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Beyond the new Battlecruisers: Identifying potential Starship "Gaps" / Player Design

First post
Author
Gogela
Epic Ganking Time
CODE.
#1 - 2011-10-24 17:52:19 UTC  |  Edited by: Gogela
While we're on the topic of new ships based on payer designs, I thought I would nominate these from that contest:

An industrial w/ 60,000 m3 cargo hold?

Interbus Courier Class
Interbus Gatekeeper?

Maybe something with 100,000 m3 cargo here: Ascog Edit: oops... looks like they used it for the caldari BC! XD

So where else could we have some odd in-between ship? A destroyer with cruiser weapons? Dedicated exploration class ships? Stargate construction ships? Implant salvagers?

Signatures should be used responsibly...

Igualmentedos
Perkone
Caldari State
#2 - 2011-10-24 17:54:35 UTC
I disagree.
Gogela
Epic Ganking Time
CODE.
#3 - 2011-10-24 18:00:20 UTC
Yah I was just trying to have a nice little discussion about spaceships and it posted this failure thread like 5 times or something... fixed now though sorry about that forum trolls.

Evil

Signatures should be used responsibly...

Brynhilda
Chimp Hoons Export and Expo Service
Scary Wormhole People
#4 - 2011-10-24 18:07:06 UTC
I'd like to see some more usable Destroyers....especially one that has Amarr on top. Sucks with the Coercer being a massive joke...

How may I drug you with drugs?

Dbars Grinding
Dark Venture Corporation
Kitchen Sinkhole
#5 - 2011-10-24 18:13:11 UTC
I would like to see a upgrade to the titan. 4 titans of the same race should be able to form in a mega titan and it would take 4 players fly it. yep that sounds pretty good.

I have more space likes than you. 

Alundil
Rolled Out
#6 - 2011-10-24 18:26:35 UTC
LOL

CCP Voltron sighted

I'm right behind you

Alundil
Rolled Out
#7 - 2011-10-24 18:36:28 UTC
Damn forums ate reply to OP....****/


in short;

Larger industrials - good and fills gap between maxed ity 5/orca and frieghters
Destroyer w/ cruiser weaps - nah. fix destroyers
Explo ship - ok (though AF and HAC do this nicely with scouting support)
Starbase Const - nah not sure this is a need
Implant Salvagers - this would be cool and give meaning to collecting corpses beyond just bragging rights

I'm right behind you

CCP Phantom
C C P
C C P Alliance
#8 - 2011-10-24 18:36:58 UTC
Off topic posts removed. Please stay on topic, thank you!

CCP Phantom - Senior Community Developer

pussnheels
Viziam
#9 - 2011-10-24 18:39:04 UTC  |  Edited by: pussnheels
what about a medium size freighter; sure you can use a orca but i mean a freighter class same size as a orca but replacing the corp hangar and ore cargo hold for a nice 250 k of cargo space and maybe a few utility slots or rigs but not capable of interacting with object in space like a normal freighter

I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire

Gogela
Epic Ganking Time
CODE.
#10 - 2011-10-24 18:41:07 UTC  |  Edited by: Gogela
CCP Phantom wrote:
Off topic posts removed. Please stay on topic, thank you!

No... thank you!

pussnheels wrote:
what about a medium size freighter; sure you can use a orca but i mean a freighter class same size as a orca but replacing the corp hangar and ore cargo hold for a nice 250 k of cargo space and maybe a few utility slots or rigs but not capable of interacting with object is space like a normal freighter

See... logistics is where I see a lot of room to grow. I agree with you here. There could be half a dozen hauler classes in between indys/transports and freighters.

Signatures should be used responsibly...

DeliciousHamBeast
The Elenianlightenment
#11 - 2011-10-24 18:41:50 UTC
I'll discuss ships and even refrain from mentioning your apparent need to click buttons as fast as possible!

Although I'm not really clear on what you're suggesting, would the courier/gatekeeper be the 60km3 cargohold ships? Since the courier is tiny and the gatekeeper looks like it would be a combat support vessel. I'm equally confused about the ascog, which looks like a (pretty excellent to my caldari sensibilities) battleship, and not a massive 100km3 cargohold hauler at all.

-- Beep Beep Imma Jeep.

Trainwreck McGee
Doomheim
#12 - 2011-10-24 18:42:19 UTC
I like the idea of T3 BC's that can be specifically constructed to run unified small gangs. Subsystems would be very specific powerful gang links basically.

Such as a sub system that gives the Wolf 20% more damage up to 5 wolfs in the group or gives Jaguars 10% velocity etc. etc.

CCP Trainwreck - Weekend Custodial Engineer / CCP Necrogoats foot stool

Gogela
Epic Ganking Time
CODE.
#13 - 2011-10-24 18:46:08 UTC
DeliciousHamBeast wrote:
I'll discuss ships and even refrain from mentioning your apparent need to click buttons as fast as possible!

Although I'm not really clear on what you're suggesting, would the courier/gatekeeper be the 60km3 cargohold ships? Since the courier is tiny and the gatekeeper looks like it would be a combat support vessel. I'm equally confused about the ascog, which looks like a (pretty excellent to my caldari sensibilities) battleship, and not a massive 100km3 cargohold hauler at all.


Don't loose the forrest for the trees. I'm just throwing out ideas. The point is there's room to grow into other hauler ship classes. Which designs we use are less important... and yah the gatekeeper and ascog would need to be modified. I like the ascogs basic design but would fill in that split hull to make it look more like a hauler. The gatekeeper would need to be upsized and stretched iteron style, but would have a strong "interbus" interbus look. I like interbus for these because adding one ship to every race might be a little over the top. There's no racial distinction for haulers so I don't know that every race needs more... but maybe there's a reason to do it from a skill perspective... I don't know

Signatures should be used responsibly...

Abrazzar
Vardaugas Family
#14 - 2011-10-24 18:52:58 UTC  |  Edited by: Abrazzar
I'd add tier 2 destroyers: Missile destroyer, drone destroyer, heavy destroyer and agile destroyer. Just for example.

Edit: Actually, I'd add a bunch of ships with specific characteristics fitting to their empire of origin, which have no similar ship from other empires but instead something with a equal power level, just in a different way. Yay for more diversity and characterization.
pussnheels
Viziam
#15 - 2011-10-24 18:53:23 UTC
Gogela wrote:
CCP Phantom wrote:
Off topic posts removed. Please stay on topic, thank you!

No... thank you!

pussnheels wrote:
what about a medium size freighter; sure you can use a orca but i mean a freighter class same size as a orca but replacing the corp hangar and ore cargo hold for a nice 250 k of cargo space and maybe a few utility slots or rigs but not capable of interacting with object is space like a normal freighter

See... logistics is where I see a lot of room to grow. I agree with you here. There could be half a dozen hauler classes in between indys/transports and freighters.

just one new class of hauler freighter will do i think, and a medium size freighter seems the most logic to me

why ? you can train a freighter faster than train for a orca and a freighter is just too big unless you hauling really massive loads regular
and giving it the same mechanics as a freighter prevents people using it as a giant jetcan

I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire

White Carnation
SYNDIC Unlimited
#16 - 2011-10-24 18:59:33 UTC
Abrazzar wrote:
I'd add tier 2 destroyers: Missile destroyer, drone destroyer, heavy destroyer and agile destroyer. Just for example.

Edit: Actually, I'd add a bunch of ships with specific characteristics fitting to their empire of origin, which have no similar ship from other empires but instead something with a equal power level, just in a different way. Yay for more diversity and characterization.



Yes: I'd like to see a broader role for the destroyers. Plus, giving them somehting to do other than support & salvaging might get more of them into lo-sec and 0-0, where they could be killed, thus supporting the building trade (which I am *not* involved in in any way !!)
Alticus C Bear
University of Caille
Gallente Federation
#17 - 2011-10-24 19:03:07 UTC
The obviously wanted Tech 3 Frigates

How about a Tech 2 Mining Frigate with a cov ops cloak.

Another Tier of Marauders
Reilly Duvolle
Hydra Squadron
#18 - 2011-10-24 19:23:56 UTC  |  Edited by: Reilly Duvolle
To make small ship combat more varied and fun:

- Light Logistic Ships, T2 frigates with sig/speed tanking ability and reduceed fitting reqs for medium shield/armor reps with a 150% bonus to range per level (@ level 5 that translates to 51000 metres for medium transfers)

- Light Command Ships, heavily tanked yet agile T2 destroyers with a 2% per level bonus and reduced fitting reqs for warfare mods, and with the ability to run 3 links

- Electronic Defence Ships, T2 frigates with sig/speed tanking ability with bonus to 4 new forms of electronic warfare: Minmatar: Ghost Target Projector (projecting x ghost targets to enemy sensors), Caldari: Drone Suppression Jammer (forces enemy drones into passive autonomous mode within a certain radius), Amarr: Tactical Targeting Network (ECCM effect through shared datalinks, reducing normal ECM effect to ECM burst effect within a certain radius), Gallente: Missile Defence Jammer (jams missile guidance systems preventing them from hitting their targets within a certain radius - unguided (i.e short range) missiles unaffected)

(and incidentally, make the current EAFs able to sig/speedtank as well)
Rocky Deadshot
In The Goo
EVE Trade Alliance
#19 - 2011-10-24 19:27:15 UTC
I think we are missing a real ganking plat form... a ship that can take out (solo) a mining barge (tanked) and the pod in a .9 system before concord comes in.
Nova Fox
Novafox Shipyards
#20 - 2011-10-24 19:28:25 UTC  |  Edited by: Nova Fox
Here I come looking for new ideas and bleh nothing new. Maybe if this thread stews for a day something I could use pops up.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

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