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Science & Industry

 
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EVE IPH Industry Calculator Version 3.3 - Now with Live Market data!

First post
Author
Solotta Erquilenne
#641 - 2013-01-05 07:00:34 UTC  |  Edited by: Solotta Erquilenne
I found a lot cool features in this program, however I've found using it to be frustrating due to two issues.

T2 bpcs start out with -4 ME and PE, however when I load up a t2 bpc it defaults to ME 0 and PE 0. Selecting a decryptor would reset incorrect values. Also the runs field was incorrect. Putting in (correct) negative values resulted in an error prompt, but the numbers did seem to change accurately as a result, however this would not work at all if a decrypt or was selected. Also, I was checking out a t2 cruiser invention, but the 'materials' section was telling me to buy the t1 ship off the market because it was assuming I was building it from a t1 print, even though the BPO had the correct ME entered in the character blueprint list.

One feature that would make this program the best thing ever would be to make it possible to copy&paste cells from various results windows into an excel spreadsheet. This would address the problem of a user wanting to save the information outside the program. There are a few "copy to clipboard" buttons around, but they don't quite suffice. Most of the calculated fields are unclickable while ones that can be manually entered but preset to various values are clickable. Not being able to copy paste a selection of the price update window was particularly depressing.

If I'm doing it wrong, please let me know. Using v2.2.4751.31950
Zifrian
The Frog Pond
Ribbit.
#642 - 2013-01-05 17:56:37 UTC  |  Edited by: Zifrian
Solotta Erquilenne wrote:
I found a lot cool features in this program, however I've found using it to be frustrating due to two issues.

T2 bpcs start out with -4 ME and PE, however when I load up a t2 bpc it defaults to ME 0 and PE 0. Selecting a decryptor would reset incorrect values. Also the runs field was incorrect. Putting in (correct) negative values resulted in an error prompt, but the numbers did seem to change accurately as a result, however this would not work at all if a decrypt or was selected. Also, I was checking out a t2 cruiser invention, but the 'materials' section was telling me to buy the t1 ship off the market because it was assuming I was building it from a t1 print, even though the BPO had the correct ME entered in the character blueprint list.

It looks like you marked a T2 BP as owned. That's why the 0's showed up for ME/PE. Then when you changed decryptors, it modified your saved ME/PE values not what they would be if you invented them.

There is a usability issue there though since it's only possible to invent certain ME/PE values. I didn't default T2 BPOs to not include invention (it does the on manufacturing tab) unless the box was checked. Also, the error messages you got when entering in a negative ME/PE value weren't working properly.

I've made some changes that will hopefully make this more user friendly for the next update. For now, I would go into the BP management and un-own the T2 BP to get correct decryptor values.

As far as the t1 ship suggestion, it should check the price of building the ship vs. buying it and suggest the cheapest option based on market prices. Sometimes the ship build cost with ME research on it will still be more expensive than the buy cost. Right now with the mineral changes to cruisers, frigates and mining barges, you are likely to see this because the old build cost was much lower so either people built tons of them in anticipation for the patch or bought a ton at the older prices.

Solotta Erquilenne wrote:
One feature that would make this program the best thing ever would be to make it possible to copy&paste cells from various results windows into an excel spreadsheet. This would address the problem of a user wanting to save the information outside the program. There are a few "copy to clipboard" buttons around, but they don't quite suffice. Most of the calculated fields are unclickable while ones that can be manually entered but preset to various values are clickable. Not being able to copy paste a selection of the price update window was particularly depressing.

If I'm doing it wrong, please let me know. Using v2.2.4751.31950

I'm not really clear on your suggestion. I think I see what you are saying with the calculation boxes (those are just labels to display data) but I'm not sure what the output you are looking for would look like. Do you want to get the results from the calculations on the BP tab into a spreadsheet? Also, not being able to copy/paste a selection of the price update window? Not sure what you mean here.

Thanks

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Solotta Erquilenne
#643 - 2013-01-05 19:25:18 UTC  |  Edited by: Solotta Erquilenne
Thank you for your quick and detailed response.

I don't believe that I have the Scimitar BPO marked as owned. On the Blueprint Management window, if I look at all owned BPO's, the scimitar is not there. All that is there is the t1 BPO (with correct ME/PE) and construction component BPOs. I do have some scimitar BPCs in my assets, however they are in a container and did not appear to be scanned, so IPH doesn't seem to know about them at this time. Back in the blueprint tab of the main program's window, I am able to select 'Scimitar Blueprint' from the "selected blueprint" drop-down menu. I figure this is because I have the t1 BPO marked as owned, and thus can invent scimitars. At this point, the window displays the calculation. Again, despite the scythe BPO having the correct research marked in the Blueprint Management screen, the scythe as it appears in the Component Material List displays with an ME of 0. Also, with no decryptor selected, the blueprint window will default to incorrect numbers. This can be manually 'fixed' but if a decryptor is selected they will return to incorrect values when hitting the refresh button.

screenshot here http://i46.tinypic.com/wv3a7l.jpg

As for my other comment, I'll be more specific.

Update Prices Tab - Let's say I load with your program all minerals and moon components prices from jita. I would like to then be able to mass select and copy paste directly into one of my own spreadsheets. Currently the group name field, the item name field are not selectable and copyable. At best, I can only select a single price field from a single row, and to copy it I have to right click -> copy because control+C doesn't work. If I then want to get the buy prices, or the prices from a different hub, I have to start all over again for each thing. The result is that using your program to get usable pricing information is only slightly faster than pulling it out of the in-game browser, instead of being extremely fast.

Blueprints Tab - Right now there is a copy to clipboard button that allows you to extract the Component Material List. There is no corresponding button for the raw material list. Oh wait, I see now there's a radio button. Ok, well that's better.

I want to do a lot of these calculations by myself, or at least save the results to compare multiple things at once. One of the reasons I'm using your program is that it provides a way to access all the Eve data in a rather organized way. Looking up stuff in game or online for things like material lists and market values a real time suck, but its important for making isk. I want your program so I can do that faster. I suppose for my own personally enjoyment a button to clipboard the results of the prices window would be the best thing.
Ten Bulls
Sons of Olsagard
#644 - 2013-01-06 04:08:30 UTC
Zifrian wrote:
Ten Bulls wrote:
Feature request: Provide a way to manually set the Copy cost per hour, currently its calculated automatically in POS settings, but this can vary wildly against market prices for BPC's.

e.g. Fenrir BPC costs about 130M in contracts, EVE IPH calculates the cost at 31M for me.

You can enter the price of the BPC in the addl costs box. Other than that I'm not sure ill see if I can come up,with something that isn't confusing.


Ah yea i had not noticed that.

Ideally though, the BPC cost would be stored somewhere where it is automatically used for invention cost calculations.

Thanks
Solotta Erquilenne
#645 - 2013-01-06 06:06:15 UTC
Also for the shopping list, all the data is displayed as a nice spreadsheet. It would be great if items here could be sorted or filtered by groups. If I click "copy list" and try to paste it into a spreadsheet, the quantity is on the same cell as the description. The other cool fields like volume and cost per unit and total cost aren't copied at all. This makes me sad.
Zifrian
The Frog Pond
Ribbit.
#646 - 2013-01-06 21:44:46 UTC
New build

Build 2.2.4754.18841

  • Unchecking Refine Ore will no longer disable ore processing skills for the use of T2 crystal yield calculations.
  • Entering negative ME or PE values on the blueprint tab will no longer show an error message.
  • Ignore Invention costs will be automatically selected for T2 BPOs on the Blueprint screen.
  • Changed the ‘Not Owned’ radio button to a check box to allow for seeing not owned blueprints that are scanned as well as to the full list.
  • Export Table on the Manufacturing Tab will now output the Build cost for each item.
  • Invention and RE materials will now show up in ‘Copy to Clipboard’ output on the BP Tab.
  • Updating ME/PE values in the table for BPCs in Blueprint Management will now update correctly.
  • The Stack overflow error on the Reactions Tab when selecting Complex Biochemical reactions and Build Basic Compounds has been corrected.
  • The Reactions Tab will no longer show oxygen and water as output options.

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Amone Vaille
Aliastra
Gallente Federation
#647 - 2013-01-07 02:40:48 UTC  |  Edited by: Amone Vaille
Zifrian wrote:
New build

Build 2.2.4754.18841

  • Unchecking Refine Ore will no longer disable ore processing skills for the use of T2 crystal yield calculations.
  • Entering negative ME or PE values on the blueprint tab will no longer show an error message.
  • Ignore Invention costs will be automatically selected for T2 BPOs on the Blueprint screen.
  • Changed the ‘Not Owned’ radio button to a check box to allow for seeing not owned blueprints that are scanned as well as to the full list.
  • Export Table on the Manufacturing Tab will now output the Build cost for each item.
  • Invention and RE materials will now show up in ‘Copy to Clipboard’ output on the BP Tab.
  • Updating ME/PE values in the table for BPCs in Blueprint Management will now update correctly.
  • The Stack overflow error on the Reactions Tab when selecting Complex Biochemical reactions and Build Basic Compounds has been corrected.
  • The Reactions Tab will no longer show oxygen and water as output options.



Dunno what you did with the last update but when i try to add a new API key it gets stuck and "Not Responding"

"Source: EVE Isk per Hour
Message: Object reference not set to an instance of an object."

Getting this error on Win7 Ultimate x64
Zifrian
The Frog Pond
Ribbit.
#648 - 2013-01-07 11:41:14 UTC
Amone Vaille wrote:
Zifrian wrote:
New build

Build 2.2.4754.18841

  • Unchecking Refine Ore will no longer disable ore processing skills for the use of T2 crystal yield calculations.
  • Entering negative ME or PE values on the blueprint tab will no longer show an error message.
  • Ignore Invention costs will be automatically selected for T2 BPOs on the Blueprint screen.
  • Changed the ‘Not Owned’ radio button to a check box to allow for seeing not owned blueprints that are scanned as well as to the full list.
  • Export Table on the Manufacturing Tab will now output the Build cost for each item.
  • Invention and RE materials will now show up in ‘Copy to Clipboard’ output on the BP Tab.
  • Updating ME/PE values in the table for BPCs in Blueprint Management will now update correctly.
  • The Stack overflow error on the Reactions Tab when selecting Complex Biochemical reactions and Build Basic Compounds has been corrected.
  • The Reactions Tab will no longer show oxygen and water as output options.



Dunno what you did with the last update but when i try to add a new API key it gets stuck and "Not Responding"

"Source: EVE Isk per Hour
Message: Object reference not set to an instance of an object."

Getting this error on Win7 Ultimate x64

Thanks. Just put a fix for this up. Let me know if there are any other issues.

Maximze your Industry Potential! - Download EVE Isk per Hour!

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Solotta Erquilenne
#649 - 2013-01-07 14:36:47 UTC
Zifrian wrote:

It looks like you marked a T2 BP as owned. That's why the 0's showed up for ME/PE. Then when you changed decryptors, it modified your saved ME/PE values not what they would be if you invented them.


Just an update, I cleared and re-scanned my assets for blueprints and it seems to have fixed that problem with invention defaulting to incorrect ME/PE. I still think it was some kind of bug, because before I cleared my blueprints list I definitely didn't have any t2 bpos or bpcs marked as owned. I do know that this problem was being carried over to the manufacturing tab as well.

Thanks!
Cadiz Aragon
Brutor Tribe
Minmatar Republic
#650 - 2013-01-08 06:19:32 UTC
Question, not sure if I'm doing something wrong:

If I go to the manufacturing list tab, and select 'Owned BPs' and then hit 'preview item list' I see all my BPs listed. But when I select 'Calculate' I only see a subset (I guess around 60%) of my BPs. if I hit 'preview item list' again I still see the sub set, but if I click it one more time I go back to seeing all my BPs. Hitting 'calculate' after that shows the sub set list again, and hitting 'refresh' over and over again still shows the sub set.

Why am I seeing calculations on only a sub set of my BPs? am I doing something wrong or is this a bug? Thanks
warock
University of Caille
Gallente Federation
#651 - 2013-01-08 09:29:58 UTC
Try setting the "SVR settings" threshold to 0 and also include items without SVR values. This is the case with me most of the time.
Rogue Mennace
KarmaFleet
Goonswarm Federation
#652 - 2013-01-08 19:26:55 UTC
Since the last update I can no longer over-ride my characters skills to all 5. I click override skills and set all to 5 then save settings but it has no effect on the material requirements for the blueprint even after I hit refresh.
Jane Travelstar
Caldari Provisions
Caldari State
#653 - 2013-01-08 19:53:25 UTC  |  Edited by: Jane Travelstar
Jane Travelstar wrote:
Zifrian wrote:

Jane Travelstar wrote:
Thanks again Zirfian, for this wonderful program!

I've got a question regarding the Mining tab and the profit chart that's shown there.
Using ISK Per Hour v2.2.4751.31950

1. The following picture is the 'before' Modulated Strip Miner II + Mining Crystal T2 capability:
http://i.imgur.com/SKlsM.png

2. The following picture is...

Ahh, I see the issue I think. Looks like it doesn't take into account processing skills for crystal use. I'll fix that.


Thank you!

I'll be following the patch notes closely, and test it out.

Will report back once your release is ready.


Zifrian wrote:
New build

Build 2.2.4754.18841

  • Unchecking Refine Ore will no longer disable ore processing skills for the use of T2 crystal yield calculations.


Hello Zifrian!

I think that originally, I didn't explain the actual problem quite well. I'll try again:
I'm now using version 2.2.4755.11754
In the following screenshots, please take special note of the values next to the Refining and Refinery Efficiency skills

1. http://i.imgur.com/iEHnr.png - This one represents the 'base values'.
Attempt: Even this early on, I don't think that the Refining skill's 2% reduction in refinery waste per level bonus - which should actually boost the yield and profits up - is actually being applied to any of ISK Per Hour's mining profit calculations.

2. http://i.imgur.com/r0jfU.png
Attempt: Bumped Refining skill up from level 4 to level 5.
Result: No change in ISK Per Hour values between that and the previous picture.

3. http://i.imgur.com/HRbbG.png
Attempt: In addition to the Refining skill bump that's been done in screenshot #2, I've also bumped here the Refinery Efficiency skill all the way from level 0 up to level 5.
The Refinery Efficiency skill should provide an additional 4% refinery waste reduction per skill level bonus - which again, should actually boost the yield and profits up even more - up to a 100% cap.
Result: No change in ISK Per Hour values between that and the previous two pictures.


Regards,

P.S.
Donated for the third time, absolutely loving this program!
Cadiz Aragon
Brutor Tribe
Minmatar Republic
#654 - 2013-01-09 16:46:55 UTC
warock wrote:
Try setting the "SVR settings" threshold to 0 and also include items without SVR values. This is the case with me most of the time.


That was the magic, setting the threshold to 0 as well. Yeah I live in a remote market area. Thanks!
Zifrian
The Frog Pond
Ribbit.
#655 - 2013-01-09 22:32:36 UTC  |  Edited by: Zifrian
New Build - Fixed two errors mentioned above.

Build 2.2.4757.23645

  • Fixed an error that would not correctly load overridden character skills.
  • Refining yield will now correctly take into account changes to the Refining and refining Efficiency Skills when changed on the Mining Tab.
  • Invention material costs will be correctly displayed when copying to clipboard on the BP Tab.

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Jane Travelstar
Caldari Provisions
Caldari State
#656 - 2013-01-10 03:21:51 UTC
Zifrian wrote:
New Build - Fixed two errors mentioned above.

Build 2.2.4757.23645

  • Refining yield will now correctly take into account changes to the Refining and refining Efficiency Skills when changed on the Mining Tab.

Thank you Blink

Keep up the awesome work!


Regards,
Mark Munoz
The Scope
Gallente Federation
#657 - 2013-01-11 01:12:52 UTC
Any chance of getting a Mac or iOS port of this?
Mackie Avelli
Reckless Cowards
#658 - 2013-01-11 02:49:22 UTC
I'm missing something obvious, I'm sure, but I can't seem to get "1600mm Reinforced Steel Plates I Blueprint" to show up on any searches under the "Manufacturing" tab.

If I select all the options under "Blueprint Type" and "Tech" and also filter for "1600" the only results I get are for the T2 variant and the 'Bailey' storyline version.
Zifrian
The Frog Pond
Ribbit.
#659 - 2013-01-11 04:33:53 UTC
Mackie Avelli wrote:
I'm missing something obvious, I'm sure, but I can't seem to get "1600mm Reinforced Steel Plates I Blueprint" to show up on any searches under the "Manufacturing" tab.

If I select all the options under "Blueprint Type" and "Tech" and also filter for "1600" the only results I get are for the T2 variant and the 'Bailey' storyline version.

Same issue as above, set the SVR threshold to 0 instead of 1. Maybe I should set that as the default...

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Zifrian
The Frog Pond
Ribbit.
#660 - 2013-01-11 04:38:48 UTC  |  Edited by: Zifrian
Mark Munoz wrote:
Any chance of getting a Mac or iOS port of this?

Probably not. There are some options of getting windows programs running on Mac but if it's not relatively easy to figure out, I'm probably not going to devote time to it. I'll look at it though to see what is involved. If I come up with something, I'll update.

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