get destroyed, and it's cheaper to build there. But not only that, a record is kept of the founder and subsequent owners, so each city-state gets its own history. And keeps growing if players invest ISK into it.

Hmm, needs work as an idea.

~ ~~ Thinking inside Schrodinger's sandbox. ~~ ~

Kathern Aurilen
#13 - 2013-01-15 08:03:54 UTC
Peter Raptor wrote:
Personaly I'd be happy even if they boost the graphics and nothing else for PI. Clicking dots and getting holograms?


Since when have holograms extracted minerals from a planet? Did I miss an episode of Star Trek or something?
YEP.... Star Trek Wrath of Khan,,,director"s cut

No cuts, no butts, no coconuts!

Forum alt, unskilled in the ways of pewpew!

Peter Raptor
Galactic Hawks
#14 - 2013-01-15 08:26:31 UTC
Hir Miriel wrote:
I'm new to EvE, and thus PI, as a sub-game it left me a little puzzled.

Apart from my troubles with the interface, specifically working out what to click to create routes, I like the idea.

Put some stuff on a planet and make some money over time depending on your wit and skills, in my case both sadly lacking.

I would like more.

I would love some Sim City approach, and beyond that buildings and features that other players may come to visit, and by visit I don't mean pillage and destroy. Although that's fine in low sec. But how to make low sec appealing to build features in is a mystery.

Perhaps a ship collection that other players could view fitouts of in game.

Or a collection of all the holiday goodies that others could see in game.

Possibly a ship racing or dueling system in nearby space. Quafe and circuses.

So planets could become cultural hubs possibly, cluster points of player networks. Maybe set up trade points somehow on the planet surface.

Not sure really, but I would love to see what CCP could do.

Edit; Found out that FiS doesn't actually mean Farmville in Space, I'm not that good at guessing acronyms.

And thought of a way to make building stuff in low sec appealing.

PI stuff you build there doesn't get destroyed, and it's cheaper to build there. But not only that, a record is kept of the founder and subsequent owners, so each city-state gets its own history. And keeps growing if players invest ISK into it.

Hmm, needs work as an idea.


Sounds good, in time PI will develop, its just it hasn't developed for years, thats a little unjust Oops

Evelopedia; 

The Amarr Empire, is known for its omnipresent religion  †  

Hir Miriel
Elves In Space
#15 - 2013-01-15 08:45:17 UTC
I was thinking of cities like Rome or London that kept growing despite being sacked by Goths and other null seccers.

But also hi sec cities on planets could have limitations.

For example in Amarr space have to follow laws of Amarr space trade and maybe have some other limits that no nul sec city would have.

Bit of a balancing act really cos the PI in high sec seems pretty unrewarding from my perspective, mind you I've no real idea what I'm doing, but I do like the idea.

~ ~~ Thinking inside Schrodinger's sandbox. ~~ ~

Lykouleon
Noble Sentiments
Second Empire.
#16 - 2013-01-15 08:46:14 UTC
I'd prefer to not have my spaceship eaten by a tiger, thank you very much.

Lykouleon > CYNO ME CLOSER so I can hit them with my sword

Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#17 - 2013-01-15 11:19:39 UTC
Please note, we have huge and popular proposal and discussion topics about a Sim City PI expansion on these forums that have been running for years now.

Follow this link for the Assembly Hall topic:

Follow this link for the F&I topic:

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Hir Miriel
Elves In Space
#18 - 2013-01-15 12:54:47 UTC
Asuka Solo wrote:
Please note, we have huge and popular proposal and discussion topics about a Sim City PI expansion on these forums that have been running for years now.

Follow this link for the Assembly Hall topic:

Follow this link for the F&I topic:


Thanks,

Read what you've put together and it's a great start.

Lots of work you and others have done, hope CCP does something with it.

~ ~~ Thinking inside Schrodinger's sandbox. ~~ ~

Ronix Aideron
Zymurgy Corp.
#19 - 2013-01-15 12:58:35 UTC
Lykouleon wrote:
I'd prefer to not have my spaceship eaten by a tiger, thank you very much.


C'mon - Everyone knows the tiger was not real. He was the tiger. Shocked

Start the day off slow and taper off from there.

http://eveboard.com/pilot/Ronix_Aideron

Zloco Crendraven
BALKAN EXPRESS
Shadow Cartel
#20 - 2013-01-15 13:00:48 UTC
PI tyvm.

BALEX, bringing piracy on a whole new level.

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