These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

NPC Corps - Time for a change?

Author
DeMichael Crimson
Republic University
Minmatar Republic
#101 - 2013-01-14 01:35:35 UTC
Roime wrote:
It wasn't directed at you, but at the stereotypical person who has spent 5+ years running the same half dozen missions every day.

You have to understand how different CAS is. In most starter corps there is no co-operation whatsover. In many there is not even any chat. Just blank loneliness broken by weak scam attempts or trolls. They are terrible places to end up in.

Why don't you prepare for the wardec? Ally with others? Defend yourself?

You see, those are the things that make EVE. It would be unfair to be wardecced if you couldn't defend youself... but you can. People who take calculated risks and fight for what they desire are the ones who "win EVE".

This is a different kind of game.


Out of all your posted replies in this thread, I decided to quote this one since it basically covers what you've been saying in all the others.

First of all, CAS starter corp may be very active but you have no clue how it is in the eleven other NPC starter corps, especially Republic University starter corp. I highly doubt you're even familiar with a couple different NPC starter corps. However, stating your opinion as factual truth is simply biased and completely dead wrong.

Secondly, there's a lot of different people playing this game and due to it being a 'Sandbox', that means there's going to be a lot of different versions of game play incorporated into this game. Being in a player corp that's part of a large alliance doing Wardec's may be your version of game play, but that doesn't mean it's the only version of viable game play available.

As for the ones who 'Win' Eve, that's everyone in this game who completes whatever task they initially set out to do. Doesn't matter if it's completing an NPC mission, having a successful BPC invention, suicide ganking a transport ship in trade system or getting killmails of war targets.

If you have a problem with a player in NPC corp sitting cloaked in low sec system, set up a trap and see what player corp springs it. If you have a problem with a player in NPC corp flying a transport in Jita, get a couple of buddies and suicide gank it.

Bottom line, stop claiming that you know how all the other NPC starter corps are like and definitely stop claiming they are not good for the game.


DMC
Ghazu
#102 - 2013-01-14 05:33:45 UTC
DeMichael Crimson wrote:
Roime wrote:
It wasn't directed at you, but at the stereotypical person who has spent 5+ years running the same half dozen missions every day.

You have to understand how different CAS is. In most starter corps there is no co-operation whatsover. In many there is not even any chat. Just blank loneliness broken by weak scam attempts or trolls. They are terrible places to end up in.

Why don't you prepare for the wardec? Ally with others? Defend yourself?

You see, those are the things that make EVE. It would be unfair to be wardecced if you couldn't defend youself... but you can. People who take calculated risks and fight for what they desire are the ones who "win EVE".

This is a different kind of game.


Out of all your posted replies in this thread, I decided to quote this one since it basically covers what you've been saying in all the others.

First of all, CAS starter corp may be very active but you have no clue how it is in the eleven other NPC starter corps, especially Republic University starter corp. I highly doubt you're even familiar with a couple different NPC starter corps. However, stating your opinion as factual truth is simply biased and completely dead wrong.

Secondly, there's a lot of different people playing this game and due to it being a 'Sandbox', that means there's going to be a lot of different versions of game play incorporated into this game. Being in a player corp that's part of a large alliance doing Wardec's may be your version of game play, but that doesn't mean it's the only version of viable game play available.

As for the ones who 'Win' Eve, that's everyone in this game who completes whatever task they initially set out to do. Doesn't matter if it's completing an NPC mission, having a successful BPC invention, suicide ganking a transport ship in trade system or getting killmails of war targets.

If you have a problem with a player in NPC corp sitting cloaked in low sec system, set up a trap and see what player corp springs it. If you have a problem with a player in NPC corp flying a transport in Jita, get a couple of buddies and suicide gank it.

Bottom line, stop claiming that you know how all the other NPC starter corps are like and definitely stop claiming they are not good for the game.


DMC

What's so sandbox about wardec evasion?

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Fey Ivory
Center for Advanced Studies
Gallente Federation
#103 - 2013-01-14 07:58:13 UTC
Ghazu

If i understand you right, its called tax that goes right into concords pockets
Frying Doom
#104 - 2013-01-14 08:04:47 UTC
Lady Spank wrote:
Stolen from Natsett Amuinn's post...

Quote:
The "wider game" is what Soundwave is talking about when he says:
Quote:
NPC corporations are meant to be temporary spaces where people can go about their daily activities while searching for a player corporation. Currently the level of comfort they provide, both in terms of war declaration immunity and 0% tax, give them an inherent advantage over player corporations which was never intended. Hopefully, this will let player corporations compete on equal footing with NPC corporations.

We would prefer that players join player corporations, or other entities that shape the world of EVE at a higher degree than the NPC corporations do, due to their impersonal and somewhat isolated role. That said, this change is not implemented to “destroy” NPC corps, they should be considered a small motivation to join a player corporation, where you can develop and flourish as a player.


NPC corps aren't being used for their intended purpose. They're being exploited for the increased safety with no penalty.


What with the changes made in Retribution I think it's high time that NPC corporations are reconsidered since they do not fit with the general flow of player activity intended by CCP.

If you made POS better for refining, manufacturing and research then people would naturally enough leave NPC corps. ATM they have a higher tax rate this is just an extension of that making people who are willing to outlay the isk, gain the rewards and as you have to be in a player corp for a POS this will solve this problem.

With the POS revamp and personal POSs being discussed you just make them unavailable for NPC corp members.

Sorry if this has already been brought up.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Roime
Mea Culpa.
Shadow Cartel
#105 - 2013-01-14 10:17:45 UTC
DeMichael Crimson wrote:

Out of all your posted replies in this thread, I decided to quote this one since it basically covers what you've been saying in all the others.

First of all, CAS starter corp may be very active but you have no clue how it is in the eleven other NPC starter corps, especially Republic University starter corp. I highly doubt you're even familiar with a couple different NPC starter corps. However, stating your opinion as factual truth is simply biased and completely dead wrong.

Secondly, there's a lot of different people playing this game and due to it being a 'Sandbox', that means there's going to be a lot of different versions of game play incorporated into this game. Being in a player corp that's part of a large alliance doing Wardec's may be your version of game play, but that doesn't mean it's the only version of viable game play available.

As for the ones who 'Win' Eve, that's everyone in this game who completes whatever task they initially set out to do. Doesn't matter if it's completing an NPC mission, having a successful BPC invention, suicide ganking a transport ship in trade system or getting killmails of war targets.

If you have a problem with a player in NPC corp sitting cloaked in low sec system, set up a trap and see what player corp springs it. If you have a problem with a player in NPC corp flying a transport in Jita, get a couple of buddies and suicide gank it.

Bottom line, stop claiming that you know how all the other NPC starter corps are like and definitely stop claiming they are not good for the game.


DMC


True, but I know FNA, RUN, UC, RMS, PTS and SAK, which is a big enough a sample for personally to for a valid opinion, and they are all bad for this game.

What do you think about my suggestion?








.

Roime
Mea Culpa.
Shadow Cartel
#106 - 2013-01-14 10:26:41 UTC
Malcorian Vandsteidt wrote:
More then half of Eve Onlines Subs come from players who do not want to pvp, and prefer to do PVE in highsec.

If you want to loose 50% of eves Population, Go ahead and kill the NPC corps.

People pay to play this game, If they want to sit in highsec, and mine, Rat, mission whatever. Who are you to tell them they can't? It's their money. Who are you to tell them they have to join a player corp so they can be wardec'd and must participate in pvp?

Your no one. And it isn't your money. When you decide to pay for their account you can tell them what to do.


* 70% of all goods on the market come from industrialists who perma live in NPC corps. You want to have ships to buy in plenty at reasonable prices? Or you want to pay 100,000,000 ISK for a frigate?

* I realize that the 0.0ers and PvPers are butthurt because you can't attack, wardec, or kill these carebears. My question is, you live in 0.0 and lowsec why do you even give a ****? Your worried about people you don't see or deal with on a regular basis, you simply take their resources off the market and forget that without them your alliance would most likely not function as well.

* The PvPers need to start giving more respect to those who choose to play their game how they want to play it. And while doing such provide the very ships you like to blow them up with. The ammo also. So without these highsec carebears your ability to play YOUR game would be severly diminished.

* NPC corps do not sell bullets and ammo or ships on the market, ONLY PLAYERS DO. and the vast majority of these players are HIGHSEC NPC CORP CAREBEARS.



You should really think about he underlying factors of Eve, Eve is NOT a PVP game. It is an Industrial Game with PvP aspects.

People forget this far too often. 90% of Eve is about Industry, Eve is Fueled By Industry, even the PVE aspects of it meld in with the Industrial Processes and are effected by it. The Economy in Eve IS Industrial Driven. Not driven by PvP. yes blowing up ships makes people need to replace them but you would not be able to replace those ships or even blow up another to begin with without Industry.

And PvE destroys ships also, so PVP is not even "required" for EvE and it's economy to function.

If the carebears all joined pvp corps and decided not to do industry, Eve would die, as you would have 0 ships, 0 ammo, and nothing but your POD. Have fun pvping in your PODs people.


Fun fact: These "PVP" players can just as well build ships and ammo, we aren't as limited in our "game style" as you label the "carebears".

PVE ship losses are insignificant compared to PVP losses, majority of PVE losses taking place in hisec is noobships, frigates and cruisers. Just a few supercap losses consume more minerals than these.

It's a sandbox, we are free to do what we will and that's what we do. You should open your mind too, we only want to improve the NPC corp situation because it would be good for the game, not to punish anyone or "force people to play in a certain way".

.

hmskrecik
TransMine Group
Gluten Free Cartel
#107 - 2013-01-14 11:04:25 UTC
Lady Spank wrote:
If anything, being in an NPC corp should mean you get treated like a pariah. You already get this treatment from other players, might as well have the NPC's behave consistently.

If your goal is to treat some part of player base as pariahs then there's nothing to stop you from doing it.

If your goal is to convince some part of player base to leave NPC corps and join player corps then the best way would be by showing them how awesome player corps and people making such corps are. Not treating anyone like pariahs would be a good start.
Sam Korak
Doomheim
#108 - 2013-01-14 11:53:58 UTC  |  Edited by: Sam Korak
Funky Lazers wrote:
Some Rando wrote:
Miri Amatonur wrote:
Where is the problem?

Miri Amatonur wrote:
It's a cheap way to prevent war decs


Just lol!
Whenever I get Wardecced I leave my corp and make another one. Takes ~1 mil to do so and like 1 min of my time.

I just love those nullbear tears after 3-4 useless tries or even much more.
Someone lost like 200mil for nothing. Makes me giggle hard.


:) Exactly, and not to mention that 0% tax. Now that's op. People stay in NPC corps because the corporation system itself is flawed. There are no good choices for new pilots because most people are simply trying to get a cheap workforce for their corporations or scam the rookies. If you have no 'connections' the wiser choice is to stay in that overly-taxed npc corp and at least get the wardec immunity and people to chat with.
Ghazu
#109 - 2013-01-14 12:19:50 UTC
Fey Ivory wrote:
Ghazu

If i understand you right, its called tax that goes right into concords pockets

wow what 15% tax for war dec evasion? and that's only for taxable incomes.

I want to be able to war dec individuals, make it like 10m per week or whatever, since it's only one dude, instead of a whole corp.

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Fey Ivory
Center for Advanced Studies
Gallente Federation
#110 - 2013-01-14 15:03:13 UTC
Ghazu wrote:
Fey Ivory wrote:
Ghazu

If i understand you right, its called tax that goes right into concords pockets

wow what 15% tax for war dec evasion? and that's only for taxable incomes.

I want to be able to war dec individuals, make it like 10m per week or whatever, since it's only one dude, instead of a whole corp.


There are alot of things i also want to do in real life, we who stay in high sec, and npc corps do so couse we perhaps want to experience a high security sec, you want pvp, you have entire low and null to play in, nothing forces you to try pvp in high sec ... Eve is a sandbx, its based on story, history, culture, civilisations, it sets up a certain underlaying rules for the stage we play within, i as a capsular have so far choosen to remain within a npc corp CAS, wich is in theory is a Gallante corp, run by the Gallante federation, it gives me certain things i cant do, i cant wardec, i cant have a POS, i pay higher tax, but its a choise i make within the set up sandbox and the Eve Universe... its what enables me to play a less combat oriented character in the Eve uniiverse, wich CCP themself advertise you can, The Eve universe dosent only consist of combat people, some need to build, some need to research, and some fight, try look at this from the other persons perspective, and you have entire LOW and NULL to play sandbox, so please let me play sandbox in high sec... thanks
Viktoria Von Doom
Oceania Endeavors Incorporated
#111 - 2013-01-14 15:45:42 UTC
50% tax seems a bit high for a base value, and would definitely hurt new players just starting out. I know a lot that I talk to don't think they are "ready" to join player corps until they are a week or two old, despite my best attempts to convinve them otherwise.

15% base would be fair, as that is the higher end of what most player corps charge. However as players chose to remain in the safe haven of the NPC corp for longer, the tax should rise to an eventual cap of 50% over time. It could be separated on tax "brackets" based on income, or simply by time in corp.
Malcorian Vandsteidt
Alpha Trades
Solyaris Chtonium
#112 - 2013-01-14 16:05:32 UTC
Ghazu wrote:
DeMichael Crimson wrote:
Roime wrote:
It wasn't directed at you, but at the stereotypical person who has spent 5+ years running the same half dozen missions every day.

You have to understand how different CAS is. In most starter corps there is no co-operation whatsover. In many there is not even any chat. Just blank loneliness broken by weak scam attempts or trolls. They are terrible places to end up in.

Why don't you prepare for the wardec? Ally with others? Defend yourself?

You see, those are the things that make EVE. It would be unfair to be wardecced if you couldn't defend youself... but you can. People who take calculated risks and fight for what they desire are the ones who "win EVE".

This is a different kind of game.


Out of all your posted replies in this thread, I decided to quote this one since it basically covers what you've been saying in all the others.

First of all, CAS starter corp may be very active but you have no clue how it is in the eleven other NPC starter corps, especially Republic University starter corp. I highly doubt you're even familiar with a couple different NPC starter corps. However, stating your opinion as factual truth is simply biased and completely dead wrong.

Secondly, there's a lot of different people playing this game and due to it being a 'Sandbox', that means there's going to be a lot of different versions of game play incorporated into this game. Being in a player corp that's part of a large alliance doing Wardec's may be your version of game play, but that doesn't mean it's the only version of viable game play available.

As for the ones who 'Win' Eve, that's everyone in this game who completes whatever task they initially set out to do. Doesn't matter if it's completing an NPC mission, having a successful BPC invention, suicide ganking a transport ship in trade system or getting killmails of war targets.

If you have a problem with a player in NPC corp sitting cloaked in low sec system, set up a trap and see what player corp springs it. If you have a problem with a player in NPC corp flying a transport in Jita, get a couple of buddies and suicide gank it.

Bottom line, stop claiming that you know how all the other NPC starter corps are like and definitely stop claiming they are not good for the game.


DMC

What's so sandbox about wardec evasion?


Simple, it's a choice and a playstyle, and "Sandbox" basically means you can play any way you like. Being "Forced" to pvp, would not be "Sandbox". It would be PvP only.
Roime
Mea Culpa.
Shadow Cartel
#113 - 2013-01-14 16:14:14 UTC
Malcorian Vandsteidt wrote:

Simple, it's a choice and a playstyle, and "Sandbox" basically means you can play any way you like. Being "Forced" to pvp, would not be "Sandbox". It would be PvP only.


No, sandbox means that everybody plays according to the same rules in one huge persistent universe existing on a single server.

This means that it is not possible to tick a box somewhere in settings that makes the game "PVE only" just for you. You can choose to stick to your "playstyle" and not shoot other players if you so wish, but the common rules allow others to shoot you if they want to.







.

Malcorian Vandsteidt
Alpha Trades
Solyaris Chtonium
#114 - 2013-01-14 16:15:31 UTC
Roime wrote:
Malcorian Vandsteidt wrote:
More then half of Eve Onlines Subs come from players who do not want to pvp, and prefer to do PVE in highsec.

If you want to loose 50% of eves Population, Go ahead and kill the NPC corps.

People pay to play this game, If they want to sit in highsec, and mine, Rat, mission whatever. Who are you to tell them they can't? It's their money. Who are you to tell them they have to join a player corp so they can be wardec'd and must participate in pvp?

Your no one. And it isn't your money. When you decide to pay for their account you can tell them what to do.


* 70% of all goods on the market come from industrialists who perma live in NPC corps. You want to have ships to buy in plenty at reasonable prices? Or you want to pay 100,000,000 ISK for a frigate?

* I realize that the 0.0ers and PvPers are butthurt because you can't attack, wardec, or kill these carebears. My question is, you live in 0.0 and lowsec why do you even give a ****? Your worried about people you don't see or deal with on a regular basis, you simply take their resources off the market and forget that without them your alliance would most likely not function as well.

* The PvPers need to start giving more respect to those who choose to play their game how they want to play it. And while doing such provide the very ships you like to blow them up with. The ammo also. So without these highsec carebears your ability to play YOUR game would be severly diminished.

* NPC corps do not sell bullets and ammo or ships on the market, ONLY PLAYERS DO. and the vast majority of these players are HIGHSEC NPC CORP CAREBEARS.



You should really think about he underlying factors of Eve, Eve is NOT a PVP game. It is an Industrial Game with PvP aspects.

People forget this far too often. 90% of Eve is about Industry, Eve is Fueled By Industry, even the PVE aspects of it meld in with the Industrial Processes and are effected by it. The Economy in Eve IS Industrial Driven. Not driven by PvP. yes blowing up ships makes people need to replace them but you would not be able to replace those ships or even blow up another to begin with without Industry.

And PvE destroys ships also, so PVP is not even "required" for EvE and it's economy to function.

If the carebears all joined pvp corps and decided not to do industry, Eve would die, as you would have 0 ships, 0 ammo, and nothing but your POD. Have fun pvping in your PODs people.


Fun fact: These "PVP" players can just as well build ships and ammo, we aren't as limited in our "game style" as you label the "carebears".

PVE ship losses are insignificant compared to PVP losses, majority of PVE losses taking place in hisec is noobships, frigates and cruisers. Just a few supercap losses consume more minerals than these.

It's a sandbox, we are free to do what we will and that's what we do. You should open your mind too, we only want to improve the NPC corp situation because it would be good for the game, not to punish anyone or "force people to play in a certain way".



Yes you could, if you wanted to lower yourself to carebear status. Having flown with 1000's of pvpers, I can say "Most" of the hardcore elitest who slander the carebears would not be caught flying any type of industry ship... Period. They are totally reliant on a market and game mechanic they do not even remotely understand.

I had a conversation with a few of my PvP buddies awhile back, and having been a 10 year vet I've done pretty much everything in eve, the convo went something like:

Me: Hey guys what type of roids are in your system up there currently?

Them: No idea.

Me: Wait you live in 0.0 and have no idea what roids are in your systems?

Them: Nope. Not much use to us up here.

Me: So building capitals, titans and Moms, and replenishing your ships and being self sustaining isn't useful to you?

Them: We just buy them off the market and then go shoot the miners up here. No need for us to build them, Man we poped an orcas and several hulks the other day, they should have known better then to be mining in 0.0 lols bunch of noobs.

Me: You do realize that those carebears are probably the ones who manufacture and put the ships you fly on the market yes?

Them: Nah man they just sell that **** for isk.


At this point I simply kept quiet went oh ok.

* The fact is Most" not all pvpers have no interest in industry. I have had similar conversations with entire alliances when attempting to explain to them the importance of having a few indy corps in their alliance. and why they need to protect them.

* So while yes, people like me and you who PvP and understand the economy of eve and the importance of Industry Both PvP and do Industry, we are not the majority, in fact we are a very small "Minority" of players.
Malcorian Vandsteidt
Alpha Trades
Solyaris Chtonium
#115 - 2013-01-14 16:19:23 UTC
Sam Korak wrote:
Funky Lazers wrote:
Some Rando wrote:
Miri Amatonur wrote:
Where is the problem?

Miri Amatonur wrote:
It's a cheap way to prevent war decs


Just lol!
Whenever I get Wardecced I leave my corp and make another one. Takes ~1 mil to do so and like 1 min of my time.

I just love those nullbear tears after 3-4 useless tries or even much more.
Someone lost like 200mil for nothing. Makes me giggle hard.


:) Exactly, and not to mention that 0% tax. Now that's op. People stay in NPC corps because the corporation system itself is flawed. There are no good choices for new pilots because most people are simply trying to get a cheap workforce for their corporations or scam the rookies. If you have no 'connections' the wiser choice is to stay in that overly-taxed npc corp and at least get the wardec immunity and people to chat with.


Most player corps tax rates are Higher then NPC corps. You should really try joining several and looking at the averages. The average for a player corp is 10-15% in my experience. NPC corps is 0%-11% depending on how long you've been in it.
Nikk Narrel
Moonlit Bonsai
#116 - 2013-01-14 16:21:36 UTC
Malcorian Vandsteidt wrote:
Simple, it's a choice and a playstyle, and "Sandbox" basically means you can play any way you like. Being "Forced" to pvp, would not be "Sandbox". It would be PvP only.

This

Proven methods to encourage change must focus on making the change desirable to the intended audience, not simply the best alternative out of a group of bad choices.


A blunt object pushing people out of the way is the best analogy for the changes being suggested that would reduce people wanting to stay in NPC corps.
Sure, you MIGHT get a few to go the direction you want. But not all, and certainly not in the numbers you are hoping for.
Playing EVE is a choice, and you will also cause many of these players to reconsider their's with your change.

Focus on understanding that you are trying to encourage a change in perspective.

Make it more desirable for them in the PC corps, and trust that you will get all those you ever had any chance of getting.

Be satisfied with that.
Malcorian Vandsteidt
Alpha Trades
Solyaris Chtonium
#117 - 2013-01-14 16:22:02 UTC  |  Edited by: Malcorian Vandsteidt
Roime wrote:
Malcorian Vandsteidt wrote:

Simple, it's a choice and a playstyle, and "Sandbox" basically means you can play any way you like. Being "Forced" to pvp, would not be "Sandbox". It would be PvP only.


No, sandbox means that everybody plays according to the same rules in one huge persistent universe existing on a single server.

This means that it is not possible to tick a box somewhere in settings that makes the game "PVE only" just for you. You can choose to stick to your "playstyle" and not shoot other players if you so wish, but the common rules allow others to shoot you if they want to.




Wrong:

Taken from:

http://en.wikipedia.org/wiki/Sandbox_game

Definition:

An open world is a type of video game level design where a player can roam freely through a virtual world and is given considerable freedom in choosing how or when to approach objectives.[1]
The term "free roam" is also used, as is "sandbox" and "free-roaming".[2][3] "Open world" and "free-roaming" suggest the absence of artificial barriers,[4] in contrast to the invisible walls and loading screens that are common in linear level designs. An "open world" game does not necessarily imply a sandbox.
Quote:
In a true "sandbox," the player has tools to modify the world themselves and create how they play
.[citation needed]
Generally open world games still enforce some restrictions in the game environment, either due to absolute technical limitations or in-game limitations (such as locked areas) imposed by a game's linearity.

So If Carebears want to create their world with roids and wardec Immunities it is their Game Given right to do so.
Sedstr
#118 - 2013-01-14 17:14:49 UTC  |  Edited by: Sedstr
Why not just ask for the game to be FFA? Get rid of concord, get rid of sec status, and make cloaked ships probeable while your at it.

Many, PVPers have an NPC corp alt to do cynos/logistics/trade and even highsec mission/incursions to provide the ISK for PLEX.

More players reside in highsec than low/null/WH combined.
Previous attempts to encourage players into low/null and into player run corps, by removing rewards from highsec have failed.

If many of these players can not continue to mine/manufacture/mission/explore/rat in safety, they will likely leave the game. Many players have stopped playing eve because they put all their ISK in the exhumer or T1 hauler that got ganked. Then there are the ones that left because their new corp was wardec'd by someone that could.

The changes proposed would cause rising costs and lack of raw materials on the market increasing the cost/risk in PVP. If everyone is wardec'able one way or another, it would be a cascade of miner wrecks till highsec was as devoid of miners as low/null is.

EVE needs more players, if anything highsec should be made safer, which would encourage more players to stick around. I don't care if there are 10k new miners in highsec tomorrow, and they can sit around for 2 years in a NPC corp for all I care, one day, some of them will get bored with mining and want to experience PVP. There are only so many SP you can put into a highsec indy toon.

...

Roime
Mea Culpa.
Shadow Cartel
#119 - 2013-01-14 17:16:04 UTC
Nothing in your post contradicts what I wrote.

Sure, it is their right to create such an environment if they wish to do so.

But CCP is not going to create it for them, because it's a sandbox game. Players build the castles, not CCP.

.

Fey Ivory
Center for Advanced Studies
Gallente Federation
#120 - 2013-01-14 17:48:03 UTC  |  Edited by: Fey Ivory
I can agree, i see it alittle like theater, ccp build the stage, then what play is acted out, thats up to us ... Either way guys, its a very delicate structure, that makes Eve to what it is, if you pull or change the fundaments of it, it will ripple down from high to null or other way around, we are in this together, we might not like each others playstyles, and have difrent tastes of what is fun, well thats life, get used to it... im in here at times, while i cook, clean, and from all unlikly places, i heard about this place in second life, but i thought hey sandbox is sandbox, so why not try it out... Eve is a old game, it have alot of never games to compete with, just couse some of you cant handle low or null, feel lonely and desperet down there, dont make high sec lonely also... Force is and never were a great motivator

If you want change, do as Roime and Malcorian Vandsteidt has suggested, make a alt, get into a NPC corp, take a lead, help people, show them what Eve can be, things wont happen couse you kick and scream, it happen couse you help it be what you want !