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Warfare & Tactics

 
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Nerf T1 Logistics?

First post
Author
Sean Parisi
Blackrise Vanguard
#41 - 2013-01-14 00:12:49 UTC
There are plenty of alternatives to logistic ships. I am actually glad to see logistics having a greater role in PvP, just as I would like to see ALL e-war types being frequently used. It adds another layer of tactics to the game, even if it is at times completely annoying.
Klown Walk
Science and Trade Institute
Caldari State
#42 - 2013-01-14 01:21:03 UTC
They rep too much and have ridiculous range for a t1 cruiser.
Poetic Stanziel
The Scope
Gallente Federation
#43 - 2013-01-14 01:32:48 UTC
Klown Walk wrote:
They rep too much and have ridiculous range for a t1 cruiser.
This.
Deen Wispa
Sheriff.
United Caldari Space Command.
#44 - 2013-01-14 01:39:17 UTC  |  Edited by: Deen Wispa
I think you're simply just going through the growing pains of a corp that is trying to mature and become better. It is quite natural to have pilots who don't want to do anything but KM whore or only undock when an FC logs on and gets a big blobby fleet together. I see it in many corps including mine. Quite normal, actually.

Asking for the devs to change game design to simply benefit your corp or warzone while not considering the rest of New Eden is quite selfish and myopic in view. Having a 300+ corp that can blob anything is a good problem to have. The challenge is how to get a large entity like Fweddit to act nimble and quick within the context of small gang pew without being bogged down by its sheer numbers. Trinket gave some helpful advice; multiple fleets of smaller numbers. This allows pilots to get to know each others weaknesses and strengths. More FCs can develop as well. You can never have enough of those.

T1 Logi is fine. It's just corp culture that you need to mold and change

High Five. Yeah! C'est La Eve .

Warren Morris
Federal Navy Academy
Gallente Federation
#45 - 2013-01-14 02:37:53 UTC
Deen Wispa wrote:
I think you're simply just going through the growing pains of a corp that is trying to mature and become better. It is quite natural to have pilots who don't want to do anything but KM ***** or only undock when an FC logs on and gets a big blobby fleet together. I see it in many corps including mine. Quite normal, actually.

Asking for the devs to change game design to simply benefit your corp or warzone while not considering the rest of New Eden is quite selfish and myopic in view. Having a 300+ corp that can blob anything is a good problem to have. The challenge is how to get a large entity like Fweddit to act nimble and quick within the context of small gang pew without being bogged down by its sheer numbers. Trinket gave some helpful advice; multiple fleets of smaller numbers. This allows pilots to get to know each others weaknesses and strengths. More FCs can develop as well. You can never have enough of those.

T1 Logi is fine. It's just corp culture that you need to mold and change



Well said LolLolLolLol
Kahega Amielden
Rifterlings
#46 - 2013-01-14 04:16:12 UTC  |  Edited by: Kahega Amielden
The effectiveness of a t1 logistics ship is not out of line with the effectiveness of a blackbird or arbitrator. I'd imagine most FW fleet comps you see lately would be just as effective if you replaced every t1 logi ship in it with a blackbird.

Further, ad-hoc roams are still possible. The reason that fleets with real compositions seem much more common lately is that Fweddit and the other Amarr FW groups are out to capture systems rather than just find fights. When you're taking fights more seriously (ie the goal isn't to run around and shoot ****) it starts making sense to use more 'serious' fleet comps. So, naturally things like logi and ewar are going to become more common. The fact that no one undocks without logi seems like a Fweddit problem, not a balance problem.

So the people who are currently online don't fly logi. Who cares? Grab some ewar instead. One Celestis is capable of taking more than one logistics ship out of the fight. Bring some of those instead of logi. Or just bring a ton of damage; it'll put you in a good position to wipe their logi faster. Is logi a good addition to a medium or large-sized fleet? Sure. But so are a ton of things, and just because you don't have one doesn't suddenly make PVP impossible...And you don't even need to be out in a fleet of 15-20+, either.
Vizvig
Savage Blizzard
#47 - 2013-01-14 06:31:19 UTC
Stop using dual OGB hidden in POS before say something about nerf t1.


BTW t1 logi is OP, my 100MN tengu cant chew them.Sad
SaltyandSweet
Oblivion Watch
HYDRA RELOADED
#48 - 2013-01-14 06:45:26 UTC
my t1 augoror fit+resist rigs+slaves+OGB (yes i openly use em cry about it)= omnomnomnom tank =]

Im So Baller I Buy Plex Cuz im too lazy to do PVE!

Vizvig
Savage Blizzard
#49 - 2013-01-14 07:43:42 UTC  |  Edited by: Vizvig
SaltyandSweet wrote:
my t1 augoror fit+resist rigs+slaves+OGB (yes i openly use em cry about it)= omnomnomnom tank =]

Damnation+prot+loki+guards+moar HACS = your t1 augoror and other things near it turn to "amarr cruiser wreck".
SaltyandSweet
Oblivion Watch
HYDRA RELOADED
#50 - 2013-01-14 08:51:25 UTC
Vizvig wrote:
SaltyandSweet wrote:
my t1 augoror fit+resist rigs+slaves+OGB (yes i openly use em cry about it)= omnomnomnom tank =]

Damnation+prot+loki+guards+moar HACS = your t1 augoror and other things near it turn to "amarr cruiser wreck".

you know ive heard this before and have taken down gangs like that with t1 stuff? its not about what you fly its how you fly it, and clearly you dont know wtf youre talking about =], its soo easy to counter that using a few celestis and 2 blackbirds Roll

Im So Baller I Buy Plex Cuz im too lazy to do PVE!

IbanezLaney
The Church of Awesome
#51 - 2013-01-14 09:31:48 UTC
Poetic Stanziel wrote:
Dzajic wrote:
The whole point of T1 logis is that... they are T1!
Logi one one side needs more logi on the other side as a counter. Thus there's little in the way of ingenuity in fleet composition. It's logistics escalation. That doesn't strike me as great design.




I would likely try using more ECM instead of countering logi with more logi.

March rabbit
Aliastra
Gallente Federation
#52 - 2013-01-14 10:06:04 UTC
Vizvig wrote:
SaltyandSweet wrote:
my t1 augoror fit+resist rigs+slaves+OGB (yes i openly use em cry about it)= omnomnomnom tank =]

Damnation+prot+loki+guards+moar HACS = your t1 augoror and other things near it turn to "amarr cruiser wreck".

CCP's downtime switcher and all your "Damnation+prot+loki+guards+moar HACS" = some bits of some HDD Lol

The Mittani: "the inappropriate drunked joke"

ISD TYPE40
Imperial Shipment
Amarr Empire
#53 - 2013-01-14 10:09:07 UTC
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Ynot Eyob
Nisroc Angels
The Obsidian Front - Reborn
#54 - 2013-01-14 11:13:05 UTC
If CCP could find a solution to add Logistics and Scouts to the killmails, all this really wouldnt matter.

Its not that you dont have the pilots to fly logistics, with the new T1 hulls being used alot, most can fly them with very little skills.

I belive it all comes down to not getting on the killmail which makes it hard to have people jump into a logistic ship, ended up with small mid-size fleet sitting docked for longer time to get their fleets sorted.

They dont need a nerf, they are find as is.

Nisroc - Angel of Freedom Nisroc is known as "The Great Eagle".

jjohnpaul xvii
Caldari Provisions
Caldari State
#55 - 2013-01-14 12:26:24 UTC  |  Edited by: jjohnpaul xvii
Vizvig wrote:
Stop using dual OGB hidden in POS before say something about nerf t1.


BTW t1 logi is OP, my 100MN tengu cant chew them.Sad



Stop using 100mn Tengu before you say something about something completely unrelated.Roll

Agree with Poetic, T1 Cruiser logi needs some minor tinkering with. Fine with range but the rep needs scaling back a little bit.
Warren Morris
Federal Navy Academy
Gallente Federation
#56 - 2013-01-14 12:34:36 UTC
jjohnpaul xvii wrote:
Vizvig wrote:
Stop using dual OGB hidden in POS before say something about nerf t1.


BTW t1 logi is OP, my 100MN tengu cant chew them.Sad



Stop using 100mn Tengu before you say something about something completely unrelated.Roll

Agree with Poetic, T1 Cruiser logi needs some minor tinkering with. Fine with range but the rep needs scaling back a little bit.




why does it need scaling back , there no where near as effective as the t2 version, and tengus are rubbish now unless of course your using t2 hams, You say its op but it really isnt
Crosi Wesdo
War and Order
#57 - 2013-01-14 12:48:32 UTC  |  Edited by: Crosi Wesdo
Poetic Stanziel wrote:
Dzajic wrote:
The whole point of T1 logis is that... they are T1!
Logi one one side needs more logi on the other side as a counter. Thus there's little in the way of ingenuity in fleet composition. It's logistics escalation. That doesn't strike me as great design.



Well, couple days ago we fought evoke with similar numbers of dps ships. They had 5 ospreys and we had 3 augorererers. We kicked their ass even with our logi under moderate ec-300 pressure.

T1 logi buff is a great addition to the game. The guardians i fly cost something like 400 million isk. Since our warzone has attracted some entities that rely on large numbers its unpractical to throw a 400m guardian into that 2/4 times an hour. And taking these fights without logistics would just be silly. Its the difference between a nice sea-saw fighting over 10 minutes and a 2 minute fight where both sides just grind ehp till the last man stands.
Hidden Snake
Inglorious-Basterds
#58 - 2013-01-14 13:01:33 UTC
get used to it .... use more ewar, alfa and neuts (t1 logies are mor vulnerable to it)

This all leads to blob culture, which is stupid but actually preferred by CCP.

I personally like that most of the new cruisers have one spare mid slot so you can slap one racial ECM on it (with OH u get 5-7 str. which is decent to jam some of the logies) or u can slap on it damp and go on.

If I will let the nefr bat hit .... I would probably make them softer so people will keep flying them, but they would be easier to kil (and I am talking about cruiser size - frigs are ok nowadays).

In general logies are not bad ... it is just matter of picking the right fights and strategy to beat them (have u ever seen what neuting vexor can do to 2 augorors ?
Gah'Matar
Phoenix Naval Operations
Phoenix Naval Systems
#59 - 2013-01-14 18:08:21 UTC
As for the KM whoring issues, get in the habit of carrying DPS drones and calling for the logis to assist their drones to the primary target caller.

5 augs means 25 warrior IIs or ~400 extra dps. And the mails go to the aug pilot.
David Devant
CTRL-Q
#60 - 2013-01-14 18:23:10 UTC
We've regularly been flying in "ad-hoc" gangs with T1 logistics and they're great. Can't understand why you'd want to go back to the no skill option so prevelant pre-retribution. For god's sake just adapt, we want the fights.