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Out of Pod Experience

 
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Make Eve Oculus Rift compatible!

Author
Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#1 - 2012-08-08 18:42:04 UTC
Do it nao!

http://www.escapistmagazine.com/forums/read/7.384456-Oculus-Rift-Designer-Forsees-Indie-Devs-Driving-VR

Not putting this in GD because then I'd have to shower

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Jim Era
#2 - 2012-08-08 18:54:46 UTC
From seeing this new tooltip, I don't know if they have the technology to put EVE on vr.

Wat™

Akita T
Caldari Navy Volunteer Task Force
#3 - 2012-08-08 19:18:21 UTC
Problem with older style VR glasses is the point you need to focus your eyes on, making them ok only for very young people or older people with pretty strong nearsightedness.
Do they get around that with some clever user-adjustable lensing ? Because if not, this won't be a good thing.
Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#4 - 2012-08-08 19:39:33 UTC
Akita T wrote:
Problem with older style VR glasses is the point you need to focus your eyes on, making them ok only for very young people or older people with pretty strong nearsightedness.
Do they get around that with some clever user-adjustable lensing ? Because if not, this won't be a good thing.


They say you can't even see the lenses Big smile

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

FloppieTheBanjoClown
Arcana Imperii Ltd.
#5 - 2012-08-08 21:38:49 UTC
People still think those are going to become a thing?

Founding member of the Belligerent Undesirables movement.

Shameless Avenger
Can Preachers of Kador
#6 - 2012-08-08 22:36:27 UTC
Surfin's PlunderBunny wrote:


John Carmack blessed it. That's all we need to know really.

"This is the Ninja. He will scan you down; he will salvage your wrecks and there shall be no aggro"

Destination SkillQueue
Doomheim
#7 - 2012-08-09 10:54:20 UTC
I can't see that being a useful or even good thing when playing. On the contrary it seems very inconvenient, since when playing I don't stop interacting with the outside world. I need to be able to see and function normally in RL even when playing. If your device doesn't allow that, it's a useless piece of crap to me. That said, it's a cool concept and I can see it potentially being a big thing. It's gimmicks like these, that with proper development have a chance of getting really popular and have applications outside their original intended use.
Nirnias Stirrum
UberWTFBBQ and Battle Technologies
#8 - 2012-08-09 12:29:32 UTC
Considering Eve is still Direct X 9 and were on like direct x 11 now. Alot still has to be updated. Awesome idea though.

But why wudnt it be compatible, isnt the Occulas just basicly a monitor? Or does it allow interaction? I.E you look left and in game you look left also.
ColdCutz
Frigonometry
#9 - 2012-10-22 16:06:16 UTC
Nirnias Stirrum wrote:
Considering Eve is still Direct X 9 and were on like direct x 11 now. Alot still has to be updated. Awesome idea though. But why wudnt it be compatible, isnt the Occulas just basicly a monitor? Or does it allow interaction? I.E you look left and in game you look left also.
The field of view has to be widened from the way it's normally set in the game, and the image had to be warped to fit the curvature of the LCD screens apparently. But the first game they got it working on is DOOM 3, so EVE shouldn't be any harder.

They're going to spend this next year expanding their library of supported games and fine tuning the actual device based on developer feedback from the SDK.
Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#10 - 2012-10-22 22:47:08 UTC
HALP! My thread's a zombie! Shocked

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Brujo Loco
Brujeria Teologica
#11 - 2012-10-25 14:11:05 UTC
Surfin's PlunderBunny wrote:
HALP! My thread's a zombie! Shocked


Here here, little zombie, have this Movie trailer about Zombies that I loved Lol

Inner Sayings of BrujoLoco: http://eve-files.com/sig/brujoloco

Webvan
All Kill No Skill
#12 - 2012-10-25 15:27:30 UTC  |  Edited by: Webvan
For a metegame? I gotta agree that there is too much interaction with surroundings to give a real advantage using this as far as for EVE. This would be ideal for a 3D Social Game like second life or There. Not knocking those, I like sl for it's user creative availability.

As far as following new technology, I think portables/tablets would be the best move. For now we use a little screen, but soon enough it'll be streamed to our monitors or HD TV's while the portable screen is ideal as a processor and controller, along with bluetooth devices. I think even consoles will fall to the portable. Powerful PC's will remain of course, but just not required.

I'm in it for the money

Ctrl+Alt+Shift+F12

Rain6639
GoonWaffe
Goonswarm Federation
#13 - 2013-01-10 10:41:30 UTC  |  Edited by: Rain6639
pre order of SDK available for $300 USD, expected ship date April 2013 https://www.oculusvr.com/pre-order/

Doom AND Hawken are Oculus capable.......................... news: http://www.oculusvr.com/news/

Webvan wrote:
For a metegame? I gotta agree that there is too much interaction with surroundings to give a real advantage using this as far as for EVE. This would be ideal for a 3D Social Game like second life or There. Not knocking those, I like sl for it's user creative availability.

As far as following new technology, I think portables/tablets would be the best move. For now we use a little screen, but soon enough it'll be streamed to our monitors or HD TV's while the portable screen is ideal as a processor and controller, along with bluetooth devices. I think even consoles will fall to the portable. Powerful PC's will remain of course, but just not required.


I would be happy if I could use the oculus to simply look freely. the EVE interface isn't far from this--off-screen icons are visible at the edges of the screen, indicating their direction from center, not unlike shooters.

I'm sitting in front of six displays, and one of them is a 60" LED. it still doesn't fill my FOV the way the Oculus would. that headset truly is the "next level"

it's tragic, but headsets will probably make traditional square displays obsolete. considering the visual experience of a complete FOV display, 60" displays seem wasteful and inadequate. AND it's only 2D, or distracting in 3D due to distance and limited FOV....

full field of vision 3D!!!!

oculus, google vision... the missing piece to holographs. you just need the special glasses (duh!) of the crew of the enterprise, Geordi is the one who got it right

I'm ordering an SDK, and I won't say a word to my roommates until it shows up. so they can be uber jealous

I'm also going to say that if... the next gen consoles lack 3d goggle support or the processing power, they're going to feel it in a big way. from the xbox360 wiki article: "With the announcement of the Xbox 360 S, Microsoft has said that they believe that the console is only mid-way through its life-cycle and will continue through 2015." seriously?

Playstation 3, on the other hand, seems a little better off. from its wikipedia article:

"Stereoscopic 3D

In December 2008, the CTO of Blitz Games announced that it would bring stereoscopic 3D gaming and movie viewing to the Xbox 360 and PlayStation 3 with its own technology.[247] This technology was first demonstrated publicly on the PS3 in January 2009 at the Consumer Electronics Show. ... System software update 3.30 has prepared the PS3 for stereoscopic 3D gaming, while 3.50 prepared it for 3D films.[249] [u]Firmware update 3.30 officially allows PS3 titles to be played in 3D, requiring a compatible display for use.[/b][250] While the game itself must be programmed to take advantage of the 3D technology, titles may be patched to add in the functionality retroactively. "

Lastly, how about making my windows desktop HUGE, I'll do away with monitors completely, and pan my head to find the icons I want. also: privacy screen.
Mars Theran
Foreign Interloper
#14 - 2013-01-11 09:59:31 UTC
Quote:
Yahtzee once said in an Extra Punctuation that the key to immersion is to make the amount of action between thinking of something and your character doing it as small as possible. So Think>Push button>Character does something is much more immersive than Think>Swing Wii/Move stick>Character does something. So, taking in what you said about keyboards being hard to use with a headset, I'd say that your traditional, dual-analogue controller is the best thing to use with this.


This is wrong. I tried Sports Champion Disc Golf with my brother on my PS3 and it was awesome; something that could not have been achieved with a dualshock controller, keyboard, or mouse. Some people are just afraid of physical activity, or simply unwilling to get up and move to do something if they can sit and thumbtwist instead. Those are the ones who won't go for it.

The product would be much better with motion control, though perhaps not in the sense of Sony/Wii style motion controllers exactly. A simple and effective implementation that would work for EVE, is to use a tactile surface with gloves that simulates the viewing area. pressure on the surface with the gloves would indicate where your control points were, and tapping would indicate an action.

Extremely simple to R&D, and probably relatively easy to implement and code for. Add a touch keyboard to the code that can overlay your view area on demand and you're golden. A few voice prompts for basic interface commands, (bringing up the keyboard or putting it away for example), and you've got much more intuitive, easy to use functionality.

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Tarvos Telesto
Blood Fanatics
#15 - 2013-01-11 12:39:10 UTC
3D Monocle: Toshiba's April Fool's Day joke

EvE isn't game, its style of living.