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[Proposal] Redistributable Skillpoints

Author
Marsha Mallow
#1 - 2011-10-22 22:43:24 UTC
I think we've all trained a few skills then looked back and thought.... why did I do that :/ It's basically "wasted SP", usually in stuff that players never use and have or will subsequently train an alt for.

The learning skills redistribution demonstrated that CCP have the ability to implement this in some fashion. Not sure if they were considering offering SP for Aurum, but I'd imagine that will be on long term hold now, and not welcomed by the community.

That doesn't mean that players would not appreciate being able to redistribute "wasted SP", so I think given the current climate, might be worth a look from both devs and players, see if it's viable, and if it could be done... should it be? If so, how?

Some ideas:

- Once a year fixed SP redistribute. I was thinking 1-3m SP, enough to train a couple of skills, but not max. Or no more than a month's worth of skill training. Players could either take it up, or chose to accumulate as remaps are handled now.

- The ability to redistribute any amount of SP at any time, for a fixed penalty, say at a 20% loss. Perhaps add some fees to that, a plex or two, as character transfers are handled now. Or leave it isk/money free as the player will ultimately end up paying more in subs to cover the penalty loss long term.

It's a relatively simple idea, but I think it's something that many players would be happy to see, and hopefully isn't disadvantaging anyone or causing additional hassle for CCP. If anything it might make a nice bit of side income, but I suspect the key to this is, if CCP does decide to charge for the service, it should not be done via Aurum or the NeX store as it will immediately be treated as a non vanity micro transaction.

The fact is, it is a non vanity mico transaction, but depending on how it is handled, and my preference would be for the first proposal as opposed to the second, not one that should disadvantage the wider playerbase. Cleaning up your skillsheet from training mistakes made as a noob, or by previous character owners, might well be considered a luxury, but in moderate increments should not have a massive effect on gameplay advantage/disadvantages

Thoughts?

Apologies if this has been proposed previously

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day

ShahFluffers
Ice Fire Warriors
#2 - 2011-10-23 00:36:39 UTC
XXSketchxx
Sniggerdly
Pandemic Legion
#3 - 2011-10-23 00:57:01 UTC
Biomass your character.
Solo Player
#4 - 2011-10-23 01:22:24 UTC
Never.

Reversible decisions greatly lessen a multiplayer enviroment's tangibility.
MNagy
Yo-Mama
#5 - 2011-10-23 03:38:37 UTC
Short answer No.

Long answer: only if they took back every isk/item/asset you ever aquired while you had those skills.


Another answer: What a horrible idea.

Rico Minali
Sons Of 0din
Commonwealth Vanguard
#6 - 2011-10-23 12:53:44 UTC
Definitely not. Ever.

Trust me, I almost know what I'm doing.

Jack Carrigan
Order of the Shadow
#7 - 2011-10-23 14:53:38 UTC
I think this goes back that people need to be held accountable for their good and/or **** poor decisions. Therefore, I cannot support this as it would be **** near gamebreaking as it would create a huge imbalance. Furthermore, accountability for one's actions.

You make a good decision? Good for you.

You make a bad decision? Live with it, and learn from it (furthermore, figure out what the **** you want to do, or where you failed to make a good decision, and train said skills)

And if that doesn't work?

I agree with Sketch. Biomass your toon.

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Baaldor
School of Applied Knowledge
Caldari State
#8 - 2011-10-23 15:06:03 UTC
Jack Carrigan wrote:
I think this goes back that people need to be held accountable for their good and/or **** poor decisions. Therefore, I cannot support this as it would be **** near gamebreaking as it would create a huge imbalance. Furthermore, accountability for one's actions.

You make a good decision? Good for you.

You make a bad decision? Live with it, and learn from it (furthermore, figure out what the **** you want to do, or where you failed to make a good decision, and train said skills)

And if that doesn't work?

I agree with Sketch. Biomass your toon.


"Toon"
De'Veldrin
Republic University
Minmatar Republic
#9 - 2011-10-24 18:15:55 UTC
Not just no but hell no.

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Drake Draconis
Brutor Tribe
Minmatar Republic
#10 - 2011-10-24 18:22:18 UTC
De'Veldrin wrote:
Not just no but hell no.


This pretty much.

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Smiling Menace
The Scope
Gallente Federation
#11 - 2011-10-24 23:05:44 UTC
Bad idea. No support from me on this one.