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Microjump drives and their Disruption

First post First post
Author
Darth Gustav
Sith Interstellar Tech Harvesting
#101 - 2013-01-12 03:19:11 UTC  |  Edited by: Darth Gustav
Daniel Whateley wrote:
Changing your location in space instantly (teleporting) like moving off grid, you lose lock, why do you get to keep lock after using a micro jump, webs affect the propulsion of a ship, if its not teleporting, then it must travel 100km momentarily after it activates, a web on it should be allowed to slow something down from it or even reduce the jump distance, why doesn't the micro jump drive have a mass addition during the activation time, i believe that there isn't enough penalties involved with micro jump drives, i also wonder how empty this discussion would be if it wasn't FA commenting on it too, feels like im trying to argue a point to people who wont listen anyway.

You only lose lock if your fit can't keep lock, so a lock is only maintained if your ship has sufficient lock range, Dannyboy. No warp tunnel to interfere with sensors.

Webs reduce your velocity. The micro jump drive preserves velocity. Therefore, if you're webbed the speed you're moving will be slower than your max speed when you come out of the jump. That means that webs have a predictably expected effect on the MJD's functionality.

The micro jump drive adds a 150% signature radius penalty to ships during activation. That means if you hit it during this time, you will do more damage than if the module were inactive or not present.

The MJD has plenty of penalties. You're just terrible at Eve.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Daniel Whateley
#102 - 2013-01-12 03:20:35 UTC
Arien Omnicron wrote:
Daniel Whateley wrote:
Changing your location in space instantly (teleporting) like moving off grid, you lose lock, why do you get to keep lock after using a micro jump, webs affect the propulsion of a ship, if its not teleporting, then it must travel 100km momentarily after it activates, a web on it should be allowed to slow something down from it or even reduce the jump distance, why doesn't the micro jump drive have a mass addition during the activation time, i believe that there isn't enough penalties involved with micro jump drives, i also wonder how empty this discussion would be if it wasn't FA commenting on it too, feels like im trying to argue a point to people who wont listen anyway.


Why in the world would it add mass during activation. It has no reason to do so?


Why do microwarp drives add mass during activation? they also have no need to ?
Darth Gustav
Sith Interstellar Tech Harvesting
#103 - 2013-01-12 03:23:19 UTC  |  Edited by: Darth Gustav
Daniel Whateley wrote:
Arien Omnicron wrote:
Daniel Whateley wrote:
Changing your location in space instantly (teleporting) like moving off grid, you lose lock, why do you get to keep lock after using a micro jump, webs affect the propulsion of a ship, if its not teleporting, then it must travel 100km momentarily after it activates, a web on it should be allowed to slow something down from it or even reduce the jump distance, why doesn't the micro jump drive have a mass addition during the activation time, i believe that there isn't enough penalties involved with micro jump drives, i also wonder how empty this discussion would be if it wasn't FA commenting on it too, feels like im trying to argue a point to people who wont listen anyway.


Why in the world would it add mass during activation. It has no reason to do so?


Why do microwarp drives add mass during activation? they also have no need to ?

Microwarpdrives cause your ship to approach relativistic velocities. That means they achieve speeds that are close to the speed of light. Physicists call such velocities relativistic because a peculiar phenomena is associated with moving so fast:

The object in question actually gains mass.

This is Einstein's work, not mine. Argue it with him.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Daniel Whateley
#104 - 2013-01-12 03:24:13 UTC
Darth Gustav wrote:
Daniel Whateley wrote:
Changing your location in space instantly (teleporting) like moving off grid, you lose lock, why do you get to keep lock after using a micro jump, webs affect the propulsion of a ship, if its not teleporting, then it must travel 100km momentarily after it activates, a web on it should be allowed to slow something down from it or even reduce the jump distance, why doesn't the micro jump drive have a mass addition during the activation time, i believe that there isn't enough penalties involved with micro jump drives, i also wonder how empty this discussion would be if it wasn't FA commenting on it too, feels like im trying to argue a point to people who wont listen anyway.

You only lose lock if your fit can't keep lock, so a lock is only maintained if your ship has sufficient lock range, Dannyboy. No warp tunnel to interfere with sensors.

Webs reduce your velocity. The micro jump drive preserves velocity. Therefore, if you're webbed the speed you're moving will be slower than your max speed when you come out of the jump. That means that webs have a predictably expected effect on the MJD's functionality.

The micro jump drive adds a 150% signature radius penalty to ships during activation. That means if you hit it during this time, you will do more damage than if the module were inactive or not present.

The MJD has plenty of penalties. You're just terrible at Eve.



150% signature radius penalty the only penalty you can find ? it seems to be the only one i see there, that and the reactivation delay.
Darth Gustav
Sith Interstellar Tech Harvesting
#105 - 2013-01-12 03:25:34 UTC  |  Edited by: Darth Gustav
Daniel Whateley wrote:
Darth Gustav wrote:
Daniel Whateley wrote:
Changing your location in space instantly (teleporting) like moving off grid, you lose lock, why do you get to keep lock after using a micro jump, webs affect the propulsion of a ship, if its not teleporting, then it must travel 100km momentarily after it activates, a web on it should be allowed to slow something down from it or even reduce the jump distance, why doesn't the micro jump drive have a mass addition during the activation time, i believe that there isn't enough penalties involved with micro jump drives, i also wonder how empty this discussion would be if it wasn't FA commenting on it too, feels like im trying to argue a point to people who wont listen anyway.

You only lose lock if your fit can't keep lock, so a lock is only maintained if your ship has sufficient lock range, Dannyboy. No warp tunnel to interfere with sensors.

Webs reduce your velocity. The micro jump drive preserves velocity. Therefore, if you're webbed the speed you're moving will be slower than your max speed when you come out of the jump. That means that webs have a predictably expected effect on the MJD's functionality.

The micro jump drive adds a 150% signature radius penalty to ships during activation. That means if you hit it during this time, you will do more damage than if the module were inactive or not present.

The MJD has plenty of penalties. You're just terrible at Eve.



150% signature radius penalty the only penalty you can find ? it seems to be the only one i see there, that and the reactivation delay.

It has a significant activation cost?

It takes up more PG than a 100MN MWD?

You seem to be mad.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Pitrolo Orti
Doomheim
#106 - 2013-01-12 03:25:34 UTC
Did you go to school??? You can just create mass out of nowhere...law of conservation of mass

http://en.wikipedia.org/wiki/Conservation_of_mass

Price is what you pay. Value is what you get.

Daniel Whateley
#107 - 2013-01-12 03:26:34 UTC
Darth Gustav wrote:
Daniel Whateley wrote:
Arien Omnicron wrote:
Daniel Whateley wrote:
Changing your location in space instantly (teleporting) like moving off grid, you lose lock, why do you get to keep lock after using a micro jump, webs affect the propulsion of a ship, if its not teleporting, then it must travel 100km momentarily after it activates, a web on it should be allowed to slow something down from it or even reduce the jump distance, why doesn't the micro jump drive have a mass addition during the activation time, i believe that there isn't enough penalties involved with micro jump drives, i also wonder how empty this discussion would be if it wasn't FA commenting on it too, feels like im trying to argue a point to people who wont listen anyway.


Why in the world would it add mass during activation. It has no reason to do so?


Why do microwarp drives add mass during activation? they also have no need to ?

Microwarpdrives cause your ship to approach relativistic velocities. That means they achieve speeds that are close to the speed of light. Physicists call such velocities relativistic because a peculiar phenomena is associated with moving so fast:

The object in question actually gains mass.

This is Einstein's work, not mine. Argue it with him.


this is eve not the real world lmao, they've balanced a lot of other modules in eve since the major expansion, why did they skip over MJD's? if in a month time they get more penalties added ill laugh at you gustav...
Daniel Whateley
#108 - 2013-01-12 03:28:37 UTC
Darth Gustav wrote:
Daniel Whateley wrote:
Darth Gustav wrote:
Daniel Whateley wrote:
Changing your location in space instantly (teleporting) like moving off grid, you lose lock, why do you get to keep lock after using a micro jump, webs affect the propulsion of a ship, if its not teleporting, then it must travel 100km momentarily after it activates, a web on it should be allowed to slow something down from it or even reduce the jump distance, why doesn't the micro jump drive have a mass addition during the activation time, i believe that there isn't enough penalties involved with micro jump drives, i also wonder how empty this discussion would be if it wasn't FA commenting on it too, feels like im trying to argue a point to people who wont listen anyway.

You only lose lock if your fit can't keep lock, so a lock is only maintained if your ship has sufficient lock range, Dannyboy. No warp tunnel to interfere with sensors.

Webs reduce your velocity. The micro jump drive preserves velocity. Therefore, if you're webbed the speed you're moving will be slower than your max speed when you come out of the jump. That means that webs have a predictably expected effect on the MJD's functionality.

The micro jump drive adds a 150% signature radius penalty to ships during activation. That means if you hit it during this time, you will do more damage than if the module were inactive or not present.

The MJD has plenty of penalties. You're just terrible at Eve.



150% signature radius penalty the only penalty you can find ? it seems to be the only one i see there, that and the reactivation delay.

It has a significant activation cost?

It takes up more PG than a 100MN MWD?

You seem to be mad.



did you even read the module information? its the same power need as a t2 100mn micro, and only 2 more cpu
Darth Gustav
Sith Interstellar Tech Harvesting
#109 - 2013-01-12 03:28:51 UTC
Daniel Whateley wrote:
Darth Gustav wrote:
Daniel Whateley wrote:
Arien Omnicron wrote:
Daniel Whateley wrote:
Changing your location in space instantly (teleporting) like moving off grid, you lose lock, why do you get to keep lock after using a micro jump, webs affect the propulsion of a ship, if its not teleporting, then it must travel 100km momentarily after it activates, a web on it should be allowed to slow something down from it or even reduce the jump distance, why doesn't the micro jump drive have a mass addition during the activation time, i believe that there isn't enough penalties involved with micro jump drives, i also wonder how empty this discussion would be if it wasn't FA commenting on it too, feels like im trying to argue a point to people who wont listen anyway.


Why in the world would it add mass during activation. It has no reason to do so?


Why do microwarp drives add mass during activation? they also have no need to ?

Microwarpdrives cause your ship to approach relativistic velocities. That means they achieve speeds that are close to the speed of light. Physicists call such velocities relativistic because a peculiar phenomena is associated with moving so fast:

The object in question actually gains mass.

This is Einstein's work, not mine. Argue it with him.


this is eve not the real world lmao, they've balanced a lot of other modules in eve since the major expansion, why did they skip over MJD's? if in a month time they get more penalties added ill laugh at you gustav...

Maybe you didn't hear, but the module has penalties which make it balanced. I named them in one of the above posts.

You can read through them at your leisure.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Melissa Steiner-Wolf
Bravely Enervated Ethanol Ranchers
#110 - 2013-01-12 03:29:29 UTC
Daniel Whateley wrote:
Changing your location in space instantly (teleporting) like moving off grid, you lose lock, why do you get to keep lock after using a micro jump, webs affect the propulsion of a ship, if its not teleporting, then it must travel 100km momentarily after it activates, a web on it should be allowed to slow something down from it or even reduce the jump distance, why doesn't the micro jump drive have a mass addition during the activation time, i believe that there isn't enough penalties involved with micro jump drives, i also wonder how empty this discussion would be if it wasn't FA commenting on it too, feels like im trying to argue a point to people who wont listen anyway.



You Sir, will never join FA.

But Good try.......

Maybe you can join some BOB or something.
Darth Gustav
Sith Interstellar Tech Harvesting
#111 - 2013-01-12 03:33:11 UTC
Daniel Whateley wrote:
Darth Gustav wrote:
Daniel Whateley wrote:
Darth Gustav wrote:
Daniel Whateley wrote:
Changing your location in space instantly (teleporting) like moving off grid, you lose lock, why do you get to keep lock after using a micro jump, webs affect the propulsion of a ship, if its not teleporting, then it must travel 100km momentarily after it activates, a web on it should be allowed to slow something down from it or even reduce the jump distance, why doesn't the micro jump drive have a mass addition during the activation time, i believe that there isn't enough penalties involved with micro jump drives, i also wonder how empty this discussion would be if it wasn't FA commenting on it too, feels like im trying to argue a point to people who wont listen anyway.

You only lose lock if your fit can't keep lock, so a lock is only maintained if your ship has sufficient lock range, Dannyboy. No warp tunnel to interfere with sensors.

Webs reduce your velocity. The micro jump drive preserves velocity. Therefore, if you're webbed the speed you're moving will be slower than your max speed when you come out of the jump. That means that webs have a predictably expected effect on the MJD's functionality.

The micro jump drive adds a 150% signature radius penalty to ships during activation. That means if you hit it during this time, you will do more damage than if the module were inactive or not present.

The MJD has plenty of penalties. You're just terrible at Eve.



150% signature radius penalty the only penalty you can find ? it seems to be the only one i see there, that and the reactivation delay.

It has a significant activation cost?

It takes up more PG than a 100MN MWD?

You seem to be mad.



did you even read the module information? its the same power need as a t2 100mn micro, and only 2 more cpu

Son, we've been using this module to kill you and your alliance over and over again. Do you think I looked at the fitting requirements?

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Melissa Steiner-Wolf
Bravely Enervated Ethanol Ranchers
#112 - 2013-01-12 03:33:31 UTC  |  Edited by: Melissa Steiner-Wolf
Daniel Whateley wrote:
Darth Gustav wrote:
Daniel Whateley wrote:
Darth Gustav wrote:
Daniel Whateley wrote:
Changing your location in space instantly (teleporting) like moving off grid, you lose lock, why do you get to keep lock after using a micro jump, webs affect the propulsion of a ship, if its not teleporting, then it must travel 100km momentarily after it activates, a web on it should be allowed to slow something down from it or even reduce the jump distance, why doesn't the micro jump drive have a mass addition during the activation time, i believe that there isn't enough penalties involved with micro jump drives, i also wonder how empty this discussion would be if it wasn't FA commenting on it too, feels like im trying to argue a point to people who wont listen anyway.

You only lose lock if your fit can't keep lock, so a lock is only maintained if your ship has sufficient lock range, Dannyboy. No warp tunnel to interfere with sensors.

Webs reduce your velocity. The micro jump drive preserves velocity. Therefore, if you're webbed the speed you're moving will be slower than your max speed when you come out of the jump. That means that webs have a predictably expected effect on the MJD's functionality.

The micro jump drive adds a 150% signature radius penalty to ships during activation. That means if you hit it during this time, you will do more damage than if the module were inactive or not present.

The MJD has plenty of penalties. You're just terrible at Eve.



150% signature radius penalty the only penalty you can find ? it seems to be the only one i see there, that and the reactivation delay.

It has a significant activation cost?

It takes up more PG than a 100MN MWD?

You seem to be mad.



did you even read the module information? its the same power need as a t2 100mn micro, and only 2 more cpu


Another Cadet that Failed Quantum theory at The Federation Academy......... Clearly you need a Box of Razors and an Enya CD.... Have a great life kid, you are going to go far!!!!
Daniel Whateley
#113 - 2013-01-12 03:40:15 UTC
Why would i ever want to join FA for ? i don't like flying as a team unless its duo or trio, and i've already looked at the penalties for microjump drives, if you compare it to a microwarp, micros have cap penalty, mass penalty, high cap usage, can be turned off with a scram and webs also effect it, very high sig radius penalty, micro jump drives have much lower penalties compared to microwarps, only 150% sig radius penalty, it uses the same cap but you don't use it over and over its a one time thing in a battle just because of the 3 min reactivate timer, so 2 penalties compared to 5 ? and mjd's travel a much greater distance than mwd's if anything it should use up 30% of your actual cap or something like normal jumpdrives (95%).
Arien Omnicron
The Scope
Gallente Federation
#114 - 2013-01-12 03:44:22 UTC
Daniel Whateley wrote:
Why would i ever want to join FA for ? i don't like flying as a team unless its duo or trio, and i've already looked at the penalties for microjump drives, if you compare it to a microwarp, micros have cap penalty, mass penalty, high cap usage, can be turned off with a scram and webs also effect it, very high sig radius penalty, micro jump drives have much lower penalties compared to microwarps, only 150% sig radius penalty, it uses the same cap but you don't use it over and over its a one time thing in a battle just because of the 3 min reactivate timer, so 2 penalties compared to 5 ? and mjd's travel a much greater distance than mwd's if anything it should use up 30% of your actual cap or something like normal jumpdrives (95%).


It's not a normal jump drive.

You need to understand it's A COMBAT MODULE
Darth Gustav
Sith Interstellar Tech Harvesting
#115 - 2013-01-12 03:45:32 UTC
Daniel Whateley wrote:
Why would i ever want to join FA for ? i don't like flying as a team unless its duo or trio, and i've already looked at the penalties for microjump drives, if you compare it to a microwarp, micros have cap penalty, mass penalty, high cap usage, can be turned off with a scram and webs also effect it, very high sig radius penalty, micro jump drives have much lower penalties compared to microwarps, only 150% sig radius penalty, it uses the same cap but you don't use it over and over its a one time thing in a battle just because of the 3 min reactivate timer, so 2 penalties compared to 5 ? and mjd's travel a much greater distance than mwd's if anything it should use up 30% of your actual cap or something like normal jumpdrives (95%).

So you're comparing penalties for a module that quintuples the speed of your ship and runs continuously to a module with a spool-up (penalty) and a cool-down (penalty)? And the complaint you're making is that a module that has two time-based built-in penalties associated with its activation and is in all other regards comparable to a T2 MWD doesn't have enough penalties?

Also, you seem entirely unaware that it's also stopped by a focused warp disruption script.

Come to think of it, do you know anything at all about the topic you started?

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Maveric Keldoran
Paladin of Shadows
#116 - 2013-01-12 03:45:52 UTC
Daniel Whateley wrote:
Why would i ever want to join FA for ? i don't like flying as a team unless its duo or trio, and i've already looked at the penalties for microjump drives, if you compare it to a microwarp, micros have cap penalty, mass penalty, high cap usage, can be turned off with a scram and webs also effect it, very high sig radius penalty, micro jump drives have much lower penalties compared to microwarps, only 150% sig radius penalty, it uses the same cap but you don't use it over and over its a one time thing in a battle just because of the 3 min reactivate timer, so 2 penalties compared to 5 ? and mjd's travel a much greater distance than mwd's if anything it should use up 30% of your actual cap or something like normal jumpdrives (95%).



You Sir.... Are COMPLAINING TO GET A TACTIC FIXED BECAUSE YOU FAIL TO UNDERSTAND IT?????

WHAT THE **** IS THIS SOVIET ICELAND?
Starkiller Adams
Mission Ready Mining
Fly Fearless
#117 - 2013-01-12 03:48:50 UTC
I cant hear you over the sound of your tears and the sound of your fail breaking Eve
Daniel Whateley
#118 - 2013-01-12 03:49:12 UTC
Unsubscribing and this thread is going to be locked.
Maveric Keldoran
Paladin of Shadows
#119 - 2013-01-12 03:50:22 UTC
Daniel Whateley wrote:
Unsubscribing and this thread is going to be locked.



I can't hear you over the sound of how awesome MJD is.
Darth Gustav
Sith Interstellar Tech Harvesting
#120 - 2013-01-12 03:52:21 UTC
Daniel Whateley wrote:
Unsubscribing and this thread is going to be locked.

IBTL

Also, this thread is going places!

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom