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Nerf T1 Logistics?

First post
Author
Poetic Stanziel
The Scope
Gallente Federation
#1 - 2013-01-12 23:28:10 UTC
from http://poeticstanziel.blogspot.ca/2013/01/nerf-t1-logistics.html

The composition of fleet fights in lowsec has changed radically since Retribution was released. I'm not so sure for the better.

Before December 4th, flying with logistics was a rarity. Something done occasionally to mix things up, to try something new. Fweddit experimented with a Circlejerk doctrine involving Drakes. We had some success with it, but it was a specialty doctrine, useful only in particular situations.

I can count on one hand the number of times I've been in logistic fleets since I joined faction warfare until the release of Retribution. Nearly every fleet I've flown in since Retribution has had a contingent of logistic ships.

With the release of Retribution, any fleet over 15 ships, and logistics has become a necessity. FCs won't undock a mid- to large-sized fleet without logistics. If your logistics pilots aren't online, then you don't undock. And even if you have the logistics pilots available, there's still some grumbling. People just don't seem to enjoy flying logistics. People are sucking it up, climbing into their Augorors because the fleet won't undock otherwise.

Doctrines pre-Retribution barely paid any attention to logi. Doctrines post-Retribution have logi fits built into them.

Those days of just undocking with 15-20 people, heading out on a roam, are over. Now it's all about making sure you have the right fleet comp before an undock is even callled. It requires more planning, more of the right people with the right skills.

Ad hoc fleets, spontaneous roams. A thing of the past. And that makes me sad. Faction warfare has always been improvisational to some degree, and that's been lost with the advent of powerful T1 logistic cruisers. Now, if you don't have the logi, you don't fly. You can't compete in fights without it. As a result, doctrines have all started to look the same. The fights have started to look the same. Stalemates are becoming more commonplace.

I'm not sure the solution. Or if there should be a solution. It's hard to call the logistic changes bad, but neither have they been good for faction warfare. All I know, is that fighting in lowsec has changed, and it doesn't feel like it's changed for the better. Something crucial has been lost. And it feels like a shame.
Deen Wispa
Sheriff.
United Caldari Space Command.
#2 - 2013-01-12 23:46:44 UTC  |  Edited by: Deen Wispa
Poetic Stanziel wrote:
from http://poeticstanziel.blogspot.ca/2013/01/nerf-t1-logistics.html



With the release of Retribution, any fleet over 15 ships, and logistics has become a necessity. FCs won't undock a mid- to large-sized fleet without logistics. If your logistics pilots aren't online, then you don't undock. And even if you have the logistics pilots available, there's still some grumbling. People just don't seem to enjoy flying logistics. People are sucking it up, climbing into their Augorors because the fleet won't undock otherwise.

Those days of just undocking with 15-20 people, heading out on a roam, are over. Now it's all about making sure you have the right fleet comp before an undock is even callled. It requires more planning, more of the right people with the right skills.

.


I disagree. If there is grumbling amongst your corpmates then that's a corp culture issue and not a game design issue. If you cannot get enough logi pilots out of a 300 man corp then the issue lies internally. I am in a 50 man corp and we have pilots who enjoy flying logi and don't mind sacrificing KMs. Heck, I will go so far as to say that there are only 2 other Gal Mil corps who can field more logi pilots than my corp. I know because I've flown with many larger corps and alliances and few of them have enough pilots to field logi. Even after the T1 buff to logi, these larger organizations cannot get their pilots to have a cheap 30M isk ship in their ship hangar. And yet they wonder why they can't go after bigger gangs than silly WT gangs roaming in their frigs/dessies.

Quote:
Ad hoc fleets, spontaneous roams. A thing of the past. And that makes me sad. Faction warfare has always been improvisational to some degree, and that's been lost with the advent of powerful T1 logistic cruisers. .


Again, that is a mindset issue within the corp. If you cannot do spontaneous roams then you either have pilots who need an FC to serve them PVP on a platter or you have FCs who lack creativity. I imagine it's a combination of both with Fweddit since you guys are still maturing as a PVP corp. I don't say that as a sleight to you but just speaking matter of factly.

I would highly recommend the directors or FCs within your organization look within and figure out how to change the mindset of your pilots. One of my favorite quotes;

Quote:
If you change the way you look at things, the things you look at will change.


TL:DR. T1 Logi doesn't need to be nerfed. Your corp culture and mindset towards logi and how small gang pvp operates needs to be buffed !

High Five. Yeah! C'est La Eve .

Flyingleanpocket
Amarrian Vengeance
Ragequit Cancel Sub
#3 - 2013-01-13 00:00:17 UTC
Nerfbat is bad mmk

These changes have made the ships finally useful. Can we just enjoy ccp making a thing better for once.




Poetic Stanziel
The Scope
Gallente Federation
#4 - 2013-01-13 00:05:05 UTC
Deen Wispa wrote:
Again, that is a mindset issue within the corp. If you cannot do spontaneous roams then you either have pilots who need an FC to serve them PVP on a platter or you have FCs who lack creativity. I imagine it's a combination of both with Fweddit since you guys are still maturing as a PVP corp. I don't say that as a sleight to you but just speaking matter of factly.
It's less to do with Fweddit, and more to do with the culture in the Amarr/Minmatar warzone. Fights and fleet comps, pre-Retribution were very much different than in the Gallente/Caldari warzone.

It's warzone culture, not so much corporate culture.
ALUCARD 1208
Jerkasaurus Wrecks Inc.
Sedition.
#5 - 2013-01-13 00:08:18 UTC
its poetic he wouldnt be himself if he weasnt crying about something ..... the t1 logi gives t2 logi pilots of the future something to learn there trade in for little expense
Deen Wispa
Sheriff.
United Caldari Space Command.
#6 - 2013-01-13 00:10:11 UTC
Poetic Stanziel wrote:
Deen Wispa wrote:
Again, that is a mindset issue within the corp. If you cannot do spontaneous roams then you either have pilots who need an FC to serve them PVP on a platter or you have FCs who lack creativity. I imagine it's a combination of both with Fweddit since you guys are still maturing as a PVP corp. I don't say that as a sleight to you but just speaking matter of factly.
It's less to do with Fweddit, and more to do with the culture in the Amarr/Minmatar warzone. Fights and fleet comps, pre-Retribution were very much different than in the Gallente/Caldari warzone.

It's warzone culture, not so much corporate culture.


How so? Can you elaborate?

High Five. Yeah! C'est La Eve .

Scottish Play
Major Kong Freight
#7 - 2013-01-13 00:35:33 UTC
Deen Wispa wrote:
Poetic Stanziel wrote:
Deen Wispa wrote:
Again, that is a mindset issue within the corp. If you cannot do spontaneous roams then you either have pilots who need an FC to serve them PVP on a platter or you have FCs who lack creativity. I imagine it's a combination of both with Fweddit since you guys are still maturing as a PVP corp. I don't say that as a sleight to you but just speaking matter of factly.
It's less to do with Fweddit, and more to do with the culture in the Amarr/Minmatar warzone. Fights and fleet comps, pre-Retribution were very much different than in the Gallente/Caldari warzone.

It's warzone culture, not so much corporate culture.


How so? Can you elaborate?

The Gallente/Caldari warzone, the fights are made up of more blingy ships. Stricter doctrines. The expense of the ships demands tighter doctrines. You guys simply fly more expensive ships on average. T3 cruisers was pretty normal to see in our time up there.

Our warzone, you don't see ships with values over 100M ISK lost often. T3 strat cruisers in a fleet? Very uncommon, doesn't matter what side of the war you're on.

I'm sure we'll all adapt ... but one of the great things about our warzone was the ad hoc nature of roams. Kitchen sink fleets were common on both sides of the war. The days of the kitchen sink fleet are over now. You can't throw together a quick kitchen sink fleet when logi is also necessary. You need stricter fleet doctrine.
Dzajic
#8 - 2013-01-13 00:51:03 UTC
Oh come on, we are talking about T1 logis. If you have decent cap skills and adequate cruiser skill, even if you don't have a single RR and energy transfer skills, in week to ten days you can skill up to be "sufficient if no one better is around" logi.
If you can't live without getting on killmails get a set of combat drones, or one small gun in highs.

The whole point of T1 logis is that... they are T1!
Trinkets friend
Sudden Buggery
Sending Thots And Players
#9 - 2013-01-13 00:53:04 UTC
I find this kind of ironic.

Why aren't you complaining that your T3 boosting Legion and Loki are neccessary to go on a roam with your 30-40+ blob of T1 armour cruisers? You never leave them at home. Yet it is the fault of T1 logi cruisers that you don't get fights? That minmatar won't engage you because it's just too stupidly hard to, eg, snipe off your small ships due to zomg 7km/s slashers with the sig radius of Dan Carter murray's shrunken testes? That Fweddit rolling a giant blob with 2 x T3 boosters and 7 Augorors is somehow something we want to run into ad-hoc for "good fights"?

The solution to this lies in your own court, dude. Max your gangs at 10 members. Take 4 gangs of 10 frigates or cruisers, including 2 logis, leave your legion AND your loki at home, and roam about. You may find people more willing to engage you because - and this is shocking - not everyone in Minmatar rolls 2 x T3 boosters and logi for every fight.

Your complaints have nothing to do with game design, and everything to do with your immature nerd herd of teenagers bereft of skill or initiative glomming together and spamming local like idiots.

In short: ahahahaha.
Veshta Yoshida
PIE Inc.
Khimi Harar
#10 - 2013-01-13 00:58:19 UTC  |  Edited by: Veshta Yoshida
Dead centre on all counts Poetic .. pretty much all fleet calls are for specified fits and logistics are constantly asked to step forward. We have always had logistics, but it was almost solely to lend support for counter fleets (the weekend Auga/Kourm brawls of old) and never in my recollection as a raison d'être.

This evening I logged on to chew the fat and see if the blobby weather of the afternoon had subsided and was met with something I have not seen before, 2 cloaked logistics frigs to support 1 plexing frig with 2 back=up dps'ers at safes "just in case".
Went in with the wingman who requested assist anyway (forgot what Inquisitors was, thought old missile spammers Smile and got to die gloriously in what was a 2 v 5 .. in hindsight I don't think I would have done anything differently (wingman is pretty awesome) as the 3 combat ships would likely have bolted if just one of us approached were it not for the RR.

If the reliance on RR is to be the norm in high-population (53k online) plexing it is a major step backwards for fun'n'games in FW as the 1-3 man crews buzzing around like plexes were flowers die out .. we barely had enough dps (~500ish) to take down the original camping Comet which was of course grossly oversized (400mm) but that is another discussion.

CCP Fozzie has said that they are now getting close to possible solutions to the buffer/active conundrum and will release some data when it is ready .. one can only hope that it will solve this particular issue or in the very least minimize the impact T1 RR has had on smaller scale skirmishing.

In short: RR has and should have a place, but readily available in the form of T1 versions has created a reliance on it akin to Falcons of old .. "bring it or 'no contest' " .. was boring with ECM and will ultimately be as boring with RR albeit more drawn out Smile
Merdaneth
Angel Wing.
Khimi Harar
#11 - 2013-01-13 01:05:13 UTC
This concerns logistics in general, the easy of getting into logistics has just made it more visible. In small gangs (up to 15 pilots) the inclusion of several logi's on the enemy side ensures that you either get a comparable number of logi's instead, or fit especially to defeat the logi's. If you bring a kitchen sink fleet of comparable size, you'll just get destroyed without any kills to show for it.

Which is the main issue. The chaos of kitchen sink fleets can be fun, and even if they die horribly, the knowledge of taking a few hostiles with them to the grave is what often makes people repeat them. That is not possible with logi's. Bring a fleet with 4 cruisers and 4 logi's, you know you have to blob them to get any kills even.

As I've said so many times, if the optimal counter in a game to X is more of X, then its a game design flaw. This is true for T3 OGB's, but also true for T1 Logi's. If Logi's are that good in cruiser fleets, you will indeed see cruiser fleets without them die out.

Note: I don't maintain that Logi's cannot be countered in many ways, merely saying that the easiest and cheapest way of countering is bringing your own.
Trinkets friend
Sudden Buggery
Sending Thots And Players
#12 - 2013-01-13 01:20:25 UTC
merdaneth, Fweddit rolls more uniform cutlery than Minmatar does these days. It is not an issue of kitchen sink for Fweddit and Poetic. It's the sheer size of their blob.
Poetic Stanziel
The Scope
Gallente Federation
#13 - 2013-01-13 01:27:13 UTC
Dzajic wrote:
The whole point of T1 logis is that... they are T1!
Logi one one side needs more logi on the other side as a counter. Thus there's little in the way of ingenuity in fleet composition. It's logistics escalation. That doesn't strike me as great design.

ALUCARD 1208
Jerkasaurus Wrecks Inc.
Sedition.
#14 - 2013-01-13 01:28:43 UTC
errrrrrrrrrr damps and jams ...... problem solved
Tsobai Hashimoto
State War Academy
Caldari State
#15 - 2013-01-13 01:32:35 UTC
who doesnt like flying logi in a fleet? only KM whores thats who

logi is the most intense. nerv wrecking scaning for broadcast. watching for yellowboxing and jams. reading your watch list. keeping your cap chain up when your logi takes a hit and struggling to keep your friends alive


in large fleets logi is one of the most fun things you can fly.... in fatal when we have a 20 man roam we have to tell people no. you cant fly logi today. we already have 7!
Merdaneth
Angel Wing.
Khimi Harar
#16 - 2013-01-13 01:35:12 UTC
ALUCARD 1208 wrote:
errrrrrrrrrr damps and jams ...... problem solved


What are you using/flying in more often? A jam-n-damp fleet without logistics, or a a fleet without jam-n-damps but with logistics?

Logistics are useful against another logistics fleet, but also against a kitchen sink or even an uniform regular fleet. If you can show me a fleet that approaches a logistics fleet in utility, and can also beat another logistics fleet, please do.

Tsobai Hashimoto
State War Academy
Caldari State
#17 - 2013-01-13 01:35:20 UTC
Poetic Stanziel wrote:
Dzajic wrote:
The whole point of T1 logis is that... they are T1!
Logi one one side needs more logi on the other side as a counter. Thus there's little in the way of ingenuity in fleet composition. It's logistics escalation. That doesn't strike me as great design.





when half your logi are damped down to 10.2km lock range by 3-4 cheap maulus's sending your cap chain to nothing and not able to lock to give reps


thats how you counter logi
Mekhana
The Scope
Gallente Federation
#18 - 2013-01-13 01:36:50 UTC
Logi has always been a problem and deterrant when it comes to picking fleet engagements. It's only natural its going to be a problem more often now that logi is more accessible and affordable which is a good thing.

Vide longe er eros di Luminaire VII, uni canse pra krage e determiniex! Sange por Sange! Descanse bravex eros, mie freires. Mortir por vostre Liberete, farmilie, ide e amis. lons Proviste sen mort! Luminaire liber mas! 

Tsobai Hashimoto
State War Academy
Caldari State
#19 - 2013-01-13 01:38:57 UTC
Merdaneth wrote:
ALUCARD 1208 wrote:
errrrrrrrrrr damps and jams ...... problem solved


What are you using/flying in more often? A jam-n-damp fleet without logistics, or a a fleet without jam-n-damps but with logistics?

Logistics are useful against another logistics fleet, but also against a kitchen sink or even an uniform regular fleet. If you can show me a fleet that approaches a logistics fleet in utility, and can also beat another logistics fleet, please do.





damps also stop jams.... that cheap mwd cap stable trip damos maulus cost you 12mill isk and puts the falcon on field to a 17km lock range. dont worry falcon. get close and snuggle with our fleet


Poetic Stanziel
The Scope
Gallente Federation
#20 - 2013-01-13 01:39:34 UTC
Tsobai Hashimoto wrote:
when half your logi are damped down to 10.2km lock range by 3-4 cheap maulus's sending your cap chain to nothing and not able to lock to give reps


thats how you counter logi
We tend to flying brawling logi, who are right in among the brawling ships. Lock range is not much of an issue.
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