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Weapon type that kills pod inside ship, but don't destructs ship.

Author
Sidus Rado
Sidus Rado Tax Free Corporation
#1 - 2013-01-12 18:13:48 UTC  |  Edited by: Sidus Rado
Weapon that kills pod inside ship, but don't destructs ship. Ships HP are counted in destruction process. Also that weapons will be weaker than existing weapons, maybe twice weaker. Also there can be ship with bonuses for that weapon.
Noriko Mai
#2 - 2013-01-12 18:25:24 UTC
Actually interesting if the ships HP are counted in destruction process. On the other hand it's almost the same as boarding enemy ships with marines/soldiers/whatEver

"Meh.." - Albert Einstein

De'Veldrin
Republic University
Minmatar Republic
#3 - 2013-01-12 18:33:27 UTC
This is so over powered I have to assume you're trolling.

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Sidus Rado
Sidus Rado Tax Free Corporation
#4 - 2013-01-12 18:36:55 UTC  |  Edited by: Sidus Rado
Noriko Mai wrote:
Actually interesting if the ships HP are counted in destruction process.


I mean that. Thanks for correction. Corrected first post.
Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#5 - 2013-01-12 18:37:50 UTC
Sidus Rado wrote:
Weapon that kills pod inside ship, but don't destructs ship. That weapon will be weaker than existing weapons, maybe twice weaker. Also there can be ship with bonuses for that weapon.

So, a pod that is deep within a ship is going to be destroyed by your weapon without damaging the shop... how?

I understand why, so you can pilfer the ship.
But being able to just pod someone without them having the defense of a ship is just crap.

Now, a weapon that forces them to eject while I. structure makes a lot more sense as well as being much more balanced.
Sidus Rado
Sidus Rado Tax Free Corporation
#6 - 2013-01-12 18:53:01 UTC
Hakan MacTrew wrote:
Sidus Rado wrote:
Weapon that kills pod inside ship, but don't destructs ship. That weapon will be weaker than existing weapons, maybe twice weaker. Also there can be ship with bonuses for that weapon.

So, a pod that is deep within a ship is going to be destroyed by your weapon without damaging the shop... how?

I understand why, so you can pilfer the ship.
But being able to just pod someone without them having the defense of a ship is just crap.

Now, a weapon that forces them to eject while I. structure makes a lot more sense as well as being much more balanced.


Ships HP are counted in destruction process. Also these weapons will be much weaker that exiting weapons. So there will not be problem with weapon balance. I corrected first post.
Sidus Rado
Sidus Rado Tax Free Corporation
#7 - 2013-01-12 18:54:49 UTC
del
sabre906
The Scope
Gallente Federation
#8 - 2013-01-12 19:19:39 UTC
The new Eve: No ship will ever pop.Lol
Danika Princip
GoonWaffe
Goonswarm Federation
#9 - 2013-01-12 20:24:47 UTC
Sidus Rado wrote:
Hakan MacTrew wrote:
Sidus Rado wrote:
Weapon that kills pod inside ship, but don't destructs ship. That weapon will be weaker than existing weapons, maybe twice weaker. Also there can be ship with bonuses for that weapon.

So, a pod that is deep within a ship is going to be destroyed by your weapon without damaging the shop... how?

I understand why, so you can pilfer the ship.
But being able to just pod someone without them having the defense of a ship is just crap.

Now, a weapon that forces them to eject while I. structure makes a lot more sense as well as being much more balanced.


Ships HP are counted in destruction process. Also these weapons will be much weaker that exiting weapons. So there will not be problem with weapon balance. I corrected first post.



But you didn't explain how a capsule buried deep in the heaviest armoured part of the ship is going to be destroyed without the destruction of the ship.
Sidus Rado
Sidus Rado Tax Free Corporation
#10 - 2013-01-12 20:47:00 UTC
Danika Princip wrote:
Sidus Rado wrote:
Hakan MacTrew wrote:
Sidus Rado wrote:
Weapon that kills pod inside ship, but don't destructs ship. That weapon will be weaker than existing weapons, maybe twice weaker. Also there can be ship with bonuses for that weapon.

So, a pod that is deep within a ship is going to be destroyed by your weapon without damaging the shop... how?

I understand why, so you can pilfer the ship.
But being able to just pod someone without them having the defense of a ship is just crap.

Now, a weapon that forces them to eject while I. structure makes a lot more sense as well as being much more balanced.


Ships HP are counted in destruction process. Also these weapons will be much weaker that exiting weapons. So there will not be problem with weapon balance. I corrected first post.



But you didn't explain how a capsule buried deep in the heaviest armoured part of the ship is going to be destroyed without the destruction of the ship.

It can destroy special kind of microchips that have only pod but not ship. Or damages special kind of metal alloy that has only pod hull but not ship.

Or better variant, it will kill pilot, it will damage biological tissue but not mechanical parts. Like neutron bomb in real life damages biological organisms with neutron radiation, but has little effect on infrastructure.
Sidus Rado
Sidus Rado Tax Free Corporation
#11 - 2013-01-12 20:49:33 UTC  |  Edited by: Sidus Rado
sabre906 wrote:
The new Eve: No ship will ever pop.Lol

That weapon will have much lower damage that other weapons. So it will be much difficult to kill pilot with it.
Grey Azorria
Federation Industries
#12 - 2013-01-12 21:02:20 UTC  |  Edited by: Grey Azorria
Sidus Rado wrote:
sabre906 wrote:
The new Eve: No ship will ever pop.Lol

That weapon will have much lower damage that other weapons. So it will be much difficult to kill pilot with it.

Nope, it'll just become the new must have utility high, do the work with normal guns, use the magic ray gun while they're in deep structure

Do not argue with an idiot. He will drag you down to his level and beat you with experience.

Sometimes when I post, I look at my sig and wish that I'd follow my own god damned advice.

Sidus Rado
Sidus Rado Tax Free Corporation
#13 - 2013-01-12 21:17:04 UTC
Grey Azorria wrote:
Sidus Rado wrote:
sabre906 wrote:
The new Eve: No ship will ever pop.Lol

That weapon will have much lower damage that other weapons. So it will be much difficult to kill pilot with it.

Nope, it'll just become the new must have utility high, do the work with normal guns, use the magic ray gun while they're in deep structure


That "magic ray" damage is not the same as actual damage. So if ship already has damage and you use "magic ray" on that ship you will have to make same amount of damage with it as on undamaged ship.
Nikk Narrel
Moonlit Bonsai
#14 - 2013-01-12 21:32:29 UTC
Grey Azorria wrote:
Sidus Rado wrote:
sabre906 wrote:
The new Eve: No ship will ever pop.Lol

That weapon will have much lower damage that other weapons. So it will be much difficult to kill pilot with it.

Nope, it'll just become the new must have utility high, do the work with normal guns, use the magic ray gun while they're in deep structure

It sounds like once your ship is damaged enough to use this weapon on you, you need to consider yourself exposed and flee.

If you can't take the hull with you, eject and hope they can't target you in time.

The problem is this: what condition is the hull left in? If the pod never ejected, there is a dead capsuleer still inside. This means you cannot board it unless you know some means to eject them.

Manually cycling the ejection system should take some time at least. It should never be as simple as a snatch and grab.

I think perhaps it might make more sense for the hull itself to have a chance to be salvageable as a whole.
You can board it with 10% align speed and maneuverability. The modules, rigs and cargo may or may not have survived, and have greyed out generic placeholders in both cases, as everything is offline. (You find out what they have fitted once the hull is repaired and you are in a station at the fitting panel. The non surviving items will be missing at that point, while surviving ones can be brought online if you have the prerequisite skills)
Jessy Berbers
The Scope
Gallente Federation
#15 - 2013-01-12 22:07:03 UTC
You do Realise that the pod is heavily shielded, and protected in several redundant armor and shield layers dont you?

it would be like (|(|(|(|(|POD before you could even reach the thing...or the person inside for that matter, the pod pilot is multi million investment heavily protected and responsible for bringing the ship home, and it's crew, even if some of us might decide to suicide the ship...

Greets

Jessy.
Mag's
Azn Empire
#16 - 2013-01-12 23:36:20 UTC
Terrible idea. Sorry, it's a no from me.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Beta Miner
COBRA Logistics
#17 - 2013-01-13 04:11:41 UTC
That weapon already exists; code name SLIM WILLIAMS.

AFK Cloaking? An afk cloaker has never ganked me. In fact a cloaker at his keybourd has never ganked me either.

Dark Long
Sebiestor Tribe
Minmatar Republic
#18 - 2013-01-13 05:06:22 UTC
Sidus Rado wrote:
Weapon that kills pod inside ship, but don't destructs ship. Ships HP are counted in destruction process. Also that weapons will be weaker than existing weapons, maybe twice weaker. Also there can be ship with bonuses for that weapon.


ah no.
Crimeo Khamsi
Viziam
Amarr Empire
#19 - 2013-01-13 05:40:32 UTC
Sorry but this just a bad idea, period. It makes absolutely no sense roleplaying-wise, and it would do little for the game other than cause inflation and screw over miners, since virtually nobody would ever build ships anymore.

If you think there needs to be some way of capturing a ship, then the obvious and much more interesting alternative would be to integrate it with DUST and have DUST game maps that are the insides of all the different ship types. Vastly more fun, and also this would introduce an isk sink (having to pay those mercenaries, which makes the money disappear and go to the other game) to offset the loss of an item sink from ships going boom. It would also actually make sense.
Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#20 - 2013-01-13 09:57:48 UTC
Crimeo Khamsi wrote:
Sorry but this just a bad idea, period. It makes absolutely no sense roleplaying-wise, and it would do little for the game other than cause inflation and screw over miners, since virtually nobody would ever build ships anymore.

If you think there needs to be some way of capturing a ship, then the obvious and much more interesting alternative would be to integrate it with DUST and have DUST game maps that are the insides of all the different ship types. Vastly more fun, and also this would introduce an isk sink (having to pay those mercenaries, which makes the money disappear and go to the other game) to offset the loss of an item sink from ships going boom. It would also actually make sense.

As cool as the "Boarding Action" idea is, it would just take too long. I know its been suggested before to use a random 'pre-fought' battle result to determine the result, but I really don't like that idea either. Just doesn't feel right.

I maintain that if the OPs idea were to work, at all, then it would make the most sense to use some sort of weaponised Ewar device to forcibly eject the pod. Perhaps a multiple stage hack using a random chance mechanic, (better chances with skills,) possibly tied to sensor strength like ecm, (but make it a competion between the attackers sensor strength and the targets.) I would also suggest it could only be done while the target ship has less than 10% shields and/or armour, (to account for reps, so a steady level of dps must be maintained,) and less than 50% structure, so that the target is weakened enough to be vulnerable. It also gives the opportunity for the target to activate the self destruct. That would force the pirate to work within a time frame.

As far as I am concerned, anyone trying to steal a ship this way will have seriously work for their prize.

Infact, to balance risk and reward little more, how about a feedback blast if the target does detonate through the self destruct and the attacker is still trying force the eject. Let's say half the base EHP of the target ship. That way, by trying to steal a ship, particularly one bigger than your own, you run the risk of losing your own.

That's my take on it anyway.
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