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Warfare & Tactics

 
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How much FW fighting is there as compared to low-sec and null-sec?

Author
Count of MonteCylon
Anti-Pirate Enforcement
#1 - 2013-01-10 17:50:17 UTC
I last tried FW before the update that increased the profit margins on it. I found that I could find a fleet and we would derp around for up to three hours before finding a fight and the fights were usually pretty lopsided and short when they did occur.

Since the change, what is FW like? How long does it take to find a fight (as compared to just flying around low-sec), to find a fleet (if you aren't in a big corp.) and what are the fights like?

For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world, against spiritual wickedness in high places. -- Ephesians 6:12

Bienator II
madmen of the skies
#2 - 2013-01-10 18:11:19 UTC
you undock and fight. Fleets are more time consuming unless you are in a larger corp.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Zarnak Wulf
Task Force 641
Empyrean Edict
#3 - 2013-01-10 18:13:08 UTC
It is rare when I log on and can't get a fight in the first five minutes of my game time. Everyone has home systems and those systems are no more then 1 - 4 jumps from your own. It's usually a snap to get a few guys together for a road trip and even simpler to go solo.
Merdaneth
Angel Wing.
Khimi Harar
#4 - 2013-01-10 18:19:58 UTC
Count of MonteCylon wrote:
I last tried FW before the update that increased the profit margins on it. I found that I could find a fleet and we would derp around for up to three hours before finding a fight and the fights were usually pretty lopsided and short when they did occur.


Trying to assemble a big fleet, and then trying to get a fight is usually how nullsec people approach FW. Big fleets require a lot of assembly time, and require a similar sized opponent, which also takes a lot of time.

FW is ideal for 1-10 people in gang. Forms up quickly, responds quickly, and lots more opportunities for fights. If you can't get a fight in your 8 man fleet, you simple split up in two gangs of 4 and increase your odds.

However, those who are used to 'assemble the blob', will find it more difficult to find fight, apart from some lucky ganks.
Princess Nexxala
Zero Syndicate
#5 - 2013-01-10 18:22:44 UTC
The FW areas of low sec are far more populated if that's what you are asking. So fights in FW low sec would be far more frequent then in non FW low sec. Typically it takes me 10-15 minutes to find a fight after logging on, getting anywhere from 200 to 500 kills a month since inferno.

As far as finding fleets it really depends, as I primarily fly around with my alliance only I am not sure on the frequency of fleets open to all of militia. They happen but I think its fairly rare, maybe once a week. Caldari had one out last night that looked to be open to all of their miltia.

Your best bet is to join and already established FW corp that has access to all the private intel channels and coms. That will get you into all the fleets.

Fights can be anything, from 1v1 to 1v10 to 50v50. If you do plan to roll solo expect and prepare to be outnumbered in most engagements.

Count of MonteCylon wrote:


Since the change, what is FW like? How long does it take to find a fight (as compared to just flying around low-sec), to find a fleet (if you aren't in a big corp.) and what are the fights like?

nom nom

SeaSaw
Tribal Liberation Force
Minmatar Republic
#6 - 2013-01-10 18:23:30 UTC  |  Edited by: SeaSaw
Good Sir;

In the Siseide/Dal area there is lots of fighting when the server passes 40,000. I don't fight much, but I get shot at about every 10 minutes or so while plexing. I see lots of pods, exiting Dal like neutrinos from a nova.

your humble servent
SeaSaw
SeaSaw
Tribal Liberation Force
Minmatar Republic
#7 - 2013-01-10 18:24:42 UTC
double post
Batelle
Federal Navy Academy
#8 - 2013-01-10 18:41:19 UTC
Bienator II wrote:
you undock and fight. Fleets are more time consuming unless you are in a larger corp.


How is it possible for FW fleets to be more time consuming than nullsec fleets?

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Cage Man
Fusion Enterprises Ltd
Pandemic Horde
#9 - 2013-01-10 19:09:26 UTC
Quickest way to find a fight is to look in the FW window for the systems that are the most contested.
Super Chair
Project Cerberus
Templis CALSF
#10 - 2013-01-10 19:12:22 UTC
Batelle wrote:
Bienator II wrote:
you undock and fight. Fleets are more time consuming unless you are in a larger corp.


How is it possible for FW fleets to be more time consuming than nullsec fleets?


Depends on the FC, overly cautious FCs tend to make it so that fights either take hours leading up to them, or that they don't happen at all. I recall a certain FW FC that refused to fight a BC fleet with their BS+logi fleet and then asked that the BC fleet move off a regional gate ("Jump into us!", "No you!"). The BC fleet FC was bored to tears, and obliged. Balls were still deep inside the chest of the BS fleet FC so the fight didn't "happen" for another hour when the BS fleet finally came and RnK bridge in a ton of T3's to wreck the BS fleet (BC fleet warped away and was safe at a pos and just watched the BS fleet die when trying to run away), neither FW militia got a fight after so much time investment waiting around (both sides ran or died trying), so moral of the story is find a FC with balls that a) knows what they are doing (somewhat), and b) is willing to risk losing a fleet if it means getting a good fight, and doesn't mind welping in the pursuit of pew pew.


A lot of time is wasted when two militias have eyes in eachothers home systems and they play the "reship to counter enemy gang 100% or don't fight" game. Before you know it you've been reshipping or refusing to jump into each other for an hour or more. The new FW system gets away from a lot of this, because plexing now creates a sense of urgency so people don't bore both their fleet and the enemy gang to death by trying to get the perfect fleet comp to counter the enemy gang, but it can still happen. Be thankful that there is meaning to plex fighting now because it creates lots of frequent fights compared to hours sitting around waiting for the other gang or your FC to engage prior to inferno.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#11 - 2013-01-10 20:45:55 UTC
Batelle wrote:
Bienator II wrote:
you undock and fight. Fleets are more time consuming unless you are in a larger corp.


How is it possible for FW fleets to be more time consuming than nullsec fleets?


FW fights are abundant... more so than most orther regions of the game...

FW fights are also a different type of engagement.... the plex limitations, the abundance of allies and enemies in nearby systems, and the overuse of fleet boosting creates a very different dynamic when compared to roaming nullsec/lowsec gangs, to Sov/POS fights, to hotdrop gangs, or camps.

Bienator II
madmen of the skies
#12 - 2013-01-10 21:00:16 UTC
Batelle wrote:
Bienator II wrote:
you undock and fight. Fleets are more time consuming unless you are in a larger corp.


How is it possible for FW fleets to be more time consuming than nullsec fleets?

where did i say that?

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

ROXGenghis
Perkone
Caldari State
#13 - 2013-01-10 21:33:35 UTC
Bienator II wrote:
Batelle wrote:
Bienator II wrote:
you undock and fight. Fleets are more time consuming unless you are in a larger corp.


How is it possible for FW fleets to be more time consuming than nullsec fleets?

where did i say that?

I see how one could parse Batelle's sentence that way. But he meant the opposite: fighting in FW gets you more action more quickly than traditional fleets.
Deen Wispa
Sheriff.
United Caldari Space Command.
#14 - 2013-01-10 22:51:56 UTC  |  Edited by: Deen Wispa
How big are your fleets and what is the fleet comp you are running? Three hours is an awefully long time to get a fight that is anti climatic.

Since the Retribution Expansion, I have increased my kills which average 100/month to 200 for the month of December and will likely be the same for January. I have a healthier number of solo and/or 1v2 or 1v3 encounters as well due to Tiercide and plexing changes. This, despite the fact that I never considered myself someone who was eager to find solo fights before Retribution. This was because the target was most likely 70KM off the accel gate and would fly nano/shield stuff thus already dictating range.

Within the warzone, you can definitely find small gang fights of 3-8 easily. You increase your odds of finding a fight if you have good intel and know your enemies well. At this point into the game, I've gathered fairly solid intel on most opposing militia corps as well as the local pirate corps. I know who will give me a fair fight, who is simply baiting, who will run, and who just wants to farm.


Count of MonteCylon wrote:
I last tried FW before the update that increased the profit margins on it. I found that I could find a fleet and we would derp around for up to three hours before finding a fight and the fights were usually pretty lopsided and short when they did occur.

Since the change, what is FW like? How long does it take to find a fight (as compared to just flying around low-sec), to find a fleet (if you aren't in a big corp.) and what are the fights like?

High Five. Yeah! C'est La Eve .

Slade Antonius
Quantum Cats Syndicate
Of Essence
#15 - 2013-01-11 01:38:39 UTC
SeaSaw wrote:
Good Sir;

In the Siseide/Dal area there is lots of fighting when the server passes 40,000. I don't fight much, but I get shot at about every 10 minutes or so while plexing. I see lots of pods, exiting Dal like neutrinos from a nova.

your humble servent
SeaSaw



Even though your stabbed Merlins and Rifters can be frustrating to say the least, your post made me smile.