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Which faction to join in FW

Author
Liam Inkuras
Furnace
IIIIIIIIIIIIIIIIIIIIIIIII
#21 - 2013-01-02 04:05:51 UTC
Takanuro wrote:
SeaSaw wrote:
Good Sir;

Just fit 2 warp core stabs and run if you get into trouble. You don't need a corp or fleet.
You can solo small plex's in a t1 rifter with 2wcs, thats as much as you will ever need.

your humble servent
SamDog


This just gave me a good idea. When you go to a Plex gate with a shuttle or n00b ship it says something like 'This gate is not configured to accept...." and doesn't let you in.

Maybe WCS should also cause some kind of disruption to the Plex acceleration gates that means you can't activate them. In keeping with the reason enter said plexes and I'm sure someone get make it make sense from a warp theory point of view( I hope lol)


YES!

I wear my goggles at night.

Any spelling/grammatical errors come complimentary with my typing on a phone

SeaSaw
Tribal Liberation Force
Minmatar Republic
#22 - 2013-01-02 15:22:53 UTC
Good Sirs;

Part of the fun using a T1 wcs ship is all the tears. People complain about it as much as the blob or OGB.

your humble servent
SeaSaw
Mihaya Ohaya
State War Academy
Caldari State
#23 - 2013-01-02 15:35:00 UTC
A new question popped to my mind amidst all this wcs-talk. But admittedly, it doesn't have much to do with wcs.

How does joining a milita affect faction standings? Will I lose loads of amarr standing if I shoot war targets? Say I join minnie and kill some amarr, will it affect caldari standings as well, since they're allies.

Marc Callan
Center for Advanced Studies
Gallente Federation
#24 - 2013-01-02 20:47:07 UTC
Mihaya Ohaya wrote:
A new question popped to my mind amidst all this wcs-talk. But admittedly, it doesn't have much to do with wcs.

How does joining a milita affect faction standings? Will I lose loads of amarr standing if I shoot war targets? Say I join minnie and kill some amarr, will it affect caldari standings as well, since they're allies.



You do lose standings with the opposing faction for shooting WT's (and opposing-faction NPC's in plexes). It's possible (but difficult) to participate in FW without taking a massive hit to your opposing-faction standings, but you won't be able to accomplish much in the process.

"We are what we pretend to be, so we must be careful about what we pretend to be." - Kurt Vonnegurt

Mihaya Ohaya
State War Academy
Caldari State
#25 - 2013-01-02 21:21:54 UTC
Marc Callan wrote:
Mihaya Ohaya wrote:
A new question popped to my mind amidst all this wcs-talk. But admittedly, it doesn't have much to do with wcs.

How does joining a milita affect faction standings? Will I lose loads of amarr standing if I shoot war targets? Say I join minnie and kill some amarr, will it affect caldari standings as well, since they're allies.



You do lose standings with the opposing faction for shooting WT's (and opposing-faction NPC's in plexes). It's possible (but difficult) to participate in FW without taking a massive hit to your opposing-faction standings, but you won't be able to accomplish much in the process.


So, does Caldari count as 'opposing faction' when shooting amarr as minnie militia?
Marc Callan
Center for Advanced Studies
Gallente Federation
#26 - 2013-01-03 16:13:05 UTC
Mihaya Ohaya wrote:
Marc Callan wrote:
Mihaya Ohaya wrote:
A new question popped to my mind amidst all this wcs-talk. But admittedly, it doesn't have much to do with wcs.

How does joining a milita affect faction standings? Will I lose loads of amarr standing if I shoot war targets? Say I join minnie and kill some amarr, will it affect caldari standings as well, since they're allies.



You do lose standings with the opposing faction for shooting WT's (and opposing-faction NPC's in plexes). It's possible (but difficult) to participate in FW without taking a massive hit to your opposing-faction standings, but you won't be able to accomplish much in the process.


So, does Caldari count as 'opposing faction' when shooting amarr as minnie militia?


Probably on the secondary level, the way that if you do missions for the Sisters of Eve, you get a smaller boost with the Gallente.

"We are what we pretend to be, so we must be careful about what we pretend to be." - Kurt Vonnegurt

Zoe Panala
Blobcats
#27 - 2013-01-03 21:19:33 UTC  |  Edited by: Zoe Panala
Takanuro wrote:
SeaSaw wrote:
Good Sir;

Just fit 2 warp core stabs and run if you get into trouble. You don't need a corp or fleet.
You can solo small plex's in a t1 rifter with 2wcs, thats as much as you will ever need.

your humble servent
SamDog


This just gave me a good idea. When you go to a Plex gate with a shuttle or n00b ship it says something like 'This gate is not configured to accept...." and doesn't let you in.

Maybe WCS should also cause some kind of disruption to the Plex acceleration gates that means you can't activate them. In keeping with the reason enter said plexes and I'm sure someone get make it make sense from a warp theory point of view( I hope lol)



Will not change anything, Bantam is still below 200k ISK, one plex gives you millions and you can do it 100% AFK with dozens of accounts.
Ramius Decimus
Daitengu Fleet
#28 - 2013-01-10 19:12:58 UTC  |  Edited by: Ramius Decimus
Mihaya Ohaya wrote:
Quick question that I obviously didn't have the skill to google for.

If I'm mainly trained towards shield tanking, is Minmatar the better choice or does it even matter?
If fleets are run, I bet it helps if everyone is of the same armor type.

Thanks


Disregarding your tanking question (because you'll find a mix of all in each faction depending on militia/corp involved), I'm going to jump right ahead and point out the obvious.

You're a Caldari citizen. Therefore you should serve the State.

Rear Admiral

Commander-in-Chief

90th Fleet

Caldari Navy

kraiklyn Asatru
Sebiestor Tribe
Minmatar Republic
#29 - 2013-01-10 20:05:49 UTC
Join us minnies, shields, missiles and guns. Also youll be totally badass.
jjohnpaul xvii
Caldari Provisions
Caldari State
#30 - 2013-01-11 12:29:01 UTC  |  Edited by: jjohnpaul xvii
ALUCARD 1208 wrote:
Poetic Stanziel wrote:
Ginger Barbarella wrote:
No blobbing non-sense, no constant running, no emoraging FCs.
LOL. That's a good portion of the Minmatar. Not all of their groups, but definitely the norm from Late Night Alliance and Iron Oxide.


also can be said of fweddit poetic now play nice


TROLOLOLOLOL 0/10 Stan.

Appreciate LNA touched you innapropriately somewhere down the line but they are the best solo/small gangers in Minnie/Amarr FW.

They are ''better'' and less blobby than Fweddit and I think you very well know this buddy. The meta-gaming defence is very thin.......
jjohnpaul xvii
Caldari Provisions
Caldari State
#31 - 2013-01-11 12:43:24 UTC
Liam Inkuras wrote:
Takanuro wrote:
SeaSaw wrote:
Good Sir;

Just fit 2 warp core stabs and run if you get into trouble. You don't need a corp or fleet.
You can solo small plex's in a t1 rifter with 2wcs, thats as much as you will ever need.

your humble servent
SamDog


This just gave me a good idea. When you go to a Plex gate with a shuttle or n00b ship it says something like 'This gate is not configured to accept...." and doesn't let you in.

Maybe WCS should also cause some kind of disruption to the Plex acceleration gates that means you can't activate them. In keeping with the reason enter said plexes and I'm sure someone get make it make sense from a warp theory point of view( I hope lol)


YES!



YES>YES>YES. x 10000000.

Ares Desideratus
UNSAFE SPACE
#32 - 2013-01-11 17:09:12 UTC
jjohnpaul xvii wrote:
Liam Inkuras wrote:
Takanuro wrote:
SeaSaw wrote:
Good Sir;

Just fit 2 warp core stabs and run if you get into trouble. You don't need a corp or fleet.
You can solo small plex's in a t1 rifter with 2wcs, thats as much as you will ever need.

your humble servent
SamDog


This just gave me a good idea. When you go to a Plex gate with a shuttle or n00b ship it says something like 'This gate is not configured to accept...." and doesn't let you in.

Maybe WCS should also cause some kind of disruption to the Plex acceleration gates that means you can't activate them. In keeping with the reason enter said plexes and I'm sure someone get make it make sense from a warp theory point of view( I hope lol)


YES!



YES>YES>YES. x 10000000.


Yeah something that makes your warp stronger should definitely disrupt your ability to warp...
jjohnpaul xvii
Caldari Provisions
Caldari State
#33 - 2013-01-11 17:22:07 UTC  |  Edited by: jjohnpaul xvii
I think he meant something like ''the anti-chicken (?) field emmited by the WCS stops the acceleration gate from locking on to your ship'' or some such yada.

P.S You should go check out that Star Wars film over the weekend cos BOY is there some whoppers in that. 'The Force'? Are they taking the p155?

Go forth and poke some holes my realist friend.
Cynthia Nezmor
Nezmor's Golden Griffins
#34 - 2013-01-13 11:32:09 UTC
jjohnpaul xvii wrote:
I think he meant something like ''the anti-chicken (?) field emmited by the WCS stops the acceleration gate from locking on to your ship'' or some such yada.

P.S You should go check out that Star Wars film over the weekend cos BOY is there some whoppers in that. 'The Force'? Are they taking the p155?

Go forth and poke some holes my realist friend.


Poor Kenny, he is just mad his Loki only gives him warp disruptor range bonus and not scramble strength bonus. So sad when you cant solo the bloody farmers with your 2 ships, right, Kenny?
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