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The Venture needs a nerf?

Author
Ayeson
Hard Knocks Inc.
Hard Knocks Citizens
#101 - 2013-01-10 16:19:16 UTC
Roime wrote:
Ayeson wrote:
Roime wrote:

Anyway, lolcombatprobes in wormhole space :D


I agree with everything you said but this, combats get used all the time in wormholes


Yep, even for probing ships from noms and sigs.

I enjoy watching people hinder themselves using combats to scan non-ship sigs
Rek Seven
University of Caille
Gallente Federation
#102 - 2013-01-10 16:19:21 UTC
Sergeant Acht Scultz wrote:
Rek Seven wrote:
Do you think the Venture needs the +2 warp strength to be an effective gas mining ship?



1st you have to explain why is this a problem.

It isn't one.


Where did i say it was a "problem"? What?

Answer the question
Infinite Force
#103 - 2013-01-10 17:17:19 UTC
Rek Seven wrote:
Sergeant Acht Scultz wrote:
Rek Seven wrote:
Do you think the Venture needs the +2 warp strength to be an effective gas mining ship?
1st you have to explain why is this a problem.

It isn't one.
Where did i say it was a "problem"? What?

Answer the question

I must agree with Sergeant here. Your question, Rek, implies that there is an inherent issue with the Venture having a +2 warp strength when you started by asking "Do you think the venture needs...".

Let's go back to the ships original design premise:

Quote:
The Venture is a Frigate designed for mining in hostile environments.

Development
Recognizing the dire need for a ship capable of fast operation in unsafe territories, ORE created the Venture. It was conceived as a vessel primed and ready for any capsuleer, no matter how new to the dangers of New Eden they might be, who wishes to engage in the respectable trade of mining.

The Venture has amazing abilities to quickly drill through to the ores and gases it's after, harvesting them at the speed necessary for mining in hostile space, and getting out relatively unscathed.

Given these design parameters, it should be obvious that the WCS bonus is fine.

You also frame your question in such a manner as to completely ignore that this ship can be used as a rookie mining ship as well as a gas sucker.

If you are secretly whining that you are unable to (or have been unable to) catch these fast little ships, I point you to Dino Boff's comments a few posts back:

Dino Boff wrote:
When hunting industrials, one always expect them to be stab'ed and one always fit extra points. The Venture has only one low and can have 3 warp points max. It's not a big deal.

Enjoy the venture paper thin tank and smartbomb them to HS.

Given the bonuses of this ship, it's only natural that it will be used in some areas more than others and by some people more than others -- and that is NO different than any other ship.

Happy Hunting.

HROLT CEO Live Free; Die Proud

http://tinyurl.com/95zmyzw - The only way to go!

Rek Seven
University of Caille
Gallente Federation
#104 - 2013-01-10 19:36:50 UTC  |  Edited by: Rek Seven
A well thought out reply. Thanks for taking the time.

You may have inferred that i was "complaining" (not whining) about the warp strength but that was not my intention. I was forced to try rephrase my original question because so many people were missing the point.

I believe the answer to my question was "no, the venture does not need +2 warp strength to be a good gas mining ship." Sure it's a nice bonus, usually reserved for T2 ships (which is another point i was trying to make) but wouldn't a better design choice have been to give it 3 low slots and leave the fitting of WCS down to the player?

As previously stated, i will not put any real energy into hunting a 500k isk frigate but i miss the days of seeing gas mining battleships mining and not knowing if it was bait or not.

You do raise a fair point about me treating this like just a gas mining ship and perhaps it's not fair for me to do but lets not kid ourselves, this is mainly used as a gas mining ship. I have wanted a bonuses gas mining ship for a long time but i feel the venture is too good in ways it does not need to be.
Infinite Force
#105 - 2013-01-10 20:40:39 UTC
Rek Seven wrote:
A well thought out reply. Thanks for taking the time.

You may have inferred that i was "complaining" (not whining) about the warp strength but that was not my intention. I was forced to try rephrase my original question because so many people were missing the point.

I believe the answer to my question was "no, the venture does not need +2 warp strength to be a good gas mining ship." Sure it's a nice bonus, usually reserved for T2 ships (which is another point i was trying to make) but wouldn't a better design choice have been to give it 3 low slots and leave the fitting of WCS down to the player?

As previously stated, i will not put any real energy into hunting a 500k isk frigate but i miss the days of seeing gas mining battleships mining and not knowing if it was bait or not.

You do raise a fair point about me treating this like just a gas mining ship and perhaps it's not fair for me to do but lets not kid ourselves, this is mainly used as a gas mining ship. I have wanted a bonuses gas mining ship for a long time but i feel the venture is too good in ways it does not need to be.

You're welcome for the answer. I wasn't sure if you were complaining, whining or just curious, so I tried to word my response to avoid a particular direction on that.

You are correct though in that the venture does not need a warp strength bonus to be an effective gas ship. Personally, I think having 3 lows would only make this ship more mobile and most people would not put a WCS on it.

Having tested out its mining capabilities, I find them quite lacking - not suprising given it's supposed to be an entry level ship in that respect.

From a gas sucking perspective, this little devil has no equal and I'm loving it for that!

HROLT CEO Live Free; Die Proud

http://tinyurl.com/95zmyzw - The only way to go!

Wolvun
The Scope
Gallente Federation
#106 - 2013-01-11 02:30:30 UTC
This made six pages?

The poor little venture that could..
Terrorfrodo
Interbus Universal
#107 - 2013-01-11 11:53:08 UTC
What galls me most is that CCP nerfed baiting. A gas-mining Ferox is now simply implausible because the Venture can do better at a fraction of the cost.

And Ventures only die because people simply do not care about losing them. Why pay attention to a ship that pulls in its own cost inside of 5 minutes? You can lose one every hour and it will hardly dent your profit.

.

Bugsy VanHalen
Society of lost Souls
#108 - 2013-01-11 19:43:09 UTC
Rek Seven wrote:
Matt Ellis wrote:
If you havent scanned the site down, the ship in the site and its align time isnt going to me a difference. its still going to warp away when it sees probes, no? if not, he's AFKing and is an easy kill...

If you have the system scanned out already, then they're an interesting kill. Should they be nerfed? NO, i don't think so. You just cant use the normal strategy to catch one. Hey, while we're at it, should we nerf the blockade runners, or cloaky transports cos they can't be caught by one point...


Again someone misses the point...

The blockade runner is a T2 ship worth over 100 million isk so no, it is not OP.

Let me ask a simpler question; Do you think the Venture needs the +2 warp strength to be an effective gas mining ship?




The +2 warp strength was intended for its role as a mining ship in hostile territory. The +2 warp plus quick align is its GTF out alive. Without it the ship is near useless as a ninja mining ship. It was not designed solely for gas mining in wormholes. So it is hard to gank. Big deal, why does every new ship have to be a super easy gank target.

The idea behind the venture is that it can go into hostile territory, mine, and GTF out without dieing. If you lock it, it is dead. Yes it is hard to catch, but anything less would make it not worth using.

The last attempt CCP made at a mining ship that could mine in hostile territory was the rebalanced procurer/Skiff. Its high ehp was supposed to allow it to survive in hostile territory. How did that work? It did not work. Once tackled the extra ehp just delayed the inescapable death. The only way an industrial ship can survive in hostile territory is by being cloaky, i.e. the blockade runners, or have a bonus to warp strength and ability to get into warp fast. i.e. the venture. Would you rather it be a cov-ops ship?

I would gladly trade its warp stability for the ability to use a cov-ops cloak. Then you could bridge it into hostile territory with a black ops. then if you see probes on scan or someone pops up on grid you can stop mining , cloak up and warp out. You have a better chance of catching it now then you would then.

Either way, the only way the venture works is by having really good GTF out ability. In its current state an alert pilot can fly it fairly safely. If you are ninja mining , or mining gas in a wormhole, this survivability is what you need to make the ship worth flying. If it could be easily caught nobody would use it. it only has 6% better yield mining gas than a traditional 5 turret gas mining ship. It basically has no tank. 5k ehp at best. If it can not GTF out fast what good is it.
Bugsy VanHalen
Society of lost Souls
#109 - 2013-01-11 20:01:20 UTC  |  Edited by: Bugsy VanHalen
Infinite Force wrote:



Having tested out its mining capabilities, I find them quite lacking - not surprising given it's supposed to be an entry level ship in that respect.

From a gas sucking perspective, this little devil has no equal and I'm loving it for that!

Not sure where you are coming from here.

As a mining ship the venture is far better than the mining cruisers used to be. with max skills, and the right fit using drone mining augmenter rigs, and T2 mining drones, it can pull in up to 980m3/min combine that with the 5000m3 ore bay it is a great mining ship. Even for mining veterans. Considering this ship can fairly safely mine in low sec, where you can not survive 5 minutes in a mining barge, I would say its potential as a mining ship is far from lacking. Keep in mind a Rokh(previously the best non barge miner) with 8 miner II's only pulls in about 850m3/min

Considering a max skilled miner can not pull in much more than 1500m3/min in anything but a HULK without boosts 980m3/min is a dam good yield. Especially when considering the low skill requirements.

As far as gas mining goes it is only 6% better yield than a 5 turret ship with maxed gas mining skills. Mind you the gas going into the large ore hold is a nice bonus. As a gas miner it is only mildly better than what we had before, aside from its ore hold and GTF out ability.
Infinite Force
#110 - 2013-01-11 20:55:55 UTC
Bugsy VanHalen wrote:
Infinite Force wrote:
Having tested out its mining capabilities, I find them quite lacking - not surprising given it's supposed to be an entry level ship in that respect.

From a gas sucking perspective, this little devil has no equal and I'm loving it for that!

Not sure where you are coming from here.

As a mining ship the venture is far better than the mining cruisers used to be. with max skills, and the right fit using drone mining augmenter rigs, and T2 mining drones, it can pull in up to 980m3/min combine that with the 5000m3 ore bay it is a great mining ship. Even for mining veterans. Considering this ship can fairly safely mine in low sec, where you can not survive 5 minutes in a mining barge, I would say its potential as a mining ship is far from lacking. Keep in mind a Rokh(previously the best non barge miner) with 8 miner II's only pulls in about 850m3/min

Considering a max skilled miner can not pull in much more than 1500m3/min in anything but a HULK without boosts 980m3/min is a dam good yield. Especially when considering the low skill requirements.

As far as gas mining goes it is only 6% better yield than a 5 turret ship with maxed gas mining skills. Mind you the gas going into the large ore hold is a nice bonus. As a gas miner it is only mildly better than what we had before, aside from its ore hold and GTF out ability.

I guess I've become too used to the Exhumers and their level of output, so to me, the Venture is a bit meh on mining. I never mined with the old mining cruisers. (side story: my first mining experience was back in 2006 using a bestower and a mining laser at a belt - i had some guy attempt to recruit me at the time by orbiting me in a Vega).

A 6% increase for gas sucking is only midly better, true, but it still is a slippery little devil with its get out capabilities and the large hold that allows to have good 'staying' power. With proper boosting, I've got sub 20s cycle times on my T2 harvesters :)

HROLT CEO Live Free; Die Proud

http://tinyurl.com/95zmyzw - The only way to go!

Narzis
Sons of Bendeguz
Phoenix Cartel.
#111 - 2013-01-12 23:35:10 UTC
The Venture is the best thing that happened to us since the debut of the Noctis.

On the other perspective, the +2 warp core strenght makes it too safe to fly, but that isn't really important. Don't forget that we are living in W-Space and we can use bubbles. Just fly an interdictor. I think that's the best ship for this purpose.

How I look like when I win a fight? https://dl.dropbox.com/u/32571986/out-2.gif

Qvar Dar'Zanar
Ministry of War
Amarr Empire
#112 - 2013-01-13 02:10:12 UTC
There's no 'too good' possible. As everything realted to EVE economy, if the Venture is really too good to be true, people will use it, sell the gas, and eventually the price will drop, making the venture only as profitable as the people is willing to risk it, effectively making it 'okayish for the work'.
Paikis
Vapour Holdings
#113 - 2013-01-13 05:35:10 UTC
Qvar Dar'Zanar wrote:
There's no 'too good' possible. As everything realted to EVE economy, if the Venture is really too good to be true, people will use it, sell the gas, and eventually the price will drop, making the venture only as profitable as the people is willing to risk it, effectively making it 'okayish for the work'.


What is this dribble? How does a hypothetical market crash on gas prices change how good or bad this ship is?
Templar Dane
Amarrian Vengeance
Ragequit Cancel Sub
#114 - 2013-01-14 14:34:27 UTC
..........

Why not use a bomber with rocket launchers and two scrams to catch the ventures?
Bugsy VanHalen
Society of lost Souls
#115 - 2013-01-14 18:28:17 UTC
Infinite Force wrote:

I guess I've become too used to the Exhumers and their level of output, so to me, the Venture is a bit meh on mining. I never mined with the old mining cruisers. (side story: my first mining experience was back in 2006 using a bestower and a mining laser at a belt - i had some guy attempt to recruit me at the time by orbiting me in a Vega).

A 6% increase for gas sucking is only midly better, true, but it still is a slippery little devil with its get out capabilities and the large hold that allows to have good 'staying' power. With proper boosting, I've got sub 20s cycle times on my T2 harvesters :)

I agree the Venture is an excellent little gas miner. As I said it only has slightly better yield than the max skilled alternative, but as you say its GTF out is what makes it really shine.

This is why I also consider it a good miner. As I said with max skills it can pull in up to 980m3/min. With it being so slippery as you said, it has a way better chance of survival in a wormhole than a barge. Even with only about 60% of the yield of a barge if you do not have to hide everytime a new sig pops up in your hole, that could quickly make up the difference. Not to mention the cost which pretty much makes them disposable anyway.

Sure if you have a lot of experience and the man power to control your WH and keep it safe, exhumers are the way to go. But ventures are a great mining option when it is not safe. I am considering setting up a couple for day tripping C1-C2 grav sites. I just wish there was a small mercoxit mining rig to put on the venture. Would be nice for ninja mining mercoxit.
Qvar Dar'Zanar
Ministry of War
Amarr Empire
#116 - 2013-01-15 00:54:57 UTC
Paikis wrote:
Qvar Dar'Zanar wrote:
There's no 'too good' possible. As everything realted to EVE economy, if the Venture is really too good to be true, people will use it, sell the gas, and eventually the price will drop, making the venture only as profitable as the people is willing to risk it, effectively making it 'okayish for the work'.


What is this dribble? How does a hypothetical market crash on gas prices change how good or bad this ship is?


My point is that any ship 'too good' will get eventually abused until it becomes 'good at what he does' in a role that isn't specially profitable, thus not being that awesome at all.
Kalel Nimrott
Caldari Provisions
#117 - 2013-01-15 01:06:37 UTC
I can`t kill it. Nerf it. Tired of that argument.

Bob Artis, you will be missed.

O7

Derath Ellecon
University of Caille
Gallente Federation
#118 - 2013-01-15 01:57:10 UTC
Kalel Nimrott wrote:
I can`t kill it. Nerf it. Tired of that argument.


If I were to go by that argument I'd have to say nerf everything!