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Pulling the Plug on WiS

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Natsett Amuinn
Caldari Provisions
Caldari State
#781 - 2013-01-13 18:08:50 UTC  |  Edited by: Natsett Amuinn
Ghazu wrote:
See that's the problem, prioritization. I don't like this baby steps approach, just look at how many years it took them to redo FW.
Basically wis must be meaningful to exist at all. So meaningless at first then another 5 years of babysteping towards some meaningful gameplay, is not acceptable.

I think we can all agree that meaningfull to one isn't always meaningful to another.

The two biggest things I see people ask for in an MMO.
Housing.
Tools to support RP.


EVE isn't just about taking something from other people, or inflicting harm on someone.

It seems like people forget that there's a side to EVE that isn't actually about shooting things.


And station exploration isn't WiS.
They just shifted from bottom up to top down development. Station exploration would have been what WiS ended up with.

I don't think it's correct to say that doing it one way is better or more right then the other. Some people want one things, others want another, and some want both.

Any of it would be better for EVE than none.
You wouldn't quit if a station revamp came with "social" modules. Modules you could install and people could enter, like a bar or corporate office. No more than anyone would quit if it came with station exploration.


PS: Every time you walk around your captains quarters, you're "emoting", no ones there to see it though.
I don't personally load it, becaue no one else is there; that is the only reason.

And I'll bet anyone that the number one reason that most people do not load CQ, is that simple.

No one else is there.
Not, I can't shoot anyone.
Just no one else is there.


The thing that makes CQ the most pointless,
No one else is there.


"Meaning" is very broad.
Ghazu
#782 - 2013-01-13 18:16:25 UTC  |  Edited by: Ghazu
No avatars are cool, if I wasn't so rubbish at FPS I would play Dust.
You see BF3 was a game I really liked but could never actually play more than 40 minutes at a time, I am having the same struggles again in PS2.

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Natsett Amuinn
Caldari Provisions
Caldari State
#783 - 2013-01-13 18:21:41 UTC
The whole no avatars things is one of the big barriers to EVE for a lot of people.

And I guarantee that CCP would say the same thing.


Not having avatars is a reason a lot of people have trouble sticking with EVE, or coming here to start with.

Aside from the obvious thinngs that make EVE, EVE, like the PvP and looting.
Ghazu
#784 - 2013-01-13 18:28:25 UTC
You know I am still butthurt about the ship spinning thing.
That's when I decided screw avatars unless I need it to do something gameplay, like oh hey I want to go do WHs, and here are the skills I need to train, to get that WH isk.
Immersion is not content, and not that really important in the long run.

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Sura Sadiva
Entropic Tactical Crew
#785 - 2013-01-13 18:31:58 UTC
Scatim Helicon wrote:

WiS will be a development along Eve's own path when it contains some gameplay that ties into the wider universe, whether that be exploring abandoned station wrecks for rare materials, or sneaking around in a hostile POS to hack the cyno jammer offline, or whatever else can be thought of.


Oh, but I fully agree with this and I think nobody is happy for the current CQ setup.

However I also see the "social envinroment" tools as part of the whole WiS thing. EvE always been a strongly based on social interaction, probablly the most social based game ever seen (and CQ are the more anti-social thing, hell, you closed alone in a cell!). All the major features, implementations, gameplay and events in EvE rely on social aspects of the game.

As Natseet adressed this kind of social envinroment tools are a characteristic of a sanbox game (while you do not find them in theme park based games). In a sandbox game the designers do not have to provide "contents" have to provide tools, palyers will use them and will create their own contents.

Also, there're opportunity reasons to start from a social envinroment :

1. things have to be done step by step, and the basic social envinroment I think is the more easy to develop

2. Is the one giving an imemdiate payback, since remove a major barrier for new players apporaching EvE (the lack of immersive feeling with their characters, since is more easy to identify themself with an humanoid than with a spaceship).




Natsett Amuinn
Caldari Provisions
Caldari State
#786 - 2013-01-13 18:32:31 UTC  |  Edited by: Natsett Amuinn
But think about what could have been done in the last 2 years or so since incarna, if they had stuck with the baby steps.

To me this is THE biggest failure of WiS.

Instead of prototyping what would effectively be the WiS "endgame", they could have been iterating so that today we'd be getting that instead of it being shelved.

THAT'S the trajedy of all this.

NOTHING has gotten done.
We wouldn't be having this discussion today if SOMETHING had been, because more than likely in time they took to prototype we could have both seen stuff we'd enjoy doing.

NOTHING has been done, that's why I'm pissed.

I'd rather what you want to be honest, but ****, SOMETHING is better than nothing.
Arduemont
Rotten Legion
#787 - 2013-01-13 18:33:49 UTC  |  Edited by: Arduemont
Scatim Helicon wrote:

That's stupid. Eve doesn't need the POS revamp because there's a playerbase that wants to build Minecraft structures in isolation, it needs the POS revamp because POSs and the activities carried out involving them tie in to huge swathes of the wider Eve universe and the current system is unfit for purpose. If the only reason to re-do POSs was so players could build personalised Minecraft structures that served no further purpose it would be a pointless waste of dev time, much like developing WiS just to make Second Life In Space with no gameplay included would be a pointless waste of dev time.


You really didn't get the point there... And now your arguing against WiS on the basis that there will be no content in it. Which CCP have specifically said they will not do. They are now in a place where they will make sure any WiS development time is spent with content and interaction with the wider Eve universe in mind. The point was the POS revamp is going to be implemented due to mass popular demand, and it's about time as far as I am concerned. And it's also about damn time CCP put some effort into WiS because a large portion of the player base is calling out for it.

Quote:
The gameplay content comes first, it has to. If, once CCP have implemented some actual meaningful gameplay to WiS they can use that foundation to give us social environments as well without blowing a massive amount of extra resources in the process, then I'm fine with that and I'm sure most other players would feel the same. In all likelihood much of the work on WiS gameplay will be re-usable fairly painlessly.

What isn't going to fly is if implementing it becomes a massive undertaking and CCP say "sorry guys, we're implementing social environments this time round so the lowsec revamp (or whatever) is going to have to wait another six months".


Again, your under the delusion that just because an environment has some kind of social element, that it can't have content. Gambling is content, charging tax on gambling winning and on entry to the club/casino etc, puts ISK in the pockets of players. I'm pretty sure you can't call running a business in the Eve universe, devoid of content. Especially if that business links directly to FiS (such as, for example, the ability to shuttle players in your ship from a port in station). CCP never intended the inside of stations to be a situation where all you do it stand and chat and do emotes. They have always said they don't want any ridiculous emotes.

They did introduce CQ without any content the first time because they needed to deliver something, and thus far most of their work time had been spent developing a games engine for it to run on. Which is done, so now they can work on more game play.

Again, don't get me wrong. I think that CCP should be working on the exploration element first (or perhaps in tandem), because it will go down better.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Natsett Amuinn
Caldari Provisions
Caldari State
#788 - 2013-01-13 18:39:13 UTC  |  Edited by: Natsett Amuinn
Funny, I was just about the write something in regard to those of use that like EVE for the "business" side of the game; which is a big part of the game.

You have lots of options in the shooting stuff department, not so many in the kind of "businessperson" you can be.

Owning a "shop" isn't meaningless, and is very much an EVE thing.
Being able to own a bar on a station would not be meaningless content, it would be incredibly meaningful.


PS: And again, EVE isn't ever going to see any significant growth if it only ever tinkers with what's already here without expanding the game. No MMO does, they always end up doing the opposite. CCP isn't any more special than Blizzard, and just like Blizzard if CCP doesn't do NEW things EVE will start to decline.

Even little things that people think of as meaningless have a tendency to be GOOD for a game. Trion didn't invest in developing a housing system for Rift for nothing, even though a lot of people were vocally against housing, even though people think things like housing don't really add to games and are largely unneccesary. They added it because they know that stupid little things like having a house in a game has a tendency to make a difference in how long people stick with the game and whether or not someone will play it over another.

People would come to EVE if you could own your own space bar.
I think it's wrong to think otherwise.

The Forbes articles did a very good job glossing over the fact that EVE reached a subscription milestone, because they reopened the Chinese server. The article was also very well timed, publshed not long after the relase of Retribution.
Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#789 - 2013-01-13 20:10:22 UTC
Natsett Amuinn wrote:
But think about what could have been done in the last 2 years or so since incarna, if they had stuck with the baby steps.

To me this is THE biggest failure of WiS.

Instead of prototyping what would effectively be the WiS "endgame", they could have been iterating so that today we'd be getting that instead of it being shelved.

THAT'S the trajedy of all this.

NOTHING has gotten done.
We wouldn't be having this discussion today if SOMETHING had been, because more than likely in time they took to prototype we could have both seen stuff we'd enjoy doing.

NOTHING has been done, that's why I'm pissed.

I'd rather what you want to be honest, but ****, SOMETHING is better than nothing.


I have to agree with this completely.

There was so much emphasis on making WiS mean something special when really all it needed to be was a bunch of rooms, elevators and corridors. Windows would have been nice too. Don't need to display any tactical infor, just a letter box into space.

CQ exits to a lift, it can go to one atrium in empty systems and dozens in busy systems. It's pretty simple concepts.

I still to this day cannot comprehend why it was so hard to make a few rooms and avatars walking around in them when CCP can create a space 'room' with 100s of ships, 1000s of missiles and drones and even more particles.

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

Mhax Arthie
Doomheim
#790 - 2013-01-13 21:19:33 UTC
Natsett Amuinn wrote:
Funny, I was just about the write something in regard to those of use that like EVE for the "business" side of the game; which is a big part of the game.

You have lots of options in the shooting stuff department, not so many in the kind of "businessperson" you can be.

Owning a "shop" isn't meaningless, and is very much an EVE thing.
Being able to own a bar on a station would not be meaningless content, it would be incredibly meaningful.

...

People would come to EVE if you could own your own space bar.
I think it's wrong to think otherwise.

...

God dammit, I love this idea so much that already hurts :((

Tbh, I can't even imagine how a bar would look like in EVE.. but I'm sure that there would be massive shootings 24/24. And if weapons would be not allowed in stations, then a beer bootle will have a double purpose. Just imagine James entering into a bar full with miners :)))) I pray to the mighty Lord that CCP will reconsider their attitude, WiS could bring EVE to a completly new level.

Scatim Helicon
State War Academy
Caldari State
#791 - 2013-01-13 21:32:43 UTC
Natsett Amuinn wrote:
I love EVE.

It's more, I wouldn't mind the rest of that stuff that got started like 7 years ago so that I have something other then a bunch of lists to stare at.

Nor am I saying I just want to emote. I'm saying that I'd love the idea of being able to do things like walk into your bar and gambe. Something like that would be better than nothing, and was one of the original ideas behind walking in stations.

You can already gamble in Eve. Use EOH. Bolting graphical fluff onto EOH and calling it an expansion seems as underwhelming as bolting graphical fluff onto the docking options and calling it Incarna was.

Saying that, it doesn't mean I'm completely opposed to bars and gambling and whatever, I don't think they really add that much and wouldn't really use them a lot, but if they can be implemented without hogging too many resources then ok, fine. But there are still massive areas of Eve that are completely broken and in urgent need of attention, and spending significant amounts of dev time on social environments while lowsec and industry and sov mechanic and risk/reward balance issues all rot in a dark corner is completely unacceptable.

Quote:
I'd like to spend more time playing, but the only thing to do is more flying around.
Think about how many times you hear the "I don't log in anymore except to update my skill Q or if there's a big OP I should be at."

"I'd love to spend more time playing Team Fortress 2, but the only thing to do is more shooting people".

Look, everyone knows that Eve is often minutes of ridiculously amazing action separated by hours or days where pretty much nothing happens. The answer to that isn't for CCP to spend dev time bolting graphical fluff on the 'pretty much nothing happens' parts, the answer is for CCP to spend dev time to provide the players with the tools to make more ridiculously amazing action happen more often - see Farms and Fields.

Quote:
I'm sure CCP doesn't mind that they've got a ton of people who don't really play, just log in for 5 or 10 minutes and then log out, they're still paying each month. I'm also sure CCP would love it if all those people logged in and did stuff.

Sandbox gameworlds rely on player-driven content to maintain interest. People logged in and doing stuff only matters if it causes ripples in the sandbox (I may be mixing my metaphors there). I'm pretty sure CCP wouldn't really care if 60,000 people logged in and drank pretend beer in a pretend bar any more than they'd care if 60,000 people logged in, stayed docked, and spun their ship furiously (actually, being CCP, they'd probably find the massed ship spinning hilarious).

Quote:
Like I said way earlier in the thread,
If CCP had been iterating on WiS sinse the relase of Incarna, we'd probably be shooting each other on stations today.

Doubtful, since CCP showed no intention of providing any gameplay in the months and years leading up to Incarna bar the occasional vague handwave. The post-Incarna fallout and the run of disappointing expansions running up to it exposed pretty clearly that CCP were suffering from a bad habit of over-promising and under-delivering, so the chances of them delivering something they hadn't really mentioned were low.

Quote:
RP tools can be very valuable. I"m not really sure where so many people here seem to turn there nose up at idea of tools that would support RP in EVE, when pretty much every other MMO I've ever played has had a community that embraces such tools. I never see people telling other in Rift, WoW, EQ2, or any other MMO for asking for more RP tools, no. I usually see the non RPers supporting the RPers, even though they won't actively utilize those sorts of tools.

It's not "emoting", i'ts social interaction on a level that doesnb't exist currently in EVE.
That is never a bad thing in an RPG, it provides more immersion; for a lot of people.

We've been over the RP argument several threads ago - Incarna and WiS does essentially nothing for roleplayers if it acts as nothing more than a graphical interface slapped onto what exists already. We're talking about roleplayers here - people who can conjure up an engrossing narrative with nothing more than a character sheet and the occasional D20 roll. Eve roleplayers have done great things with nothing more than chat channels and the Intergalactic Summit forum - the idea that they are some sort of otherbreed that doesn't want gameplay content in their game, and that poor little lambs can't possibly roleplay effectively without their character sitting in a bar making the appropriate facial expressions at the character they're interacting with is tremendously patronising.

You seem to be engaging in the same sort of Jesus Feature thinking that got CCP into the Incarna mess in the first place. WiS will save us all! WiS will engage the Bitter Vets! WiS will help the newbies! WiS will save the roleplayers! WiS will be born to a virgin, walk on water and rise again three days after it dies!

WiS is not the messiah, and in the version that currently exists, it's a very naughty boy.

Every time you post a WiS thread, Hilmar strangles a kitten.

Sura Sadiva
Entropic Tactical Crew
#792 - 2013-01-13 21:36:44 UTC
Mhax Arthie wrote:

God dammit, I love this idea so much that already hurts :((
Tbh, I can't even imagine how a bar would look like in EVE..


But was already prototyped 5-6 years ago. This prototype was presented at fanfest 2008:

https://www.youtube.com/watch?v=5l_ZjVyRxx4

And searching for "ambulation" on youtube you can find more. As I said, is something in EvE dna since the beginning. The bar/business/office/shop stuff was already in the plans.

Kalanaja
Sebiestor Tribe
Minmatar Republic
#793 - 2013-01-13 22:01:45 UTC
Well, if they're adding bars and other stuff. The we'll need bar fights.
Scatim Helicon
State War Academy
Caldari State
#794 - 2013-01-13 22:05:56 UTC
Curious, everyone says in these threads they want their own WiS bar.

Nobody ever says they'd like to visit someone else's bar.

Every time you post a WiS thread, Hilmar strangles a kitten.

Bane Necran
Appono Astos
#795 - 2013-01-13 22:08:06 UTC
Scatim Helicon wrote:
Curious, everyone says in these threads they want their own WiS bar.

Nobody ever says they'd like to visit someone else's bar.


Because they don't yet know how awesome my bar is going to be.

"In the void is virtue, and no evil. Wisdom has existence, principle has existence, the Way has existence, spirit is nothingness." ~Miyamoto Musashi

Arduemont
Rotten Legion
#796 - 2013-01-13 22:26:23 UTC
Scatim Helicon wrote:
Curious, everyone says in these threads they want their own WiS bar.

Nobody ever says they'd like to visit someone else's bar.


I would.

I might prefer to explore a ruined station for valuables, but after a fleet is over and I have had my fill of kills, I would like to sit in a room with comrades and play a game or two of skill with a friendly wager or two.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Sura Sadiva
Entropic Tactical Crew
#797 - 2013-01-13 22:26:39 UTC  |  Edited by: Sura Sadiva
Scatim Helicon wrote:
Curious, everyone says in these threads they want their own WiS bar.

Nobody ever says they'd like to visit someone else's bar.


Habits. Probably everybody distrust others bar thinking could be some trap, ambush or scam :)
Zol Interbottom
Blimp Requisition Services
#798 - 2013-01-14 05:16:55 UTC
Scatim Helicon wrote:
Curious, everyone says in these threads they want their own WiS bar.

Nobody ever says they'd like to visit someone else's bar.


i would be banned from ever single bar for getting into fights and breaking everything

"If you're quitting for the 3rd time you clearly ain't quitting" - Chribba

Keav
Imperial Space Corporation
#799 - 2013-01-14 11:27:55 UTC
Sura Sadiva wrote:
[quote=Scatim Helicon]

However I also see the "social envinroment" tools as part of the whole WiS thing. EvE always been a strongly based on social interaction, probablly the most social based game ever seen (and CQ are the more anti-social thing, hell, you closed alone in a cell!). All the major features, implementations, gameplay and events in EvE rely on social aspects of the game.


This resonated surprisingly strongly with me, it's an excellent point. CQ IS like being in an isolated cell, but aside from the graphical representation of CQ, so is docking in a station, CQ or not. Ask yourself this question; which feels more "social" to you when with your corp mates? Flying about outside the station, looking at each others ships, orbiting each other and perhaps test firing on each other, or sitting isolated inside a windowless station? Chat channels and Teamspeak are present in both and conversation can be uninterrupted, but I certainly feel more isolated and almost blind when docked. WiS, implemented properly, would fix that and massively improve Eves' social feel and connection to others.

Lost Greybeard
Drunken Yordles
#800 - 2013-01-14 12:19:23 UTC
Eh, the basic idea of WiS has always been extremely lacking in the creativity department, both in practical terms of relative scaling to the full game world and just outright being boring as hell in the context of the setting.

Out in space: You are one of the few hundred thousand survivors of a process a couple billion failed attempts in the making from a population of uncountable trillions, raised from insignificant humanity to power so great that even the mighty, star-spanning factions that birthed you through the cost of moons worth of resources cannot command your loyalty in any meaningful way. You are, for all real purposes, no longer human, capable of performing calculations a supercomputer would spontaneously develop sentience just to envy while changing the fate of entire economies light-years away, studying new and previously undiscovered aspects of physics, and coordinating the defenses of an entire fleet, without even putting down your sandwich. You see the world in a new and different way from angles undreamed by mortal man, your barest annoyance or mild offense at a fellow godling can easily wipe out a thousand lesser lives in seconds, and you cannot be killed. Ever. Just set back a bit, and only by other gods or entire world-depleting fleets. You are an economy greater than most nations in yourself, and that's if you're slacking: you literally no longer even comprehend denominations as small as planetary/station currency, a single isk being more than the entire resource consumption of a moderately-large village for years. The greatest fear of every human in the galaxy is that you will one day shake off the last of your illusory connection to humanity and the last of your residual loyalty with it. Many believe you already have. A collection of a few dozen mortals is a dinner club, a collection of a few of your kind is a goddamned interstellar empire that casually cores out entire moons to feed its ever-hungry industrial apparatus.

And you aren't alone.

At the fringes of old humanity, intelligences less individually powerful than your own but more numerous and less rooted in a history of flesh move unpredictably, in craft of a design even an egger's mind finds incomprehensible. No one really knows the drones' purpose, or even if they have one, but what is known is that they are new, and alien, and even more dangerous than the Eggers themselves.

From the rot of an ancient, crumbling empire has risen a race of the eternal undead, fused to their technology in a pitiful mockery of your own transcendence, but united in a hive-mind and driven with the need to acquire more bodies, more resources. You don't really care about the bodies, of course, the fate of mortals is beneath your notice unless they're specifically brought to your attention, but those resources are _yours_, and the Sansha can bugger off with their knock-off Lovecraftian proto-godhood. Go hard or go home, is what you say.

Perhaps the scariest thing that humanity, god and mortal alike, have come to realize is that they are not the first attempt to reach the stars. Branches of your parent people ancient beyond reckoning moved beyond the constraints of physical reality itself, forging their own spaces with strange stars, connected by machines capable of casually breaching the gulf between dimensions and galaxies... while running on the equivalent of sleep mode on a run-down battery. Even the pitiful remains of these ancients are some of the harshest foes and greatest treasures an Egger can encounter... so why are they gone? And does it have anything to do with the strange compatibility of their lost technology with the Capsuleer process?

Now, contrast this with what we've been told about what would be available in-station:

You can walk around! As a normal person! No, not a normal person surrounded by amazing technology interfaced to your superior mind through implants, not a normal person with an amazing sensory experiences reflecting how you view reality in new and unique ways. A guy. In a jumpsuit.

Oh, and you can accessorize by grabbing new shades. Because you care about what random mortals think about your appearance. Definitely totally reasonable that a being that usually visualizes himself with blaster cannon and a bridge would find it worthwhile to make sure his socks match his cravat. Totally.

You can own a bar or hawk your wares on the side of the road! Because CEOs of interstellar-scale trading operations that routinely move _spaceship parts_ in quantities of thousands totally would do that all the time!

You can meet your enemies face to face! Which you already do, all the time, because you're a goddamned cyborg and your ship is for all real purposes your body, your voice your comms unit, etc. But now you can do it while completely helpless and disconnected from your true form, and deprived of most of your senses and all of your weapons! C'mon, it's a big improvement.

... not really a surprise that the idea has been met with less than full enthusiasm. C'mon, guys, your game setting is a parable about the dangers of transhumanism, throw us a bone and give us something we couldn't get more efficiently by turning off the computer and going to the mall.