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DED rated plexes 1/10 and 2/10....

Author
Bosalus
Rock Eater Enterprises
#1 - 2013-01-03 21:51:36 UTC
Greetings,

Happy New Year to every1!

Been awhile since i've been here (2yr sabatical due to RL). So I've read that these statics are now scanned down with probes (which is cool because i can do so with another character). My SP is mostly into mining/orca on this toon with hulks on my others. Looking to do some complexes though to get a change of pace from the lvl 4's with a mael and RNI.

Here's a few questions for my part...

Never been inside these DED rated plexes before so curious if the firetail and hookbill i have for combat will work or go splat in there?

Will I be able to do 2/10's with them or no?

Also, can a noctis go inside the 1/10 and 2/10? if not guess i can modify my heron fitting for salvage/cargo as well.

I've also never noticed an old 3/10 site earlier, are they going to be random in hi-sec now or do I have to get out into mid-low sec?

Here are my 2 frigates as they are atm:

222dps, 31def, 53%cap, and 1173m/s
[Republic Fleet Firetail, Current]
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer

Republic Fleet 1MN Afterburner
Caldari Navy Small Shield Booster
Cap Recharger II
Cap Recharger II

200mm AutoCannon II, Hail S
200mm AutoCannon II, Hail S
Rocket Launcher II, Scourge Rage Rocket

Small Capacitor Control Circuit II
Small Capacitor Control Circuit I
Small Capacitor Control Circuit I

*and*

205dps, 32def, 54%cap, and 1078m/s
[Caldari Navy Hookbill, Current]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System

Republic Fleet 1MN Afterburner
Caldari Navy Small Shield Booster
Cap Recharger II
Cap Recharger II
Cap Recharger II

Rocket Launcher II, Scourge Rage Rocket
Rocket Launcher II, Scourge Rage Rocket
Rocket Launcher II, Scourge Rage Rocket

Small Capacitor Control Circuit II
Small Bay Loading Accelerator I
[empty rig slot]


Thanks for any info, tips, suggestions, etc...

Bos
Caleidascope
Republic Military School
Minmatar Republic
#2 - 2013-01-03 21:59:46 UTC
1/10 ded is for frigates. A focused frigate fit should be able to do it just fine.

2/10 ded is for destroyers, but frigates are allowed too. I have done 2/10 with a t1 frigate, it was breacher setup as a light missile sniper.

Generally speaking I prefer sniper fits for pve. The knife fighter fits are fine, they are just more work and I am lazy, so I prefer snipers.

Life is short and dinner time is chancy

Eat dessert first!

DeMichael Crimson
Republic University
Minmatar Republic
#3 - 2013-01-04 04:39:25 UTC
Welcome back to Eve and Happy New Year to you too.

1/10 up to 4/10 DED rated sites can be found in high security.

Max ship class allowed :

1/10 = Frigate
2/10 = Destroyer
3/10 = Cruiser
4/10 = Battlecruiser



DMC
Hazen Koraka
HK Enterprises
#4 - 2013-01-04 08:18:00 UTC
Bosalus wrote:
Greetings,

snip

Here's a few questions for my part...

Never been inside these DED rated plexes before so curious if the firetail and hookbill i have for combat will work or go splat in there?

Will I be able to do 2/10's with them or no?

Also, can a noctis go inside the 1/10 and 2/10? if not guess i can modify my heron fitting for salvage/cargo as well.

I've also never noticed an old 3/10 site earlier, are they going to be random in hi-sec now or do I have to get out into mid-low sec?

Bos


Both ships should be more than enough for 1/10 and 2/10s.

3 and 4/10s you should be using a battlecruiser as others have already said. Due to the static plex changes, you're also gonna have to probe out all of these sites now, so I'm assuming you are swapping ships.

Exploration is Random. Random is Random... or is it?! http://docs.python.org/2/library/random.html

Zoltan Lazar
#5 - 2013-01-05 10:01:06 UTC
You can't bring a battlecruiser into a 3/10. A 3/10 can be pretty easily done in a frigate still.

You can bring T2 frigates into a 1/10, and interdictors into a 2/10. However, 2/10s are so easy that even a T1 frigate is fine.

The site despawns once you kill the overseer and warp out. The sites are not worth salvaging, you'll get at most 1m of salvage and probably 100-200k tops. Not worth the time.

You're going to want a ship that can hit to 20-30km, which usually means a kestrel, hookbill or hawk, as arty/beam/rail frigs are pretty bad in comparison.

If you have the skills, get a hawk. If you don't, get a kestrel. Hookbills do more paper DPS than a kestrel, but they're limited to kinetic missiles, and you're going to alpha most targets. Since you're alpha'ing stuff, you want more launchers not more pure DPS.
Bosalus
Rock Eater Enterprises
#6 - 2013-01-05 11:51:34 UTC
Zoltan Lazar wrote:
You can't bring a battlecruiser into a 3/10. A 3/10 can be pretty easily done in a frigate still.

You can bring T2 frigates into a 1/10, and interdictors into a 2/10. However, 2/10s are so easy that even a T1 frigate is fine.

The site despawns once you kill the overseer and warp out. The sites are not worth salvaging, you'll get at most 1m of salvage and probably 100-200k tops. Not worth the time.

You're going to want a ship that can hit to 20-30km, which usually means a kestrel, hookbill or hawk, as arty/beam/rail frigs are pretty bad in comparison.

If you have the skills, get a hawk. If you don't, get a kestrel. Hookbills do more paper DPS than a kestrel, but they're limited to kinetic missiles, and you're going to alpha most targets. Since you're alpha'ing stuff, you want more launchers not more pure DPS.



Excellent info and thanks all!

For my part, just wanted to elaborate, i can run/hotbox 4 accounts for my mining fleet (orca + 3x hulks). I have one to fly orca and does combat in lvl 4's with a maelstrom, another toon hulks and lvl 4's with RNI, another toon hulks and noctis/salvage/covert-ops/probing/scanning/freighters, and the 4th hulks and pushing him into production and research. I was going to work up the last 2 into a command ship and logistics so I could run lvl 5's but that's been scrapped/on hold with lvl 5's all being pushed out into low-sec.

Also i'm out in caldari space.

Finishing off BC5/Des5 before the teircide so won't be able to get into an AS for a couple months on both combat toons with T2 LM's

But I could do these in the interim:

116dps (511 volley), 41%cap, 1005m/s, 36km optimal range
[Breacher, New Setup 1]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System

Republic Fleet 1MN Afterburner
Caldari Navy Small Shield Booster
Cap Recharger II
Cap Recharger II

Caldari Navy Light Missile Launcher, Scourge Light Missile
Caldari Navy Light Missile Launcher, Scourge Light Missile
Caldari Navy Light Missile Launcher, Scourge Light Missile

Small Warhead Calefaction Catalyst I
Small Warhead Calefaction Catalyst I
[empty rig slot]

Hornet II x2

*and*

105dps (711 volley), 41%cap, 894m/s, 55km optimal range
[Kestrel, New Setup 1]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System

Republic Fleet 1MN Afterburner
Caldari Navy Small Shield Booster
Cap Recharger II
Cap Recharger II

Caldari Navy Light Missile Launcher, Scourge Light Missile
Caldari Navy Light Missile Launcher, Scourge Light Missile
Caldari Navy Light Missile Launcher, Scourge Light Missile
Caldari Navy Light Missile Launcher, Scourge Light Missile

Small Warhead Calefaction Catalyst I
Small Warhead Calefaction Catalyst I
[empty rig slot]



in a couple months though i should be able to put both into this hopefully:

251dps (1274 missile + 93 turret volley), 121def (vs kin/therm - guristas/pithi), 45%cap, 748m/s, out to 38km for all weapons
[Hawk, New Setup 1]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System

Republic Fleet 1MN Afterburner
Caldari Navy Small Shield Booster
Cap Recharger II
Cap Recharger II
Cap Recharger II

Light Missile Launcher II, Scourge Fury Light Missile
Light Missile Launcher II, Scourge Fury Light Missile
Light Missile Launcher II, Scourge Fury Light Missile
Light Missile Launcher II, Scourge Fury Light Missile
280mm Howitzer Artillery II, Tremor S

Small Warhead Calefaction Catalyst I
Small Warhead Calefaction Catalyst I

thanks again for the info,

bos
Hulk Miner
Deep Core Mining Inc.
Caldari State
#7 - 2013-01-05 16:53:21 UTC
Hi Bos,

Not sure if ISK is much of an issue but I would drop out the 3 x cap rechargers and the caldari navy shile booster, replace the 4 modules with a Gistii B- Type small shield booster. use the 3 mod slots for something more usefull if your cap stable.

[Hawk, Gistii B]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System

Republic Fleet 1MN Afterburner
Gistii B-Type Small Shield Booster
[empty med slot]
[empty med slot]
[empty med slot]

Light Missile Launcher II, Scourge Fury Light Missile
Light Missile Launcher II, Scourge Fury Light Missile
Light Missile Launcher II, Scourge Fury Light Missile
Light Missile Launcher II, Scourge Fury Light Missile
280mm Howitzer Artillery II, Tremor S

Small Warhead Calefaction Catalyst I
Small Warhead Calefaction Catalyst I

Cap stable, same dps and a few dps less tanked but your 3 slots free now.
Bosalus
Rock Eater Enterprises
#8 - 2013-01-05 20:31:11 UTC
Yep, when the isk account gets a bit fatter I can make the jump to some deadspace modules Smile Republic/Domi Target Painter was what I had in mind or perhaps swap the rigs for fuel bay ones and then get a sensor booster so i could snipe from farther away. Or even perhaps toss an invul hardener on there so i can laugh at cruisers Twisted
Zoltan Lazar
#9 - 2013-01-05 21:47:35 UTC
If you have four accounts, go into lowsec. That's enough for one scout + prober, one booster, and two combat chars. It's much safer than you think, and you get a LOT more isk.
Morgan Deuces
Munchma Quchee
#10 - 2013-01-11 08:28:46 UTC
I explore quite a lot, and ive seen these DED 1 and 2 and quite a few ded 4.

What would a decent T1 setup be for a rifter?
I guess im gonna have to artillery fit and speed kite it?
My shield and armor resistance skills are rubbish btw.
Caleidascope
Republic Military School
Minmatar Republic
#11 - 2013-01-11 18:12:51 UTC
Morgan Deuces wrote:
I explore quite a lot, and ive seen these DED 1 and 2 and quite a few ded 4.

What would a decent T1 setup be for a rifter?
I guess im gonna have to artillery fit and speed kite it?
My shield and armor resistance skills are rubbish btw.

ded 1 and 2: arti rifter would be the easy way to do it, just load ammo with range bonus and kite.

ded 4: one time i got careless and lost ac hurricane so i am not doing that again. now i carry arti with me, if i find one, i fit arti and go do it.

Life is short and dinner time is chancy

Eat dessert first!

Sodohm
Eve Rookies Academy
Eve Rookies United
#12 - 2013-01-12 12:47:01 UTC
T1 probing frigs are enough to run 1/10 and 2/10, did it yesterday with a probe, no problem, just ab around, and pulse your small shield booster once or twice during the site. 3/10 sould be doable in the same fashion, but would take longer.