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Skills that you would never build too high.

Author
DSpite Culhach
#1 - 2013-01-14 01:41:40 UTC
There is of course a lot of skills that you really need on 5, but there also seems to be a lot that would be a waste to even get to 3, mostly due to a lot of factors like having Alts, or the ability to use a Jump Clone with a couple of Implants to take care of certain jobs.

I wanted some feedback on what people seems to think are "wasted" points on some things.

I'll give one example I've come across as being "Scrapmetal Processing" as it can be a "waste" in two ways.

* You can obtain 100% reprocess with two other skills on 5, and a 2% industrial implant.
* You can apparently get 100% even on 35% Stations without having this skill on 5 by having ore refine skills on 2

Also, even on the worse stations, is having all the Ore reprocessing skills higher then say 3 necessary? Is 4-5 a total waste of time for those? Any situations where that does not work?

I apparently have no idea what I'm doing.

Katran Luftschreck
Royal Ammatar Engineering Corps
#2 - 2013-01-14 02:09:51 UTC
I heard that Tactical Shield Manipulation actually works better at 4 than at 5. There was a lot of math, so I don't remember exactly how it works, but that's what it said.

http://youtu.be/t0q2F8NsYQ0

Anndy
The Evocati
#3 - 2013-01-14 02:22:17 UTC
Katran Luftschreck wrote:
I heard that Tactical Shield Manipulation actually works better at 4 than at 5. There was a lot of math, so I don't remember exactly how it works, but that's what it said.


thats mainly due to the bleed into armor, for shield tanking its good to be able to have some damage go through the shield and into armor its just that much less damage actually hitting your shield which effectively holds your tank up slightly longer
Jack Miton
School of Applied Knowledge
Caldari State
#4 - 2013-01-14 02:50:18 UTC
mining barge should never be trained above zero.

There is no Bob.

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Tarn Kugisa
Kugisa Dynamics
#5 - 2013-01-14 02:56:06 UTC  |  Edited by: Tarn Kugisa
DSpite Culhach wrote:
There is of course a lot of skills that you really need on 5, but there also seems to be a lot that would be a waste to even get to 3, mostly due to a lot of factors like having Alts, or the ability to use a Jump Clone with a couple of Implants to take care of certain jobs.

I wanted some feedback on what people seems to think are "wasted" points on some things.

I'll give one example I've come across as being "Scrapmetal Processing" as it can be a "waste" in two ways.

* You can obtain 100% reprocess with two other skills on 5, and a 2% industrial implant.
* You can apparently get 100% even on 35% Stations without having this skill on 5 by having ore refine skills on 2

Also, even on the worse stations, is having all the Ore reprocessing skills higher then say 3 necessary? Is 4-5 a total waste of time for those? Any situations where that does not work?


the only time ore processing skills are really required is mining crystals

Anchoring comes to mind, don't need it above 3 unless you like putting down stations/controlling guns

Be polite. Be efficient. Have a plan to troll everyone you meet - KuroVolt

Some Rando
University of Caille
Gallente Federation
#6 - 2013-01-14 03:04:36 UTC
Jack Miton wrote:
mining barge should never be trained above zero.

Not empty quoting.

CCP has no sense of humour.

Johan Civire
Caldari Provisions
Caldari State
#7 - 2013-01-14 03:17:53 UTC
Katran Luftschreck wrote:
I heard that Tactical Shield Manipulation actually works better at 4 than at 5. There was a lot of math, so I don't remember exactly how it works, but that's what it said.


This have been fixs. Years ago.
Kamden Line
Sovereign Citizen and other Tax Evasion Schemes
#8 - 2013-01-14 03:20:07 UTC
No real need for anything above Transport Ship 1, unless you plan to bait with an Impel.
Ckra Trald
Ckra Trald Corporation
#9 - 2013-01-14 03:30:23 UTC
Any mining profession. I made the mistake of training into a mack for some reason, and it hardly scales in the fun/isk/anything of any other activity.

http://www.rusemen.com/ Join Tengoo xd

Luc Chastot
#10 - 2013-01-14 03:31:43 UTC
Jack Miton wrote:
mining barge should never be trained above zero.


The day all miners mine on Ventures, everything will be so damn expensive.

Make it idiot-proof and someone will make a better idiot.

James Amril-Kesh
Viziam
Amarr Empire
#11 - 2013-01-14 04:27:51 UTC  |  Edited by: James Amril-Kesh
Kamden Line wrote:
No real need for anything above Transport Ship 1, unless you plan to bait with an Impel.

I trained that up to 3 on my Crane alt because I thought the velocity bonus was tied to that skill.
Turns out it's tied to the industrial skill, so I stopped as there wasn't any point to more tank on a ship that really should never put itself in a situation where it needs to tank.
A really useful skill bonus would be something like 10% to ECM burst effectiveness and range per level, but I can see that becoming too powerful.


It used to be that the Afterburners skill increased module duration by 10%, so most people would only train it to IV as longer timers are detrimental to things like dual prop setups, but since it was changed in Retribution it became a great skill to train to V (which I did as soon as I learned about the change).

Enjoying the rain today? ;)

Tobias Xiaosen
The Flying Tigers.
#12 - 2013-01-14 04:32:44 UTC
Jury Rigging above 3
Ocih
Space Mermaids
#13 - 2013-01-14 04:34:13 UTC
Afterburner 5.
Being Amarr I am stingy with Cap and even still, AB 4 is all I will ever have.

A lot of people do but you can't convince me Gun spec to 5 is an investment.

All the Ewar 3X like Weapons Disruption. They reduce cap use, you need them to 4 to Get the advanced skill but the 3X ones never need to be 5.

More skills in EVE don't need to be 5 than do.
Tippia
Sunshine and Lollipops
#14 - 2013-01-14 04:36:23 UTC
Johan Civire wrote:
Katran Luftschreck wrote:
I heard that Tactical Shield Manipulation actually works better at 4 than at 5. There was a lot of math, so I don't remember exactly how it works, but that's what it said.

This have been fixs. Years ago.

Not really, no. The skill description is still pretty much 100% inaccurate for what the skill actually does, and it is still detrimental to train it to V. Hell, ideally and in terms of damage mechanics, you shouldn't train it beyond maybe II or III, but those T2 hardeners makes IV unavoidable.
James Amril-Kesh
Viziam
Amarr Empire
#15 - 2013-01-14 04:37:19 UTC
Tobias Xiaosen wrote:
Jury Rigging above 3

Jury Rigging 5 is required to manufacture subsystems, and 4 gets you T2 electronics and energy grid rigs which may be useful in certain circumstances.

Enjoying the rain today? ;)

James Amril-Kesh
Viziam
Amarr Empire
#16 - 2013-01-14 04:38:14 UTC
Ocih wrote:
Afterburner 5.
Being Amarr I am stingy with Cap and even still, AB 4 is all I will ever have.

You should go back and look at the skill bonuses, because they've been changed recently.

Enjoying the rain today? ;)

Ocih
Space Mermaids
#17 - 2013-01-14 04:58:01 UTC
James Amril-Kesh wrote:
Ocih wrote:
Afterburner 5.
Being Amarr I am stingy with Cap and even still, AB 4 is all I will ever have.

You should go back and look at the skill bonuses, because they've been changed recently.


Useful for dual prop and breaking out of bubbles. Not that training situational in EVE is bad. Even if you never tend to be fitted for the situation.
Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#18 - 2013-01-14 04:59:49 UTC
I haz mining 1, it came standard with the character back in 2006 Sad

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

James Amril-Kesh
Viziam
Amarr Empire
#19 - 2013-01-14 05:01:35 UTC
Ocih wrote:
James Amril-Kesh wrote:
Ocih wrote:
Afterburner 5.
Being Amarr I am stingy with Cap and even still, AB 4 is all I will ever have.

You should go back and look at the skill bonuses, because they've been changed recently.


Useful for dual prop and breaking out of bubbles. Not that training situational in EVE is bad. Even if you never tend to be fitted for the situation.

So you're saying that shorter cycle times on afterburners is bad now, even though it comes with severely reduced cap use?

Enjoying the rain today? ;)

Grideris
The Scope
Gallente Federation
#20 - 2013-01-14 05:03:30 UTC
Defenders at all in their current state

Transport Ships past I

Multitasking past III

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