These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE New Citizens Q&A

 
  • Topic is locked indefinitely.
12Next page
 

Low Sec Space

Author
Badaboom Virtus
Doomheim
#1 - 2013-01-10 21:34:47 UTC
Haven't been there yet but was wondering if you visit low sec, is it such that everyone kills on sight? Im also not sure how standing/alignment works.
Uppsy Daisy
State War Academy
Caldari State
#2 - 2013-01-10 21:51:01 UTC
It depends what ship you are in, what ship your opponent is in, whether you are enrolled in Faction War or not and lots of other things.

Starting with no Factional War, your potential opponent is basically a pirate. If they shoot at you on a warp gate or on a station, the station or gate guns will shoot at them. They need to be in a reasonably sized ship to not get killed by this. Battlecruisers are popular. So I would say if you are on a gate or a station, expect to be shot at by solo battlecruisers and above. If you are at an asteroid field or a planet, expect to be shot at by everyone.

Now onto Factional War. If you are enrolled in factional war expect to be shot at by the opposing militia.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#3 - 2013-01-10 21:56:44 UTC
Badaboom Virtus wrote:
Haven't been there yet but was wondering if you visit low sec, is it such that everyone kills on sight? Im also not sure how standing/alignment works.


In highsec... everyone can shoot everyone... but if you shoot someone illegally concord will hunt you down and destroy you...
In lowsec... everyone can shoot everyone... but if you shoot someone illegally in front of station/gate guns... the station guns will shoot you.
In nullsec... everyone can shoot everyone... but if you shoot someone... well... hopefully they go boom...

Most people in this game will shoot you rather than help you... or at least shoot you while they help you. So, if you run into someone, its safe to assume they will attack, and if they have a negative sec status, they have a history of attacking first in lowsec/highsec.

FYI, station guns can be tanked by tanky cruisers, BC's, and BS's. So they aren't much of a deterrent.

What is your question about standings/alignment? Do you mean standings between players, corps, and/or alliances?
--- Many player corps/alliances set standings to other characters/corps/alliances so their members can easily identify who to shoot and who not to shoot. If you assign them positive standings, they appear as light blue or blue... and if you assign them negative standings they appear as orange or red. These values are arbitrarily set, and you can alter your overview settings to show/not show players based on standings. Realize these standings are nothing official, and purely based on word-of-mouth diplomatic negotiations between groups of players. Some players, even with positive standings, will still attack you and worry about diplomatic repercussions later.

p.s. Just because a player is willing to attack you, doesn't mean they will get the opportunity... despite the hostile nature of lowsec and nullsec, your are many tricks and techniques that allow you to safely travel about. Nullsec is tricker since it has warp disrupting bubbles...
Maire Gheren
Imperial Shipment
Amarr Empire
#4 - 2013-01-10 21:57:54 UTC
When people think of low sec as being deadly, they are usually recounting horror stories of instant death at the hands of gate camps.
I would advise anyone considering a visit to low sec space to learn how to read the star map statistics to view the number of pod kills in the last hour. There are actually not as many gate camps as people imagine there to be, but they tend to be concentrated at a few places that the autopilot tends to chose to fly into most often.
If it weren't for the threat of combat, that would be the shortest route, but there is combat, so it's worth it to avoid the murderous traffic.
Aria Ta'Rohk
Republic Military School
Minmatar Republic
#5 - 2013-01-10 22:03:57 UTC  |  Edited by: Aria Ta'Rohk
You put so much as a toe out into lowsec and it will get shot clean off by the pirates camping every get 24/7 Evil . In all seriousness, it's not as bad as people hype it. The hype comes from people that jump into lowsec through busy highsec gates, which ARE usually camped, and get ganked. There are plenty of alternate routes that are much quieter and safer. Once you get past the highsec border systems, lowsec is pretty calm and safe. Sure people can attack as they please, but if they do it on stations or gates they will have gate guns turned on them (gate guns really hurt). Just don't get sloppy with checking your d-scan, always warp to 0 on gates and stations, and don't get mad if people kill you. Overall lowsec is fun and a chill place. The locals, while they may shoot you, are pretty nice people for the most part. Good luck out there and have fun Big smile

I'll take 2 carebears to go, with extra tears

Lost Greybeard
Drunken Yordles
#6 - 2013-01-10 22:10:00 UTC
Yes. To the bit about kill on sight, at least.

Basically anyone you run into near a gate or in a mission/exploration site is either there to kill you or likely to react defensively on the assumption that that's why you're there. In belts, maybe, maybe not: people that are ratting or mining probably won't start **** unless you linger or lock them or come into point range.

The caveats to this, and the reason you don't just die instantly in low, are:
-- Most people only start fights they're pretty sure of winning. So people in frigs won't engage under gate guns, usually people in "weaker" ships won't engage what they view as a "stronger" ship unless the reward is great (big, expensive kill-mail), etc.
-- If you're in a FW zone people are mostly hunting for war targets, and sometimes won't engage if you don't on the assumption that you're both scouts for larger fleets.
-- It's fairly easy to make your ship too annoying to be worth the trouble. An energy neutralizer or two trained on a frigate will, in many cases, have them pulling their hair out from frustration, even if you can't kill them as such.

Basically, if you're just going through low-sec, don't worry about it too much, just use a small, fast, cheap ship and warp to 0 (no autopilot ever) and you'll get where you're going. If you actually have something to do in low-sec, make sure to watch your back, though. Possibly bring a friend.
J'Poll
School of Applied Knowledge
Caldari State
#7 - 2013-01-10 22:11:14 UTC  |  Edited by: J'Poll
Gizznitt Malikite wrote:
Badaboom Virtus wrote:
Haven't been there yet but was wondering if you visit low sec, is it such that everyone kills on sight? Im also not sure how standing/alignment works.


In highsec... everyone can shoot everyone... but if you shoot someone illegally concord will hunt you down and destroy you...
In lowsec... everyone can shoot everyone... but if you shoot someone illegally in front of station/gate guns... the station guns will shoot you.
In nullsec... everyone can shoot everyone... but if you shoot someone... well... hopefully they go boom...

Most people in this game will shoot you rather than help you... or at least shoot you while they help you. So, if you run into someone, its safe to assume they will attack, and if they have a negative sec status, they have a history of attacking first in lowsec/highsec.

FYI, station guns can be tanked by tanky cruisers, BC's, and BS's. So they aren't much of a deterrent.

What is your question about standings/alignment? Do you mean standings between players, corps, and/or alliances?
--- Many player corps/alliances set standings to other characters/corps/alliances so their members can easily identify who to shoot and who not to shoot. If you assign them positive standings, they appear as light blue or blue... and if you assign them negative standings they appear as orange or red. These values are arbitrarily set, and you can alter your overview settings to show/not show players based on standings. Realize these standings are nothing official, and purely based on word-of-mouth diplomatic negotiations between groups of players. Some players, even with positive standings, will still attack you and worry about diplomatic repercussions later.


p.s. Just because a player is willing to attack you, doesn't me
an they will get the opportunity... despite the hostile nature of lowsec and nullsec, your are many tricks and techniques that allow you to safely travel about. Nullsec is tricker since it has warp disrupting bubbles...


Want to add 2 things to the underlined part:

NBSI Policy.

NBSI means Not Blue, Shoot It. This policy means that anybody who isn't classed as a friend (so set at Good or Excellent standings, see the underlined) will be free to be shot on sight at own decision.

NRDS Policy

NRDS means Not Red, Don't Shoot. This is the opposite of NBSI, only the persons who are set at hostile settings (bad and terrible) are kill on sight.

What's the difference I hear you ask...Well, neutrals (the guys with neutral or NO standings). With NBSI those neutrals will be shot on sight, with NRDS they are a bit more safe. NRDS will only shoot those who are enemies or those who shoot first (self defense, and likely you will be set to enemy after that).


Also, Low-sec and Null-sec aren't as bad as most people say.

The people who say that are:
* High-sec Carebears
* Never been there themself and just shout what others shout too.

Actually, been in all 3 types and high-sec is what I find the most hostile space.
* High population
* High amount of griefers.

Low/Null has lower population, so you get to know the locals quicker and better which helps. And when doing something it's quite obvious that anybody you meet is just out there to kill you (or at least assume they do, so you are warned).

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Merouk Baas
#8 - 2013-01-10 22:18:24 UTC
Most people don't attack you in high-sec because of Concord (they get killed by Concord if they attack).

There's no Concord in lowsec, so if you're at a gate or station, you only have the sentry guns around the station to protect you, and they are weaker in lowsec so their damage can be tanked. If you're in an asteroid belt, mission pocket, at a moon, planet, or safespot, if you get attacked there there's nothing to protect you but yourself and what your ship has.

As a result, it's safe-ish to pass through lowsec if you're in a (cheap-ish) combat ship, but keep in mind that certain lowsec systems are actually camped because the locals like to do it. So, check the map, color stars by pods killed, etc, and avoid those systems. If you're in an industrial ship your chances of being attacked increase, and you should use a scout for the passage.

Mining, you can probably do in a Venture that's fitted for quick getaway; the barges are too slow and can be easily caught and destroyed.

Missions / exploration you can probably do; watch the directional scan for probes of any kind in your vicinity, and/or for ships. You may get probed out, though, and lose your ship; sometimes this is OK, as for example a cruiser won't cost too much and can do some missions or exploration cheaply fitted.
Inxentas Ultramar
Ultramar Independent Contracting
#9 - 2013-01-10 22:43:35 UTC  |  Edited by: Inxentas Ultramar
Badaboom Virtus wrote:
Haven't been there yet but was wondering if you visit low sec, is it such that everyone kills on sight? Im also not sure how standing/alignment works.


It suffices to say that I, a capsuleer that exploits these spaces and often resides in it for days, do not "kill on sight" unless there's a good reason for it. My system has quite a heavy traffic rate, and I don't want to be stuck in a second job guarding a gate. It depends a bit on what type of ship someone flies, and whether they are just passing by or sipping from 'our' ISK faucets. A reasonable exception would be during pvp ops, where we usually shoot first and ask questions later. There is also the matter of insurance, I get more hostile the fewer days I have left... Twisted

Standings DO NOTHING but show colortags for people. You can still attack them and such. They have the same relevance as a Like on Facebook, so to speak. You have personal, corporate and alliance standings, so if you join a group standings will be used to mark enemies and friends. You are generally expected to not attack Blues, because someone with diplomatic permissions has set that standing somewhere up in the organization. Sometimes a corp ask ISK for good standings. Some of them are plain scams / extortion, but honourable mercs do exist.

Eve has no alignment system. Expect everyone to be Chaotic Evil and you will be fine.
Merouk Baas
#10 - 2013-01-10 22:54:43 UTC
Yeah, that's the thing, people don't kill-on-sight except if they're on a PVP op, looking for a juicy handout, or if it's Tuesday (or any other preferred day).

Trouble is, nobody EVER announces these things, so there's no way for you to know, and it's best to assume that you'll be attacked. Even though you probably won't be most of the time.
Inxentas Ultramar
Ultramar Independent Contracting
#11 - 2013-01-10 23:11:55 UTC
Merouk Baas wrote:
Yeah, that's the thing, people don't kill-on-sight except if they're on a PVP op, looking for a juicy handout, or if it's Tuesday (or any other preferred day).

Trouble is, nobody EVER announces these things, so there's no way for you to know, and it's best to assume that you'll be attacked. Even though you probably won't be most of the time.


Solid advice. There are signs you can look for though. Once you get more accustomed to a particular system you might notice the patterns in the locals behaviour. Corps that base in hisec generally aggregate in very typical systems bordering lowsec. If its not 'your' system treat it like another man's woman: you never know when she might be on her period.
Daniel Plain
Doomheim
#12 - 2013-01-10 23:18:22 UTC
most of the advice above is valid and i won't repeat it. i will only add that if you go to lowsec, you have to expect to lose your ship and your clone. the more you learn about how to live there and the more careful you are, the lower your chance to die becomes in any given situation.
of course if you are looking to kill and be killed, lowsec will provide you with plenty of fun, not only in faction warfare.

I should buy an Ishtar.

MashXX
Doomheim
#13 - 2013-01-11 06:06:32 UTC
Azual Skoll has just written an excellent guide to entering low sec as a new player, I'd recommend checking it out.

http://www.evealtruist.com/2013/01/lowsec-survival-guide.html

Captain Tardbar
Deep Core Mining Inc.
Caldari State
#14 - 2013-01-11 07:01:12 UTC
If you want to go fully pvp I would suggest joing FW and get a fleet in the FW alliance chat.

Most of the FW fleets roam low sec for war targets and pirates (targets of opportunity).

If you can't fly anything more than a frig and a warp scrambler you are still useful for taclking ships.

Looking to talk on VOIP with other EVE players? Are you new and need help with EVE (welfare) or looking for advice? Looking for adversarial debate with angry people?

Captain Tardbar's Voice Discord Server

Daniel Plain
Doomheim
#15 - 2013-01-11 14:00:51 UTC
MashXX wrote:
Azual Skoll has just written an excellent guide to entering low sec as a new player, I'd recommend checking it out.

http://www.evealtruist.com/2013/01/lowsec-survival-guide.html



i took the time to read this guide. it's decently written and contains very much good and no bad advice. the only thing i missed was that IF you lose your ship at a gate, you should NEVER try to jump through the gate in your pod and ALWAYS try to warp away instead.

I should buy an Ishtar.

Ovv Topik
Sebiestor Tribe
Minmatar Republic
#16 - 2013-01-11 15:02:25 UTC  |  Edited by: Ovv Topik
Daniel Plain wrote:
MashXX wrote:
Azual Skoll has just written an excellent guide to entering low sec as a new player, I'd recommend checking it out.

http://www.evealtruist.com/2013/01/lowsec-survival-guide.html



i took the time to read this guide. it's decently written and contains very much good and no bad advice. the only thing i missed was that IF you lose your ship at a gate, you should NEVER try to jump through the gate in your pod and ALWAYS try to warp away instead.

Confirmed. Especially if you land in a Smart Bomb camp.
Dock at the nearest station, so at least you have a rookie ship around your pod until you can reship.
And leave the system via a different gate.
Unless it's Rancer, then pick up a tube of lube while docked, cos your gonna get ****** either way.

"Nicknack, I'm in a shoe in space, on my computer, in my house, with a cup of coffee, in't that something." - Fly Safe PopPaddi. o7

Badaboom Virtus
Doomheim
#17 - 2013-01-11 15:33:42 UTC
Thanks for the advice everyone.
Dr Evil Cioran
#18 - 2013-01-11 17:26:07 UTC
Badaboom Virtus wrote:
Thanks for the advice everyone.



Never ever ever ever ever fly trough Rancer until you learn about its nature. Pirate
Gizznitt Malikite
Agony Unleashed
Agony Empire
#19 - 2013-01-11 18:48:26 UTC
Daniel Plain wrote:
MashXX wrote:
Azual Skoll has just written an excellent guide to entering low sec as a new player, I'd recommend checking it out.

http://www.evealtruist.com/2013/01/lowsec-survival-guide.html



i took the time to read this guide. it's decently written and contains very much good and no bad advice. the only thing i missed was that IF you lose your ship at a gate, you should NEVER try to jump through the gate in your pod and ALWAYS try to warp away instead.


This "rule of thumb" is primarily do to the new crimewatch system, as well as the "session change" mechanics. When you switch ships (like from your previous ship to your POD), there is a 10 second session change timer that prevents you from docking, jumping, or boarding a new ship... 10 seconds is enough time to have your pod destroyed.

Additionally, if you were actually PvPing in your ship (so you had a weapons flag), your weapons flag stays with you when you "switch ships" to your POD. A weapons flag lasts 60 seconds.... and also prevents you from docking, jumping, or boarding a new ship.

One evil thing you can do... go to a system where a big battle is going on... Sit on the out gate... As ships die, people often warp their pod to the gate, but will still have several seconds of "weapons flag" left that prevents them from going through the gate. You can destroy a bunch of pods doing this... and lowsec pilots often bling up their pods with fancy implants because it's "rare" for them to be podded!
Herbinator d'Arcadie
Arkadian Knight
#20 - 2013-01-11 21:35:06 UTC
As a fairly new solo capsuleer, I used to mine in low sec with a Navitas and an anchored Giant Secure Container. Lots of fun. Even getting the container into the perfect position in an asteroid belt was fun.

My assumption was that other players are very conscious of their security status and don't really want it reduced unless there is worthwhile reward. So I would check the sec status of everyone in local. Whenever there were no zero or negative sec-status players I would venture out and mine. I would cease and run whenever a zero or negative player showed up on local.

This method worked fine. Other miners (with an overseer) would occasionally show up and mine as well. Sometimes I would get a comment about the target painted on my ship ... especially the Industrial that I used to empty the GSC every once in awhile.

I was never killed. But the method proved to be too hard on my nerves and made me jumpy as a cat. I have since graduated to WH mining which is much less stressful (even though I have lost several ships to the myriad of threats there). It's a learning experience.

"Block" pigs. Refuse to fly with them.

12Next page