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Goonswarm Federation is a Design Constraint in Star Citizen?!

First post
Author
Esra Sudeitredas
Federal Navy Academy
Gallente Federation
#201 - 2013-01-04 23:20:45 UTC
baltec1 wrote:
Esra Sudeitredas wrote:
I'm not sure I 100% agree with Herzog's idea because it's pretty radical (not to say it's a bad idea), but I feel most of the posters in here have a pretty one-sided view.

Would having the NPC Authorities react to in-game events such as Burn Jita be such a bad thing? I would think you guys would want to have an effect on the game...


They do. CONCORD blow up our ships when weshoot stuff in highsec and the navies open fire on sight.

What?

Not much of a reaction... but whatever, I don't even know what Burn Jita is, maybe it sounds worse than it actually was.

...

baltec1
Bat Country
Pandemic Horde
#202 - 2013-01-04 23:28:25 UTC
Esra Sudeitredas wrote:

What?

Not much of a reaction... but whatever, I don't even know what Burn Jita is, maybe it sounds worse than it actually was.


We attacked shipping in Jita over 2 days.
Herzog Wolfhammer
Sigma Special Tactics Group
#203 - 2013-01-05 01:02:16 UTC
baltec1 wrote:
Esra Sudeitredas wrote:

What?

Not much of a reaction... but whatever, I don't even know what Burn Jita is, maybe it sounds worse than it actually was.


We attacked shipping in Jita over 2 days.



So that's what it was all about. I thought it was a contest to insult the system. Lol

Bring back DEEEEP Space!

Super spikinator
Hegemonous Conscripts
#204 - 2013-01-05 03:31:08 UTC
Herzog Wolfhammer wrote:
baltec1 wrote:
Esra Sudeitredas wrote:

What?

Not much of a reaction... but whatever, I don't even know what Burn Jita is, maybe it sounds worse than it actually was.


We attacked shipping in Jita over 2 days.



So that's what it was all about. I thought it was a contest to insult the system. Lol



There is no need to hold a contest, its very name is an insult to itself. Jita and the stars that surround her represent at once everything that is right and everything that is wrong in this game.
Andski
Science and Trade Institute
Caldari State
#205 - 2013-01-05 06:50:04 UTC
Esra Sudeitredas wrote:
Would having the NPC Authorities react to in-game events such as Burn Jita be such a bad thing?


Yes, because that's the job of the players.

You're clearly part of the entitlement generation of players, those who want NPCs to fight all of their battles.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Karak Terrel
Foundation for CODE and THE NEW ORDER
#206 - 2013-01-05 13:26:50 UTC
Herzog Wolfhammer wrote:

Hence the agenda of making my proposal for all ships to warp without gates. I notice that I get less ridicule for this idea now that more people are picking up on it, as if there is some directive out there to pretend that the idea does not exist at all. Getting rid of the dependency on gates would open the Eve universe up to endless possibilities for PVP, exploration, and conquest and even PVPers who like to deserve their prey don't mind it.

I don't think it is a bad idea. I think it is an obvious idea but probably also an impossible idea.

I'm sure that was what the programmers of EVE had in mind when they first planed the game, seamless travel between stars, deep space navigation would be awesome. As far as i know the gates are a technical solution to break the load the whole New Eden cluster generates down into pieces so you can spread them to different virtual nodes, that run on different physical machines. Every time you jump you basically switch to another virtual node. It's what makes the single shard possible.

And that's just the hardware side, what about the changes to the game? It would be a complete change to almost everything in the game.

And now compare that with CCPs ability to deliver. Do you really think they can manage to change a core architecture aspect of the game? I don't believe that but i would be glad to be proven wrong in all of my point i wrote here.
Lexmana
#207 - 2013-01-05 15:08:53 UTC  |  Edited by: Lexmana
Karak Terrel wrote:
Herzog Wolfhammer wrote:

Hence the agenda of making my proposal for all ships to warp without gates. I notice that I get less ridicule for this idea now that more people are picking up on it, as if there is some directive out there to pretend that the idea does not exist at all. Getting rid of the dependency on gates would open the Eve universe up to endless possibilities for PVP, exploration, and conquest and even PVPers who like to deserve their prey don't mind it.

I don't think it is a bad idea. I think it is an obvious idea but probably also an impossible idea.

It is not impossible at all. Nothing stops CCP to make you landing at a random spot in the next solar system after warping or jumping and that is in fact what you do already, except that random spot is always very close to a gate.

The main issue here is how to make players find each other so they can blow each other up. Another issue is how to facilitate locking down a system or a pipe for defensive and/or offensive reasons. Gates work very well for these purposes. Most people that suggest these changes one sidedly wants to increase their chances of safe travel, getting away and not being blown up, and that would be very bad for the game.

It would be interesting with a better "terrain" mechanic in EVE including revamped cloaking and scanning mechanics to facilitate more elaborate ways of hiding and finding other players to blow up. With such system in place a change to gate mechanics might be a good idea, but not before.
Karak Terrel
Foundation for CODE and THE NEW ORDER
#208 - 2013-01-05 17:09:58 UTC
Lexmana wrote:
Karak Terrel wrote:

I don't think it is a bad idea. I think it is an obvious idea but probably also an impossible idea.

It is not impossible at all. Nothing stops CCP to make you landing at a random spot in the next solar system after warping or jumping and that is in fact what you do already, except that random spot is always very close to a gate.

You are of course right, i did not think about it that way.

Lexmana wrote:

The main issue here is how to make players find each other so they can blow each other up. Another issue is how to facilitate locking down a system or a pipe for defensive and/or offensive reasons. Gates work very well for these purposes. Most people that suggest these changes one sidedly wants to increase their chances of safe travel, getting away and not being blown up, and that would be very bad for the game.

I think you are absolutely right. Most of this people even work in the industrial chain whose success depends on the fact that ships get blown to pieces.

Lexmana wrote:

It would be interesting with a better "terrain" mechanic in EVE including revamped cloaking and scanning mechanics to facilitate more elaborate ways of hiding and finding other players to blow up. With such system in place a change to gate mechanics might be a good idea, but not before.

It would be nice if they revise the way you get intel about players in a system. Dscan is really just an excel sheet with a slider and a button at the moment. And being a wspace dweller i of course think that local just sucks and destroys so many engagements it's not even funny. And if "terrain" would influence dscan, targeting, weapons fire, etc. that would be the cherry on top.
Esra Sudeitredas
Federal Navy Academy
Gallente Federation
#209 - 2013-01-06 00:20:38 UTC
Andski wrote:
Esra Sudeitredas wrote:
Would having the NPC Authorities react to in-game events such as Burn Jita be such a bad thing?


Yes, because that's the job of the players.

You're clearly part of the entitlement generation of players, those who want NPCs to fight all of their battles.

Sorry for asking a question

...

baltec1
Bat Country
Pandemic Horde
#210 - 2013-01-06 01:06:37 UTC
Herzog Wolfhammer wrote:



So that's what it was all about. I thought it was a contest to insult the system. Lol



Honestly local chat was where most of the pvp was done that weekendUgh
masternerdguy
Doomheim
#211 - 2013-01-11 23:33:10 UTC
Esra Sudeitredas wrote:
Andski wrote:
Esra Sudeitredas wrote:
Would having the NPC Authorities react to in-game events such as Burn Jita be such a bad thing?


Yes, because that's the job of the players.

You're clearly part of the entitlement generation of players, those who want NPCs to fight all of their battles.

Sorry for asking a question


To answer the question, yes.

Things are only impossible until they are not.

digitalwanderer
DW inc
#212 - 2013-01-13 16:57:40 UTC  |  Edited by: digitalwanderer
Thomas Gore wrote:
Being a fan of consensual PvP I will predict success for Star Citizen.

But only if the risk vs. reward is done right.

If and when there is an option to avoid PvP completely, it should be the least profitable option available.

Frankly, this is how EVE should also be, but it seems high sec is plenty profitable enough to give little incentive for the masses to try their hand at low or null.



It used to be that way when eve was first launched, and the means to earn any decent isk in a short timeframe was impossible as incursions didn't exist in high sec, lvl 4 missions in high sec didn't exist, mining barges and exhumers didn't exist and neither did regular freigthers or jump freighters, or PI or the T2 BPO lottery system....Basically adding tons of mechanisms to make pretty decent amounts of isk in high sec, even if there's more than can potentially be made in 0.0.


Add to that the crazy prices of minerals that far exceed their original value several times over, when compared to when the game was launched, and it is quite possible to make a lot of isk in high sec without ever needing to go to null space at all, and this is coming from someone that spent nearly 3 years in null and when the money made in high sec became good enough for the reasons mentioned above( and more that i missed), i bailed on 0.0 and it's paranoia, politics and backroom deals and never looked back.
digitalwanderer
DW inc
#213 - 2013-01-13 17:11:06 UTC  |  Edited by: digitalwanderer
Andski wrote:
Vaerah Vahrokha wrote:
Their last 2 decades presidents provided a nice and effective diminishing returns mechanism, no need for other caps.

BTW there's one cap actually, it's the debt.


There are diminishing returns in EVE fleet sizes. They're just not as apparent.




Could have fooled me with all the super capital fleets that the large aliances are able to muster for CTA's, regardless if their for offensive or defensive operations......Remember when CCP mentioned that as far as titans are concerned, their numbers were supposed to be extremely limited when they were first released in game, maybe having as little as a couple per large aliance?.....Yeah that plan went well didn't it?


Lol


Now imagine Star citizen allowing for fleets eventually amazzing enough money for dozens of bengal class carriers you see in that video, and deploying them simultaniously in a single operation, meaning the game repeats the same mistake CCP did with EVE and titans/ super carriers?....Hell no as far as i'm concerned.


With the amount of detail the game packs, and using the crysis 3 game engine to make it look as good as it does, i doubt there would be large fleet battles(100+ ships), without killing the FPS on even the most wicked of high end PC's anyhow.
Emiko P'eng
#214 - 2013-01-13 23:53:06 UTC
Hehe!

It is not only Star Citizen forums that are using the Goons & EVE as a bugbears to be avoided in the design of their game Big smile

It would seem some of those who want to play Elite don't want EVE or Goon like players in their game either!

Elite: Dangerous - So how do FD stop Dangerous becoming Evil Online?
Jonah Gravenstein
Machiavellian Space Bastards
#215 - 2013-01-14 01:57:05 UTC  |  Edited by: Jonah Gravenstein
Emiko P'eng wrote:
Hehe!

It is not only Star Citizen forums that are using the Goons & EVE as a bugbears to be avoided in the design of their game Big smile

It would seem some of those who want to play Elite don't want EVE or Goon like players in their game either!

Elite: Dangerous - So how do FD stop Dangerous becoming Evil Online?


We're well rid of some of the ex Eve players posting in that thread

Especially this one

Dirty, filthy RMTing person of questionable parentage

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Malcanis
Vanishing Point.
The Initiative.
#216 - 2013-01-15 10:51:04 UTC
Tippia wrote:
So basically, they're asking for a sandbox without proper sandbox features, and they believe in-game mechanics will be an adequate measure against meta-game activities. They also seem to have little to no clue about the history of EVE.

That's so cute. I just want to smoth cuddle them. Big smile


They're going to get gooned so hard that their mothers will wake up with a "PROPERTY OF GOONSWARM" tramp stamp

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016