These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE New Citizens Q&A

 
  • Topic is locked indefinitely.
 

Noob lookin for a bit of advice/help

Author
Callie Bigguns
The Scope
Gallente Federation
#1 - 2013-01-13 09:18:27 UTC
So I'm new to this whole Eve game. Been playing for less than a week and a bit confused on what to skill up. I was wanting to a miner, but I also want to blow things up. My two ships that I mostly use for missions amd such are the Venture and Catalyst (i think thats what its called). Anyway just looking to see what any of you more knowledgable players would suggest. Any help is greatly appreciated. Heres a link to my character sheet.

http://eveboard.com/pilot/Callie_Bigguns

http://eveboard.com/pilot/Callie_Bigguns

Randolph Rothstein
whatever corp.
#2 - 2013-01-13 10:53:33 UTC
well you have to decide what do you want to do,you will be able to do both pve and pvp on one chat but not as effectively as if you focused - so if you want to mine go for it,you can make decent money but you will need a bit of skills to fight off rats -2 hobgoblins will be enough

id suggest to try everything,maybe you will loose a month of training but you will know what do you want to do,also try to join new player friendly corp. to help you out
Sriracha Nighthawk
Perkone
Caldari State
#3 - 2013-01-13 11:05:58 UTC
You really can't do 2 things at one effectively on one character, so I suggest doing and trying everything you can for a month, then figure out what you want to specialize in, and how you'll survive in eve doing it. Best of luck on your endeavors. o/

"Kind of like the Caldari version of Adama I guess." -Kairavi Mrithyakara

Callie Bigguns
The Scope
Gallente Federation
#4 - 2013-01-13 11:10:59 UTC
Thanks for the responses. I was thinking it over, I think I'm going to just stick with mining for now and try to make some decent ISK. When mining is it better to sell the ore or refine it and sell the minerals? Thanks again

http://eveboard.com/pilot/Callie_Bigguns

Elena Thiesant
The Scope
Gallente Federation
#5 - 2013-01-13 11:19:49 UTC
Callie Bigguns wrote:
When mining is it better to sell the ore or refine it and sell the minerals? Thanks again


Depends on your refining skills (Refining, Refinery Efficiency and the ore-specific processing skill) and the standing you have with the corp that owns the station you refine at. If you can refine at near-100% efficiency, then probably minerals. Otherwise likely the ore.

Do a bit of maths, it's not hard to calculate.
Randolph Rothstein
whatever corp.
#6 - 2013-01-13 11:25:12 UTC  |  Edited by: Randolph Rothstein
you dont have skills and standings to refine minerals so until you do you have to sell ore - corporation can help,they ussually have refiners and ore buying program

if you want to sell refined ore you will need refining V,refining efficiency V and 6.67 standing with owner of the station you are doing refining in - well you wont need level V in those skills it but it will give you the most minerals Blink (or refining V,ref. efficiency IV and particular ore processing skill II)

you are going to probably mine in highsec so scordite and kernite are your best ores to look for,lower security system also means higher chance for better quality ore
Vilnius Zar
SDC Multi Ten
#7 - 2013-01-13 11:48:26 UTC  |  Edited by: Vilnius Zar
A few things for you to realise:

- you don't HAVE to mine, if you genuinely like the idea then sure but if it's some sort of "well this sounds easy, lets stick to that" you're selling yourself short

- production, on the whole, isn't really that profitable, this has to do with many factors two of which are that you're have trouble competing with others who've scaled up production so much their costs are very low and people being willing to sell at or below production cost. So if your idea is to get into production and "thus" you get into mining now, reconsider. Also you don't have to mine if you want to do production

- join an active, proper corp with goals but be wary about corps who leech off of you. Most ore buy programs are neatly in favour of the corp/ceo, sometimes it's just 5% but more often than not it's 15-20% and they'll give you some bogus reasoning for it. Don't fall for it

- this is a GAME so choose stuff to do that's FUN, don't choose stuff that smells like it's actual work or is tedious. Not saying you shouldn't put in effort, you clearly should, but it's "better" to put your braincells to work than to fall back on manual and repetitive labour. You don't have to grind in EVE, it's just one of the choices.
Lost Greybeard
Drunken Yordles
#8 - 2013-01-13 13:13:50 UTC
Sriracha Nighthawk wrote:
You really can't do 2 things at one effectively on one character, so I suggest doing and trying everything you can for a month, then figure out what you want to specialize in, and how you'll survive in eve doing it. Best of luck on your endeavors. o/


To be fair, you can, it just doubles the amount of time required to get to the same level of power.

I mean, skill investments literally cap at V in all skills, and more realistically soft-cap with diminishing returns for most things at V in a few skills and III - IV in the rest. Training two roles simultaneously isn't really a terrible burden or anything if you're not obsessive about a few percentage points here and there.

(The exception being trading/manufacturing without mining, "a few percentage points" is basically your entire life if you're doing that.)
Merouk Baas
#9 - 2013-01-13 14:28:33 UTC
You CAN do multiple things effectively on the same character, just train the skills for them.

Right now, since you're still getting used to the game, train whatever you think looks interesting to level 2 or so. Doesn't take much time, a few hours, and opening up skills like that gives you the ability to try things out. You can "specialize" later, once you decide to go for the long haul and train advanced ships and skills to 5, that's what takes time.

Incidentally, skills can be grouped into several broad categories (you can see them on the market):

- Ship skills - these unlock new ships for you; look under Spaceship Command.

- Weapon skills - these unlock the weapons that your chosen ships use; you first have to look at the ship to figure out what weapons (hybrids, missiles, drones, lasers, projectiles, what?) it uses, and then train the appropriate skills from Gunnery, Missiles, or Drones.

- Support skills - found under Engineering, Electronics, Navigation, Mechanic, and one or two under Science, these make ALL your ships fly better. If the skill says something about targeting, shields, armor, hull, capacitor, repair rate, speed, agility, resistances, train it.

- Utility / Industry skills - these make your life easier; training a few Trade skills to 2 or 3 opens up much more slots on the market for your sell or buy orders, training Social skills make your agent rewards better, mining, refining you can strap a laser on a ship and make some money if you're otherwise bored of everything else, etc.

Whether you're industry or combat, any pilot needs the following:

- The ability to fly an industrial hauler ship. EVE has a lot of junk that needs to be moved all over the place. Your ships, loot you get, minerals to market to sell, every pilot needs a hauler.

- The ability to put up more buy/sell orders by training up the skills Trade and Retail.

- Engineering and Electronics are two skills (each in their respective category) that actually limit what you can put on your ship, and should be trained to 4 - 5 as soon as you can afford to.
Keno Skir
#10 - 2013-01-13 17:32:47 UTC
Don't mine unless you really want to be a miner. It may seem like an easy way to make ISK so you can but good combat ships but you won't have any skillage to make the PvP/PvE ships worth flying or in any way survivable. I have known several pilots take up mining to start with, aiming to transfer to something more exciting once they have a steady income. More likely result is that you will enlarge the gap between what you make mining and what you would make as a beginner combat pilot, and thus find the idea of a pay cut puts them off and end up feeling stuck with mining.

Don't be that guy.

If you want to blow things up, do that. It will make you more money than mining within a short time. That said you need to get past the very basic first skills before it starts to add up.

If you want to make small amounts of money AFK or run 12 accounts by all means persue mining, otherwise the real money is in fighting.
J'Poll
School of Applied Knowledge
Caldari State
#11 - 2013-01-13 19:08:44 UTC
Merouk Baas wrote:


- The ability to fly an industrial hauler ship. EVE has a lot of junk that needs to be moved all over the place. Your ships, loot you get, minerals to market to sell, every pilot needs a hauler.


Yes and No

Cause we also have Red Frog / PUSH.P

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Inxentas Ultramar
Ultramar Independent Contracting
#12 - 2013-01-13 19:14:52 UTC
Sriracha Nighthawk wrote:
You really can't do 2 things at one effectively on one character, so I suggest doing and trying everything you can for a month, then figure out what you want to specialize in, and how you'll survive in eve doing it. Best of luck on your endeavors. o/


I also beg to differ. First of all, specialization takes level V skills, which are a huge investment compared to the 4 levels before it.The only thing to consider IMO is the clone reactivation cost. Being able to do lots of things on a single character has it's value, but comes with costs associated with the combat side of things. You will be paying for SP in your mining skills too, whenever you udate your clone after being podded. In that regard I find many Industry, Planetary Interaction and Science skills more suitable to combine with a combat character.

As others have said the skill system is set up in such a way that you can try different things before comitting. Having a few low-level skills you hardly use is a miniscule fraction of the SP that will be tied up after you have made you first few commitments. I wouldn't worry about it too much. Just realize mining gets mindnumbingly boring, there's more fun and ISK to be had shooting stuff. At least don't keep mining in 1.0 systems, learn how to tank rats and how to avoid pvp / ganks... it will be more fun and your mining skills will become valuable outside of hisec.
Merouk Baas
#13 - 2013-01-13 19:34:22 UTC
J'Poll wrote:
Cause we also have Red Frog / PUSH.P


Come on, she's not going to Red Frog every 1500 m3 of junk she loots from missions every 3 hours.
J'Poll
School of Applied Knowledge
Caldari State
#14 - 2013-01-14 00:04:25 UTC
Merouk Baas wrote:
J'Poll wrote:
Cause we also have Red Frog / PUSH.P


Come on, she's not going to Red Frog every 1500 m3 of junk she loots from missions every 3 hours.


Hence the Yes and No part on that any pilot should need Industrial ships.

I got lazy and sold all my industrial ships on my toons and use RFF all the time, why waste time shipping stuff around while I can let others do the boring part of the game.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Vervz
Pator Tech School
Minmatar Republic
#15 - 2013-01-14 11:13:15 UTC
Pick up the skills to fly a venture to begin with, there a pretty easy ship to fit!

Highs

2 x Mining Laser (Higher the meta level the better)
1x Salvager if your mining with someone who can take care of NPC rats.

Mids
Medium shield extender
Afterburner
Webbifier to help kill rats

Lows
Mining laser upgrade module

This should be able to fill a ORE hold in about 10-15 mins. You can also fit mining drones / combat drones if need be to increase your yeild per cycle or help take down the rats.

This will give you the choice of going mining if you want whilst your skills are training.

Get the following to level IV
You races frigate to IV
Spaceship Command Level IV
Electronics level IV
Engineering Level IV
Mining Frigate Level III (if your flying your venture around)


Just as a starter, a few days training which will not be wasted.
Callie Bigguns
The Scope
Gallente Federation
#16 - 2013-01-14 13:42:34 UTC
Thanks again for all the great advice. As a noob I need any tips I can get :-)

http://eveboard.com/pilot/Callie_Bigguns

Zanzbar
The Scope
Gallente Federation
#17 - 2013-01-14 13:44:23 UTC
Keep in mind that there are a lot more skills and equipment that can be applied to combat than mining, so in the long run combat has the potential to make far more with a single account.

Or you can just afk mine while playing dust like the above posterP
Kitty Bear
Deep Core Mining Inc.
Caldari State
#18 - 2013-01-14 14:06:01 UTC
Training skills to L3 or 4 doesnt take very long (its 20% of a skills max SP roughly)

L1-2 is the 'I can sit in it / I can use the module' level of competence
L3 is a standard 'beginner' level of competence
L4 is good level of proficiency

so you can quite quickly build up a broad skillbase of things that you can do to a reasonable level, even if they are in unrelated areas.

Because these midlevel skills are quite quickly trained, you can have a look at several different areas of eve, try it out, and see which you prefer.
Maire Gheren
Imperial Shipment
Amarr Empire
#19 - 2013-01-14 15:23:42 UTC
Vervz wrote:
Highs
2 x Mining Laser (Higher the meta level the better)
1x Salvager if your mining with someone who can take care of NPC rats.
I found it more effective to use a tractor beam so that I could reel in the rats my drones killed and loot them.
Quote:
Mids
No survey scanner? The webber doesn't help a scout drone kill rats enough to bother.
Quote:
Get the following to level IV
Electronics, Engineering, and Drones are all worth getting to V. Drones V unlocks a lot, and Electronics and Engineering are major fitting skills. Racial Frigate is such a huge skill for a frigate pilot, too. Most important thing though is to get every skill in the Core skills trained to at least I or II ASAP. All those 5% bonuses add up really fast.