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Skills that you would never build too high.

Author
Arec Bardwin
#41 - 2013-01-14 12:00:30 UTC
Chribba wrote:

The cycle time is what I had in mind for those cloaky-warpaways in indys, with AB at 5 you'd get a longer MWD cycle thus taking longer to decloak and hit the warp speed. Shorter time meant quicker into-warp cloak cycles./c
Except Afterburner skill does not affect MWDs, or am I completely off?
James Amril-Kesh
Viziam
Amarr Empire
#42 - 2013-01-14 13:25:16 UTC  |  Edited by: James Amril-Kesh
Arec Bardwin wrote:
Chribba wrote:

The cycle time is what I had in mind for those cloaky-warpaways in indys, with AB at 5 you'd get a longer MWD cycle thus taking longer to decloak and hit the warp speed. Shorter time meant quicker into-warp cloak cycles./c
Except Afterburner skill does not affect MWDs, or am I completely off?

It doesn't. The only affect the Afterburner skill has is that level 3 is a prerequisite to even train to use MWDs in the first place.

There is no way to change the duration of MWDs, only their cap use, sig radius penalty, and boost amount.
EDIT: Seems I was wrong, the engine thermal shielding rigs increase the duration of both modules.

Enjoying the rain today? ;)

Chribba
Otherworld Enterprises
Otherworld Empire
#43 - 2013-01-14 14:04:14 UTC
My apologies, typo, not MWD, AB's of course. The longer AB duration was not preferred for the cloaky-warp trick.

/c

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ROXGenghis
Perkone
Caldari State
#44 - 2013-01-14 14:09:08 UTC
How about bomb deployment V? If you're going to be waiting a minute or two before you can launch again, it's not so bad waiting an extra 10 seconds or less. Plus, your whole bomber squad will have to wait for the least common denominator anyway (unless every pilot in squad has lvl V).
Dheeradj Nurgle
Deep Core Mining Inc.
Caldari State
#45 - 2013-01-14 14:11:55 UTC
ROXGenghis wrote:
How about bomb deployment V? If you're going to be waiting a minute or two before you can launch again, it's not so bad waiting an extra 10 seconds or less. Plus, your whole bomber squad will have to wait for the least common denominator anyway (unless every pilot in squad has lvl V).


It's for the OCD guys. Nobody would get into a bombing run that soon after the last, unless they had a perfect warp in on another group(Read; never)
Align Planet1
Caldari Provisions
Caldari State
#46 - 2013-01-14 15:44:02 UTC
Any weapon specialization to V. For the extra ~5 DPS, you could be training something -- anything -- that's significantly more useful.
James Amril-Kesh
Viziam
Amarr Empire
#47 - 2013-01-14 16:02:22 UTC
Align Planet1 wrote:
Any weapon specialization to V. For the extra ~5 DPS, you could be training something -- anything -- that's significantly more useful.

Heavy assault missile specialization was ~30 DPS for my Tengu at V. I considered it worthwhile and I don't regret it.

Enjoying the rain today? ;)

Mr Bimble
Lost Ark Enterprises
#48 - 2013-01-14 17:57:09 UTC
Diplomatic relations.A real skank skill from ccp.Needed as much as a miscarriage.
Zimmy Zeta
Perkone
Caldari State
#49 - 2013-01-14 18:15:45 UTC
Mr Bimble wrote:
Diplomatic relations.A real skank skill from ccp.Needed as much as a miscarriage.


If we are talking about the same skill that improves standing with hostile faction, I actually got it to 5 never regretted it.
If you use R&D agents from 3 different factions, balancing out the standings will be difficult otherwise...

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

James Amril-Kesh
Viziam
Amarr Empire
#50 - 2013-01-14 18:26:22 UTC
Zimmy Zeta wrote:
Mr Bimble wrote:
Diplomatic relations.A real skank skill from ccp.Needed as much as a miscarriage.


If we are talking about the same skill that improves standing with hostile faction, I actually got it to 5 never regretted it.
If you use R&D agents from 3 different factions, balancing out the standings will be difficult otherwise...

No, it's the skill that reduces cost to hire allies in a war by 5% per level.

It USED to be "ethnic relations" which increased the percentage (out of your maximum corp membership allowed) of players in your corp who could be of a different race than the you by 20% per level, which was a really arbitrary and pointless restriction that made absolutely no sense.

Frankly what CCP should have done is remove the skill entirely, reimbursed the skillpoints, and introduced the new skill, instead of completely renaming and repurposing the skill which most people who had it trained now have absolutely no use for.

Enjoying the rain today? ;)

Tau Cabalander
Retirement Retreat
Working Stiffs
#51 - 2013-01-14 18:30:59 UTC
Seleia O'Sinnor wrote:
FoF missiles or whatever they are called these days.

I actually use those. Quite handy when jammed or sensor damped. Great for alts too: press F1, and the launcher fires at the closest target until the missiles run out.

For some reason the closest target bit confuses people.
Sarah Schneider
Native Freshfood
Minmatar Republic
#52 - 2013-01-14 18:49:10 UTC
Tactical Shield Manipulation is probably the only skill I'd never train to V since Afterburner bonuses were changed. It's now the only "weird" skill where training it to max actually gives worse effect.

"I'd rather have other players get shot by other players than not interacting with others" -CCP Soundwave

James Amril-Kesh
Viziam
Amarr Empire
#53 - 2013-01-14 18:52:11 UTC  |  Edited by: James Amril-Kesh
Rapid Firing can be moderately detrimental for hybrid and especially laser turrets in terms of increased cap use, but Controlled Bursts pretty much cancels that out and then some. The Energy Pulse Weapons skill also decreases duration of a cap-heavy module, and so can be detrimental for the same reason.

Enjoying the rain today? ;)

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#54 - 2013-01-14 18:53:14 UTC  |  Edited by: Sergeant Acht Scultz
FoF missiles

Defender missiles

Weapon specialization V -1.8% dps increase for a 30D +/- training skill when a simple +3 implants gives you much better, sucks.

Signal dispersion V (at 3 you feel already dirty some times)

Projected ECCM V -like most projected whatever skills, don't do it, don't waste time on them, it's worthless, it sucks.

Target Painting -should I say "lol lol lol lol and lol for fun of lol ?"

Target suppression V (lol after 3 already) - worth to say damps suck? -really???

Leadership V specs -unless you're "Space Jesus" (Vee) or one of his acolytes (can't name them all, there are so many awesome FC's over there I can't name them all without forgetting some, so /kiss all yer asses)

Remote hull repairing (if you ever inject this skill you're an idiot)
Capital remote hull repairing (if you do this you're not an idiot, you're simply an Australopithecus)

Tactical logistics reconfiguration V - really?

Citadel missiles - if you ever dare to train this, don't even ask why people mock you and your corp mates/allies KOS you !!!

Archaeology V -what is this?

Biology V - worth any comment really?

Hacking V - *cough* haha, sry...

Neurotoxin recovery and actually most booster skills related to V - go ahead and waste your already useless time...

T2 Spec Ship to V, unless you need them for specific ship requirement, don't, it's just not worth the time. Point blank.

Margin trading -not because it's not worthy training it, just because it should simply not exist.


I'm missing a couple ones because I'm lazy, but whatever...

removed inappropriate ASCII art signature - CCP Eterne

Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#55 - 2013-01-14 18:53:32 UTC
I miss the days where you could start your character with skills for small T2 guns

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Sal Landry
School of Applied Knowledge
Caldari State
#56 - 2013-01-14 19:00:16 UTC
Sergeant Acht Scultz wrote:
FoF missiles

Defender missiles

Weapon specialization V -1.8% dps increase for a 30D +/- training skill when a simple +3 implants gives you much better, sucks.

Signal dispersion V (at 3 you feel already dirty some times)

Projected ECCM V -like most projected whatever skills, don't do it, don't waste time on them, it's worthless, it sucks.

Target Painting -should I say "lol lol lol lol and lol for fun of lol ?"

Target suppression V (lol after 3 already) - worth to say damps suck? -really???

Leadership V specs -unless you're "Space Jesus" (Vee) or one of his acolytes (can't name them all, there are so many awesome FC's over there I can't name them all without forgetting some, so /kiss all yer asses)

Remote hull repairing (if you ever inject this skill you're an idiot)
Capital remote hull repairing (if you do this you're not an idiot, you're simply an Australopithecus)

Tactical logistics reconfiguration V - really?

Citadel missiles - if you ever dare to train this, don't even ask why people mock you and your corp mates/allies KOS you !!!

Archaeology V -what is this?

Biology V - worth any comment really?

Hacking V - *cough* haha, sry...

Neurotoxin recovery and actually most booster skills related to V - go ahead and waste your already useless time...

T2 Spec Ship to V, unless you need them for specific ship requirement, don't, it's just not worth the time. Point blank.

Margin trading -not because it's not worthy training it, just because it should simply not exist.


I'm missing a couple ones because I'm lazy, but whatever...

Your post is a bad post.
James Amril-Kesh
Viziam
Amarr Empire
#57 - 2013-01-14 19:01:15 UTC  |  Edited by: James Amril-Kesh
Sergeant Acht Scultz wrote:
Signal dispersion V (at 3 you feel already dirty some times)

Target Painting -should I say "lol lol lol lol and lol for fun of lol ?"

Leadership V specs -unless you're "Space Jesus" (Vee) or one of his acolytes (can't name them all, there are so many awesome FC's over there I can't name them all without forgetting some, so /kiss all yer asses)

Remote hull repairing (if you ever inject this skill you're an idiot)
Capital remote hull repairing (if you do this you're not an idiot, you're simply an Australopithecus)

Tactical logistics reconfiguration V - really?

Citadel missiles - if you ever dare to train this, don't even ask why people mock you and your corp mates/allies KOS you !!!

Archaeology V -what is this?

Biology V - worth any comment really?

Hacking V - *cough* haha, sry...

Neurotoxin recovery and actually most booster skills related to V - go ahead and waste your already useless time...

T2 Spec Ship to V, unless you need them for specific ship requirement, don't, it's just not worth the time. Point blank.

Margin trading -not because it's not worthy training it, just because it should simply not exist.


I'm missing a couple ones because I'm lazy, but whatever...

You have got to be trolling on these.

Enjoying the rain today? ;)

MIrple
Black Sheep Down
Tactical Narcotics Team
#58 - 2013-01-14 19:05:04 UTC
Sergeant Acht Scultz wrote:
FoF missiles

Defender missiles

Weapon specialization V -1.8% dps increase for a 30D +/- training skill when a simple +3 implants gives you much better, sucks.

Signal dispersion V (at 3 you feel already dirty some times)

Projected ECCM V -like most projected whatever skills, don't do it, don't waste time on them, it's worthless, it sucks.

Target Painting -should I say "lol lol lol lol and lol for fun of lol ?"

Target suppression V (lol after 3 already) - worth to say damps suck? -really???

Leadership V specs -unless you're "Space Jesus" (Vee) or one of his acolytes (can't name them all, there are so many awesome FC's over there I can't name them all without forgetting some, so /kiss all yer asses)

Remote hull repairing (if you ever inject this skill you're an idiot)
Capital remote hull repairing (if you do this you're not an idiot, you're simply an Australopithecus)

Tactical logistics reconfiguration V - really?

Citadel missiles - if you ever dare to train this, don't even ask why people mock you and your corp mates/allies KOS you !!!

Archaeology V -what is this?

Biology V - worth any comment really?

Hacking V - *cough* haha, sry...

Neurotoxin recovery and actually most booster skills related to V - go ahead and waste your already useless time...

T2 Spec Ship to V, unless you need them for specific ship requirement, don't, it's just not worth the time. Point blank.

Margin trading -not because it's not worthy training it, just because it should simply not exist.


I'm missing a couple ones because I'm lazy, but whatever...


You sir have no idea what your talking about.

Logistics to V Recon to V this are great skills to have

Others skills you have listed also but if you dont know about them I am not going to point these out.
Tippia
Sunshine and Lollipops
#59 - 2013-01-14 19:08:49 UTC
Sergeant Acht Scultz wrote:
Leadership V specs ← …because mindlinks aren't a thing.

Remote hull repairing
Capital remote hull repairing ← …pretty much required on some ops.

Archaeology V
Hacking V ← …both of these give you T2 mods and drastically improve your access chances.

Biology V ← …because if you use drugs, three days is too much for such a boost in duration.

T2 Spec Ship to V ← …a collection of the few skills that almost universally worth taking to V, which such gems as Logi V and Recon V.
Roll

So yeah, no. You're being very silly here.
Kyt Thrace
Lightspeed Enterprises
Goonswarm Federation
#60 - 2013-01-14 19:12:47 UTC
Sergeant Acht Scultz wrote:
FoF missiles

Defender missiles

Weapon specialization V -1.8% dps increase for a 30D +/- training skill when a simple +3 implants gives you much better, sucks.

Signal dispersion V (at 3 you feel already dirty some times)

Projected ECCM V -like most projected whatever skills, don't do it, don't waste time on them, it's worthless, it sucks.

Target Painting -should I say "lol lol lol lol and lol for fun of lol ?"

Target suppression V (lol after 3 already) - worth to say damps suck? -really???

Leadership V specs -unless you're "Space Jesus" (Vee) or one of his acolytes (can't name them all, there are so many awesome FC's over there I can't name them all without forgetting some, so /kiss all yer asses)

Remote hull repairing (if you ever inject this skill you're an idiot)
Capital remote hull repairing (if you do this you're not an idiot, you're simply an Australopithecus)

Tactical logistics reconfiguration V - really?

Citadel missiles - if you ever dare to train this, don't even ask why people mock you and your corp mates/allies KOS you !!!

Archaeology V -what is this?

Biology V - worth any comment really?

Hacking V - *cough* haha, sry...

Neurotoxin recovery and actually most booster skills related to V - go ahead and waste your already useless time...

T2 Spec Ship to V, unless you need them for specific ship requirement, don't, it's just not worth the time. Point blank.

Margin trading -not because it's not worthy training it, just because it should simply not exist.


I'm missing a couple ones because I'm lazy, but whatever...


I understand his logic, if he is talking about highsec carebears ONLY :P

R.I.P. Vile Rat