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Wardecs (not safe for carebears)

Author
Joe Risalo
State War Academy
Caldari State
#61 - 2011-10-24 17:53:35 UTC
ShipToaster wrote:

Standard carebear troll stuff is to be expected in a thread like this. It is just you that I think is overly emotional and not too smart as the evidence for this is pretty overwhelming. Your idea of splitting EVE into a PvP and PvE server was epic fail.

You're correct. It is a fail Idea. However, this fail idea of splitting eve is the only way people like you will realize that without carebears, Eve will cease to exist.

Quote:
If you make actual reasoned arguments that dont involve emotional ranting, mistakes (like not knowing that mutual is an option in current wardec mechanics), say move to low/null, claim that I am a griefer/killboard padder, have accusations of mad or whine, or other off topic stuff like the nonsense in your rant thread, then I will respond. Otherwise I just laugh at your emo rage while using your mad to sneakily bump this thread every few days.

1) Without emotional rants how would you know how strongly ppl disagree with your pathetic idea.

2) LOL, Selecting to make war mutual is after the fact that the war has already been declared. Whether you choose mutual or not you're still going to war. It's nothing but a fancy button saying "Hey, we'll fight you".

3) We must stay in high sec for pve, so why can't ya'll stay in low/null for pvp?

4) You're OP suggest nothing more than making wars cheap, if not free, no sec loss from killing npc corp players, being able to wardec individuals in npc corps, more punishment for being in npc corps, more punishment for being carebear, more punishment for prefering pve, more forced pvp that is easier to engage for the person forcing. If you're not a griefer/killmail padder, then why would you suggest any of the ideas that you have. ALL OF YOUR SUGGESTIONS LEAN TOWARDS FORCED PVP TOWARDS THOSE WHO WISH NOT TO GET INVOVLED = GRIEFER.

5) I'm not the only one who has accused you of the mad or whine.

6) My SUPPOSED off topic post, rants, whines, mistakes, nove to low/null, accusations of griefing/killmail padding, pad idea of splitting the server, WHATEVER, have landed me several like posts in this thread. So, perhaps my posts are exactly what the readers of this thread needed to hear.

7) LOL, emo rage. Yet you're the one who seems to be "Emo Raging" against carebears throughout the duration of this thread. Your posts in this thread have gone from "kill the carebears" to " Rage against the OP hating carebears."

Quote:
For those who want to look at the differences between Joe Carebear and I they are that he offers nothing in his thread to fix wardec mechanics while I put forward fixes for the six big problems in current wardec mechanics. (actually five as costs are fine for me and I was just arguing against the 500 million or more per week costs that some people were looking for)

Actually, I have offered fixes. You can simply go back and read. I've stated that war dec costs are too cheap and need to be dramatically increased to keep war decs from being used as griefer and killmail padder utilities. I've stated that war dec need victory conditions. I've stated that wardecs need conditions in which the decced corp can stop the war. I've also stated that if you can't find a corp to dec that won't jump corp and/or not undock and fight, then you're the idiot that decked the wrong ppl.
So yes, there have been suggestions, you just don't agree that they're suggestions because they're the exact opposite of what you have suggested. Therefore, instead of suggestions, you consider them trolls, whines, and emo rage.

Quote:
Neutral RR, timers, joining in space are points also needing fixed but I never really touched on them.

Agreed, anyone fleeted with a war target, should become a war target themselves.

Quote:
it is not directly related to wardecs but https://forums.eveonline.com/default.aspx?g=posts&t=25187 might be worth a read.
While this thread is correct in saying that no player should have to risk nothing and only profit, at the same time it fails to realize that the carebears of eve are quite important to Eve. Without the carebears there would be no competitive markets, there would be no trade, there would be nothing the way it is now that makes pvp life livable. Without the carebears, beastly would have nothing to do.
Joe Risalo
State War Academy
Caldari State
#62 - 2011-10-24 17:54:00 UTC

Quote:
For those who never read Joe Carebear's wardec rant thread it is at https://forums.eveonline.com/default.aspx?g=posts&t=22096&find=unread worth reading to see what a thread with no OP ideas in it looks like.

You are correct. The OP of that thread was nothing more than to suggest to players that the wardec system is broken in favor of the aggressor. I, as well as other people, came in and made suggestions after the fact.
However, you seem to be unable to tell the deference between my thread and the earlier thread you posted. While my thread was hunting for ideas to fix the wardec system, the other thread was nothing but a rant on how everyone should be forced into pvp combat and suggested no reasons how or why. Nor does it solve any game issues. Soo, what now?


Ok.....Why was this added? Cause it seems to be the exact opposite of what you're trying to do.

Quote:
No just you.


LOL. It's funny cause i'm betting most of us would say the same to you...
There have been 22 or so likes on my posts in this thread.
There have been several for other posts agreeing with my stance.
You have one.
So who's winning.
Oh, and I enjoy bumping your thread. it allows you to see more people on the carebear side, while at the same time, allowing me to show how dumb your suggestion is.
Joe Risalo
State War Academy
Caldari State
#63 - 2011-10-24 18:02:06 UTC  |  Edited by: Joe Risalo
Informer wrote:
If the pvp-bears really want to increase pvp, it would be great that anybody could attack them once they wardec. Hundreds of non-consensual targets!

I would even go to high-safe to hunt them as there are so few targets in null.


See, even the low/null pvp'ers agree that you should be forced into the very same type of pvp tha they go through.

I'd say for once low/null pvp'ers and carebears have something we can agree on.

Griefers and killmail padders are getting easy, cheap kills with little to no risks and if they wanna pvp should man up and get involved in REAL pvp.

Popping a carebear can be done by a month old player.

go toss your hat in the real pvp ring and see how well you do.

make war decs much more expensive.
Force victory conditions that can be negatted by the decced corp, thus keeping you from being able to dec again for a duration of time.
Give a surrender agreement where the aggressor can set options for the decced to surrender, and in the agreement you can set the duration in which the aggressor will not be able to war dec the target again, unless aggressed by the target, or war decced by the target.

War decs should be meaningful and in order to war dec you must have a very good reason, other wise you're paying money for nothing.
ShipToaster
#64 - 2011-11-05 18:43:43 UTC
Joe Risalo wrote:
There have been 22 or so likes on my posts in this thread.
There have been several for other posts agreeing with my stance.
You have one.
So who's winning.


Crap, better like my thread with my alts and get my alts to post in support of me then.

If you think that likes in a thread is equal to winning then good for you. Roll

.

Voith
Republic Military School
Minmatar Republic
#65 - 2011-11-05 18:50:34 UTC
Wardecs are a useless relic of the days of people having One character or One account.

They serve no purpose in Null/Low sec conflict because everyone who isn't **** has alts. Yeah, every now and then someone dies, but if they're too incompetent to have an alt they'd just die in nullsec.

The entire system should just be scrapped because it is a waste of code.
Evei Shard
Shard Industries
#66 - 2011-11-05 19:49:26 UTC
Quote:
I dislike the idea of anyone being immune to wardecs even those in npc corps (actual new players are an exception for a while). For people in npc corps, why not make individuals into a few non-starter npc corps deccable for a million isk and dont count them in any other calculations. Move all players over 90 days old into these non-starter npc corps. Allow the non-starter NPC corps member lists, ship flying and location to be visible to all (or just directors to reduce any server load). If you can infiltrate and spy on player corps then why make npc corps any different?


Doesn't take more than a couple brain cells to see the motive behind this particular section.

OP wants to sit at gates like the one in Luse, right outside of Clellenon, with his friends and have a "who can kill the most noobs" contest. I'm sure that "new players are an exception for a while" in your mind is what.. a week? A month? How long?
How can you judge how long that time should be? Do you assume that everyone plays Eve the exact same amount of time every day that you do? Or have you got solid data/facts somewhere to back up whatever magical number you've come up with as to how long someone can be immune to being a target while their NPC corp is wardecced?

War-deccing is too cheap right now, and is used for little more than turning High-sec into a carnival shooting gallery by cowards who are to afraid to go up against the low-sec pilots that make the carebears wary of low-sec.

Your ideas are well thought through in most cases, and well written (not seen often on the forums), but I completely disagree and am left with the distinct impression that you are simply looking to play Duck Hunt with spaceships.

Profit favors the prepared

Mara Villoso
Long Jump.
#67 - 2011-11-05 21:02:24 UTC
Wardecs have always been and will always be pointless. As long as they follow the corp and not the player, they can and will be evaded. In effect, this means wardecs affect only people who care about their corp name, have a POS they can't take down quickly, and the clueless. Any change to wardecs that makes them against individuals will lead to those people leaving the game. They don't want to fight. They aren't going to fight. There is nothing you or CCP can do to make them. Period. The End. There is no fix for wardecs. Just get rid of them. Ganking is, was, and will always be the only way to get individuals.

The only failing of the change to wardec policing by the GMs is POS destruction. The only solutions that are needed are ones that make POS bashing in hisec possible.

Mara Villoso
Long Jump.
#68 - 2011-11-05 21:02:34 UTC
"We were ganked!" fail double post
ShipToaster
#69 - 2011-11-06 12:33:13 UTC  |  Edited by: ShipToaster
Mara Villoso wrote:
Fair points


With the alleged changes to suicide ganking even that might not be a cost effective option so wardecs still need to be viable and better than they were in the past, and I tried to do this here.

Evei Shard wrote:
Doesn't take more than a couple brain cells to see the motive behind this particular section.

OP wants to sit at gates like the one in Luse, right outside of Clellenon, with his friends and have a "who can kill the most noobs" contest. I'm sure that "new players are an exception for a while" in your mind is what.. a week? A month? How long?
How can you judge how long that time should be? Do you assume that everyone plays Eve the exact same amount of time every day that you do? Or have you got solid data/facts somewhere to back up whatever magical number you've come up with as to how long someone can be immune to being a target while their NPC corp is wardecced?


Again, I am not a griefer or high sec PvP'er.

Noobs deserve some protection. Cant say it clearer than that. Characters who have been in a noob corp for eight years are not noobs and deserve no protection from wardecs, when is a noob not a noob is hard to answer and I went for 90 days.

The more I think about it the more I like the idea of removing npc corps except for accounts under 90 days old.

Starter npc corps for first character in new accounts lasts 90 days then move them to non starter npc corps and welcome to eve. You get CONCORDED twice in high sec then all your toons get booted from starter npc corps. Send them a nice mail from CONCORD explaining mechanics to them after their first CONCORD loss as we cant have suicide gankers being safe from wardecs. Protects noobs, check, does not protect gankers, check.

Never said anywhere that npc corps as a whole could be wardecced but it gave me an interesting idea and I thank you for it. A blanket two billion a week to dec all non starter NPC corps would be great dont you think?

These are suggestions and points for discussion, and this is simply a side I am arguing so no I do not have data/facts or magical numbers. It would be churlish to ask if you have any to support your assertions so I wont.

What I do have is EVE tradition that says EVE is a harsh universe, this is what made EVE special and attractive to so many long term players, but unfortunately this philosophy seems to have fallen before the relentless advancing of the Space Barbie $1000 jeans wearing fearless leader of CCP.

.

Neeko Demus
Aliastra
Gallente Federation
#70 - 2011-11-06 12:46:53 UTC
If I got it right, then the base idea behind the wardec mechanics were the ability to disrupt the hisec supply chain of a nullsec opponent. But wardecs, as I came to know them, are misused as an easy way to get killmails and/or positive killmail statistics.

So there would be a quite straight way to solve this: Ship- and podkills in wardecs won't produce killmails. At least, if technically possible, not outside the game (no post to the API). So all the killboard padders won't have a reason to start a wardec, at all. But the initial intention, making it possible to disrupt the hisec supply chain of a nullsec opponent is untouched.

Another approach, as discussed heavy in this thread, might be the costs of a wardec. There came two things to my mind:

1)
If a corp or alliance declares war on another corp or alliance, it pays a fee to concord, as usual. But the decced corp or alliance may pay a fee to concord, too, to block the wardec. If it does so, the declarer may raise its fee, to break the block, and so on. If the wardec is blocked, the declarer can't declare war to the blocker for one week. The one, who won the bidding, pays his fee, the other one gets its back.

This would add an economical way, to disturb the hisec supply of a nullsec opponent, but also adds a way for industrial corps to protect their members from griefing.

2)
In addition to the fee for declaring war, the declarer has to pay a fee for every ship, he destroys (but none for Structures). The fee should be in the range of the ships estimated worth, and may be added to a killmail (if posted) as a loss for the attacker, thus ruining his kill statistics.

This approach also aims into the direction of griefers and killmail padders, because it makes a war more expensive for the attacker, if he wants easy and valuable prey. But is less annoying for those, who aim for Structures.

One word about carebears:
I am a carebear. I don't enjoy PvP much (even if I win), as well as I don't enjoy rollercoaster rides. An adrenaline rush is no fun for me, and I am not the only one. I am not ashamed of this, and I don't see, why I or anyone else should be. So I don't understand, why "carebear" is used as a cuss word. EVE is a game as well for carebears as for PvP'ers. If one of this two Factions vanishes, EVE will be dead code.
Lyrrashae
Hellstar Towing and Recovery
#71 - 2011-11-08 22:07:24 UTC
mxzf wrote:


It is Concord's job to protect people in highsec, that's what they're for, it shouldn't be so easy to attack people with the police looking the other way.

Wars shouldn't be "I'm bored, lets find some noobs/carebears to get some kills off of because they can't stop us", it should be a serious tactical decision for a solid and worthwhile reason (and greifing, kb-padding, and 'just because I can' are definitely not worthwhile reasons).


Fundamentally wrong assumption most hisec carebears operate under, right here:

That CONCORD is there to protect you.

No, it is not:

CONCORD is there to punish unlawful aggression against neutral targets with whom you have no explicitly codified quarrel, IE, whom you have no aggression- or war-rights on. You get those either through in-the-moment use of aggro-mechanics--IE, can-tipping, ninja-looting, among others--or through the longer-term by bribing CONCORD to let you attack a specific party. Try anything else, and you get punished.

That is all CONCORD does, is punish, and so, the bribing makes sense, after a fashion.

Another fundamentally wrong assumption most hisec carebears operate under:

That there has to be a "legitimate" reason for PvP, informed by a structured, hard-coded rationale and implementation of same.

No, there does not:

Given that EVE is an open-world, non-consensual PvP-based sandbox, then "griefing, KB-padding, and just because I can" are worthwhile reasons, even if you don't happen to like them.

Actually, by definition, there are no reasons for PvP in such a universe "more worthwhile" than any other, regardless of what anyone thinks of them.

Take your fate into your own hands, use the tools the sandbox gives you to shape it, and stop choosing to be a victim. And stop, even more odiously, shitting up the forums with your entitlement-minded, bitchy-little-spoiled-girl whinging.

Ni.

Lyrrashae
Hellstar Towing and Recovery
#72 - 2011-11-08 22:24:31 UTC
mxzf wrote:
Alex Tremayne wrote:

I'm afraid that if they want totally safe, uninterrupted PvE, then they're playing the wrong game. Simple as that.


You might want to train Reading Comprehension to level 1 atleast, it really is worth the SP investment.

No one is seriously suggesting that PvP be prevented at all, suicide ganking and wardecs will always be there. What was being discussed was making cost more to declare war on someone than it costs to fit out a frig. War shouldn't be trivial.


But why shouldn't it be trivial? No troll here, I'm dead serious.

Why shouldn't it be trivially easy--but by the same token, why shouldn't it be much harder?

And before you answer, especially vis-a-vis a rationale for making it harder, remember:

1) Making it non-trivial for your own reasons is not a valid answer. You don't get to influence others' play-styles unless you're willing to front their subscription-fees, and even then, it's highly arguable.

2) Drawing analogies of real-life rationale for war and/or the financial/material cost of same to PvP war in a video-game is even less so. (And, tbqfh, distasteful/bordering on offensive.)

Ni.

Dutarro
Ghezer Aramih
#73 - 2011-11-09 01:42:49 UTC
Quote:
You don't get to influence others' play-styles unless you're willing to front their subscription-fees, and even then, it's highly arguable.


War decs, and non-consensual PvP in general, influence others' play styles quite dramatically. You must not mean that influencing others' play styles is categorically bad, but that it's bad in certain circumstances. What are those circumstances?
Joe Risalo
State War Academy
Caldari State
#74 - 2011-11-09 18:08:37 UTC
Lyrrashae wrote:

Fundamentally wrong assumption most hisec carebears operate under, right here:

That CONCORD is there to protect you.

No, it is not:

CONCORD is there to punish unlawful aggression against neutral targets with whom you have no explicitly codified quarrel, IE, whom you have no aggression- or war-rights on. You get those either through in-the-moment use of aggro-mechanics--IE, can-tipping, ninja-looting, among others--or through the longer-term by bribing CONCORD to let you attack a specific party. Try anything else, and you get punished.

That is all CONCORD does, is punish, and so, the bribing makes sense, after a fashion.

Another fundamentally wrong assumption most hisec carebears operate under:

That there has to be a "legitimate" reason for PvP, informed by a structured, hard-coded rationale and implementation of same.

No, there does not:

Given that EVE is an open-world, non-consensual PvP-based sandbox, then "griefing, KB-padding, and just because I can" are worthwhile reasons, even if you don't happen to like them.

Actually, by definition, there are no reasons for PvP in such a universe "more worthwhile" than any other, regardless of what anyone thinks of them.

Take your fate into your own hands, use the tools the sandbox gives you to shape it, and stop choosing to be a victim. And stop, even more odiously, shitting up the forums with your entitlement-minded, bitchy-little-spoiled-girl whinging.


While you're correct in saying that CONCORD is their to punish law breakers, and not so much to protect high sec dwellers, it has the same outcome.
They're there to punish law breaker for engaging YOU illegally, which in turn means they're protecting you.
You can't really have one without the other.

There would be no purpose to have CONCORD if others weren't punished for illegally engaging you.

That said, reguardless of whether concord it there to protect or there to punish, they're still there to secure.

So allowing CONCORD to turn the other cheek for such a small amount of isk is pathetic.

Most of the ships in game can't even be purchased for the amount of isk that is used to bribe concord.

While "cause I can", kb-padding, and griefing may be viable reasons in some players minds to start a war, it doesn't mean that wars should still remain cheap so those players can get there jollies off with little isk down.

Quote:
You don't get to influence others' play-styles unless you're willing to front their subscription-fees, and even then, it's highly arguable.

Correct, the way I wish to play should not influence the way others like to play, but in that same respect, the way others like to play shouldn't effect the way I like to play.

PVP players want wardecs to stay as they are. PVE players want wardecs to go away because they're being taken advantage of by griefers, kb-padder, and cause I can players.

So that's why players like myself are suggesting an alternate.

Wardecs should cost significantly more

Victory conditions should be tied to wardecs. If the aggressor attains the conditions, than it will be much cheaper to continue the wardec.

The aggressed should be able to deny the aggressor their win by either attaining the victory conditions, or denying the aggressor to reach the conditions. Attaining the vicotry conditions first as the aggressed means the wardec is closed and the aggressor cannot wardec again for a certain period of time (maybe 6 months?), but if a member of the aggressed corp/alliance aggresses the original aggressor in any way (unless the original aggressor initiates aggression again), than they are free to wardec at original cost again. If they deny the victory conditions to the aggressor, then the aggressor can still continue the war, but will cost double the initial costs.

Surrender conditions should be tied to the wardec system. If the aggressor wishes to give the aggressed a chance to surrender then they can set conditions such as, the removal of certain players from the corp(if the wardec is directed at specific players), isk payout, removal of a POS from a system, removal of all corp players from a system, and whatever other conditions you can think of.
They can also set a duration in which hostilities will cease, in which case any members in the aggressing corp during the initiation of the wardec cannot wardec the aggressed corp again during the duration, and moving to another corp means that corp cannot wardec the aggressed corp with one of the original players in that corp until the duration of the cease fire is over, or someone in the aggressed corp initiates aggression against one of the original members of the aggressing corp.

During a cease fire situation caused through the aggressed winning through attaining the victory conditions first, or through surrender conditions, than any acts committed by the aggressing corp or an original member of the aggressing corp against the aggressed corp are CONCORDABLE such as theft and other methods of aggression that wouldn't initially have lead to a concord. This would only apply in high sec, so low and null sec would still be free kills.

Now, when it comes to setting victory conditions, they are the same style conditions as surrender conditions.
Isk loss committed
Removal of a POS from system
and other possible conditions.

In the event of an isk loss committed style victory condition, this would apply to the loss of ships, pods, clones, implants, modules, and whatever else. Even undestroyed modules in a wreck, and salvage materials would count, unless the original team to whom the wreck belongs is able to attain the salvage and/or modules.

Also, in an isk loss victory condition, not fighting is the same as losing, and not flying is the same as losing, however, more so than flying but not fighting.

Continued in next post..............
Joe Risalo
State War Academy
Caldari State
#75 - 2011-11-09 18:28:01 UTC
Each member of a corp will have a certain amount of isk loss accumulated based on their age and amount of skill points.

So the older and more skill points a member has, the more points towards the victory condition the opposing team will receive when those players don't fly or don't fight.

If the player is flying but not fighting (I.E. running missions, mining, etc. etc.) than that player will be allowing the opposing team to rack up points towards the victory condition.

However, the opposing team will attain much more points if the pilot is not flying at all.

So basically, if one of the corps in hunkered up unwilling to fight, than they're just making it easier for the opposing team to win than if they were to actually go out and fight.

The purpose for this is because, if you're going to set manditory victory conditions, than hunkering down should not be allowed to deny the conditions.

Firing one shot at an opponent via, drones, bombs, turrets, missiles or whatever in a single day can be enough for you not to lose points for your team for not fighting, however, it still requires you to be on the battlefield and at risk.

That means that any fleet boosters for both teams must come into the fight as well to at least get off one shot a day as well. Being in system and boosting the rest of your fleet isn't enough.. You should be forced to put yourself in just as much risk.



This system does several things that are both possitive and negative for the aggressor and the aggressed making wardec much less one sided in favor of the aggressor, but also doesn't put all the cards into the aggressed teams hands either.

Wardecs cost more - possitive for the aggressed

The cost can be dramatically decreased through wins by the aggressor, thus allowing them to continue the wardec at much less costs (eventually free(I suggest free after the 5th win))(but resetting in the event of one loss) - possitive for the aggressor

Victory conditions can be denied or attained by the aggressed as well - possitive for the aggressed

Fighting is manditory in order to win at all, and each player that doesn't fight is still contributing to the loss of their corp/alliance - possitive typically for the aggressor, but possibly possitive for the aggressed if the aggressor has several members that dont' get involved

Surrender conditions with safety feature to ensure the end of the war and a duration for which another wardec cannot be attained by the aggressor - Possitive for the aggressed

If a member of the aggressed corp commits an act of aggression than the cease fire is broken and the aggressor can attain a new war dec based off the cost that would represent the aggressed team's surrender as a win - Possitive for the aggress

If a member of the aggressing corp/alliance attempts to aggress a memmber of the aggressed corp/alliance during a cease fire, than they are CONCORDED - Possitive for the aggressed

Basically, what I'm trying to do is balance wardecs to have both possitive and negative benefits and outcomes for both the winner and the loser, as well as the aggressor and the aggressed.

making wardecs much less one sided.

I may have left something out but I dont' remember.
Mara Villoso
Long Jump.
#76 - 2011-11-09 23:51:32 UTC
Joe Risalo wrote:
snip

Its strange none of you will address my post directly. Any wardec that doesn't target individuals will be evaded. Any wardec that does target individuals will lead to those players leaving. No suggestion you or anyone else has posted changes that fundamental dynamic. Any change to the system has to address this underlying issue.
Joe Risalo
State War Academy
Caldari State
#77 - 2011-11-10 03:21:27 UTC
Mara Villoso wrote:
Joe Risalo wrote:
snip

Its strange none of you will address my post directly. Any wardec that doesn't target individuals will be evaded. Any wardec that does target individuals will lead to those players leaving. No suggestion you or anyone else has posted changes that fundamental dynamic. Any change to the system has to address this underlying issue.



OK, well add this to the rest of what I said.

When a wardec is declared, no one is allowed to leave either corp until the wardec ends.

This would typically be a more possitive aspect for the aggressor.

This mixed with the points accrued for those who don't fight or don't fly at all.

Means that corps/alliances are forced to weed out those players that aren't willing to fight.

Which in turn also means is a possitive for the aggressed because they'll have players that are willing to fight.

HOWEVER, those unwilling to be involved in a war dec at all with still have the option of npc corps the same way they do now.

again, HOWEVER, since it's much more expensive to form a wardec, and since the aggressed has surrender and win options, than it's more likely that more players will be willing to join and stay in player corps/alliances.

The price of a wardec needs to be expensive enough so that it negate griefing, padding, and for the lulz/tears, unless those players are willing to put out a large expense in order to do so.
Kusanagi Kasuga
Indigo Archive
Ivy League Alt Alliance
#78 - 2011-11-10 21:01:15 UTC
Joe, you are weakening your own suggestions in an attempt to balance and negotiate with someone who is not capable of seeing things from your POV.

As things are - wardecs are heavily balanced in favour of the aggressor - adding achievable victory conditions would add to the enjoyment of both sides, as it gives the victim an opportunity to defend themselves from future attack - and it also results in the defender having a reason to do so - producing 'good fights' for the attacker (We should assume that the system should be designed to try and create 'good fights' and assume that the players will twist it away from this goal as far as they are allowed)

The only problem with the idea of definable victory conditions is that different wars merit different victory conditions. Some wars are about destruction of ships, others are about destruction of POSes, others are about territory denial. Thusly, we would need a selection of possible victory conditions - chosen by the aggressor (giving them the advantage of choosing the battlefield) - which would provide for an interesting challenge the two parties would undock for.

Conversely, the defender should get to choose the penalty for failure - the wardec fee (in part paid to the victor) and the length of time that the victor may control the war status (either preventing a war, or continuing for free)

To make wardecs a good addition to the game, rather than simply a griefing mechanic - they have to be designed to have the potential to be fun for both sides, for a victory to be won, and for the victory to have meaning.

The main problem with the wardec system as is, is that the most effective tactic in damage control, and in preventing future wardecs - is to dock up and wait for your opponent to get bored - this is NOT FUN FOR EITHER PARTY. This has to change so that the most effective tactic as a defender is to rally your forces and fight for your corp/alliance.
Mara Villoso
Long Jump.
#79 - 2011-11-10 21:06:10 UTC
Joe Risalo wrote:
snip

Perhaps I haven't adequately explained myself.

What happens on that first wardec? The one that doesn't allow people to leave corp? What happens when that war dec is extended indefinitely? I know of several corps that have been permanently wardecced for months at a time. What happens to those individuals who are stuck in corp for months and don't want to fight? They quit of course. Which is why you can't lock people into corps.

Why would anyone bother to join a corp if they knew in advance they would be locked in? Clearly it would be an advantage not to EVER join a corp in the first place. The group of players who want to work together don't really need a corp in the first place. Shared hangars? So what. Potential for in corp ganks, spais, etc.? Not a selling point. In fact, the only real advantage to having a corp is using a POS. So, once again, as I mentioned in my original post, the only people affected by wardecs are people with POSs.

Lets take your first suggestion to its outer limit. A 1 man alt corp decs a 1000 man corp. If he's willing to pay the bill, he can permanently lock down that corp. I don't care what price you put on it, a large, dedicated alliance could easily foot the bill. Now lets throw in my observation that people will simply quit joining corps to avoid getting locked in. How does the wardec system work in that world? Exactly like it does now. People who don't want to fight aren't going to. They will permanently evade wardecs. Someone will undoubtedly suggest a mechanic that forces players out of NPC corps and into something that can be decced. Again, those people don't want to fight. They aren't going to. They'll just quit.

This is the crux of the matter. You can't force people to fight. If you back them into a corner and lock them into forced PvP, they just quit. Nothing can make them. Accept that and design something that accounts for it.
Mirak Nijoba
Gamers Corner
#80 - 2011-11-10 21:29:08 UTC
My Two-Cents...

I Barely PVP and a Barely read the OP's Post.

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PVP = PVP Players or PVPers.

War Decs Should Cost More
No Carebears = No PVP.
PVP in High Sec = No PVP
No Carebears = No High Sec
No High Sec = No PVP
No High Sec = No Carebears
No High Sec = No New Players
No New Players = No Carebears, PVP, No increased Revenue for EVE-Online.
No Increased Revenue = No Expansion Focus.

Do you want to kill eve? if so Take out High Sec.
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Basically I think that High Sec has it's fair share of risks. For new players losing ships is more likely to happen to mission pockets. As it should stay. I'd rather see someone learning the game than being Ganked all the time before they even get a chance. New players are coming to eve all the time. Some people quit playing eve as much due to lack of ability to play or just pure boredom.

Suicide Ganking = Fair for High Sec. It forces people to make the realization that working together is more important than trying to make quick isk by your self.

War Decing I think should have terms added to it. Should they be forced? nope... Should they be enforced yes.
You should also have a cooldown period before you can re-dec the same corp/alliance. Such as a week long CD.

That way people don't just Constantly Harass a corp just for fun. It should be about cost effectiveness.

Therefore the costs should be increased to a point that you will be less likely to dec a corp of 8-12 people. You'll be more likely to go for the corp with 25-30 people.

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And that was my Two-Cents.