These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

We Are Responsible....

First post
Author
rswfire
#121 - 2013-01-11 23:13:14 UTC
Tyberius Franklin wrote:
There are, have been, and will continue to be friendly help across security bands and the blanket statements aimed at large swaths of players are neither remotely accurate or constructive.


Wholeheartedly agree. There is a lot I do for new players, and even players I just happen to run across but have never had any previous interaction with. And I know I'm not alone in that attitude.
Esrevid Nekkeg
Justified and Ancient
#122 - 2013-01-11 23:33:24 UTC  |  Edited by: Esrevid Nekkeg
EI Digin wrote:
When's the last time you sent someone who's been in the game for less than a month isk for helping you?
Today. And yesterday. And the day before that. And....etc. Does that make me special? Absolutely not. It doesn't make you special eider.

EI Digin wrote:
This is the real reason why we hate you, because you're all sociopaths.
Making a statement based on a broad generalisation now are we? Mmmmmh, yes, that is the Test/Goons/whatever talk we know. Thanks for showing your colours, especially after claiming you are the exception to the rule.....What?


edit: typo...

Here I used to have a sig of our old Camper in space. Now it is disregarded as being the wrong format. Looking out the window I see one thing: Nothing wrong with the format of our Camper! Silly CCP......

Jessica Lorelei
Sebiestor Tribe
Minmatar Republic
#123 - 2013-01-11 23:58:39 UTC
Solstice Project wrote:
The reality of this game is based on a simple law of nature:

The weak get eaten by the strong.

The strong ones are those who are able to adapt.
The weak are those who aren't.


Example:

People don't tank their mining ships and die for it.
You blame the strong for showing the weak his mistake,
instead of blaming the weak for being unable to adapt, although they *could*.


Example:

People autopilot their pods with hundreds of millions of implants,
believing they can't be harmed anyway.
You blame the strong for showing the weak his mistake,
instead of blaming the weak for doing a stupid thing in the first place.



This topic never was about "let me play how i want". The weak just managed to push it into that direction.
The actual topic is "i don't want to adapt to how the game works". "I don't want to see that i made a mistake".


You weaklings keep repeating the same thing over and over again,
unable to understand that you are indeed weak and you need to adapt to become strong.


There is *no* need to protect the weak. Protecting the weak will only lead to a society of weaklings ...
... and there is no natural law of "protecting the weak, so the genepool gets weaker".


Does anybody of you have any *actual* argument against the simple fact that nature
has never intended to protect the weak ? Evolution ? Ever heard of it ?


YES! Eugenics is a very good case against what you talk about!


FloppieTheBanjoClown
Arcana Imperii Ltd.
#124 - 2013-01-12 01:20:45 UTC
Solstice Project wrote:
It's like driving a mercedes through the bronx and then blaming everybody else for taking advantage of his idiocy.


I'm going to disagree with this sentiment in spite of my admiration for your work. If I drive a Benz into the Bronx and someone steals it, it's not my fault it was stolen. Maybe I could have taken more precautions, but at the end of the day the fault lies entirely on the jackass who stole the car, NOT the person who made it convenient for them to steal. Let's not delude ourselves by saying it's suddenly justified to do bad things to people just because they made it easy for us to do bad things to them.

Fortunately this is Eve, where we don't need real-world justification for being bad guys. It's just what we do.

And that's the thing here: just like in real life, Eve's world is full of people who will take advantage of your mistakes. I'm not going to go so far as to say it's the victim's fault when they get podded by someone like Solstice, but it's so stupidly easy to avoid that I can't muster any sympathy for his victims.

Founding member of the Belligerent Undesirables movement.

Alavaria Fera
GoonWaffe
#125 - 2013-01-12 03:12:28 UTC
Esrevid Nekkeg wrote:
EI Digin wrote:
When's the last time you sent someone who's been in the game for less than a month isk for helping you?
Today. And yesterday. And the day before that. And....etc. Does that make me special? Absolutely not. It doesn't make you special eider.

They have to help?

Our newbies just have to show up and be all :shobon:.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

rswfire
#126 - 2013-01-12 03:39:16 UTC
FloppieTheBanjoClown wrote:
I'm going to disagree with this sentiment in spite of my admiration for your work. If I drive a Benz into the Bronx and someone steals it, it's not my fault it was stolen. Maybe I could have taken more precautions, but at the end of the day the fault lies entirely on the jackass who stole the car, NOT the person who made it convenient for them to steal. Let's not delude ourselves by saying it's suddenly justified to do bad things to people just because they made it easy for us to do bad things to them.

Fortunately this is Eve, where we don't need real-world justification for being bad guys. It's just what we do.

And that's the thing here: just like in real life, Eve's world is full of people who will take advantage of your mistakes. I'm not going to go so far as to say it's the victim's fault when they get podded by someone like Solstice, but it's so stupidly easy to avoid that I can't muster any sympathy for his victims.


I agree with everything you just said, with one exception...new players. I was invited into a corp that was at war (I did not know this at the time); the second I left the station, I was podded by their enemies. Could I have easily avoided that? Perhaps. I didn't know I needed to though. So, using your awesome analogy, and I mean that genuinely, if a kid runs out in front of the street in the Bronx, do you run him over for it, or do you stop your vehicle? (No, you can't run him over to teach him a lesson, lol...)
Malcorian Vandsteidt
Alpha Trades
Solyaris Chtonium
#127 - 2013-01-12 05:41:46 UTC
* Eve was never a contest of the weak verses the strong. It's not even a principle.

Eve is the difference between 2 types of individuals:

1. Those who choose to be Good.
2. Those who choose to be Evil.

Define your own meanings for good an evil. There is lawfulness, and lawlessness. Moral, and Immoral, and all are creations based on the whims of society.

* The truth about Eve, is it's simply choice.

Do you betray those who trusts you've gained? Do you back them instead? Do you prey on the weak? Or do you attempt to protect them and raise them up? Do you prefer the easy way to riches and power? Through scams, cheating others, lies and deceit? Or do you prefer the hard path of work, effort and honorable action?

There is no good or evil, no strong, and no weak, there is only Choice and what you as an individual choose to do.


* The problem however is that Humans are what one could call by nature, Evil. Humans are selfish, greedy creatures, who even when helping others somewhere in the back of their minds only think about how it may benefit them in the future. They are like viruses, moving to an area and consuming all natural resources before having to move to the next in order to survive. They don't care what they destroy or who is hurt by their actions, only the gain and the result.

The problem with EvE, is not a game mechanic. It is an entirely Human one. And you can fight a lot of wars and win, but the one against your own nature, you will always lose.

* Those who fight and complain about the injustices of many of Eves systems are correct, However the ones who say the strong will prevail over the weak are also correct.

What defines the strong? What defines the Weak?


I am a carebear, I am also responsible for the demise and Death of several of 3000+ man Alliances. Am I weak? Am I strong? What decides such, did their trust in me cause their downfall, yes. Was it weakness? No. Do I need to be able to kill defensless individuals in order to be strong? But isn't that something only a coward and weakling would do? Does betraying everyone I know make me strong?

What is Strong?

If the weak who are constantly abused and downtrodden suffer through and continue on never giving up and attaining their goals does not make them strong, what does?

If killing helpless new players and defensless individuals does not make you weak, What does?

* You all are several confused about what is true Strength, and True weakness:

Strength is the ability to survive against all odds and opposition, even when continually beaten to never give up and continue.

Weakness is the choice to take advantage of those you perceive as weaker then yourself, arrogance is weakness, impatience is weakness, prejudice is weakness, the choice to prey on those who are not as knowledgeable or lucky or skilled as you, is weakness.

Strength is not found in a group of individuals who must field an entire fleet in order to kill a single individual. Strength is not found in those who scream for the blood of those who would embrace them in friendship and prosperity, rather then accept such an offer.

Strength is found in the ability and desire to make the world and EvE better for everyone, and more enjoyable for all no mattyer their desired sector of space or hobby.

You as a player make these choices every day, and make EvE what it is. Will it be a wasteland of individuals who desire for nothing but their own gain and in doing such kill, pollute and destroy EvE and everything in it? Or will your choices have you remembered as the individuals who tried to help grow and make EvE a Utopian prosper, in all manor of ways.

Who are you, and what will you be remembered as? Or will you be remembered at all? Most who say they are strong and disclaim the weak are generally turned to dust and ash over time forgotten. While the weak who were downtrodden and yet struggled and succeeded are remembered for Millennia.

Who is the victor, the one who is remembered, or the one who is forgotten,and, does it even really matter in the end?

One day all things will be repaid, and there is always someone out there better and smarter then you, the Little guy is only such until he bands with others. Then the weak more often then not become the strong and enslave those who were once, strong.

Malcorian Vandsteidt
Alpha Trades
Solyaris Chtonium
#128 - 2013-01-12 06:02:21 UTC
I notice goon and Test among others being targeted in this thread.

Goon, is goon. I don't agree with much of what they do, but I do respect them, because they are successful, and if you really are a noob and can manage to actually get in with them, they will and do take care of you.

Sure their members are known for joining corps and killing Orcas, and screaming racial profanities in corp chat. Their also known for joining a corp and then turning the entire corp on the CEO as a recruitment method.

Though not my style, the strategy works. and it works well, but it is also human nature to betray one another, to kill the weak or those perceived as such, and if you get caught up by one of Goons antics, you may or may not have deserved it. You can do all you desire but eventually something will get you. And the Goon empire is vast these days and full of alts. If their is a major power in EvE, Goon would be at the top despite their lack of a large 0.0 empire these days, they are more powerful then ever. Much akin to the Illuminati in RL.


Goon gets it's bad rep not because they are a Bad Alliance or group of people, but simply because many of them are very Logically minded group of Sociopaths and act as such. Some are just psychotic, and it shows, some are not. And Sociopath coming from me, is not an insult, in many ways psychologically the sociopaths disorder is a superior state of mind, IF it is controlled by the individual it effects, rather then controlling them. The only Difference, is how each operates and act toward others.

Goons only issue is that because of many of their policies and the type of individuals they attract many of which are unstable, they are self defeating. And cause Vastly more damage to themselves then any other Alliance in the game ever could. It is what keeps them from completely taking over EvE in General.



I don't know much about Test, I have never had any real interactions with them. And I put no stock in rumors.
FloppieTheBanjoClown
Arcana Imperii Ltd.
#129 - 2013-01-12 07:13:31 UTC
rswfire wrote:
FloppieTheBanjoClown wrote:
I'm going to disagree with this sentiment in spite of my admiration for your work. If I drive a Benz into the Bronx and someone steals it, it's not my fault it was stolen. Maybe I could have taken more precautions, but at the end of the day the fault lies entirely on the jackass who stole the car, NOT the person who made it convenient for them to steal. Let's not delude ourselves by saying it's suddenly justified to do bad things to people just because they made it easy for us to do bad things to them.

Fortunately this is Eve, where we don't need real-world justification for being bad guys. It's just what we do.

And that's the thing here: just like in real life, Eve's world is full of people who will take advantage of your mistakes. I'm not going to go so far as to say it's the victim's fault when they get podded by someone like Solstice, but it's so stupidly easy to avoid that I can't muster any sympathy for his victims.


I agree with everything you just said, with one exception...new players. I was invited into a corp that was at war (I did not know this at the time); the second I left the station, I was podded by their enemies. Could I have easily avoided that? Perhaps. I didn't know I needed to though. So, using your awesome analogy, and I mean that genuinely, if a kid runs out in front of the street in the Bronx, do you run him over for it, or do you stop your vehicle? (No, you can't run him over to teach him a lesson, lol...)


But then you have the matter if distinguishing between genuine noobs and alts, and that sort of thing.

Who should you be mad at...the guy who shot a valid wartarget, or the one who made you a valid wartarget without telling you?

Founding member of the Belligerent Undesirables movement.

Wandering Eagle
Aliastra
Gallente Federation
#130 - 2013-01-12 07:35:25 UTC
Solstice Project wrote:
The reality of this game is based on a simple law of nature:

The weak get eaten by the strong.

The strong ones are those who are able to adapt.
The weak are those who aren't.


Example:

People don't tank their mining ships and die for it.
You blame the strong for showing the weak his mistake,
instead of blaming the weak for being unable to adapt, although they *could*.


Example:

People autopilot their pods with hundreds of millions of implants,
believing they can't be harmed anyway.
You blame the strong for showing the weak his mistake,
instead of blaming the weak for doing a stupid thing in the first place.



This topic never was about "let me play how i want". The weak just managed to push it into that direction.
The actual topic is "i don't want to adapt to how the game works". "I don't want to see that i made a mistake".


You weaklings keep repeating the same thing over and over again,
unable to understand that you are indeed weak and you need to adapt to become strong.


There is *no* need to protect the weak. Protecting the weak will only lead to a society of weaklings ...
... and there is no natural law of "protecting the weak, so the genepool gets weaker".


Does anybody of you have any *actual* argument against the simple fact that nature
has never intended to protect the weak ? Evolution ? Ever heard of it ?


to you sir I say grow a pair and shoot at someone who can shoot back then come talk. High sec griefers have been here all along and will always be here. BUT people that do it then gloat about it or rant about how that miner he just ganked has no right to be mad about it. I mean really? if I slammed into your car with a tank and said tough cookies for you should have been in a tank ............
Super spikinator
Hegemonous Conscripts
#131 - 2013-01-12 08:39:50 UTC
Wandering Eagle wrote:


to you sir I say grow a pair and shoot at someone who can shoot back then come talk. High sec griefers have been here all along and will always be here. BUT people that do it then gloat about it or rant about how that miner he just ganked has no right to be mad about it. I mean really? if I slammed into your car with a tank and said tough cookies for you should have been in a tank ............


The difference is is that this is a game of internet spaceships where you are immortal and can make millions of dollars an hour for sitting on your butt, mining a roid as opposed to reality where you have only one life, and will make maybe a couple of bucks and hour and will not be able to afford said tank, let alone find this person to ram them. In addition you will also take upon yourself the consequences. In internet spaceships this would be no insurance back on your ship and maybe you or the other will ride the pod express. In reality they would be dead and you would be forever locked up.

It's a game man. I think you may need to take a break from it and figure what is real and has consequences and what is fake and has no consequences.
Elinarien
Doomheim
#132 - 2013-01-12 09:36:34 UTC
Well to you it may be a game but for CCP, their shareholders and employees it's a business and as such I would be very surprised if is was not predicated on the retention and development of new customers.
rswfire
#133 - 2013-01-12 10:44:09 UTC
FloppieTheBanjoClown wrote:
But then you have the matter if distinguishing between genuine noobs and alts, and that sort of thing.

Who should you be mad at...the guy who shot a valid wartarget, or the one who made you a valid wartarget without telling you?


Your point is wholly valid. Honestly, I'm not mad at either. For one, it was years ago. And two, in the grand scheme of things, it's really not particularly important, and certainly not unique. That said, neither were honorable in their actions, and it was a big factor in my decision to discontinue playing Eve for the next several years, from a guy with a lot of disposable income who's willing to invest in the games he enjoys playing. How many more out there are like me?

No one can really say with certainty how well Eve is doing today. I'd say CCP is doing pretty well, given their ability to launch Dust, which aside from being unique was actually very well-crafted from what little Ive seen of it so far. But how much further along could they have been? Maybe it's just me, but I don't generally set my sights low on anything in life.

I started playing Eve around the time STO was announced. That was something I genuinely looked forward to for years, before it was even conceptualized. That led me to Eve, knowing the launch date was years away. STO was a disappointment to many people, myself among them. Their failures led me back to Eve. Perhaps others as well. Will they be able to keep us this time?

I've invested a lot in this game as of late. I started and funded a corp to bring like-minded people together, in order to make Eve an enjoyable place for me and them, and to have strength in numbers, because Eve demands it. This isn't your casual game, and casual gamers will have a difficult time here without friends. Will that be enough?

This all comes back to the op's post. This game is what the players make it. It's not a new concept. I've heard it from many people, in and out of game. And this post has generated in my opinion some healthy discussion on that topic. Largely, it will have zero impact on anything, but it could be that little tiny spark planted in someone's mind, that has a subtle ripple effect on those it touches.

I use my example of my early Eve experience to point out what is most glaring about this game. One guy, so bored with his own life that he was willing to camp at a station for hours on end, sat there podding players in rookie ships. Podding them. As if that makes him special or powerful. Another guy, desperate for new blood, recruits new players knowing that guy is at the station podding new recruits. Not very honorable. These are common actions in Eve, and it is damaging to its health.

In closing, just bringing up alts says a lot in itself. The constant recycling of the same players isn't healthy for any game. If it is such common practice for existing players to create alts, then that is another can of worms. At any rate, I can't imagine I have anything else to contribute to this forum. There are a lot of interesting points of view I've read, many of which I agree with, others which only highlight the truth of the topic.

Everyone has a choice. If podding people makes you feel happy and powerful, well, that's allowed here. And to those people, I genuinely hope they find some sort of genuine satisfaction in their real lives to make up for whatever it is that ails them so. If you believe in helping and nurturing new players, then I believe that's real strength and comes from a less selfish, more real, less tortured, more balanced, human being. Most games don't allow those with sociopathic tendencies to act on them in such glaring ways; I don't believe it's a true reflection of humanity as a whole. I think it's a small subset, and that due to this game's culture, they thrive within this environment, coloring the universe in an unrealistic portrait of humankind. This is my opinion. Some will share it, others will not.
Malcorian Vandsteidt
Alpha Trades
Solyaris Chtonium
#134 - 2013-01-12 15:04:53 UTC  |  Edited by: Malcorian Vandsteidt
rswfire wrote:
FloppieTheBanjoClown wrote:
But then you have the matter if distinguishing between genuine noobs and alts, and that sort of thing.

Who should you be mad at...the guy who shot a valid wartarget, or the one who made you a valid wartarget without telling you?


Your point is wholly valid. Honestly, I'm not mad at either. For one, it was years ago. And two, in the grand scheme of things, it's really not particularly important, and certainly not unique. That said, neither were honorable in their actions, and it was a big factor in my decision to discontinue playing Eve for the next several years, from a guy with a lot of disposable income who's willing to invest in the games he enjoys playing. How many more out there are like me?

No one can really say with certainty how well Eve is doing today. I'd say CCP is doing pretty well, given their ability to launch Dust, which aside from being unique was actually very well-crafted from what little Ive seen of it so far. But how much further along could they have been? Maybe it's just me, but I don't generally set my sights low on anything in life.

I started playing Eve around the time STO was announced. That was something I genuinely looked forward to for years, before it was even conceptualized. That led me to Eve, knowing the launch date was years away. STO was a disappointment to many people, myself among them. Their failures led me back to Eve. Perhaps others as well. Will they be able to keep us this time?

I've invested a lot in this game as of late. I started and funded a corp to bring like-minded people together, in order to make Eve an enjoyable place for me and them, and to have strength in numbers, because Eve demands it. This isn't your casual game, and casual gamers will have a difficult time here without friends. Will that be enough?

This all comes back to the op's post. This game is what the players make it. It's not a new concept. I've heard it from many people, in and out of game. And this post has generated in my opinion some healthy discussion on that topic. Largely, it will have zero impact on anything, but it could be that little tiny spark planted in someone's mind, that has a subtle ripple effect on those it touches.

I use my example of my early Eve experience to point out what is most glaring about this game. One guy, so bored with his own life that he was willing to camp at a station for hours on end, sat there podding players in rookie ships. Podding them. As if that makes him special or powerful. Another guy, desperate for new blood, recruits new players knowing that guy is at the station podding new recruits. Not very honorable. These are common actions in Eve, and it is damaging to its health.

In closing, just bringing up alts says a lot in itself. The constant recycling of the same players isn't healthy for any game. If it is such common practice for existing players to create alts, then that is another can of worms. At any rate, I can't imagine I have anything else to contribute to this forum. There are a lot of interesting points of view I've read, many of which I agree with, others which only highlight the truth of the topic.

Everyone has a choice. If podding people makes you feel happy and powerful, well, that's allowed here. And to those people, I genuinely hope they find some sort of genuine satisfaction in their real lives to make up for whatever it is that ails them so. If you believe in helping and nurturing new players, then I believe that's real strength and comes from a less selfish, more real, less tortured, more balanced, human being. Most games don't allow those with sociopathic tendencies to act on them in such glaring ways; I don't believe it's a true reflection of humanity as a whole. I think it's a small subset, and that due to this game's culture, they thrive within this environment, coloring the universe in an unrealistic portrait of humankind. This is my opinion. Some will share it, others will not.



I am a type 3 Sociopath, and I don't sit around and POD noobs, I find it distasteful and illogical and simply not a challenge. I also agree with all of your points in this post. But then I am also a follower of the Demons Philosophy of Power, which states true power is acquired through the actions of others, and to amass power without it Corrupting such much be shared.

You do not influence others, by killing them, in Eve you make enemies that way a vast majority of the time. You make Friends in Eve by saving them, and or providing the means for them to get even with those who have wronged them. If you can provide a stable environment where individuals all have a worth a place and a value, and realize they have a stock and are effected by what happens to you, your corp, and your alliance, they will do everything they can to prevent you downfall and to make you more powerful, because as you become such, so do they.

I prefer to recruit noobs into any corp I manage, simply because A lot of (Not all) Vets tend to be set in their ways or bitter from the experiences and jackasses in EvE. Noobs are a blank slate, easily molded and taught. You give them fair warning, teach them about the darker sides of EvE and they excel and Prosper and teach others thus growing EvE itself, while at the same time making your empire grow and your powerbase Vast.

Whether you do the above for personal gain, for the betterment of others, or for your own selfish reasons is irrelevant, what matters is that you have a positive effect on EvE, rather then a negative one.

And that, is simply a Choice which anyone, Sociopathic, Psychotic, or normal can make. To make Eve better, or to Make Eve worse.
Murk Paradox
Ministry of War
Amarr Empire
#135 - 2013-01-12 17:24:13 UTC
rswfire wrote:
FloppieTheBanjoClown wrote:
I'm going to disagree with this sentiment in spite of my admiration for your work. If I drive a Benz into the Bronx and someone steals it, it's not my fault it was stolen. Maybe I could have taken more precautions, but at the end of the day the fault lies entirely on the jackass who stole the car, NOT the person who made it convenient for them to steal. Let's not delude ourselves by saying it's suddenly justified to do bad things to people just because they made it easy for us to do bad things to them.

Fortunately this is Eve, where we don't need real-world justification for being bad guys. It's just what we do.

And that's the thing here: just like in real life, Eve's world is full of people who will take advantage of your mistakes. I'm not going to go so far as to say it's the victim's fault when they get podded by someone like Solstice, but it's so stupidly easy to avoid that I can't muster any sympathy for his victims.


I agree with everything you just said, with one exception...new players. I was invited into a corp that was at war (I did not know this at the time); the second I left the station, I was podded by their enemies. Could I have easily avoided that? Perhaps. I didn't know I needed to though. So, using your awesome analogy, and I mean that genuinely, if a kid runs out in front of the street in the Bronx, do you run him over for it, or do you stop your vehicle? (No, you can't run him over to teach him a lesson, lol...)



Uh, what? Are you trying to imply that it's the game's fault for not telling you that you could be podded for leaving your house, akin to the kid who ran out being the fault of the parents for not keeping their child indoors? I don't understand this analogy.

It's up to the player to know how to play. Period. Whether you are prudent with your research (read forums etc) or want to take a chance diving right in and learning from your mistakes (which your example of you getting podded by a WT shows).

Keep in mind, being podded whether you are a vet or a rookie bears no hit on any reputation, nor is it really "bad". Running over a child however, is.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

rswfire
#136 - 2013-01-13 03:21:08 UTC
Murk Paradox wrote:
Uh, what? Are you trying to imply that it's the game's fault for not telling you that you could be podded for leaving your house, akin to the kid who ran out being the fault of the parents for not keeping their child indoors? I don't understand this analogy.

It's up to the player to know how to play. Period. Whether you are prudent with your research (read forums etc) or want to take a chance diving right in and learning from your mistakes (which your example of you getting podded by a WT shows).

Keep in mind, being podded whether you are a vet or a rookie bears no hit on any reputation, nor is it really "bad". Running over a child however, is.


I think that depends on who you ask.

Also, no, that's what I'm saying at all. You'll either read everything I wrote in this forum for proper context, or you won't.
The Antiquarian
Imperial Academy
Amarr Empire
#137 - 2013-01-13 17:54:26 UTC
I agree.
Little Brat
Provincia Septim Reborn
#138 - 2013-01-13 18:14:40 UTC
Juan Andalusian wrote:
Max Doobie wrote:
[quote=Skydell][quote=Max Doobie]


So why are you whining like a spoiled little brat...


I am NOT spoiled!

Our corporate symbol is a blue Egyptian Ankh representing pure eternal life, surrounded by 8 gold stars representing The Eightfold Path on a red background representing sacrifice and committment to the everliving, beloved of Ptah...

Seven Koskanaiken
Shadow Legions.
SONS of BANE
#139 - 2013-01-13 18:52:31 UTC  |  Edited by: Seven Koskanaiken
rswfire wrote:
Everyone has a choice. If podding people makes you feel happy and powerful, well, that's allowed here. And to those people, I genuinely hope they find some sort of genuine satisfaction in their real lives to make up for whatever it is that ails them so. If you believe in helping and nurturing new players, then I believe that's real strength and comes from a less selfish, more real, less tortured, more balanced, human being. Most games don't allow those with sociopathic tendencies to act on them in such glaring ways; I don't believe it's a true reflection of humanity as a whole. I think it's a small subset, and that due to this game's culture, they thrive within this environment, coloring the universe in an unrealistic portrait of humankind. This is my opinion. Some will share it, others will not.


nothing is true everything is permitted
maybe this is what humanity is really like, under the surface
maybe the illuminati have a point, the common herd need to be kept in line by the benevolent guiding hand of the enlightened to maintain order in society, and protect the weak from the strong
otherwise chaos breaks out and there is no civilisation
Natsett Amuinn
Caldari Provisions
Caldari State
#140 - 2013-01-13 19:02:26 UTC
Beekeeper Bob wrote:
LOL, Jr bees claiming they want to help...who would have ever expected this...?

And to the OP....if you were actually the person you claim, you never would have joined Testies....Lol



Funny how you write that,

About two groups that have a culture of new player friendliness.

It's amazing the way you tools will condemn two null sec alliances for being hostile to new players, when the only reason they were able to have the success they have is because they fostered cultures to SUPPORT new players.

People are so dumb sometimes it's funny.

High sec kills braincells I guess.