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Skills that you would never build too high.

Author
Riksu A'jalween
Old World Order Inc.
#21 - 2013-01-14 05:54:48 UTC
Minmatar dread past level 0 as well as any skills listed under missiles.
No More Heroes
Boomer Humor
Snuffed Out
#22 - 2013-01-14 05:57:22 UTC
Tarn Kugisa wrote:
Anchoring comes to mind, don't need it above 3 unless you like putting down stations/controlling guns


Need Anchoring 5 for T2 Large Bubbles Smile

.

Bobo Cindekela
Doomheim
#23 - 2013-01-14 06:23:23 UTC
deep core mining above 2, the aoe damage gas cloud when mining mercoxit can be outranged by even unbonused deep core stripminers

You are about to engage in an arguement with a forum alt,  this is your final warning.

Super spikinator
Hegemonous Conscripts
#24 - 2013-01-14 06:42:11 UTC
I can't remember the specifics but Procurement, Day trading and Marketing do not need to be trained beyond III or IV unless you are the most OCD of traders.
RubyPorto
RubysRhymes
#25 - 2013-01-14 06:50:23 UTC
Riksu A'jalween wrote:
Minmatar dread past level 0 as well as any skills listed under missiles.


Why you hate on ze torps and ze bombs?

Mas bombas. Mas! Bombas!

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Alotta Baggage
Radioactive Lobster Shipping
#26 - 2013-01-14 06:59:40 UTC
Super spikinator wrote:
I can't remember the specifics but Procurement, Day trading and Marketing do not need to be trained beyond III or IV unless you are the most OCD of traders.


If all my trading skills aren't at 5 someone will kill ISD Ugh
Tau Cabalander
Retirement Retreat
Working Stiffs
#27 - 2013-01-14 07:08:49 UTC
Grideris wrote:
Defenders at all in their current state

The only weapon skill that I haven't bothered injecting.
Etherealclams
#28 - 2013-01-14 07:27:05 UTC
Surfin's PlunderBunny wrote:
I haz mining 1, it came standard with the character back in 2006 Sad


Still does..

I hate how they took away the "starting professions" Now you start with 55 and it takes a month to get where you were before.. way to drive new players off.

http://aclamthatrants.blogspot.com/ Read up on my adventures.

Super spikinator
Hegemonous Conscripts
#29 - 2013-01-14 07:49:47 UTC
Alotta Baggage wrote:
Super spikinator wrote:
I can't remember the specifics but Procurement, Day trading and Marketing do not need to be trained beyond III or IV unless you are the most OCD of traders.


If all my trading skills aren't at 5 someone will kill ISD Ugh


by looking at your face I can attest that I would never stand in the way between you and V.

I would like to add Salvage Drone Operation beyond 1. a case could be made to level to III to make them 9% access which is the same as a T1 salvager but they are only 5Mbits/s to field...
Chribba
Otherworld Enterprises
Otherworld Empire
#30 - 2013-01-14 08:28:13 UTC
AB at 4 was the spot before Retribution when they changed the bonuses, so now it's actually worth being trained to 5.

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Mars Theran
Foreign Interloper
#31 - 2013-01-14 08:51:36 UTC
Tippia wrote:
Johan Civire wrote:
Katran Luftschreck wrote:
I heard that Tactical Shield Manipulation actually works better at 4 than at 5. There was a lot of math, so I don't remember exactly how it works, but that's what it said.

This have been fixs. Years ago.

Not really, no. The skill description is still pretty much 100% inaccurate for what the skill actually does, and it is still detrimental to train it to V. Hell, ideally and in terms of damage mechanics, you shouldn't train it beyond maybe II or III, but those T2 hardeners makes IV unavoidable.


I'm not sure I follow you. This was the skill that reduced shield bleed through wasn't it? If so, it works perfectly at 5 for me; there is no shield bleed through at all that I've ever noticed.
zubzubzubzubzubzubzubzub
Tul Breetai
Impromptu Asset Requisition
#32 - 2013-01-14 10:00:26 UTC
Mars Theran wrote:


I'm not sure I follow you. This was the skill that reduced shield bleed through wasn't it? If so, it works perfectly at 5 for me; there is no shield bleed through at all that I've ever noticed.



The point is that, with bleed, you have to tank less damage in your shield, which gives you that extra bit that may save your ***. And if your tank is that low and can't save your ***, the bleed won't matter cuz your tank is about to break!

There's nothing worse than an EVE player, generally considered to be top of the food chain in the MMO world, that cannot smacktalk with wit and coherency.

Seleia O'Sinnor
Drop of Honey
#33 - 2013-01-14 10:11:57 UTC
FoF missiles or whatever they are called these days.

Odyssey: Repacking in POS hangars for modules +1,  but please for other stuff too, especially containers. Make containers openable in POS hangars.

Tippia
Sunshine and Lollipops
#34 - 2013-01-14 10:14:26 UTC
Etherealclams wrote:
Surfin's PlunderBunny wrote:
I haz mining 1, it came standard with the character back in 2006 Sad

Still does..

I hate how they took away the "starting professions" Now you start with 55 and it takes a month to get where you were before.. way to drive new players off.

Unlikely. New players have no point of reference so to them it's normal. In addition, new players had no idea what worked and what didn't with the starter professions, so they made little to no difference.

The only ones driven off by the change is people wanting to speed-generate purpose-built alts since they long come with specific presets for whatever task your alt is intended for.

Mars Theran wrote:
I'm not sure I follow you. This was the skill that reduced shield bleed through wasn't it? If so, it works perfectly at 5 for me; there is no shield bleed through at all that I've ever noticed.
Yes, but the way it does it is completely different from how the skill description says it happens, and at the end of the day, you don't want reduced bleed-through because it also reduces the total amount of HP the enemy has to chew through. It might have some value if your shield is an order of magnitude or two thicker than you combined hull and armour, but barring that unlikely HP distribution, it's actually not a good thing.
Darius Brinn
The Scope
Gallente Federation
#35 - 2013-01-14 10:19:20 UTC
Tarn Kugisa wrote:


Anchoring comes to mind, don't need it above 3 unless you like putting down stations/controlling guns


Mobile Large Warp Disruptor II AKA T2 big bubble requires Anchoring V, and the T1 version requires Anchoring IV.


James Amril-Kesh
Viziam
Amarr Empire
#36 - 2013-01-14 10:30:45 UTC
Chribba wrote:
AB at 4 was the spot before Retribution when they changed the bonuses, so now it's actually worth being trained to 5.

Indeed. Whereas before if you had an afterburner that used 20 cap per cycle, if you trained afterburner 5 the cycle would last 15 seconds and so you'd use ~1.3 cap per second, and now with afterburner 5 it uses 10 cap per cycle for 7.5 second cycles, which again is ~1.3 cap per second.

So it has similar effects on cap, with the bonus of you being able to activate your AB if you're in a situation where, say, you're being neuted to below 20 cap but not always below 10. Not to mention the cycle time being shorter allows for more fine control over the module, which is especially useful for those dual-prop setups who previously dreaded the fact that they had to train afterburner 4 to get T2 afterburners.

Enjoying the rain today? ;)

Chribba
Otherworld Enterprises
Otherworld Empire
#37 - 2013-01-14 11:03:05 UTC
James Amril-Kesh wrote:
Chribba wrote:
AB at 4 was the spot before Retribution when they changed the bonuses, so now it's actually worth being trained to 5.

Indeed. Whereas before if you had an afterburner that used 20 cap per cycle, if you trained afterburner 5 the cycle would last 15 seconds and so you'd use ~1.3 cap per second, and now with afterburner 5 it uses 10 cap per cycle for 7.5 second cycles, which again is ~1.3 cap per second.

So it has similar effects on cap, with the bonus of you being able to activate your AB if you're in a situation where, say, you're being neuted to below 20 cap but not always below 10. Not to mention the cycle time being shorter allows for more fine control over the module, which is especially useful for those dual-prop setups who previously dreaded the fact that they had to train afterburner 4 to get T2 afterburners.

The cycle time is what I had in mind for those cloaky-warpaways in indys, with AB at 5 you'd get a longer MWD cycle thus taking longer to decloak and hit the warp speed. Shorter time meant quicker into-warp cloak cycles.

Admit I never really did look at cap usage.

/c

★★★ Secure 3rd party service ★★★

Visit my in-game channel 'Holy Veldspar'

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luZk
Fivrelde Corp
#38 - 2013-01-14 11:13:44 UTC
Maxing your drug skills will make you have sideeffects for longer and more often.

http://i.imgur.com/1dl4DM6.jpg

Doddy
Excidium.
#39 - 2013-01-14 11:19:54 UTC
Mars Theran wrote:
Tippia wrote:
Johan Civire wrote:
Katran Luftschreck wrote:
I heard that Tactical Shield Manipulation actually works better at 4 than at 5. There was a lot of math, so I don't remember exactly how it works, but that's what it said.

This have been fixs. Years ago.

Not really, no. The skill description is still pretty much 100% inaccurate for what the skill actually does, and it is still detrimental to train it to V. Hell, ideally and in terms of damage mechanics, you shouldn't train it beyond maybe II or III, but those T2 hardeners makes IV unavoidable.


I'm not sure I follow you. This was the skill that reduced shield bleed through wasn't it? If so, it works perfectly at 5 for me; there is no shield bleed through at all that I've ever noticed.


At such low shield levels armour bleed can actually be a good thing, as it allows you to tank more of the incoming damage on your shields. This especially the case with passive regen tanks and agaisnt high alpha/low rof damage. Its all very situational though.
Ra Jackson
Aliastra
Gallente Federation
#40 - 2013-01-14 11:26:21 UTC
Procurement is pretty annoying to have too high since you usually get a huge list of stations to choose your buy order location when all you want is place an order in the current system.