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Invention - Any method to bulk/mass invent?

Author
Naeron Successor
Nomad Ore Extraction
#1 - 2013-01-05 10:27:02 UTC
Good morning everyone,

lets say you have 4 Mobile Labs and thus 20 invention slots. You have two Alts that have skills to invent 10 slots.

Question is, do you have to rightclick on each individual BPC, select Invention, select the installation and slot, set other settings, confirm selection and repeat this process 20 times?

Or is there a way to say select 5 BPCs, go through above process selecting the installation and it will fill all 5 slots of that lab in one go?

Would save a hell of a lot of clicks and BPCs with short invention cycles wouldn't be such a chore. However haven't found a way as of yet, so am I blind?

Thanks!
Yutte Harlamek
Brand Newbros
#2 - 2013-01-05 11:15:48 UTC
Naeron Successor wrote:
Good morning everyone,
Question is, do you have to rightclick on each individual BPC, select Invention, select the installation and slot, set other settings, confirm selection and repeat this process 20 times?


Yep. Welcome to the wonderful world of clicking a few hundred times to make a t2 bpc.
Invictra Atreides
Toward the Terra
#3 - 2013-01-05 11:30:12 UTC
You gotta love all those clicking. It gives the name Grinding a whole new meaning.


I once Invented 1000x copies of a T2 module in 1 month, It's been 4 month since and I yet have to finish the Process of Manufacturing them :P

BlogTutorials | Youtube "I don’t know everything, I just know what I know."

Naeron Successor
Nomad Ore Extraction
#4 - 2013-01-05 12:31:11 UTC
Thanks for removing my doubts into my eyesight! Smile
Created an improvement request:

Bulk Invention - Queue X invention jobs in one Go


Emma Royd
Maddled Gommerils
#5 - 2013-01-05 18:44:59 UTC
I thought when the last expansion came out that they'd finally done something, I had 2 BPC's selected and right clicked and saw Material Research (2) Invention (2) etc, but it must just be a bug since nothing happens, and if you have 3 selected you don't get a (3)

How my hopes were dashed that day Cry
Solotta Erquilenne
#6 - 2013-01-07 15:52:36 UTC
I was looking at module invention, which seems to be more profitable of a t2 market, but looking t2 bpcs i would invent alone, it looks like that even with a max runs decryptor the job to assemble the module from components is around or less then 24 hours, so unless I'm putting jobs in the system more than twice a day, I'll have factory lines sitting idle, or manufacturing jobs queued up sequentially instead of simultaneously.

constantly making bpc copies, and individually queuing up inention jobs from each bpc copy, then individually accepting the results from each attempt, then queuing up each successful invention attempt with its own manufacturing job is kind of a killer, since once you find the most profitable options for invention (decryptor, meta item to use), then you'll make those same choices multiple times.

worse clickfest than PI.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#7 - 2013-01-07 16:01:51 UTC
Solotta Erquilenne wrote:
I was looking at module invention, which seems to be more profitable of a t2 market, but looking t2 bpcs i would invent alone, it looks like that even with a max runs decryptor the job to assemble the module from components is around or less then 24 hours, so unless I'm putting jobs in the system more than twice a day, I'll have factory lines sitting idle, or manufacturing jobs queued up sequentially instead of simultaneously.

constantly making bpc copies, and individually queuing up inention jobs from each bpc copy, then individually accepting the results from each attempt, then queuing up each successful invention attempt with its own manufacturing job is kind of a killer, since once you find the most profitable options for invention (decryptor, meta item to use), then you'll make those same choices multiple times.

worse clickfest than PI.



There's a reason that the margin on drones and small guns is quite so high.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Toku Jiang
Jiang Laboratories and Discovery
#8 - 2013-01-07 16:32:10 UTC
I really hope they look at this too when they are revamping player owned structures.
Solotta Erquilenne
#9 - 2013-01-07 17:02:44 UTC
Steve Ronuken wrote:

There's a reason that the margin on drones and small guns is quite so high.



Would the conclusion be then that this part of the market is ideal when you're using NPC station services for everything, and thus don't have the added cost of a pos-based research and mfg slots that eat up fuel even when they're not being 100% used?
Invictra Atreides
Toward the Terra
#10 - 2013-01-09 20:02:29 UTC  |  Edited by: Invictra Atreides
Not rly.

Running a POS and 2x Copy slots can pay for the POS fuel.

Lets say that TIME = Money. My copy/invention slot is worth 150 mill ISK/month. So by this logic I won't install anything that won't produce an item with a profit of at least 150 mill. Now I do have 10 slots and I expect to get 1,5 bill every month.

A medium POS would eat 184 mill ISK/ month. So do I have to subtract 184 mill from the 1,5 bill then? YES. But at the same time anything at a POS is produced 25% faster which also means 25% more profit.

1,5 bill - 184 mill + 375 mill(25%) = 1.691 mill ISK


Now what I'm saying is that there will come a time when using a POS will benefit you that much more than paying for Fuel won't rly matter anymore.

BlogTutorials | Youtube "I don’t know everything, I just know what I know."

Kaaii
Kaaii-Net Research Labs
#11 - 2013-01-10 09:47:29 UTC
Invictra Atreides wrote:
You gotta love all those clicking. It gives the name Grinding a whole new meaning.


I once Invented 1000x copies of a T2 module in 1 month, It's been 4 month since and I yet have to finish the Process of Manufacturing them :P




I see you never made bricks in ATITD..... Lol

leoplusma
Delfus Inc.
#12 - 2013-01-10 10:40:59 UTC
True, you have to click a thousand times.

What bothers me most though:

You have the BP in a pos factory or a pos lab.
Right click, select what you want to do.
Then you have to select the lab or the factory!
Why? Couldnt be already pre-selected in that window?
I mean the BP is in that lab, make that lab default
value and let me change it (if there is some reason).
That solution is quite simple yet ccp just dont bother.

You have to select the same factory 1000 times...

leo
Iogrim
Matterhorn.
#13 - 2013-01-10 15:39:25 UTC
Naeron Successor wrote:
Question is, do you have to rightclick on each individual BPC, select Invention, select the installation and slot, set other settings, confirm selection and repeat this process 20 times?


It gets even better with ships! You also must select decryptor and what output you want, so that's 4 extra clicks ;) (for those hulls that have different T2 variants).

On the other hand, if invention could be easily automated, I am sure the profit margins would be significantly lower.

Toku Jiang
Jiang Laboratories and Discovery
#14 - 2013-01-10 16:19:22 UTC
Don't worry once the arthritis sets in from all of the clicking you can sue CCP for your condition Lol
Vince Snetterton
#15 - 2013-01-10 16:21:14 UTC
Patience people.

All the high sec T2 manufacturers' problems will be taken care of soon enough.
Just read GreyScale's Nov 2011 blog comments and Soundwave's May 2012 comments:

http://community.eveonline.com/devblog.asp?a=blog&nbid=2353
https://forums.eveonline.com/default.aspx?g=posts&m=1230077#post1230077


If they get their way, is quite likely that come this June, you won't have to worry any more about clickfests for T2 in high sec.
Ekaterina 'Ghetto' Thurn
Department 10
#16 - 2013-01-10 17:21:17 UTC
Vince Snetterton wrote:
Patience people.

All the high sec T2 manufacturers' problems will be taken care of soon enough.
Just read GreyScale's Nov 2011 blog comments and Soundwave's May 2012 comments:

http://community.eveonline.com/devblog.asp?a=blog&nbid=2353
https://forums.eveonline.com/default.aspx?g=posts&m=1230077#post1230077


If they get their way, is quite likely that come this June, you won't have to worry any more about clickfests for T2 in high sec.


Hmm. I have read those two links before from CCP's Greyscale & Soundwave. Some of the ideas in Greyscale's blog are very interesting such as attracting more pilots from high sec into NPC nul sec systems with a degree of protection and enabling small-scale infrastructure.

Soundwave's comments however are probably not welcome. We already have a monopoly on T2 resources in nul sec which CCP is supposedly looking at with a view to disabling. We do not need to add a monopoly on T2 invention to that debacle. Soundwave has previously voiced other destructive ideas such as removing ice belts from high sec systems which for obvious reasons will not come to pass. I suspect this T2 invention idea will also be dropped into the same litter bin.

" They're gonna feel pretty stupid when they find out. " Rick. " Find out what ? " Abraham. " They're screwing with the wrong people. " Rick. Season four.   ' The Walking Dead. ' .

Emma Royd
Maddled Gommerils
#17 - 2013-01-10 18:04:35 UTC
Vince Snetterton wrote:

If they get their way, is quite likely that come this June, you won't have to worry any more about clickfests for T2 in high sec.


I'm reading into that that they want Empire for bulk T1 stuff, Null for T2 stuff, and Wormholes for T3 stuff.

That's going to massively affect the markets in empire, T2 + T3 stuff will go up in price due to supply decreasing.

So are they going to recompense people who have pos's up in high for invention? unlikely
What about Low-sec? surely T2 would be better suited for Low and Null for T3, wormholes can be for any.

And as long as they give plenty of notice on what they're going to do, and not just a "We're changing things, notes to follow" and then a week before the change they release the notes.

If they do it, it'll be a kick in the pants, I've just got round to training a couple of alts for T2 missile construction,but it's ccp, they do what they want Lol
Vince Snetterton
#18 - 2013-01-10 19:56:44 UTC
Emma Royd wrote:
Vince Snetterton wrote:

If they get their way, is quite likely that come this June, you won't have to worry any more about clickfests for T2 in high sec.


I'm reading into that that they want Empire for bulk T1 stuff, Null for T2 stuff, and Wormholes for T3 stuff.

That's going to massively affect the markets in empire, T2 + T3 stuff will go up in price due to supply decreasing.

So are they going to recompense people who have pos's up in high for invention? unlikely
What about Low-sec? surely T2 would be better suited for Low and Null for T3, wormholes can be for any.

And as long as they give plenty of notice on what they're going to do, and not just a "We're changing things, notes to follow" and then a week before the change they release the notes.

If they do it, it'll be a kick in the pants, I've just got round to training a couple of alts for T2 missile construction,but it's ccp, they do what they want Lol



CCP has stated in several places, (please don't ask me to dig them up, they are harder to find), that the summer 2013 game release is focusing on POS's and their mechanics. Nothing wrong with that, a welcome effort.

But I am betting they will wrap into those changes game mechanics which severely curtail T2 mfg in high sec. A 110 page threadnaught in GD was finally closed last week where many postulated that high sec industry was far too profitable, and must be nerfed along side a huge buff to null sec industrial capabilities. Dig up that GD post, read it, couple that with the two dev blog posts, and then draw your own conclusions.
Toku Jiang
Jiang Laboratories and Discovery
#19 - 2013-01-10 20:06:17 UTC
I find the whole business of risk vs. reward a complete and utter joke when people begin spewing about the consequences of mining/manufacturing in null sec. Unless something changes with the current Alliance/Nap structure, it will only allow those people to have an even greater pull of isk, and they have very little to zero risk in their current mining systems as it is. In all my years of playing this game I have never ever lost a hulk in null sec, in fact they were never even shot at. I've also built everything from T1 ammo to cap ships in null sec and never lost a manufacturing POS. Only morons get ganked in their hulks in null sec, and people not paying attention to the current flow of war lose manufacturing POS's. As for T2 production, how is moving it to null sec/low sec going to help the game? For years before invention T2 items and ships were extremely expensive, most people flew T1 ships into combat, and T2 mods were not used unless they were affordable cheap items. If they make things even more expensive for new players or things even more complex they will not be doing anything to help breed a good culture to bring new players into the game and give existing players an even stronger monopoly grip on null sec then they already have.
Vince Snetterton
#20 - 2013-01-10 20:33:30 UTC
Toku Jiang wrote:
I find the whole business of risk vs. reward a complete and utter joke when people begin spewing about the consequences of mining/manufacturing in null sec. Unless something changes with the current Alliance/Nap structure, it will only allow those people to have an even greater pull of isk, and they have very little to zero risk in their current mining systems as it is. In all my years of playing this game I have never ever lost a hulk in null sec, in fact they were never even shot at. I've also built everything from T1 ammo to cap ships in null sec and never lost a manufacturing POS. Only morons get ganked in their hulks in null sec, and people not paying attention to the current flow of war lose manufacturing POS's. As for T2 production, how is moving it to null sec/low sec going to help the game? For years before invention T2 items and ships were extremely expensive, most people flew T1 ships into combat, and T2 mods were not used unless they were affordable cheap items. If they make things even more expensive for new players or things even more complex they will not be doing anything to help breed a good culture to bring new players into the game and give existing players an even stronger monopoly grip on null sec then they already have.


All you have said is true and reasonable.

It does not change the fact that there was a 110 page threadnaught, with many many posts by people with null sec employment monikers stating the exact opposite of hwat you have said, we have the posts by the dev's that I have already linked,
and we have CCP's track record when it comes to making monumental mechanics changes, and the impact on the game.

What do you all think this is pointing at?
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