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CSM Minutes: Offgrid boosting.

Author
Riven Varlass
Perkone
Caldari State
#281 - 2013-01-09 13:46:38 UTC
psycho freak wrote:
Xuixien wrote:
You can't scan down a cloaked ship.

Currently off-grid boosting provides almost 0 risk and reams of benefits.



I to boost while cloaked come back when you have a clue

to make the t3 hard to scan takes full implant set and sig mods and even then they are not impossible to scan down just alot harder to

and all this crap about ogb in pos yea like we take a pos with us on roams lul

all these lazy and tight fisted players to useless and lasy to invest in they own ogb toon and just cry nurf your just as bad as the carbare crying for change

but wotevrt we who use ogb will adapt same as we allways have

what will be the next thing you pansys cry to nurf i wonder

also ppl claiming ogb is unfair on new or poorer players is bullsh#t just like hg slaves are unfair on poor or or low sp player or t2 ammo to low sp player or faction mods to poor player comon be real for the time invested and isk and r.l money ogb are fine


Everyone without an OGB are as you say: " to useless and lasy to invest in they own OGB toon".

Indeed sir, you found the problem.
Hidden Snake
Inglorious-Basterds
#282 - 2013-01-09 15:15:42 UTC
X Gallentius wrote:
Quote:
Moving over to Command ships, CCP Ytterbium addressed the concern of off grid links and simply stated “off grid boosting should not exist”, with much of the CSM nodding in agreement.

I am glad CCP Ytter and much of the CSM agree with my position.



well mr.Ytter is probably the biggest catastrophe which happened to EVE in last 3 years ... all his proposals and changes caused either economical or game disballance (and was usually fixed by quick/fastforward/turbo breaking patches), I really hope he will not stick his bloody nose into direct gameplay things. And I also hope he will be moved to some place of EVE where they need his extraordinary skills and intelligence more .... like industrial sector or salvaging (you know that part of game which also needs some fixing and changes).
Sylvia Nardieu
Super Serious Fight Club
#283 - 2013-01-09 15:48:12 UTC  |  Edited by: Sylvia Nardieu
psycho freak wrote:

to make the t3 hard to scan takes full implant set and sig mods and even then they are not impossible to scan down just alot harder to


Well "harder" imho is an understatement, "close to impossible" is more like it.

To scan down T3 fitted for counter-scanning you need a perfect scanning skills char with full Virtue set (2bil) and +10 astronometric hardwirings, and then that guy has to get a .5 lock on top of the booster. Now to get such close lock you'll need at least three passes (and I'm being generous here) if you do system-wide scans or two if you use d-scan to get closer. Either case that's anywhere form 15 seconds to one minute of combat probes being out which is more then enough for anyone paying attention to cloak up. Yes it can be done, but it requires a major f***up by whomever is flying booster.

I'll lol ahead at the obvious troll with "l2p, d-scan your way to close on prober" comment as d-scanning usually involves several additional minutes of warping and bm-ing around during which the fights usually end and the gang moves on/booster cloaks up.

So, in short - T3 boosting is indeed horribly broken atm, there is no reasonable counter to it and it should be dealt with. My suggestion would be for command processors to bloom the size of the ship by 100-150m so it reaches size scannable by your average lvl4-probing skills char. As for OGB boosting in general, I'm not so much against it as long as the ship providing bonuses can be found and engaged (hence, no POS combat boosting either, I'd leave industrial boosts alone though) . Plus I'd give boosting ship weapons flag when it engages its links, so that station/gate hugging and docking/jumping boosters on first sight of trouble becomes impossible. Finally,, if fleet engages targets neutral to booster char a suspect flag would be nice too (I'm guessing this shouldn't be too hard to implement code-wise).
Machiavelli's Nemesis
Angry Mustellid
#284 - 2013-01-09 16:45:20 UTC
IMO we should make ganglinks into passive modules so they can run while the ship is cloaked.

That would have the effect of letting you run booster t3s alongside your blops gangs AND it would make two entirely different sets of forum whiners cry epic tears and maybe even ragequit.
Zarnak Wulf
Task Force 641
Empyrean Edict
#285 - 2013-01-09 17:51:40 UTC
Machiavelli's Nemesis wrote:
IMO we should make ganglinks into passive modules so they can run while the ship is cloaked.

That would have the effect of letting you run booster t3s alongside your blops gangs AND it would make two entirely different sets of forum whiners cry epic tears and maybe even ragequit.


Do you even lift?
Devon Krah'tor
Native Freshfood
Minmatar Republic
#286 - 2013-01-10 00:52:15 UTC
Machiavelli's Nemesis wrote:
IMO we should make ganglinks into passive modules so they can run while the ship is cloaked.

That would have the effect of letting you run booster t3s alongside your blops gangs AND it would make two entirely different sets of forum whiners cry epic tears and maybe even ragequit.


Even better, have each booster t3 stack its bonuses, even if they're the same skill/module! that way whoever can afford the most booster alts wins! CCP will love it.
Greater.Insight.Skill.Knowledge
Hidden Snake
Inglorious-Basterds
#287 - 2013-01-10 10:28:10 UTC
Devon Krah'tor wrote:
Machiavelli's Nemesis wrote:
IMO we should make ganglinks into passive modules so they can run while the ship is cloaked.

That would have the effect of letting you run booster t3s alongside your blops gangs AND it would make two entirely different sets of forum whiners cry epic tears and maybe even ragequit.


Even better, have each booster t3 stack its bonuses, even if they're the same skill/module! that way whoever can afford the most booster alts wins! CCP will love it.



exactly ROFL .... return of the nanoage .... 12kms vagas or 20km drams ..... pvp without boosters will be impossible (so everyone will get the alt) . first step of the fight will be to spread around the grid and try to decloak the booster.
Hastemal Nisk
Perkone
Caldari State
#288 - 2013-01-10 13:10:35 UTC
How about no boosting inside POS shield, flags transfer to boosting ships and off grid boosting only by capitals? Would alleviate the Rorqual issue while still leaving all boosting somewhat to fairly vulnerable, and giving capitals something meaningful to do.
Gunship
Viziam
Amarr Empire
#289 - 2013-01-11 14:26:56 UTC
OGB was on of CCP's biggest mistakes I'm now waiting for the XXXXL Titan that requires 10 Alt's in it, can only engage warp once every 2 weeks, but that won't be a problem since it's going to spend 99.9999999% of its time in a POS wondering WTF happened?
Ares Desideratus
UNSAFE SPACE
#290 - 2013-01-12 01:10:25 UTC
blahblahblahblahblah
Blitzalpha Khurelem
Royal Amarr Institute
Amarr Empire
#291 - 2013-01-12 02:42:18 UTC  |  Edited by: Blitzalpha Khurelem
just turn active links into pos modules - and take the active link skills into the corp training q

give CS and T3 passive on grid links and an extra highslot for the modules only to sweeten the deal - being passive allows them into the fight and able to run other modules i.e. shields webs scrams ..

the rest ... i dunno

although i am old school and use boosting a lot ... i am starting to think that the massive boosts able to be given by a ship hidden 70au away is a little wrong

o/
Sucateira
Imperial Academy
Amarr Empire
#292 - 2013-01-13 12:42:00 UTC
I don't really know why I keep paying to play this game.
I'm a casual player so I mostly fly around solo (I know... I shouldn't), but everytime I come to the forums, since 3 years ago.. all I read is:

"Get an account for scouting"
"Get an account for ewar"
"Get an account for boosting"
"Get an account for plexing"
"Get an account for etc..."

Even with an account of almost 3 years old, I feel pretty much a newb due to the limited time I have to play and learn the game, and I keep getting the feeling that no matter how I try, I'll allways be f******d by players with more RL cash to sink into this game.

EVE p2w much?
Cynthia Nezmor
Nezmor's Golden Griffins
#293 - 2013-01-13 13:54:25 UTC
Sucateira wrote:
I don't really know why I keep paying to play this game.
I'm a casual player so I mostly fly around solo (I know... I shouldn't), but everytime I come to the forums, since 3 years ago.. all I read is:

"Get an account for scouting"
"Get an account for ewar"
"Get an account for boosting"
"Get an account for plexing"
"Get an account for etc..."

Even with an account of almost 3 years old, I feel pretty much a newb due to the limited time I have to play and learn the game, and I keep getting the feeling that no matter how I try, I'll allways be f******d by players with more RL cash to sink into this game.

EVE p2w much?


You can always give up, join a big corp and be the 27th irrelevant little noobie on the killmails when one of the players with 6 accounts lose a ship.
Vaju Enki
Secular Wisdom
#294 - 2013-01-13 16:10:30 UTC
Remove offgrid boosting

The Tears Must Flow

Petrus Blackshell
Rifterlings
#295 - 2013-01-13 23:59:01 UTC
Cynthia Nezmor wrote:
Sucateira wrote:
I don't really know why I keep paying to play this game.
I'm a casual player so I mostly fly around solo (I know... I shouldn't), but everytime I come to the forums, since 3 years ago.. all I read is:

"Get an account for scouting"
"Get an account for ewar"
"Get an account for boosting"
"Get an account for plexing"
"Get an account for etc..."

Even with an account of almost 3 years old, I feel pretty much a newb due to the limited time I have to play and learn the game, and I keep getting the feeling that no matter how I try, I'll allways be f******d by players with more RL cash to sink into this game.

EVE p2w much?


You can always give up, join a big corp and be the 27th irrelevant little noobie on the killmails when one of the players with 6 accounts lose a ship.

Translation: You can always work with others to achieve your goals more easily, and gain some friends and socialize at the same time, too.

Eve is not made to be a solo game -- particularly not in PvP. There is no development effort afforded to solo "balance"; almost everything is made with groups of people in mind. You are supposed to work with others, or be at a severe disadvantage. That disadvantage can be mitigated if you play with yourself by paying for a zillion alts (like Cynthia does).

There are 3 paths to PvP:

  1. "True" solo, using only one account, and one character. This is fairly rare, due to its success rates being low. Very difficult, but not impossible.
  2. "Solo", using multiple accounts/characters, but not usually directly collaborating with others. This is pretty common, particularly in areas where "true" solo PvPers may be found (due to the advantage it confers). Most pro~ PvPers fall into this category.
  3. "Gang", using multiple people, possibly with multiple accounts (but not usually due to limited multitasking attention span). This is most common, and can be subdivided into "small gang", "large gang", "fleet", "sov warfare", "blob", etc., depending on various factors like the composition/size of the fleet, experience of the members, location where it is happening, and intended targets.


To be noted is that, while the setup of some fleets does diminish the role of the individual via excessive restrictions (discipline, selective ship choice, fleet commander anal-retentiveness), fleets managed correctly have no "irrelevant" members -- regardless of age or ship.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Sucateira
Imperial Academy
Amarr Empire
#296 - 2013-01-14 02:02:43 UTC
Petrus Blackshell wrote:
Cynthia Nezmor wrote:
Sucateira wrote:
I don't really know why I keep paying to play this game.
I'm a casual player so I mostly fly around solo (I know... I shouldn't), but everytime I come to the forums, since 3 years ago.. all I read is:

"Get an account for scouting"
"Get an account for ewar"
"Get an account for boosting"
"Get an account for plexing"
"Get an account for etc..."

Even with an account of almost 3 years old, I feel pretty much a newb due to the limited time I have to play and learn the game, and I keep getting the feeling that no matter how I try, I'll allways be f******d by players with more RL cash to sink into this game.

EVE p2w much?


You can always give up, join a big corp and be the 27th irrelevant little noobie on the killmails when one of the players with 6 accounts lose a ship.

Translation: You can always work with others to achieve your goals more easily, and gain some friends and socialize at the same time, too.

Eve is not made to be a solo game -- particularly not in PvP. There is no development effort afforded to solo "balance"; almost everything is made with groups of people in mind. You are supposed to work with others, or be at a severe disadvantage. That disadvantage can be mitigated if you play with yourself by paying for a zillion alts (like Cynthia does).

There are 3 paths to PvP:

  1. "True" solo, using only one account, and one character. This is fairly rare, due to its success rates being low. Very difficult, but not impossible.
  2. "Solo", using multiple accounts/characters, but not usually directly collaborating with others. This is pretty common, particularly in areas where "true" solo PvPers may be found (due to the advantage it confers). Most pro~ PvPers fall into this category.
  3. "Gang", using multiple people, possibly with multiple accounts (but not usually due to limited multitasking attention span). This is most common, and can be subdivided into "small gang", "large gang", "fleet", "sov warfare", "blob", etc., depending on various factors like the composition/size of the fleet, experience of the members, location where it is happening, and intended targets.


To be noted is that, while the setup of some fleets does diminish the role of the individual via excessive restrictions (discipline, selective ship choice, fleet commander anal-retentiveness), fleets managed correctly have no "irrelevant" members -- regardless of age or ship.


I really don't need a scientific explanation to tell me that I can't play this game "solo".
But like I risk my ships around, I would like others to risk theirs also. Having whatever alts hidden somewhere in time to give advantage in his "solo" brave adventure... doesn't sound all that brave suddenly.
GreenSeed
#297 - 2013-01-14 03:05:44 UTC
anyone who thinks offgrid boosting is "fine" and can be probed is not being serious... a t3 boosting alt flying aligned to a pos can be eventually probed, but a 20 sec warp is more than enough to relocate the alt, not to mention the ONLY thing that should be fitted in lows are stabs.

same with any other booster, align and warp as son as someone lands.

off grid boosting has to go, either make boosting on grid with a 150km - 200km range, or remove it and replace it with a more up close linking system with proper modifiers.
Ma Zhiqiang
Droika Logistics
#298 - 2013-02-19 09:43:16 UTC  |  Edited by: Ma Zhiqiang
I've skimmed through the pages here and yet not seen these ideas:

Make warfare links
1. have effect when not active but with 50% less bonuses than current effects.
2. when activated they give 100% (as current effects) bonus
with 5 min activation time. During this time the ship can't move or warp.

But I'd rather see boosters being forced to be active on grid, with increased resistances etc.
Whim Aqayn
Ministry of War
Amarr Empire
#299 - 2013-02-19 10:17:27 UTC
People are arguing that because it helps gangs survive against blobs off-grid boosting should stay. This is a fallacy.
Just because a broken mechanic helps people to fight against unfavourable odds doesn't mean it should stick around.
The correct way to go about it is to remove the broken mechanic and then look at what could be done to make sure small gangs remain viable.
Crosi Wesdo
War and Order
#300 - 2013-02-19 10:34:40 UTC
GreenSeed wrote:
anyone who thinks offgrid boosting is "fine" and can be probed is not being serious... a t3 boosting alt flying aligned to a pos can be eventually probed, but a 20 sec warp is more than enough to relocate the alt, not to mention the ONLY thing that should be fitted in lows are stabs.

same with any other booster, align and warp as son as someone lands.

off grid boosting has to go, either make boosting on grid with a 150km - 200km range, or remove it and replace it with a more up close linking system with proper modifiers.


Only stabs? More evidence that people who want ogb removed havent a single clue about them.