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Can't Eject?

Author
Ben Li
Republic Military School
Minmatar Republic
#21 - 2013-01-13 23:31:47 UTC  |  Edited by: Ben Li
Kallie Rae wrote:
YuuKnow wrote:
Its not just about T3. Was in a Tier 3 BC and landed in a cap ship fleet. Needed to eject and warp before a bubble went up, but then the whole "you can't eject now" thing showed up and bam, gimped by a goofy game mechanic, and the bubbles up.

There's more to emergency ejecting than just T3 cruisers. I've ejected from WH ganks and such before when a dictor comes on grind to escape the podding.

Isn't it enough to lose ship and isk? Now we have to lose pods and implants too? Its a bad idea.

yk



That's a pretty good point really.

Don't deny us to eject from the ship in combat, rather just make it so that if the T3 ship is destroyed you loose the SP either way.


^I sign under this.

Oops necropost.
Turelus
Utassi Security
The Curatores Veritatis Auxiliary
#22 - 2013-01-17 09:43:43 UTC
Roll Sizzle Beef wrote:
YuuKnow wrote:
Is this something that's been there or is it new from the test server? I couldn't eject from my Proteus because I recently fired my guns?

What the heck?

yk


Working as intended. You are going to lose those SP in that T3, ejecting before the ship went down in a fight had been a long standing loophole.

Actually when they first came into the game CCP said the choice to eject to save your SP was yours.
The change was made due to orca switching mechanics I believe.

Turelus CEO Utassi Security

Arronicus
State War Academy
Caldari State
#23 - 2013-01-18 08:20:49 UTC
YuuKnow wrote:

First of all. No idiot flies into combat without updating there clone. That's just stupid.


Yes, they do. Rather often. Ask around in any major alliance, and you'll get a whole handful of grumbling stories from players about "That level 5 skill they lost when they forgot to update their clone.

YuuKnow wrote:

Second. T3 cruisers aren't so good that they need some sort of skillpoint loss to mitigate their use.


They don't need it, but they really are THAT good, that players are still willing to fly them, even with the skillpoint loss risk.


YuuKnow wrote:

They cost half a bil a piece and put out about the same DPS as a BC 1/5th their cost or HAC 50% there cost... or pay a bit more and upgrade to a full pirate faction Bship (Vindi/Bhallgorn). Not sure why CCP thinks they need to 'deter' by puniation T3 pilots.


You get more manueverability and speed than a bc, often with SIGNIFICANTLY more tank, than a BC, or hac, while still retaining the same DPS. In addition, you get a plethora of other features, including but not limited to increased web/disruptor range, to fitting cov ops cloaks, to warping out of bubbles.


YuuKnow wrote:

or pay a bit more and upgrade to a full pirate faction Bship (Vindi/Bhallgorn).


A full pirate faction Battleship cannot tank plexes as well as a tengu, cannot solo class 3/4 wormhole space, cannot play a fast heavy tackle role, cannot play the massive cloaky tackle beast that a proteus can, etc. It's not an upgrade to a full pirate faction battleship, except for specific roles, like clearing 0.0 anomalies (Vindi, Nightmare, Machariel) or neuting out carriers (Bhaalgorn.)


Arronicus
State War Academy
Caldari State
#24 - 2013-01-18 08:20:57 UTC  |  Edited by: Arronicus
YuuKnow wrote:

Not sure why CCP thinks they need to 'deter' by puniation T3 pilots.


To ensure that not everyone flies them, and that there is an appropriate level of increased risk, for the substantial increase in versatility and performance, that even insanely rich players can relate to.

YuuKnow wrote:

2nd, ejecting encompassess more than just T3 cruisers. Gimping all ejecting across the board is overkill.


See mentioned part about Orcas, and carriers. People would fly an indy ship. When they got tackled, they would switch out of the indy ship, into a combat ship, and fight, or warp off the moment they swapped. Wasnt just done for T3

There, now you are properly informed, and your complain is invalid.
Amon'Reh
Battlestar Legion Project
#25 - 2013-01-18 11:02:09 UTC
Arronicus wrote:
YuuKnow wrote:

Not sure why CCP thinks they need to 'deter' by puniation T3 pilots.


To ensure that not everyone flies them, and that there is an appropriate level of increased risk, for the substantial increase in versatility and performance, that even insanely rich players can relate to.

YuuKnow wrote:

2nd, ejecting encompassess more than just T3 cruisers. Gimping all ejecting across the board is overkill.


See mentioned part about Orcas, and carriers. People would fly an indy ship. When they got tackled, they would switch out of the indy ship, into a combat ship, and fight, or warp off the moment they swapped. Wasnt just done for T3

There, now you are properly informed, and your complain is invalid.


And where is the problem with that ? I don't see one.
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