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"Who Am I?" an EVE Play By Post

Author
San Fransisco
Silver Falcon Survey
#1 - 2013-01-14 19:43:02 UTC
Hello and welcome to the Play By Post.

This topic will be where the story develops and situations are posted. The player characters should post here to respond to the situations presented. If you feel the need to talk to me privately please send me an Eve-Mail.
I appreciate your desire to be a part of the story but if you are not one of the PCs I will ask you to refrain from posting. Talk to me via Evemail if you want to participate.

At this time I am not going to try and have us operate an online dice rolling program. For simplicity I will make all the rolls and narrate the results.

Each character has three chances to proclaim that they are particularly skilled in a certain situation and receive a bonus (+1 or +2, depending) to the action. From then on they will keep that bonus and be able to use it on future rolls of the same kind of action.

The Fate System uses what are called Fate Points. These points are used to significantly increase the likelihood of your character succeeding at their intended action. Each of you start out with 5 Fate Points.

I will occasionally offer to reduce the chance of you succeeding at a given task (as guided by your aspects) in exchange for a Fate Point. This is called Compelling an Aspect.

You may spend a Fate Point to gain a bonus on rolls in a situation that relates to your Aspect. This is called “invoking” an Aspect. Essentially, you are declaring that your Aspect will matter in this scene. By spending Fate Points you make it important (or at least relevant) to the scene in a way that benefits you.

Specifically, before or after you roll, you may spend a Fate Point to invoke your Aspect. Doing so grants you one of the following benefits:

+2 Bonus on the Dice Roll
Reroll the Dice
Invoke for Effect

You may also spend a Fate Point without invoking an Aspect but in those cases it merely grants you a +1 bonus.
For example, you could spend a Fate Point to invoke your Big Dumb Ox Aspect, granting you a bonus on a Strength Ability roll. Likewise, you could spend a FP to invoke “Soon this city will be mine!” and gain a bonus on just about any action that directly relates to your attempt to take over the city.

In addition to bonuses to rolls, you may also invoke Aspects for effect, gaining some measure of narrative control. In essence, you may be allowed to sit in the GM seat for a moment and describe events that are affected by your Aspect. For example, you may spend a Fate Point and invoke Trained by Corporal Frank Sheppard upon meeting a fellow soldier to declare that this soldier also served under Corporal Sheppard and that you two know each other. However, any such effect must be approved by the GM who always has veto rights.

Aspects that aren’t brought into a scene via invoking or compelling just sort of fade off into the background. Yeah the character is a Big Dumb Ox, but unless the player spends the FP and invokes the Aspect, you can assume that your character’s size and strength weren’t really relevant to his actions during the scene. Even in a tavern brawl, every punch isn’t going to be dependent solely on the attacker’s Strength. Maybe he was throwing glancing blows and was having a hard time getting his hands on his opponent. It isn’t until the player spends the FP and invokes the Aspect that he declares “right now, being a big ox matters”.

Sample Aspect: Captain of Charlie Company
Possible Invoked Result:
[Bonus] Gain a +2 bonus (or reroll) on rolls to attack with typical military small arms.
[Effect] The soldier you just met is an old friend from the service.
[Bonus] Gain a +2 bonus (or reroll) on rolls to lead men in distress.
[Effect] Get noticed by a high ranking general.

But First lets meet our players:
San Fransisco
Silver Falcon Survey
#2 - 2013-01-14 19:43:12 UTC  |  Edited by: San Fransisco
Sepherim

Defining Aspect:
Devoted to the Empire

Character Aspects:
"I will atone for my failures"
Ex-Imperial Navy Commander
"CONCORD is problematic at best"
"Sani-Sabik deserves no mercy"


Abilities:

Agility 3
Endurance 1
Perception 3
Strength 2

Knowledge 2
Reasoning 2
Willpower 3
Craft 0

Deception 2
Empathy 2
Persuasion 3
Resources 1

Specialty Aspects:
Firm commander (Perception)
Friends in the Imperial Navy (Persuasion)
The INS Wraith, an Omen class Cruiser (Resources)
Enemies among the Minmatarr rebels (Deception)
Incapable of grasping the workings of advanced physics (Craft)


+1 in all rolls for scouting

+1 in all rolls for analyzing information (looking for patterns and the like)

+1 in all rolls for flying

7 Fate Points
San Fransisco
Silver Falcon Survey
#3 - 2013-01-14 19:43:20 UTC  |  Edited by: San Fransisco
Telgram Sam

Defining Aspect:
Cunning Diplomat

Character Aspects:
Alliance of the Philosophically Enlightened
Jack of all Trades
"Our souls ride the vessel of our bodies through the great unknown"
"The real problem is those damn Amarr slave holders"


Abilities:
Agility 1
Endurance 0
Perception 3
Strength 1

Knowledge 3
Reasoning 3
Willpower 2
Craft 2

Deception 3
Empathy 3
Persuasion 3
Resources 0

Specialty Aspects:
Industrial Inventor (Craft)
Dislikes Heretics Nation (Persuasion)
The “Tanto”, a Jaguar class frigate (Resources)
Can call on help from members of The Drones Club (Persuasion)
Bad luck with money (Resources)


+1 hacking (computers/electronics)

+1 Interest in virtual neurology/AI

+1 blind recklessness/banzai/berserk/Leeroy Jenkins (the flip side of usually being a calm, low-key personality)

5 Fate Points
San Fransisco
Silver Falcon Survey
#4 - 2013-01-14 19:43:27 UTC  |  Edited by: San Fransisco
AstraPardus

Defining Aspect:
Nullsec Security Specialist

Character Aspects:
To lead an elite Black Ops wing
Amarrian exile for a mother (taken away by Federal agents)
Watch over my sister, she's all I have left...
Taciturn

Abilities:

Agility 3
Endurance 2
Perception 3
Strength 2

Knowledge 2
Reasoning 1
Willpower 3
Crafting 0

Deception 2
Empathy 3
Persuasion 2
Resources 1

Specialty Aspects:
Counter-Insurgency (Deception)
Black Eagles might be looking for me, might have asked too many questions (Persuasion)
The “Brown Baggin' It”, a Sin class Black Ops Battleship (Resources)
Having an industrialist sister comes in handy (Craft)
Always spends too much on bling fits (Resources)


+1 for drone related actions

+1 for investigation actions

+1 quick-draw actions

7 Fate Points
San Fransisco
Silver Falcon Survey
#5 - 2013-01-14 19:43:35 UTC  |  Edited by: San Fransisco
Adreena Madeveda

Defining Aspect:
Young Sebestior Idealist

Character Aspects:
"You shall seek knowledge."
Grew up repairing cars and trucks for her home colony
"We're nothing but dignified nuclear waste."
Almost pathologically low self-esteem

Abilities:

Agility 2
Endurance 1
Perception 3
Strength 0

Knowledge 3
Willpower 2
Reasoning 3
Craft 3

Deception 1
Empathy 3
Persuasion 2
Resources 1

Specialty Aspects:
"Here's some ductape, let me fix this" (craft)
Hunted by Angels (persuasion)
The “Qui Es In Caelis”, a Thrasher class Destroyer (Resources)
“Back home, people hold together" (persuasion)
"I don't lift." (strength)


+1 in "Zen and the art of ship maintenance"

+1 in History & Archeology

+1 in being a nerd :D

5 Fate Points
San Fransisco
Silver Falcon Survey
#6 - 2013-01-14 19:43:47 UTC  |  Edited by: San Fransisco
Who am I?

It is the most basic question that any man can ask and yet the single most important question that mankind has ever asked. Countless answers pervade the universe, yet no one answer is the right one, the most true. Perhaps that is why there is so much strife, each answer struggles to prove its worth, show that it is more right than the others.

What am I?

Such a simple question yet it will never be answered. Each attempt at a definition will change that which is being defined. The compounding definitions pile up so much that the only way to restore a semblance of order is to step back and accept that there is no definition, no answer.


“Where am I”

You to rasp out the command to your ship's computer as the ringing in your ears fades. You receive no answer. If it weren’t for the massive headache you have, you would probably be much more worried than you are. Whatever happened none of your camera drones are active or within range. Your HUD is offline as well. If fact you are not receiving any stimulus from your pod at all. You open your eyes, and for a moment, it is just you floating in a pool of softly glowing green fluid.

You’re not dead so there must be some kind of power left in the pod’s systems. Thankfully you recall your lessons from the first few days of orientation and remember that the pod reactors have an emergency manual reactivation. You fumble about for a moment, not used to using your own muscles while within the pod, but are able to grasp the handle you were looking for. As you pull it towards you, you feel the gears magnets and springs work to create the force needed to send a jolt of electricity to the reactor. Thankfully it works and you begin to feel the pod’s systems come back online one at a time.

Before you have a chance to take any action a warning klaxon sounds and Aura’s sanguine voice says

“Warning, exercise extreme caution capsuleer. FTL communications system is inoperable. Transneural burning scanner is offline. Should death occur, clone reanimation will not take place. Warning, exercise extreme caution”

The warning repeats until you shut it off. As the enormity of this all sinks in, you wonder when you got into this precarious situation in the first place. The computer must have read it as a command and a video of the last few minutes of camera drone feed begins to play.

You were undocking from the trade hub in Dodixie. As is typical, the docking managers shunted out a salvo of ships so close together that their shields had to keep them apart. Just in front of the group you were trying to disengage from was a strange looking ship. Someone had modified one of those new Venture class ORE frigates. The storage bays that you imagined should hold the mined asteroid dust were modified to each carry a cruiser sized fusion reactor. Why the pilot needed that much power became obvious when you registered the effects of a Micro-Jump Drive being powered up. Presumably this fellow wanted to ignore the mass restrictions normally imposed on the system and cause a frigate to perform the 100km jump. As the power levels rose you could see the visual distortion of light at the front of the ship grow. About when you would have expected the venture to jump your video goes to black.

Your systems have all come back online by this point and you can now see that you are still loaded into your ship. Once again however you sense that there is no power in the ship’s systems. It takes a bit but you are able to re-route energy from your pod into the engineering systems and you feel the reactor come to life. As soon as you are able you launch new camera drones and begin to assess your surroundings.

Around you are three other ships. You recognize them as the others in the group undocking with you. A line of radiation stretches out behind you as far as your proximity sensors can reach. A few thousand meters in front of you, the wreckage of the modified Venture is slowly moving through space.

What is even more disconcerting is that you have no idea where you are. There is a sun in... that direction, but you are not reading any warp capable signatures let alone the system tag or a security rating.

“Why do I not have FTL communications?”

After a moment Aura’s response is a very uninspiring

“Unknown”

So here you are with a barely functioning ship and several strangers well within firing range.

The only remaining question is…

How do you respond?
AstraPardus
Earthside Mixlabs
#7 - 2013-01-14 21:51:20 UTC  |  Edited by: AstraPardus
Taking into consideration that I was undocking from a highsec hub and that my computer is showing no diplomatic issues with the three ships around me, I ignore them, for the moment...it is very unlikely that they will aggress, given that we're all likely to be suffering some manner of disorientation.

I initiate a directional scan in 360 degrees at maximum range, followed by a system scan, using full criteria, waiting to see what it yields...though initial results don't feel promising...

While waiting for the scanners to compile any data, I target the remains of the modified Venture and initiated subspace engines to move toward the wreck, sending my camera drones to examine what's left of this ill-advised experiment.

"All crew, report in." I speak through the ship's intercom system. I can feel that there are remaining crew, but are they ready for service? I don't know...I need to assess my internal situation, as well as this external quandary. Checking all systems...

While attempting to examine the husk of the Venture and manage damage control, I keep the other three ships in my peripheral...

"The Thrasher and the Jaguar would have to go first, can't have them cutting my teeth...that Omen poses the least threat...that is, if they all decide to gang up on me...let's just see what they do..." I thought to myself, tactically, as I await my reports and scan results...
Every time I post is Pardy time! :3
Telegram Sam
Sebiestor Tribe
Minmatar Republic
#8 - 2013-01-14 22:45:08 UTC  |  Edited by: Telegram Sam
His look of confused disbelief relaxed into a kind of resigned half-smile. "Crap, I hate this kind of thing," he said to himself.

His first thought was on whether he should try to contact the three pilots beside him. They were complete strangers, yes, but like him they were probably stranded. That trail of radiation may well have had the same affect on their ships as it did his. It might take all of them working together to get out of this. And in a way, the quirks of bad luck had bound them together—all undocked together, all random victims of some fool's titanic blunder, and all in only partially-functional ships in some unknown little corner of space. Four little islands of life surrounded by lightyears of vacuum. Or by hostile alliances with entire navies of fully functional ships. Communication and cooperation might be their only chance, individually and collectively. Such were his thoughts as an engineer-industrialist, an amateur observer of the human condition, and the son of humble, ethical descendents of Minmatar slaves.

But his next considerations were as the capsuleer with the call sign/pseudonym Telegram Sam. “What am I thinking? I’m sitting next to three armed ships, likely far outside of Empire space. We don’t have any reason to shoot each other… but when did having a reason ever matter? And logically, minimizing risk by eliminating all immediate sources of danger—rather than waiting to find out intentions—is a valid strategy. One or more of these pilots may be thinking that way. Or somebody may just have a quick trigger finger.” His momentary reflex was commence align and warp to some celestial. But he had no celestial signature to warp to. And nothing to power the warp drive in any event.

So he instead opened internal comms to his two-person crew. “Check the drones vid, BS, cruiser and destroyer in firing range. Get shields up and autocannons up, in whichever order you can. It’s a triage situation, assess and work on whichever can go up the quickest, then go to the other. Third priority is getting subwarp navigation power up to full or close. Fourth is seeing what's wrong with FTL... negative, fourth is restoring warp signature reading capability. Fifth is restoring warp ability. As you find out something, report it and we’ll reassess. Priorities are flexible, we need everything at once. Engineer, Weapons-Defense, respond.”

He didn't have much confidence that the two crewmen could restore functionality in all areas, or even one. They were ship operations crew, in deep space, not engineers in a repair dock facility. The adverse effects of a botched cyno field generation attempt on FTL communications equipment is not something one typically has to deal with. But perhaps, with some luck, some of the more standard electronics/engineering issues could be resolved.
Sepherim
Imperial Shipment
Amarr Empire
#9 - 2013-01-15 03:01:39 UTC  |  Edited by: Sepherim
"What the hell is that idiot doing?" The thought crossed my mind as soon as the microwarp drive started, while Alma's cries continued to hammer the pod around me. "Keep cool, Seph, keep cool. You can die, really die... it's too soon for that, there's too much to do. Focus, secure the area." With quick, martial phrases, I issued commands to the crew to restart all system's functionalities and prepare the ship for any eventuality.

Following my mental thoughts, the pod transmited my commands to the systems. It was simple, time for an evasive maneuver, one cannon focusing on each of the other vessels. Hopefully they'd understand this was nothing personal against any of them, but death was too much of a risk. I still had to make up for the past, so I couldn't allow myself to die in this forsaken waste. Which made me notice I did not know where I was, and no information was coming from CONCORD or any other instance to identify the system. As usual, CONCORD proved worthless.

A tried to sent out a comm line to all using the local channel. Maybe we didn't have FTL communications, but hopefully we'd be able to speak in this short area. Or maybe some of the engineers aboard would be able to arrange that, that's what they were being paid for afterall.

-Ave, pilots. This is captain Sepherim Catillah aboard the INS Wraith, I have you all locked on target but it's only a safety measure. I repeat, I have no hostile intention against any of you in particular, and will only fire if attacked. I recommend each of you take the positions I'm sending to you, as tactically they're the most unappropriate for all our ships, so we would all be equally unable to attack eachother properly*.-

I made a small pause, then continued.

-Seems like the warp drive that fool activated has damaged some of my pod systems, thus I will be maneuvering back into docking position soon to have them repaired. Have you got the same problems? Does anyone know who that idiot was?-


*OOC: to try out the system and game mechanics a bit, I'd like to create a location Aspect named "Safe Distances". Is it possible with a tactical roll of Awareness? Do I have to use one of my Fate Points to activate my "Firm Commander (Perception) Aspect? Or would the ex-military one be better to judge the strategic situation?

Sepherim Catillah Praetoria Imperialis Excubitoris Liuteneant Ex-Imperial Navy Imperator Commander

San Fransisco
Silver Falcon Survey
#10 - 2013-01-15 17:52:46 UTC  |  Edited by: San Fransisco
(Quick note on rolls: When your character makes a roll the format will be (Ability (score) + die results = total) if you generate spin it will be noted as an asterisk on the result. Spin is like a critical success)

All:

You begin receiving reports from your crew that they had lost consciousness but so far there are apparently no causalities. The reports also say that systems are offline across the ship. Many of the systems you can feel but evidently need to be re-booted. Some systems such as sensors, LS communication and life support initiate as soon as you direct your attention to them but others need to have manual input from the crew. Compounding this is the fact that the capacitor is empty and needs to recharge before you can activate most systems.

Telegram:

Responding to your orders (Pers 3 + -1, -1, -1, 1 = 1) the engineer and tactician begin to restart the systems in a timely manner. Shields are down to 0.01% but functioning, they simply need to recharge. Weapons systems are quickly regained and the crew starts work on firing the sub warp thrusters.

Astra:

You initiate your scan and then target the wreckage. There is a transponder tag on the wreck that lists it as belonging to the Itsukame Innovations .Your camera drones zoom in, and an examination reveals (Reas 1 + 1,1,1,0 = 4*) that the source of the explosion to be the modified reactors, once mounted on the cargo arms. The majority of damage is to the cargo arms, you think with a secondary explosion at the external thrusters. The main hull has taken a lot of superficial damage but appears mostly intact. In one section you see that emergency bulkheads have closed around a hull breach.

Sepherim:

You issue orders to the crew to begin restarting all systems. (Pers 3 + 0, 1, 1, 0 = 5*) your decisive orders and rapid assessment spur you crew on. Multiple systems are coming online and as soon as you have turret control you begin the locking process of the other three ships. Before full lock is gained you open the channel to the other ships and send out your message. Assessing their capabilities (Reas 2 + 0, 1, -1, 0 = 2) you quickly formulate a strategic dispersion that would put each of you well outside of optimal range but still near enough that you could respond if needed.

(The aspect “Safe Distances” is now in effect and can be invoked or compelled as appropriate.)


Astra:

The system scanners complete their cycle and you begin to filter the results. (Perc 3 + 0, 0, 0, 0 = 3) You now have a warp signature for the sun, a class 2 white dwarf. There seems to be no planets here. The only things orbiting the sun are a few asteroid belts but even they are so sparse that they do not provide solid warp targets. The directional scan has only one hit. There is some sort of metal object about 10,000 km towards the sun. Based on the size composition and mass you would guess it is man-made. Other than that you have no idea what it could be.

All:

With a channel established between your ships you can discuss the situation you are in. The coordinates Sepherim transmits seem legitimate.
AstraPardus
Earthside Mixlabs
#11 - 2013-01-15 18:48:37 UTC  |  Edited by: AstraPardus
A wave of relief washes over me, as my crew reports in and systems begin coming online. The bank of five Capacitor Recharger II's, running in tandem with the Capacitor Control Circuits I rigged up, will bring me up to full power, fairly quickly...good.

Bringing my ship up alongside the Venture's decimated hull, I stop 250m away, "Cargo Hands! Get out there and bring in any remaining modules, look for anything curious...and be careful." My emulated voice bellows over the intercoms, "Drone Hands! Get that little salvager out there to aid the Cargo Hands! Stand by with the Warrior II's and web drones! Engineering! Standby for Micro-Jump and/or conventional Jump initiation! Gunnery! Check the magazine and bring all turrets to bear on neutral ships! Comms! Get that FTL transponder online, on the double! Mechanics! Check all bulkheads and double check the armor for integrity! Science Teams! Get some people down to cargo and standby for analysis of the remains! Check for friendly cynosural signatures within 4ly and lock on! Analyze the radiation stream for composition and residual effects! Finally, run Itsukame Innovations through the databases, see what you can find."

Those are some damned good crew, down there...I'm counting on them to do their utmost, "Science Team...whatever happens next...I'm counting on you, get me that analysis!"

What the hell is that thing 10km3 toward the star? Would be nice if I had some probes...

Sepherim wrote:


Ave, pilots. This is captain Sepherim Catillah aboard the INS Wraith, I have you all locked on target but it's only a safety measure. I repeat, I have no hostile intention against any of you in particular, and will only fire if attacked...



Well, that's good...I accept the channel invite, but disregard the suggestion. Let him talk and try to keep the others from bugging out while I do what I have to do. At least I have a warp sig to the star...I can head there and cloak up, if things get out of hand.
Every time I post is Pardy time! :3
San Fransisco
Silver Falcon Survey
#12 - 2013-01-15 19:03:26 UTC
AstraPardus wrote:
I accept the channel invite, but disregard the suggestion. Let him talk and try to keep the others from bugging out while I do what I have to do. At least I have a warp sig to the star...I can head there and cloak up, if things get out of hand.


As it happens your suggested position was relatively close to where you are, it seems he took into account the speed of your larger ship, so ignoring the suggestion is not blatantly obvious.

Regardless, do you respond to him at all?
Sepherim
Imperial Shipment
Amarr Empire
#13 - 2013-01-15 19:22:39 UTC
The ship is starting as quickly as it should, proof of the quality of Amarrian ships and crew. Makes me proud for a second, but things are happening too quickly to focus on that. I ignite the thrusters and start heading to the safe distance* I assigned to myself as the locking counter progresses. Meanwhile, I start the routine checking of the public profiles of those ships around me; none seem red or orange on the hud, but you never know what neutrals may be.

The chatter of the crew members running the diagnosics and working to get everything working is reasuring. In a sense, it's as it should be, but it worries me that they lost consciousness as well. An EMP burst shouldn't do that, not to people. Maybe some sort of weapon was used? A test of some kind? If such a thing does exist, it would be a terrible weapon to behold, and could certainly damage the pod pilot dominance of space quickly by making us all vulnerable like everyone else. No ships seem to be cynoing in, though, so maybe it wasn't an ambush, but one has to be sure. While the data on the other pilots was being processed, I started an energy analysis of the wreck: if such a weapon existed, it certainly would need the vast amount of energy that ship has in order to function, so it was important to know if its capacitator would be able to work again or it wasn't a threat to any of us.



*I invoke the "safe distance" Aspect, which I believe is free for me since I'm the first to activate it, and will use it as a bonus to any defense rolls I may have to make.

Sepherim Catillah Praetoria Imperialis Excubitoris Liuteneant Ex-Imperial Navy Imperator Commander

AstraPardus
Earthside Mixlabs
#14 - 2013-01-15 20:11:52 UTC
San Fransisco wrote:
AstraPardus wrote:
I accept the channel invite, but disregard the suggestion. Let him talk and try to keep the others from bugging out while I do what I have to do. At least I have a warp sig to the star...I can head there and cloak up, if things get out of hand.


As it happens your suggested position was relatively close to where you are, it seems he took into account the speed of your larger ship, so ignoring the suggestion is not blatantly obvious.

Regardless, do you respond to him at all?


If I position myself, I do so inadvertently. And no, I do not respond.
Every time I post is Pardy time! :3
Telegram Sam
Sebiestor Tribe
Minmatar Republic
#15 - 2013-01-15 23:15:14 UTC
As soon as it is appeared likely that the Jaguar would regain full operational ability, T. Sam set it to subwarp propulsion at 50%. He wanted to put some distance between the ship and the trail of radiation, and also into the best possible defensive range. The Sin battleship moving in the direction of the wreck of the failed jumper. To investigate and/or salvage? Or to open to a more optimal range for battleship turrets? More distance to a battleship was not necessarily a good thing for frigate.

At that moment he received warning of a target lock. It was the Omen. He immediately initiated target lock back and turned the Jaguar toward the Amarr battleship. He was checking his capacitor for micro warp drive power when the Omen's pilot came in over LS comms. "Amarr military officer, eh?" T. Sam thought. "And apparently the regular take-charge officer type. This might be interesting. But his suggestions are reasonable. No personalities and politics, Sam, let's just get out of this hole." He kept the target lock on the Omen, but veered the Jaguar off its approach vector.

"Copy, Captain Sepherim Catillah, and greetings. Jaguar piloted by Telegram Sam here. Confirming that I also have no aggressive intentions. What an idiot mess this is. I'll remove my target lock as soon as yours is removed. As a show of good faith, moving to the position you suggested. Please understand if I adjust the final position somewhat. To what is optimal for this Jaguar's safety."

Sepherim's suggested locations looked generally good defensively for each ship. T. Sam reached the suggested point and fine-tuned the position somewhat. Then he set the Jaguar into a continuous motion pattern. He would keep the ship moving in unpredictable directions, continuously, while in this safe distances location.

The Sin appeared to be investigating the wreck and beginning salvage. The Thrasher just sat there, as if dead. "Sin and Thrasher and Sin, greetings from Jaguar piloted by Telegram Sam. Asking that you confirm your intentions, so we can get that part over with. Suggest that we work together to get out of here and back to whatever each of us was doing. In the meantime, locking targets-- mutual deterents and all that."

He locked the Sin and the Thrasher, and prepared to unlock the Omen if it did the same for him. He opened directional scan and began carefully scanning the system.

[OOC-- The goal of the scanning is to obtain the most complete information on the system possible, including warp-to coordinates. A roll against Perception? I'd like to use a Fate point to maximize the results].
San Fransisco
Silver Falcon Survey
#16 - 2013-01-16 16:18:19 UTC
All:

Its not something that you have ever put much thought into but the reliance on an FTL Transponders permeates nearly all of your day to day activities. Database accesses, long range communications, telemetry, astrometrics, and many more rely on local sensors routing through FTL networks. Calculating a standard warp relies on data communicated via the FTL network. Your pod has its own transponder and there are a number of, depending on the size of the ship you are piloting, additional transponders on board. Your crew starts to report in that the transponders appear to be working properly but you clearly have no connection. You will have to spend

Astra:

You launch the savage drone and tell it to work on the wreck, it begins scouring the surface evaluating the functionality if various exposed circuitry and materials. Your cargo crews report that on preliminary investigation all external modules are destroyed and they begin work on accessing the ships interior and cargo bay. The venture was not torn asunder like most combat wrecks so the going is slower than normal. Incidentally, without the FTL transponder you have no way of locking on to a cyno beacon.

Your Science Team begins to send you scans of the radiation trail and you think (Know 2 0, 1, -1, 0 = 2) that the radiation is the residue left from the primary explosion, not a separate effect or the cause.


Sepherim:

You target the wreck with your proximity sensors and analyze the power readings. Much of the data is over your head (I would like to compel the “Incapable of grasping the workings of advanced physics” Aspect) (Reas 2 + -1, 1, -1, 0 c-2 = -1). However your computer does recognize one energy signature, Apparently there is a survivor on board.

Sam:

You initiate a scan and begin to sort through the results.

(Simply spending a fate point grants you a +1. If you spend a point and invoke your “Jack of all trades” aspect you will get a +2 instead. Therefore (Perc 3 + 0, 1, -1, 0 I+2 = 5*)

You now have a warp signature for the sun, a class 2 white dwarf. There seems to be no planets here. The only things orbiting the sun are a few asteroid belts but even they are so sparse that they do not provide solid warp targets. The directional scan has only one hit. There is some sort of carrier sized metal object about 10,000 km towards the sun. Based on the size, composition and mass you know it is man-made. Additionally you’re fairly sure that the signature matches what you would have expected a Gallentean carrier to look like. It’s not a Nyx or a Thanatos, and it’s certainly not transmitting an ID tag so it’s hard to tell for sure.
AstraPardus
Earthside Mixlabs
#17 - 2013-01-16 21:59:47 UTC
'Great...just great...FTL is working, but no connection...where the hell are we?'

Telegram Sam wrote:


"...Sin, greetings from Jaguar piloted by Telegram Sam. Asking that you confirm your intentions, so we can get that part over with. Suggest that we work together to get out of here and back to whatever each of us was doing. In the meantime, locking targets-- mutual deterrents and all that."



It was going to come down to this, it seems...no reach to anyone except these three and one hell of a mess to be in. At least they all followed the Amarr captain's directive, placing them at a reasonable distance from me...let's see that it stays that way...

"Neutral pilots, I am AstraPardus, Security Division Lieutenant of Lightspeed Enterprises. My intention is to figure this mess out and get back to work." I said in the mutual comms channel, hoping that would placate their curiosity, for the time being.

Here I am, no where to go but toward some unknown star, no databases to reference, nothing to do but get behind those bulkheads and get some answers. Even if the pilot is pulped from their own glorious idiocy, there should be some logs or something substantive to shed some light on at least what happened, if not why...

...otherwise...we're all stuck here...damn.

I cue up my intercom, "Engineering...Comms...stand down. We've got no where to go and no contact with any corporate offices or personnel, for now...stand by to stand by."
Every time I post is Pardy time! :3
Sepherim
Imperial Shipment
Amarr Empire
#18 - 2013-01-17 01:43:17 UTC
Quote:
"Copy, Captain Sepherim Catillah, and greetings. Jaguar piloted by Telegram Sam here. Confirming that I also have no aggressive intentions. What an idiot mess this is. I'll remove my target lock as soon as yours is removed. As a show of good faith, moving to the position you suggested. Please understand if I adjust the final position somewhat. To what is optimal for this Jaguar's safety."


-Negative, captain Sam. I'll retain my target lock and expect you to do the same. If either of us removed it, that'd leave us too open and weak against the other. No need for such show of trust and faith when it's not needed. As for adjusting your position, I have no problem with that, the idea is to keep everyone as safe from each other as possible. And, certainly, this is an idiot mess...-

Meanwhile, the analysis on the wreck was coming on screen. Damned lack of FTL coms, how can I reach Dr. Pendrew now so he can explain to me all this ******* numeric nonsense? I could almost hear him saying "I told you to study, it would come in handy some day" in my mind. **** the FTL connections. But the readings seemed clear on one point, there was a survivor somewhere inside, probably in the pod if the ship was fitted with one. Then the comms buzzed again with a line from another ship.

Quote:
"Neutral pilots, I am AstraPardus, Security Division Lieutenant of Lightspeed Enterprises. My intention is to figure this mess out and get back to work."


-Liutenant AstraPardus, I suggest caution when opening the ship to see the inside. My readings show there is at least one survivor in the wreck who could possibly enlighten us all on what the hell the pilot was thinking. So using drones may cause a breach in the hull that depressurizes the ship and, thus, threatens that person's life. Thus, I suggest sending some crew members inside through the proper loading bays, if they remain operative.-

Meanwhile, the Omen had finally taken the position I had ordered it to reach, and started performing with precission the evasive maneuvers I ordered it to. Hopefully that survivor would have some ******* answers and the FTL comms could be brought back online while they interrogated him. And, thus, finally be able to leave the place and return somewhere safe for checking if there was any kind of lasting damage on the Wraith.

Sepherim Catillah Praetoria Imperialis Excubitoris Liuteneant Ex-Imperial Navy Imperator Commander

AstraPardus
Earthside Mixlabs
#19 - 2013-01-17 01:57:28 UTC
Sepherim wrote:


-Liutenant AstraPardus, I suggest caution when opening the ship to see the inside. My readings show there is at least one survivor in the wreck who could possibly enlighten us all on what the hell the pilot was thinking. So using drones may cause a breach in the hull that depressurizes the ship and, thus, threatens that person's life. Thus, I suggest sending some crew members inside through the proper loading bays, if they remain operative.-



"I've got top men working on it, right now." I respond, with consideration to Sepherim's input. Meanwhile, my intercom roars out, "Marines! Get down to assist the Cargo Hands with wreck entry! Capture Pattern: Beta03...we've got a live one in there, and I want to talk to them...personally."
Every time I post is Pardy time! :3
Telegram Sam
Sebiestor Tribe
Minmatar Republic
#20 - 2013-01-17 03:28:28 UTC  |  Edited by: Telegram Sam
The response from the Sin pilot AstraPardus was encouraging. It seemed that three of them were all more interested than investigating the unique problem at hand than in the more common problem of blow up or be blown up. T. Sam would still keep part of his attention on the Thrasher though.

"Greetings AstraPardus," he said over general LS comms. "Best of luck in the Venture. That thing somehow got us all here. We may need what's in it to get us back out." His choice of the word us was deliberate. Whenever possible, he would try to reinforce the idea of us, the group, the people facing a mutual foe. In this case, the huge, uncaring, physical realities of uncharted space. The capabilities of all four ships and all four crews might be needed to find a solution. There was no indication as yet that they were under time strictures, but division of labor could only speed up acquisition of information, and eventually perhaps the performance of needed tasks. Working together might not be helpful, but for the time being, he could see no way that it could hurt.

The contents of the cracked Venture were probably critical to finding a way back to civilized space. But didn't see any assistance that he could give AstraPardus and Sepherim on that, for now. "A carrier sized Gallente object. But not a carrier. And it should have received our LS general broadcast comms-- assuming they work the same way here as they do in known space. But no response from the object. I suppose there's only one way to find out."

He marked his 'safe distance' spot's coordinates. "Crew, attempting warp to man-made object. The objective is to just examine. Defensive/evasive/combat avoidance posture." He considered informing the other ships of what he was about to try. But he didn't know whether or not they were also having FTL component trouble. Better not to say "warp," and then go nowhere and reveal that you can't do it. "Paranoia. It becomes a habit after a while," he thought. And then, "No FTL, no waking up in a clone if you get popped. All theorizing aside, this might be where you find out whether there's an afterlife."

[OOC- Invokes Jack of All Trades to attempt boot up warp drive. If reasonably certain that can warp to the metal object (and back to the safe distance spot without delay), attempts to warp to 100km of it]
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