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adding a shield effect

Author
Twitch Issier
Center for Advanced Studies
Gallente Federation
#1 - 2011-10-24 19:39:26 UTC
I'm in my WH today killing some sleepers in my drake when I noticed that there is no shield effect. I'm getting hit by one missile after another with full shield and to anyone watching it looks like my armor is getting hit. A shield effect must be added. I'm proposing a shield bubble that emanates from the ship. Depending on the shape of the ship would change the bubble. An elongated ship like a Vagabond would from the side look like an oval. If the ship was wider then it would be disk like. Where something like a Drake would look more spherical. The bubble would be entirely invisible until hit by an attack of some sort. Wherever the attack lands on the shield is where the shield will flare in that section and react to the blast. This reaction could be a ripple or a static like effect branching out and diminishing as it gets farther from the point of contact.For shield boosters and such the current effect would look great pulsing across the shield bubble during combat. These effects would do wonders to the entertainment of combat.
Nova Fox
Novafox Shipyards
#2 - 2011-10-24 19:43:58 UTC  |  Edited by: Nova Fox
Please format for the sake of others.

As for what you're suggesting I think they're busier with redoing ships to new shader compliance.

But any eve-tech lore buff is going to tell you that shields in eve are hull hugging fields and are capaictor based (which is why they're constnatly on, and have to be charged) they're not the 'nano-mist' particle field bubbles star treck has.

I addition I would like to see holes start burning onto the amor decks and parts missing on low hull strength ships.

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ShahFluffers
Ice Fire Warriors
#3 - 2011-10-24 19:45:32 UTC
Shields used to look more or less the way your are proposing. They were shimmering ovals that could be seen when you used a shield booster or a shield hardener.

Today those same shield effects "hug" the ship (less graphically intensive methinks?), so you have to look a "bit" closer to the hull.
Twitch Issier
Center for Advanced Studies
Gallente Federation
#4 - 2011-10-24 19:46:54 UTC
I have zoomed in as far as possible and there is zero effect to suggest there is a shield.
Balthizarr
Republic Military School
Minmatar Republic
#5 - 2011-10-24 19:54:15 UTC
Agree twitch, there should be some sort of effect, seeing as the ships are supposed to have shields, it's kind of like having guns that fire lasers but no laser effect when you fire them! SORT IT OUT CCP! Evil
Twitch Issier
Center for Advanced Studies
Gallente Federation
#6 - 2011-10-24 23:33:57 UTC
If you really want to get technical the effect that is shown now has sparks that fly off the ship. sparks are flakes of super heated metal. if there was a shield then definitely no energy weapons would come in contact with metal to cause the sparks in the first place.
Nova Fox
Novafox Shipyards
#7 - 2011-10-24 23:37:58 UTC
effects artist has his (singular as in 1) full trying to get the new cyno and new engine trails back.

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Nariya Kentaya
Ministry of War
Amarr Empire
#8 - 2011-10-24 23:46:35 UTC
Balthizarr wrote:
Agree twitch, there should be some sort of effect, seeing as the ships are supposed to have shields, it's kind of like having guns that fire lasers but no laser effect when you fire them! SORT IT OUT CCP! Evil

the concept is that the shields are just the hull plates polarized by the capacitor creating an EM field which dissipates energy and slows down metal-based projectiles to ensure continued existence of the armor, once this field is over-stressed from repeated impacts, it burns out, leaving the armor vulnerable to damage.

in this scenario there would be NO visualizationm that the shield is there other then a noticeable lack of holes in your ship where those bullets used to be.
Rhinanna
Brutor Tribe
Minmatar Republic
#9 - 2011-10-24 23:51:26 UTC
Turn on a hardener and the shield becomes noticable

-The sword is only as sharp as the one who wields it! Other names: Drenzul (WoT, WoW, Lineage 2, WarH, BloodBowl, BSG, SC2 and lots more) 

Twitch Issier
Center for Advanced Studies
Gallente Federation
#10 - 2011-10-24 23:56:14 UTC
well what it comes down to is it looks like poo then
Bienator II
madmen of the skies
#11 - 2011-10-25 00:14:35 UTC
hull based discharge effects and stuff like that. There are several ways how to address it and create a graphical representation which lets you see the difference between a armor hit and a hull hit.

If it doesn't fit into the lore just use the usual excuse and say its your pod who gives you additional intel.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Goose99
#12 - 2011-10-25 01:10:08 UTC  |  Edited by: Goose99
We used to have a bubble shield, then it got nerfed down to what it is now, along with cyno, jump, cloak, engine trails and lots of other visuals. Thinking about it now, we've had so many graphics downgrades...
Rhinanna
Brutor Tribe
Minmatar Republic
#13 - 2011-10-25 02:56:42 UTC
Personally I prefer the hull aligned shield to a bubble shield thanks.

-The sword is only as sharp as the one who wields it! Other names: Drenzul (WoT, WoW, Lineage 2, WarH, BloodBowl, BSG, SC2 and lots more) 

Balthizarr
Republic Military School
Minmatar Republic
#14 - 2011-10-26 04:45:16 UTC
Nariya Kentaya wrote:
Balthizarr wrote:
Agree twitch, there should be some sort of effect, seeing as the ships are supposed to have shields, it's kind of like having guns that fire lasers but no laser effect when you fire them! SORT IT OUT CCP! Evil


Quote:

Nariya Kentaya

the concept is that the shields are just the hull plates polarized by the capacitor creating an EM field which dissipates energy and slows down metal-based projectiles to ensure continued istence of the armor, once this field is over-stressed from repeated impacts, it burns out, leaving the armor vulnerable to damage.

In this scenario there would be NO visualizationm that the shield is there other then a noticeable lack of holes in your ship where those bullets used to be.


This is a game with pretend ship, ships that are ment to have shields and as interesting as your explination is, the simple fact is there is no proper shield effect and as twitch so elequently put it, IT LOOKS POO!

The fact is they haven't put a shield effect you can see on the ships and give you the excuse "concept is that the shields are just the hull plates polarized by the capacitor creating an EM field" CRAP!!! IT HAS NO SHIELD EFFECT! EvilEvilEvil
Nova Fox
Novafox Shipyards
#15 - 2011-10-26 04:52:56 UTC
Actually what Nariya said I think was actually pulled from the real article.

Pretend ship is consistent.

Also calling the effects 'poo' is quite immature and if you really want to present your idea or suggestion forward STOP STEALING ATTENTION AWAY FROM IT.

Also

CCP Art team backlog todo list.

-Ship damage, Hit Effects. Pending 7 years.

Current Schedule of stuff that should have been done yesterday.
Reskin/texture all 20,000+ objects to be SM3 Compliant
Reintroduce Engine Trails -4 years pending
Reintroduce Epic Cyno portal -2 years pending
Redo EWAR effects.
Bring in new nebula graphics.
Work on 'atmosphere' in space. -1 year pending
list goes on....

Unfourtunate for you Hit effects are at near end of the list due to the amount of heartache it causes some machines.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Balthizarr
Republic Military School
Minmatar Republic
#16 - 2011-10-27 02:43:43 UTC
If it's in a backlog then it's clear they know it's crap, not very good, unimpressive, needs work or just poo (choose your own prefered description) The point of the original post was to say the ships didn't appear to have a very good shield effect to which he was told it did have an effect but you just have to look very closely or given some over tecnical excuse for the missing shield.

My post aggreed with him, as i beleive that the ships should have better looking sheilds or at least a shield you can see and my post was picked up on and she try'd to tell me the shield was a polarized plate and so on, thats very nice but it anoys me when some people think they have to try and clever things up when the simple fact is the effect is not good and polarized plates arn't shields, which is what twich originally said hence my reply!
Jelrenja Scatterhood
University of Caille
Gallente Federation
#17 - 2011-10-27 13:28:32 UTC
+1 for bubble shield effect. I miss this effect
Rhinanna
Brutor Tribe
Minmatar Republic
#18 - 2011-10-27 13:51:35 UTC
There clearly IS a shield affect, its just not the bubble shield affect you'd like.

Also consider, if the shield affect was permenetly visible, it would also be blocking part of any out-going laser fire (since the light is travelling in the same direct on similar frequences), so technically invisible shields are what physics would demand to use with lasers.

-The sword is only as sharp as the one who wields it! Other names: Drenzul (WoT, WoW, Lineage 2, WarH, BloodBowl, BSG, SC2 and lots more) 

MasterDk78
Brotherhood of Blood and Steel
#19 - 2011-10-27 16:12:46 UTC
the bobble effect was there in the beginning, but shots would penetrate the shield and hit the armor...
back then i made an complain about it allso, asking them to actully refine the shield, so there would be nice shield effect..

instead the chose to shrink the shield around the armor.. gues that was the easy way Roll
Nova Fox
Novafox Shipyards
#20 - 2011-10-27 17:00:29 UTC
MasterDk78 wrote:
the bobble effect was there in the beginning, but shots would penetrate the shield and hit the armor...
back then i made an complain about it allso, asking them to actully refine the shield, so there would be nice shield effect..

instead the chose to shrink the shield around the armor.. gues that was the easy way Roll


actually i think thats the sole reason why they dropped the bubble shields ws they coudlnt tell shots that there was one in the first place without significan cpu add

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

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