These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Destroyers for orbital bombardment? Really??

First post First post
Author
silens vesica
Corsair Cartel
#121 - 2013-01-10 16:32:15 UTC
Remiel Pollard wrote:
silens vesica wrote:
Remiel Pollard wrote:

See??? It's a SUBMARINE game!!

Which is why I love it so. Twisted


And also why flying a Venture gives all new meaning to the song, We All Live in a Yellow Submarine

EDIT: I'm pretty sure that ship was coloured so as a joke by the devs in reference to the whole "EVE is submarines" meme.

No doubt.

And now I've got that damned song stuck in my head. Ganked by an earworm... Thank you EVER so much! Evil


Lol

Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.

Didn't vote? Then you voted for NulBloc

Karrl Tian
Doomheim
#122 - 2013-01-10 16:58:44 UTC
iskflakes wrote:


T1 frigates are as good as T2. T1 cruiser logi is 90% as good as T2 at 1/100th the cost. 15 drakes are now as good as a supercarrier at 1/20th the cost and a fraction of the skillpoints. CCP will keep doing this as long as they think loyal veteran players are preventing new subscriptions.


CCP is trying to debunk the "You can't compete with people who started at launch" myth that probably blocks more subs than anything that actually happens in-game. Also, T2 and supercaps were meant to fill niche rolls, not be I-Win buttons.
CCP FoxFour
C C P
C C P Alliance
#123 - 2013-01-10 17:32:46 UTC
Yes, destroyers for orbital bombardment. Why do you ask? Because we want to be able to build up to bigger and better. If we started with Titans doing orbital bombardment and then added the others going down each time we added something it would be smaller.

This way we start with destroyers with small guns and next time we add bigger guns we can make it bigger and better.

Keep in mind our goal is to start with a small connection between the two games and build it up from that so we don't break anything, or break as little as possible.

Hope that helps answer why we went with destroyers first. :)

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

Alavaria Fera
GoonWaffe
#124 - 2013-01-10 17:33:52 UTC
Karrl Tian wrote:
iskflakes wrote:


T1 frigates are as good as T2. T1 cruiser logi is 90% as good as T2 at 1/100th the cost. 15 drakes are now as good as a supercarrier at 1/20th the cost and a fraction of the skillpoints. CCP will keep doing this as long as they think loyal veteran players are preventing new subscriptions.


CCP is trying to debunk the "You can't compete with people who started at launch" myth that probably blocks more subs than anything that actually happens in-game. Also, T2 and supercaps were meant to fill niche rolls, not be I-Win buttons.

Speaking of T1 frigates and cruisers:

CCP, our newbies will thank you (eventually)

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Bai'xao Meiyi
#125 - 2013-01-10 17:35:15 UTC
As black powder weapons are arguably the least advanced, I'll use the Thrasher to explain this.

A Thrasher can be fit with either 250mm or 280mm rounds, these rounds are far more advanced then anything you've experienced in your lives. At a range of approximately 40km and still be within optimal range. These bullets are at least a foot wide we don't know their length or contents but it's 18,000 years more advanced and full of technology developed for conflict in space. It's cheap to fit, efficient and fast but can die relatively quickly. Absolutely perfect for the role of bombarding a target with high explosives.

Maelstroms, another ship type that can be fit for the same role, cost the same as many, many thrashers, and require about 550 crew members. Thrashers require 30 according to evelopedia's numbers on non capsuleer ships, keep in mind capsuleers likely aren't the people that these weapons were devised for.

Military want to have effective, cheap, low staffed vehicles in order to ease a number of stresses on them. Especially when at any moment a flotilla of thousands of ships could descend upon them and obliterate them, totally. No hope of a rescue party for survivors.

So the Minmatar engineers find themselves at an impasse, build giant munitions for slow, cumbersome battleships that need to be supported by enter damned fleets.

They designed several munition types for the cannons of the thrasher and provided up graded software for the weapons. These rounds were much more accurate then previous designs with simple firing mechanisms. They likely have a smart tracking system that includes a computing system for easing the stresses during flight and detonating as it hits the ground.

Every other race in new Eden uses hugely more advanced weapon types. Technology far enough away from us, as we are from
The Amarr probably use a specialized crystal that emits microwaves or some other high energy wave our atmosphere doesn't filter properly.
Gallente probably use Insanely high energy plasma rounds for blasters or huge streamlined and intelligent rounds for their rail guns and the Caldari likely use the same thing.

Also take note, they aren't trying to destroy the facilities they fight over, these places are very valuable. They want to keep them around. So huge weaponry is a Terrible idea.
silens vesica
Corsair Cartel
#126 - 2013-01-10 17:43:56 UTC
Bai'xao Meiyi wrote:

Also take note, they aren't trying to destroy the facilities they fight over, these places are very valuable. They want to keep them around. So huge weaponry is a Terrible idea.

Unless you're losing badly.
Then: Nuke the site from orbit.
Twisted

Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.

Didn't vote? Then you voted for NulBloc

Lyron-Baktos
The Scope
Gallente Federation
#127 - 2013-01-10 17:45:24 UTC
battleship and above with some kind of siege mod, say for 1 minute or so
dust bunnies have cannons on the ground that they can fire back at us
Hedion's oracle
Naari LLC
#128 - 2013-01-10 17:49:41 UTC
CCP FoxFour wrote:
Yes, destroyers for orbital bombardment. Why do you ask? Because we want to be able to build up to bigger and better. If we started with Titans doing orbital bombardment and then added the others going down each time we added something it would be smaller.

This way we start with destroyers with small guns and next time we add bigger guns we can make it bigger and better.

Keep in mind our goal is to start with a small connection between the two games and build it up from that so we don't break anything, or break as little as possible.

Hope that helps answer why we went with destroyers first. :)

Smart move not rushing this actually.

Error: Working As intended

Cozmik R5
Chez Stan
#129 - 2013-01-10 18:03:25 UTC
Make the thing work good first, then go bigger. Not that hard to figure out.

That said it would be awesome to fire 8 bus-sized projectiles into a planet Twisted

Try not. Do. Or do not. There is no try.

CCP FoxFour
C C P
C C P Alliance
#130 - 2013-01-10 18:19:42 UTC
Cozmik R5 wrote:
Make the thing work good first, then go bigger. Not that hard to figure out.

That said it would be awesome to fire 8 bus-sized projectiles into a planet Twisted


Understand I think you do. TwistedEvilTwisted

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

Yusef Yeasef Yosef
Doomheim
#131 - 2013-01-10 18:25:33 UTC
...as long as L and XL turrets can be dual use in industry as long distance "excavators".
Bienator II
madmen of the skies
#132 - 2013-01-10 18:27:01 UTC
already saw the first rookie ship bombardment attempts

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Aria Ta'Rohk
Wildcard.
Boundary Experts
#133 - 2013-01-10 20:28:01 UTC
Hmm looks like I'll have to log into Dust tonight and pop some dessies Twisted

I'll take 2 carebears to go, with extra tears

Katran Luftschreck
Royal Ammatar Engineering Corps
#134 - 2013-01-10 20:49:15 UTC
Bai'xao Meiyi wrote:
Also take note, they aren't trying to destroy the facilities they fight over, these places are very valuable. They want to keep them around. So huge weaponry is a Terrible idea.


Exactly. Use giant weapons and there won't be anything left worth fighting over.

http://youtu.be/t0q2F8NsYQ0

Nahkep Narmelion
The Scope
Gallente Federation
#135 - 2013-01-10 21:31:01 UTC  |  Edited by: Nahkep Narmelion
Keno Skir wrote:
Thomas Gore wrote:
Why would a battleship waste time firing into a 24 man skirmish?

DUST is not Planetside 2, the scale is tiny.


My argument is from a gameplay perspective primarily, but additionally the massive range of the shells is far out of the realms of what i assumed to be small turret capability and small ship capability.

If the 24 man skirmish is for somewhere important the skirmish is more than the numbers involved. Thought that was the difference between DUST and call of duty, meaning to the conflict.

When i think "Orbital Bombardment" i think of mealstroms, not atrons.

"your main battle tank recieved 100,000 Damage from Keno Skirs Iteron 1 and was vapourized..."


A small turret in Eve, for projectiles ranges from 125mm to 200mm....that is a big hug ass gun from a grunt on the ground's perspective. Now if you had to wipe out a large hardened facility, then yeah 1400mm guns would be fine. But using 1400s or something in that size range for a skirmish you pretty much turn everyone into jelly in the area the shell hits.

Also go look at the relative size picture of the ships in Eve. You can find it on wikipedia. Look in the lower left hand corner (I think) they have a picture of the Eiffel tower to give you an idea of the size of the ships. In other words, the atron is pretty big. The volume an atron takes up is 22,500m3. Now, a sphere with that volume would have a radius of 18m, or would be 36 meters in diameter. To give this some perspective, go to an olympic sized pool and look down a 50 meter lane. That might be an idea of how "long" and atron is.
Metal Icarus
Star Frontiers
Brotherhood of Spacers
#136 - 2013-01-10 21:32:21 UTC
So, getting a titan to do a bombardment would be like the nuke in CoD2?

It should be. Ends the ******* match, no salvage.
Yusef Yeasef Yosef
Doomheim
#137 - 2013-01-10 21:33:19 UTC
Katran Luftschreck wrote:
Bai'xao Meiyi wrote:
Also take note, they aren't trying to destroy the facilities they fight over, these places are very valuable. They want to keep them around. So huge weaponry is a Terrible idea.


Exactly. Use giant weapons and there won't be anything left worth fighting over.



Well, at least someone would be able to setup a planetary surface strip mining operation in some cases. The hardest part, digging a huge hole in the ground, would already be well under way.

Nahkep Narmelion
The Scope
Gallente Federation
#138 - 2013-01-10 21:47:08 UTC  |  Edited by: Nahkep Narmelion
Also, consider how wide the barrel is on 1400mm howitzers. That is 14 meters! You could fit most cars into them long ways FFS. Now imagine something that size hitting a planet at the velocity you get with 1400mm howitzers. That is like a daisy cutter. Maybe that will be needed at some point and will be introduced, but it isn't going to be the only form of "support from the sky". Sometimes you need a scalpel...other times a sledge hammer.

Point of reference: The Cadillac Escalade is 5,144 mm long.

Edit: Of course you could complain that at 1kg and 0.25m3 the typical large projectile round is way to freaking small.
Nahkep Narmelion
The Scope
Gallente Federation
#139 - 2013-01-10 21:50:21 UTC
Metal Icarus wrote:
So, getting a titan to do a bombardment would be like the nuke in CoD2?

It should be. Ends the ******* match, no salvage.


I think it would be something akin to the K-T event.
Merouk Baas
#140 - 2013-01-10 21:50:33 UTC
Nahkep Narmelion wrote:
Also, consider how wide the barrel is on 1400mm howitzers. That is 14 meters!


1400 mm is 1.4 meters. You won't be able to stand up inside it.