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best TD ship?

Author
Gitanmaxx
Viziam
Amarr Empire
#1 - 2013-01-10 18:39:30 UTC
Out of curiosity what is the best TD ship. I know a scorpion is king of ECM, what would the equivalent for TDs be?
Mathrin
Ministry of War
Amarr Empire
#2 - 2013-01-10 18:45:38 UTC
See ship bonuses for curse, arbitrator, pilgrim(I think) that is all.
Gitanmaxx
Viziam
Amarr Empire
#3 - 2013-01-10 18:46:47 UTC
Mathrin wrote:
See ship bonuses for curse, arbitrator, pilgrim(I think) that is all.



thank you.
Liang Nuren
No Salvation
Divine Damnation
#4 - 2013-01-10 18:57:12 UTC
Don't forget the Sentinel and Crucifier.

-Liang

I'm an idiot, don't mind me.

Daniel Plain
Doomheim
#5 - 2013-01-10 19:00:46 UTC
Mathrin wrote:
See ship bonuses for curse, arbitrator, pilgrim(I think) that is all.

i faintly remember a vid where a single pilgrim blueballed a whole fleet of 4-5 ruptures and hurricanes while his drones ate them up.

I should buy an Ishtar.

Aria Ta'Rohk
Republic Military School
Minmatar Republic
#6 - 2013-01-10 21:05:45 UTC
Crucifers are a royal pain in the pod and properly fit Arbitrators are even more frustrating.

I'll take 2 carebears to go, with extra tears

ROXGenghis
Perkone
Caldari State
#7 - 2013-01-10 21:30:38 UTC  |  Edited by: ROXGenghis
Also favorite:

Arby chowns Blops

Full story

EDIT: changed Pilgrim to Arby; still not used to the newer ship skins!
Aria Ta'Rohk
Republic Military School
Minmatar Republic
#8 - 2013-01-10 21:42:27 UTC
ROXGenghis wrote:

Dat Arby.... Shocked

I'll take 2 carebears to go, with extra tears

Metal Icarus
Star Frontiers
Brotherhood of Spacers
#9 - 2013-01-10 22:17:07 UTC
Aria Ta'Rohk wrote:
ROXGenghis wrote:

Dat Arby.... Shocked


PLUS GATE GUNS!!!! (very important fact about the story)
Nikea Tiber
Backwater Enterprises RD
#10 - 2013-01-11 02:58:45 UTC
The Curse is probably the best TD platform to use, because TD + range bonused neut is awesome, but if you are going to use the ship solely for turret disruption, any of the amarrian ewar boats work well.

my other nano is a polycarb

Zoltan Lazar
#11 - 2013-01-11 03:50:25 UTC
Metal Icarus wrote:
Aria Ta'Rohk wrote:
ROXGenghis wrote:

Dat Arby.... Shocked


PLUS GATE GUNS!!!! (very important fact about the story)


So? It's the blops fault for engaging him on the gate. It's a single T1 crusier vs several recons and T2 battleships. You say "omg gate guns" as if they magically are an instawin. No ****, he wouldn't have gotten a kill without them, but he knew how to use them properly, and profited from it.
Barrogh Habalu
Imperial Shipment
Amarr Empire
#12 - 2013-01-11 06:15:09 UTC
Nikea Tiber wrote:
The Curse is probably the best TD platform to use, because TD + range bonused neut is awesome, but if you are going to use the ship solely for turret disruption, any of the amarrian ewar boats work well.

I was wondering how long will it take for people to remember that Curse is TD bonused aswell.
The thing about Curse is that it's often shield tanked, hence you can rarely see a TD on it.
Super spikinator
Hegemonous Conscripts
#13 - 2013-01-11 07:35:55 UTC
ROXGenghis wrote:
Also favorite:

Arby chowns Blops

Full story

EDIT: changed Pilgrim to Arby; still not used to the newer ship skins!


Every time I read this story it gets better. They almost got away with it too - if only they had just left the wrecks and high tailed it.

Still. They got someone to bring in a Sin to deal with a lonely arby.
Misha M'Liena
Rui Freelance Mining
#14 - 2013-01-11 13:01:48 UTC
The bomber had him pinned. I don't think the pilot was planinning on leaving. He wanted a fight. How much you want to bet he was grinning ear to ear?

His t1 took on several ships with gate guns. But he used tacticsShocked i know bad word., to his advantage.

My hats off to him.

Misha.

Not as innocent as she appears.™  

Moonasha
Orcses and Goblinz
#15 - 2013-01-11 18:28:27 UTC
Arby! Crucifiers are nice too, but in my experience, in any fleet fight, you get blapped near instantly. An Arbi 70km out from the fight can disrupt until the sun goes down, and if any pesky frigs come your way you can chew them up with your drones.
Rajere
Vicious Inc
#16 - 2013-01-11 23:05:17 UTC
Quote:
So? It's the blops fault for engaging him on the gate. It's a single T1 crusier vs several recons and T2 battleships. You say "omg gate guns" as if they magically are an instawin. No ****, he wouldn't have gotten a kill without them, but he knew how to use them properly, and profited from it.

I really don't understand this story at all, i'd wager that those losses are 100% player error, possibly the person who lost the ships was dual boxing and his computer locked up or something. Notice that one is using conflag while the other is using scorch. The one using scorch died first.

In low sec nearly all my blackop kills are on gates and it's never an issue, not even while under TDs. The fits are fine (except for the jump bridges). A single Redeemer with that fit could have killed that arbitrator under sentry fire easily, much less what they dropped on it.

running the ships through eft comparing dmg/ehp numbers, a single redeemer would kill that arbitrator in 39 seconds while the arbitrator (+sentry guns) would take 166 seconds to kill the single redeemer. The only explanation is that both ships sat outside of hit range while under TDs and what little damage they did was while the other one was being TDed.