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Player Features and Ideas Discussion

 
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Captains Quarters... ideas, suggestions and enhancements

First post
Author
Matuno Tailor
Your Friendly Neighbourhood Corp
#501 - 2013-01-08 16:12:07 UTC
Anyone know how I can put my Replica Gallente Cruiser inside my quarter ?
I'm also wondering if anyone have yet managed to hack a Model of a fighter to replace the holo with a rifter ? Should work, size
Niveuss Nye
Viziam
Amarr Empire
#502 - 2013-01-09 00:35:49 UTC
As a newer player, I kind of like the idea of an avatar. I love the future ideas of going into a station and gambling isk, having corporate player made uniforms, and even some of the exploration type stuff.

Unfortunately, I find these main issues:

- The avatar controls are sluggish and nonresponsive at times. Worse, there are places such as in between the couch and the coffee table that I can get stuck. Compared to other avatar based MMOs, this is unacceptable.

- Open social areas are not as cool as y'all think. In other MMOs, most of the time all it is is avatars hanging AFK or sitting in private chat. This is even on RP heavy fantasy game servers. Now, you add mini games such as casinos that can only be played in station, you may have something.

- You do need PvP and the ability to shoot others. Barring that, fist fights. Now, guns and stuff could be limited in some stations the same way guns are limited in airports for places with high terrorist value like Jita. But, low sec and null would be relaxed. Without that option, it is kind of pointless.

- Hacking, etc could be used to infiltrate areas, plant terrorist bombs, steal ships, break into hangars. Of course, you would need security AI to stop this and consequences.

Katla Mikla
Doomheim
#503 - 2013-01-09 04:13:24 UTC
I don't know how feasible it is, but I would really like to have Netflix or some sort of movie-watching capability on my Captain Quarter's screen. I'd be completely willing to pay RL money or isk to play a movie inside EVE.

Moonasha
Orcses and Goblinz
#504 - 2013-01-09 13:23:20 UTC
Katla Mikla wrote:
I don't know how feasible it is, but I would really like to have Netflix or some sort of movie-watching capability on my Captain Quarter's screen. I'd be completely willing to pay RL money or isk to play a movie inside EVE.



http://userserve-ak.last.fm/serve/252/50441183.png
Victor Pilotov
The Scope
Gallente Federation
#505 - 2013-01-09 16:08:51 UTC  |  Edited by: Victor Pilotov
I really do not have enough in the scanner for asteroids (Survey Scanner II*) indicate/point of the asteroid, which is digging.
Sorry for my bad English.
Mal journ
Sebiestor Tribe
Minmatar Republic
#506 - 2013-01-10 09:16:05 UTC
open the door to the rest of the station trade hubs will be fun... but will be fun or add dust to eve seamless interchange between the two... given that would have to mean the ps3 exclusivity of dust goes away...
Little Dragon Khamez
Guardians of the Underworld
#507 - 2013-01-10 15:47:13 UTC
Katla Mikla wrote:
I don't know how feasible it is, but I would really like to have Netflix or some sort of movie-watching capability on my Captain Quarter's screen. I'd be completely willing to pay RL money or isk to play a movie inside EVE.



I cant support that idea, if you want to watch a movie, go and watch a movie, if you want to play eve, then play eve. How can you be immersed in a game environment like eve whilst watching a movie.

Now events from within the world of eve like replys of the Alliance Tournaments etc or breaking news sent in by players, I could live with that.

Dumbing down of Eve Online will result in it's destruction...

Niveuss Nye
Viziam
Amarr Empire
#508 - 2013-01-10 22:20:13 UTC
Little Dragon Khamez wrote:
Katla Mikla wrote:
I don't know how feasible it is, but I would really like to have Netflix or some sort of movie-watching capability on my Captain Quarter's screen. I'd be completely willing to pay RL money or isk to play a movie inside EVE.



I cant support that idea, if you want to watch a movie, go and watch a movie, if you want to play eve, then play eve. How can you be immersed in a game environment like eve whilst watching a movie.

Now events from within the world of eve like replys of the Alliance Tournaments etc or breaking news sent in by players, I could live with that.



No need even to do all that.

We are all cyberneticly enhanced humans. Just have the tourney footage beamed into our heads.

In metagame terms, this just means letting the in game browser run streaming audio or video. Yeah, I know you can always tab out, but still.
Orakkus
ImperiaI Federation
Goonswarm Federation
#509 - 2013-01-11 20:13:46 UTC
Walking in Stations \ Incarna has been considered by a large number of players as a great idea that was poorly implimented. I am absolutely one of those people. Now, here are the problems I remember hearing about in regards to Incarna:

1. Too many people caused graphics cards to scream in pain.

2. No real purpose to Incarna yet aside from walking around.

Talking with Seleene in one of the other CSM related channels here, basically he mentioned that it seems that CCP is has pretty much stopped work on this completely, and doesn't know (or perhaps can't do) what it should do. The last thing regarding Incarna seemed to me that there was still a very small group of developers working on this product, so I am curious.

My Questions:

a.) Is there any developer groups working on Walking In Stations?

b.) There have been several good ideas for content, a lot of which are takes off of similar features in other game (in other words, mentioning that you working on "something like that" would not violate any NDA because other games already do stuff like that), so I am curious not only what you'd like to see, but if you have some realistic goals to release maybe small features?

c.) Part of me thinks that the majority of CCP devs skilled in Avatar related features have been used to release Dust 514. Now that Dust 514 has been released, when do you expect that some of those developers will be transferred back to working on Incarna goals?

d.) I think it is likely that you discussed reducing the high-quality avatar models so that more can fit in a particular space, what other options have been discussed and kept or discounted for making avatar play more viable.

e.) In regard to Incarna Content, no doubt there has been some discussion on this.. but I'd like to know how those ended and what seems to be the way forward, at least for the time being?

Thanks again for your time.

He's not just famous, he's "IN" famous. - Ned Nederlander

Andreus Ixiris
Center for Advanced Studies
Gallente Federation
#510 - 2013-01-13 10:31:33 UTC  |  Edited by: Andreus Ixiris
Actually, here's how it should work, CCP - don't improve CQ right now. Wait until you've worked out a way to make WiS fun and interesting to improve CQ.

Right now, focus on improving avatar customisation. Way more hairstyles (and unlock all hairstyles for all races), way more tattoos, way more piercings, way more free clothing styles (unlock all of them for all races as well), perhaps a few more NeX items (although the NeX should be given low priority, at least until Incarna comes out properly). Hell, put more portrait backgrounds in too. Put in culture-specific clothing - Vherokior, Intaki, Jin-Mei, Achura, Ni-Kunni, etc. - that you can get for doing missions for the right factions. Give us more ways to show off our clothing in our portrait.

CQ is not really of any use to players right now other than as flavour, but the ability to customise our character is. The portrait has a very strong subconscious effect, even if people don't realise it (although that is partially the point of the subconscious). Every time you read the forums, you see the portraits of the people posting. Every time you show info on someone, you see their portrait. Some people, like Large Collidable Object, specifically crafted their portrait to be a joke. Others craft their portraits to make themselves look powerful, attractive, dangerous or simply interesting. The more customisation options you give us - and the more accessible they are to us, which means leaving the vast majority of them out of the NeX - the more we can show of our character's personality, and by extension, our own.

CQ doesn't matter right now, CCP - but character customisation really does.

Andreus Ixiris > A Civire without a chin is barely a Civire at all.

Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.

Andreus Ixiris > ...

Andreus Ixiris > This is why we're at war.

Sam Korak
Doomheim
#511 - 2013-01-14 13:00:51 UTC
As cliched the saying 'sex sells' might be, it's also true. And following that thought I must say I'd LOVE to see Minmatar slaves shaking their booties on my holoscreen (Kinda like the desktop strippers apps that dance to the mp3's you're playing).
Qvar Dar'Zanar
Ministry of War
Amarr Empire
#512 - 2013-01-14 18:19:00 UTC
Orakkus wrote:


a.) Is there any developer groups working on Walking In Stations?


CCP RedDawn stated recently that while WiS has been shelved, it will be retaken when all this bug-correction and FiS improvement batch is completed.
Orakkus
ImperiaI Federation
Goonswarm Federation
#513 - 2013-01-14 18:42:17 UTC
Qvar Dar'Zanar wrote:

CCP RedDawn stated recently that while WiS has been shelved, it will be retaken when all this bug-correction and FiS improvement batch is completed.


Yeah, I remember hearing that. I just wanted to know a little more about where they think they are at at this point.. are they close, do they still t hink they have too many bugs and things to improve in FiS? Stuff like that.

He's not just famous, he's "IN" famous. - Ned Nederlander

Niveuss Nye
Viziam
Amarr Empire
#514 - 2013-01-14 18:47:03 UTC  |  Edited by: Niveuss Nye
Orakkus wrote:
Walking in Stations \ Incarna has been considered by a large number of players as a great idea that was poorly implimented. I am absolutely one of those people. Now, here are the problems I remember hearing about in regards to Incarna:

1. Too many people caused graphics cards to scream in pain.

2. No real purpose to Incarna yet aside from walking around.

Talking with Seleene in one of the other CSM related channels here, basically he mentioned that it seems that CCP is has pretty much stopped work on this completely, and doesn't know (or perhaps can't do) what it should do. The last thing regarding Incarna seemed to me that there was still a very small group of developers working on this product, so I am curious.

My Questions:

a.) Is there any developer groups working on Walking In Stations?

b.) There have been several good ideas for content, a lot of which are takes off of similar features in other game (in other words, mentioning that you working on "something like that" would not violate any NDA because other games already do stuff like that), so I am curious not only what you'd like to see, but if you have some realistic goals to release maybe small features?

c.) Part of me thinks that the majority of CCP devs skilled in Avatar related features have been used to release Dust 514. Now that Dust 514 has been released, when do you expect that some of those developers will be transferred back to working on Incarna goals?

d.) I think it is likely that you discussed reducing the high-quality avatar models so that more can fit in a particular space, what other options have been discussed and kept or discounted for making avatar play more viable.

e.) In regard to Incarna Content, no doubt there has been some discussion on this.. but I'd like to know how those ended and what seems to be the way forward, at least for the time being?

Thanks again for your time.


Was not around for the original implementation of the CQ, though I read the stories. My, that almost went the way of ET for the Atari 2600.

You are right, they are going a bit overboard with all this NDA stuff. I know they are paranoid about unfair criticsism, but at least let us analyze, drool, or criticsize.

I do think DUST 514 is a much better basis for avatar gameplay than the whole spend money on clothes and maybe get drunk/high on booster stuff they originally planned. Even though Dust is PS3 only, we can hope they take the ease of control and combat play and apply that to any future content.
Little Dragon Khamez
Guardians of the Underworld
#515 - 2013-01-14 20:49:45 UTC
On the subject of dust, how about a meeting room/boardroom being added to the captain's quarters in which you could interact with the avatars of people docked at the same station as you. It could be restricted to corp mates only or alliance members etc. I know people have complained about graphics cards screaming in pain, but dust is here now.

Dust means that CCP have the technology to allow multiple avatars per screen it just needs to be focused on as part of the Eve client and development time needs to be allocated to it.

Lets make it easy for them as suggest that the avatars in the meetingroom/boardroom be holographic only and as such be seen as projections that lack the graphical fidelity of the main character in the room. That should take the load of the the graphics cards out there...

Dumbing down of Eve Online will result in it's destruction...

Gallion
Malevelon Roe Industries
Convocation of Empyreans
#516 - 2013-01-16 16:38:44 UTC
suprised no one suggested to merge EFT into this somehow... (with a full library ofc)

This is a Signature, It makes people Stare. (Man I gotta Make one , or Find one to steal)

Little Dragon Khamez
Guardians of the Underworld
#517 - 2013-01-16 18:28:13 UTC
I think the eft thing is coming as part of the fitting screen as there are plans to have the ability to activate modules in the ship fitting screen to see how they perform. Obviously the fitting screen works in both hanger view and CQ.

Dumbing down of Eve Online will result in it's destruction...

oldbutfeelingyoung
Perkone
Caldari State
#518 - 2013-01-17 06:07:09 UTC
Orakkus wrote:
Walking in Stations \ Incarna has been considered by a large number of players as a great idea that was poorly implimented. I am absolutely one of those people. Now, here are the problems I remember hearing about in regards to Incarna:

1. Too many people caused graphics cards to scream in pain.

2. No real purpose to Incarna yet aside from walking around.

Talking with Seleene in one of the other CSM related channels here, basically he mentioned that it seems that CCP is has pretty much stopped work on this completely, and doesn't know (or perhaps can't do) what it should do. The last thing regarding Incarna seemed to me that there was still a very small group of developers working on this product, so I am curious.

My Questions:

a.) Is there any developer groups working on Walking In Stations?

b.) There have been several good ideas for content, a lot of which are takes off of similar features in other game (in other words, mentioning that you working on "something like that" would not violate any NDA because other games already do stuff like that), so I am curious not only what you'd like to see, but if you have some realistic goals to release maybe small features?

c.) Part of me thinks that the majority of CCP devs skilled in Avatar related features have been used to release Dust 514. Now that Dust 514 has been released, when do you expect that some of those developers will be transferred back to working on Incarna goals?

d.) I think it is likely that you discussed reducing the high-quality avatar models so that more can fit in a particular space, what other options have been discussed and kept or discounted for making avatar play more viable.

e.) In regard to Incarna Content, no doubt there has been some discussion on this.. but I'd like to know how those ended and what seems to be the way forward, at least for the time being?

Thanks again for your time.




a:) No,there was a small team ,but had to do other work. I guess the pressure from DUST made them reroute manpower

b:) no goals at all

c:) Dust uses another game engine ,so it is not needed for CCP own art devs to work on DUST ,but the intergration part would need a lot of CCP dev resources

d:) They won,t tell you ,CCP ended the discussion here on the forums and will give it to fanfest


e:) Incarna was a failure , what we are talking about here is WIS

R.S.I2014

Lost True
Perkone
Caldari State
#519 - 2013-01-17 06:26:22 UTC
DUST and the vampire game is taking resources from EVE's development and from WiS in particular?
Why? Because even if it's a separate devision which anyway cannot do things for eve, the company can afford a limited number(or quality) of developers, and as CCP it's not a huge company, this number is very limited. The money is always limited.

in 2007 i've thought it's a sci-fi simulator, not an "e-sports" game. I'm not a teenager, how would i like it much?

Lost True
Perkone
Caldari State
#520 - 2013-01-17 11:11:14 UTC
Somewhere on this forum i've mentioned this word... CHESS. But now i thought a while about this - that's could be AWESOME in the avatar gameplay.

So, chess clubs:

1. I'll say it straight: i don't play chess, and i'm bat at it. But it'll be cool to learn it - it's an old game, easy to learn, hard to master, there is a lot of books about chess.
2. How about something in the MMORPG that can train and use your brain for a change? And this skill can be used in RL, because it's not some weird game inside another game.
3. Easy to develop - just need to draw some objects and a simple rules.

It's can attract some new people who like chess but also wants a cool graphics and game.

It'll give yet another use for the character creator: i might want to use an oppertnity and try to distract my opponent with my hot avatar Big smile

And it has a practical use - if you are good at this, you can become famous and earn some money by playing for isk. And spectators can see how those chessmasters are playing and make bets.

Don't forget to save the positions even if the character is logged out or during DT - some maches may take days :)

Maybe there actually will be some intellectuals in EVE :)

Of course, there can be other games...

in 2007 i've thought it's a sci-fi simulator, not an "e-sports" game. I'm not a teenager, how would i like it much?