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CCP Any changes to Mining for Winter 2012?

First post First post
Author
Crucis Cassiopeiae
Ministry of War
Amarr Empire
#61 - 2011-10-24 20:23:54 UTC  |  Edited by: Crucis Cassiopeiae
i love when ppl are against everything and for nothing...




Avila Cracko wrote:
to update list of that guy before:

- make belts so that you must scan them... i dont think botts can do scanning very well... (maybe add some more statics on scans too so that you must have brain to see its only static)
- static belts have only very small roids for new players... (strips dont have use if it)
- when you left scanned belt its gone... you must scan again...
- make roid stealing criminal act so you can shoot that person - botts dont see what roid you mine...
- make fleeting with other players and making real ops more rewarding then solo mining (orca boost better) - botts dont fleet
- Boost rats - botts have more problems with defending themself then real people, and it would be more involving.


not bad... :)
+1

Vote Issler Dainze for CSM7! http://community.eveonline.com/council/voting/Vote.asp?c=470 

Apollo Gabriel
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#62 - 2011-10-24 20:26:45 UTC
Crucis Cassiopeiae wrote:
i love when ppl are against everything and for nothing...




Avila Cracko wrote:
to update list of that guy before:

- make belts so that you must scan them... i dont think botts can do scanning very well... (maybe add some more statics on scans too so that you must have brain to see its only static)
- static belts have only very small roids for new players... (strips dont have use if it)
- when you left scanned belt its gone... you must scan again...
- make roid stealing criminal act so you can shoot that person - botts dont see what roid you mine...
- make fleeting with other players and making real ops more rewarding then solo mining (orca boost better) - botts dont fleet
- Boost rats - botts have more problems with defending themself then real people, and it would be more involving.


not bad... :)
+1



As to the Roids Being "owned" a nice way to do that would be a scanning system, then you can put up a "claim" marker for your corp, and all the roids within X distance belong to you, and that would then ENABLE a war deck within 30 minutes (aka a reason for war).
Always ... Never ... Forget to check your references.   Peace out Zulu! Hope you land well!
Mograthi
#63 - 2011-10-24 20:31:31 UTC
Avila Cracko wrote:
to update list of that guy before:

- make roid stealing criminal act so you can shoot that person - botts dont see what roid you mine...



Please do this so I can fit one civilian miner to any combat ship, sit in a belt with it mining a rock waiting for the miner to mine that rock and flag him to me for combat Lol O the tears this will produce as miners cry out about being destroyed.

MinSebsis
Frame Perfect
Kybernauts Clade
#64 - 2011-10-24 20:51:21 UTC
Why not another ship from ORE with less mining yield but way more tank.

Or

Why not another ship from ORE with less mining yield but way more guns (minmatar style).

Or

Why not another ship from ORE with less mining yield but can escape quickly... (example blockaid runners)

If ORE was smart they would release ships to counter such pirate activity, such as the offensive vs defensive battle that always takes place in the weapons/armor race here in the real world.

Don't get me wrong bots and stupid miners should be ganked, but I feel ORE ships are so out classed that they need some love. This goes for all sections of mining ships from High->Low->Null.

Allow the Rorq, when commited put up a POS style shield around a small subset of mining roids/ice. Give the miners a chance to escape/reship to fight the attack? As it is now you see Rorq's sitting in POS shields.... just allows the Rorq's to be able to use those trackter beams.....

Mining is sucky, and needs some changes/love. Just saying.
Paying Customer - Capsaleer enabled in 2005
Apollo Gabriel
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#65 - 2011-10-24 20:52:35 UTC
MinSebsis wrote:
Why not another ship from ORE with less mining yield but way more tank.

Or

Why not another ship from ORE with less mining yield but way more guns (minmatar style).

Or

Why not another ship from ORE with less mining yield but can escape quickly... (example blockaid runners)

If ORE was smart they would release ships to counter such pirate activity, such as the offensive vs defensive battle that always takes place in the weapons/armor race here in the real world.

Don't get me wrong bots and stupid miners should be ganked, but I feel ORE ships are so out classed that they need some love. This goes for all sections of mining ships from High->Low->Null.

Allow the Rorq, when commited put up a POS style shield around a small subset of mining roids/ice. Give the miners a chance to escape/reship to fight the attack? As it is now you see Rorq's sitting in POS shields.... just allows the Rorq's to be able to use those trackter beams.....

Mining is sucky, and needs some changes/love. Just saying.



Take a look at my 2nd thread, let me know what you think.
Always ... Never ... Forget to check your references.   Peace out Zulu! Hope you land well!
Lharanai
Fools of the Blue Oyster
#66 - 2011-10-24 20:55:54 UTC
this is a fantastic idea, I am serious,

make it able to claim asteroids belts, if someelse mines in your claimed area it is handled like thieving, giving you killing rights.

To make it a little bit more interesting put out three kinds of claim markers

personal marker - range 25 km, only personal killing rights

corp markers - range 50 km, gives killing rights to the whole corp

alliance markers - range 100 km, killing rights for the whole alliance


the ability to use these different markers is based on skills, maybe mining foreman. This could really shake things up, seriously shake it up....maybe so much that miners would actually go back to null, ah I am just dreaming, this is EVE and some people would find a way to abuse it :)

Seriously, don't take me serious, I MEAN IT...seriously

Apollo Gabriel
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#67 - 2011-10-24 20:58:12 UTC
Lharanai wrote:
this is a fantastic idea, I am serious,

make it able to claim asteroids belts, if someelse mines in your claimed area it is handled like thieving, giving you killing rights.

To make it a little bit more interesting put out three kinds of claim markers

personal marker - range 25 km, only personal killing rights

corp markers - range 50 km, gives killing rights to the whole corp

alliance markers - range 100 km, killing rights for the whole alliance


the ability to use these different markers is based on skills, maybe mining foreman. This could really shake things up, seriously shake it up....maybe so much that miners would actually go back to null, ah I am just dreaming, this is EVE and some people would find a way to abuse it :)


Glad you like it, check out my F&I post, 2nd in sig.
Always ... Never ... Forget to check your references.   Peace out Zulu! Hope you land well!
Raid'En
#68 - 2011-10-24 21:00:55 UTC  |  Edited by: Raid'En
on my first MMO, the harvesting was using 3 values ; one for how many ore i got, one for the time before the ore is finished, and one before it explode.
we had différent abilities to use to avoid the values dropping to 0 too soon.

for eve, it could be something like overheating the harvesters ; but it does not only damage the module, but also the asteroid, and if the asteroid explode, your ship may also explode due to impact, but if you succeed, you get pretty nice reward.

it allow to mine way more, or maybe even some others material more rare, but is way more dangerous.
iyou have ti activate the heat at the good time, and stop it at the good time, and do it often to have the good return.

if you succeed you gain more minerals, and something better (quick exemple ; you can get 10% zydrine while mining veld if you do it right)

if you fail the asteroid deplete and explode, damaging your ship, with the possibility for your little barge to be alpha if you really are too greedy.
the more dangerous you try, the better the reward, making reward exponential, but not the danger, so it is really tempting to try.
coolzero
Garoun Investment Bank
Gallente Federation
#69 - 2011-10-24 21:01:22 UTC
better hulk(t3 orso...same yield, better TANK!!!!!!!!!)
Crucis Cassiopeiae
Ministry of War
Amarr Empire
#70 - 2011-10-24 21:38:55 UTC
ok ppl... and where is, long time mentioned, comet mining???

Vote Issler Dainze for CSM7! http://community.eveonline.com/council/voting/Vote.asp?c=470 

Apollo Gabriel
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#71 - 2011-10-24 21:40:28 UTC
Crucis Cassiopeiae wrote:
ok ppl... and where is, long time mentioned, comet mining???



lol right next to the WORKING WIS from 2008, where multiple avatars could coexist.

In the trash.
Always ... Never ... Forget to check your references.   Peace out Zulu! Hope you land well!
The Apostle
Doomheim
#72 - 2011-10-24 21:51:39 UTC
Lharanai wrote:
this is a fantastic idea, I am serious,

make it able to claim asteroids belts, if someelse mines in your claimed area it is handled like thieving, giving you killing rights.

To make it a little bit more interesting put out three kinds of claim markers

personal marker - range 25 km, only personal killing rights

corp markers - range 50 km, gives killing rights to the whole corp

alliance markers - range 100 km, killing rights for the whole alliance


the ability to use these different markers is based on skills, maybe mining foreman. This could really shake things up, seriously shake it up....maybe so much that miners would actually go back to null, ah I am just dreaming, this is EVE and some people would find a way to abuse it :)

Yet another new way for pirates to grief miners? Very few, if any miners have kill ability so unless you were prepared to have 3 or 4 PvP ship ready guys sitting in cloak all day next to you.... well, who'd be more bored?

imho, you'd never be able to mine under these scenarios.

[i]Take an aspirin. If pain persists consult your local priest. WTB: An Austrian kangaroo![/i]

Morganta
The Greater Goon
#73 - 2011-10-24 21:55:01 UTC
I'm pretty sure people got sick of waiting and took matters into their own hands

I believe that goonswarm just recently released a large content expansion for miners

power to the player!
Kevin Houssa
Cane Toad Logistics
#74 - 2011-10-24 22:14:36 UTC
All these ideas are fantastic, and yes, i'm being sarcastic.

Lets make mining more intensive than ratting, using minigames and captchas and whatever else - great, so the guys who multibox, how does that work? I can imagine a captcha popping up right when you're doing your market trades or trying to escape rats or a ganker would be really welcome.

Military ops that require miners - ...what? You want to send your hulks into a combat situation? Half the tears on this forum are because your hulks are in combat situations!

A Miner with a better tank? Better escape ability? There are rigs and fittings for both of these, people just want to max their mining yield at the expense of tank and/or warp core stabs / nanos. A battleship can mine ore faster than a retreiver and have a much, much better tank as well.

A lot of these ideas really are terrible and would only serve to make mining less productive and harder on the miner, so i assume most people here making them don't actually mine at all.

If you're bored, stop mining in hisec and go find a WH, lowsec or nullsec belts to mine in. These have your scannable belts and things you apparently crave, and are also a lot more attention intensive as you have to pay attention or explode. But with the greater risk comes greater profit. If you want to semi-afk in pure safety, then its not going to be very exciting.
Skunk Gracklaw
Caldari Provisions
Caldari State
#75 - 2011-10-24 22:19:52 UTC
Crucis Cassiopeiae wrote:
i love when ppl are against everything and for nothing...

I am against your posting. I am for you not posting anymore.
Solo Player
#76 - 2011-10-24 22:24:02 UTC
White Tree wrote:
I agree that mining needs more human interaction. The CSM has lobbed about ideas with regard to the subject but we have a hard time overcoming the idea of not making it some sort of quick-time event. But yeah, Mining needs to be looked at.


Could you point towards those ideas you've been lobbing about and where we can see how far along they are on their way to you-know-who? Mining really needs an update -

- to make it harder to bot
- to create an incentive to decide not to bot
- to make it interest enough to return to mining again and again
- to turn miner into a career path that somebody would actually choose for, you know, fun?

To accomplish this, mining requires a sort of game within the game, but not a tacked-on minigame but a system -

- as deep and complex as trading or combat
- rewarding increased skill with increased revenue
- with a variety of ways to go about it successfully, at various paces and rates of profit (fast and furious, slow and laid-back, ninja like at great risk, etc.)
- using a selection of tools that interact and might have drawbacks
- creating interesting situations (=roids, belt setups, rats) that require some thought before engagement
- requiring a mix of board/card game-style strategy and reaction (to make it less susceptilble to lag)

By all means keep the current system for nostalgia, but at greatly reduced profit. We wouldn't want to force bots to get smarter, would we?


Mr Kidd
Center for Advanced Studies
Gallente Federation
#77 - 2011-10-24 22:37:49 UTC
Tippia wrote:

How so?


It's horrible because there is nothing stimulating for the player to do but keep the circle in the bigger circle. I don't know about you, but such simplistic repetitiveness harkens back to pre-school activities? At that point why not give us a picture that we need to color while staying inside the lines?

Don't ban me, bro!

Gheng Kondur
Serva Fidem
#78 - 2011-10-24 22:42:02 UTC
Avila Cracko wrote:
to update list of that guy before:

- make belts so that you must scan them... i dont think botts can do scanning very well... (maybe add some more statics on scans too so that you must have brain to see its only static)
- static belts have only very small roids for new players... (strips dont have use if it)
- when you left scanned belt its gone... you must scan again...
- make roid stealing criminal act so you can shoot that person - botts dont see what roid you mine...
- make fleeting with other players and making real ops more rewarding then solo mining (orca boost better) - botts dont fleet
- Boost rats - botts have more problems with defending themself then real people, and it would be more involving.


for 1, well I already do that, it's called grav sites. But more with basic ore would make it work.
for 2, good call,
for 3, no thanks, why would it just vanish when not mined out
for 4, would work better if you staked your claim on the field you scan down
for 5, ok, but remember the loan miners
for 6, escalation would be better. Those unthinking bots that sit and tank should find themselves being swarmed as the word goes out that the pirates have found somebody asleep. Couple of high sec rats easily tanked, but more and better as they swarm, and bye bye bot hulk.

For other comments about micro games etc., I already have that, it's called goon spotting and I don't need anything distracting me from that
Khira Kitamatsu
#79 - 2011-10-24 23:16:52 UTC
White Tree wrote:
I agree that mining needs more human interaction. The CSM has lobbed about ideas with regard to the subject but we have a hard time overcoming the idea of not making it some sort of quick-time event. But yeah, Mining needs to be looked at.


The only changes the CSM want regarding mining is - move it all to null-sec.

Ponies!  We need more ponies!

SilentSkills
The Scope
Gallente Federation
#80 - 2011-10-24 23:30:53 UTC
Mograthi wrote:
Avila Cracko wrote:
to update list of that guy before:

- make roid stealing criminal act so you can shoot that person - botts dont see what roid you mine...



Please do this so I can fit one civilian miner to any combat ship, sit in a belt with it mining a rock waiting for the miner to mine that rock and flag him to me for combat Lol O the tears this will produce as miners cry out about being destroyed.




let the tears flow, but also watch as the ship's prices rise, and mineral's price rise, and miners get richer in the end