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So does anyone have ideas on how to reballance drones???

Author
Corian Teranos
Deep Core Mining Inc.
Caldari State
#1 - 2012-12-07 03:20:52 UTC
The new AI has brought with it a new Dilemma and that is the fact that they will always target drones even switching aggro from the players.

There are a large number of ships where drones are the ONLY armaments and with the new system these become inneffectual in the PVE environment. the issue is how do you rebalanced drones so that they are viable in PVE without making them Overpowered in PVP.

it is easy to balance drones to survive in PVE by making their tanks stronger or allow the drone bay to automatically begin repairing docked drones but most of the mechanics that would be used to balance them would in turn make drones too overpowered in PVP where players need to be able to take them out quickly.

so does anyone have ideas how to make drones viable against the new AI

Ealric Sorden
BVS FabriTech
#2 - 2012-12-08 00:35:53 UTC
Drones are still viable against the current NPC AI in missions. I know this because I've spent my time since Retribution's release doing L4's in a Dominix. I've lost a grand total of one light T2 drone so far, and that was because I forgot to repair it and sent it out mostly dead to begin with. If I can do it, anyone can do it, because I'm certainly no master mission runner.

But that doesn't mean no work needs to be done. The AI certainly needs tweaks, which has already been discussed in countless threads before. When and why certain NPC's target drones is not very intelligent right now and needs to be further upgraded. Drone UI and control from the player's perspective could also use some love and updating.

The big change I would suggest, though, is increasing NPC lock time against drones. As it stands right now, when they do target them, it takes them almost no time to do so and start damaging them. I'm not suggesting some ridiculous delay, but something rather small that would give the drones a little more time to do something useful before getting shredded.

And drones do take a lot of damage fast, even with my near max drone skills (including Durability IV, I think). But I think the damage they take is good incentive to train Drone Durability up. That said, it should be balanced by a slightly longer lock/engage time delay for NPC's against drones. I can imagine that drones without ship bonuses like the Domi's may get wiped out almost instantly.
Cygnet Lythanea
World Welfare Works Association
#3 - 2012-12-09 00:36:47 UTC
Ealric Sorden wrote:

And drones do take a lot of damage fast, even with my near max drone skills (including Durability IV, I think). But I think the damage they take is good incentive to train Drone Durability up.



I have drone durability V, Gal Cruiser V, and a drone durability rig on an Ishtar kitted for massive drone bonuses. I launched my ogre IIs against 4 elite cruisers and lost one before they had gone 20km and most of another on the trip back.
Ealric Sorden
BVS FabriTech
#4 - 2012-12-09 02:23:59 UTC
I have no doubts about that. And it's exactly why it took me a single mission to decide there's no point in using heavy drones anymore. Which doesn't bother me at all, I have other options.

Like I said, some changes and tweaks are needed. But sending heavies out to 20 km is no longer a good idea. Use other options.
Dinsdale Pirannha
Pirannha Corp
#5 - 2012-12-09 09:54:34 UTC
Ealric Sorden wrote:
I have no doubts about that. And it's exactly why it took me a single mission to decide there's no point in using heavy drones anymore. Which doesn't bother me at all, I have other options.

Like I said, some changes and tweaks are needed. But sending heavies out to 20 km is no longer a good idea. Use other options.


Use other options...would you say "use other options" to a pilot flying a Hurricane in a L3 mission if CCP suddenly decided to obsolete autocannons and arties?
Ealric Sorden
BVS FabriTech
#6 - 2012-12-09 10:20:54 UTC
Nope. But that isn't a valid comparison since CCP hasn't made drones obsolete.

You can even still use heavies if you want, just don't use them for things orbiting more than 8 km or so away. And don't use them until Cruisers and smaller have been destroyed. You really don't need heavies for Cruisers anyway, since T2 Mediums do just fine there and are generally ignored by Cruisers right now. Or fit guns and ammo that have the appropriate range and tracking speed to take out targets in any "holes" you may have in your current drone coverage for a mission (as dictated by size, orbiting distance, and what you expect the kill order to be).

Those are some of your options. Other options include using Sentries. All this works for me, including using the heavies as stated above. Like I said before - if I can do it, anyone can.

I'm not arguing that things shouldn't be adjusted. More work needs to be done, including adding in my suggestion of giving the NPC's a small delay in how long it takes them to target drones (which keeps my posts OT here). What I am saying is that drones have in no way been made obsolete for running missions (at least L4 missions - can't comment on others).
Mallak Azaria
Caldari Provisions
Caldari State
#7 - 2012-12-10 07:52:48 UTC
There is nothing wrong with drones, you just have to adapt to the changes.

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Scatim Helicon
State War Academy
Caldari State
#8 - 2012-12-11 08:06:45 UTC
Cygnet Lythanea wrote:
I have drone durability V, Gal Cruiser V, and a drone durability rig on an Ishtar kitted for massive drone bonuses. I launched my ogre IIs against 4 elite cruisers and lost one before they had gone 20km and most of another on the trip back.

Maybe Heavy drones aren't supposed to be used against cruiser sized targets?

If the new rat AI means that you have to pick the right tool for the job, rather than mindlessly spamming Ogres at everything, that's a positive development, not something to cry and wail about because CCP is making missioners and ratters engage their brains for once.

Every time you post a WiS thread, Hilmar strangles a kitten.

Corian Teranos
Deep Core Mining Inc.
Caldari State
#9 - 2012-12-12 00:24:13 UTC
You trolls talk of lazy entitled players but you fail to realize that there are some ships that are designed for drones and only drones and with the changes these ships have basically 0 dps
Ealric Sorden
BVS FabriTech
#10 - 2012-12-12 00:54:45 UTC
That's odd. If what you said is true, how am I completing solo L4 missions in my drone boat Dominix without ever having to use my guns? And I can do most of them in good time even without those guns.
Mag's
Azn Empire
#11 - 2012-12-12 18:51:16 UTC
Corian Teranos wrote:
You trolls talk of lazy entitled players but you fail to realize that there are some ships that are designed for drones and only drones and with the changes these ships have basically 0 dps
How can people disagreeing with you and making suggestions on how to now use drones, make them trolls?

Also, how does having to choose carefully which drones to use on which type of ship, mean 0 dps?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Cyprus Black
School of Applied Knowledge
Caldari State
#12 - 2012-12-13 07:46:24 UTC  |  Edited by: Cyprus Black
How about active self repairing drones?
Drones that can repair their shields or armor when being attacked.

Small drones will have low repping ability. May be able to tank one non elite NPC frigate with decent skills. Multiple NPC frigates or one elite NPC frigate would have no difficulty killing it. Medium and heavy drones follow suit similar to small drones. Sentry drones should be rebalanced as a PvP sniping drone.

Or how about a module that, when active, remote repairs drones that are close by. When this module is active and a drone receives damage to its armor and/or hull, it ceases its attack and returns to your ship to be remote repaired. Then it jumps back into the fight.

It would require a complete rebalance of drones though. Probably not the best ideas but it's better than what everyone else is suggesting, which is nothing.

Summary of EvEs last four expansions: http://imgur.com/ZL5SM33

Lexar Mundi
Imperial Shipment
Amarr Empire
#13 - 2012-12-13 21:53:24 UTC  |  Edited by: Lexar Mundi
Corian Teranos wrote:
The new AI has brought with it a new Dilemma and that is the fact that they will always target drones even switching aggro from the players.

There are a large number of ships where drones are the ONLY armaments and with the new system these become inneffectual in the PVE environment. the issue is how do you rebalanced drones so that they are viable in PVE without making them Overpowered in PVP.

it is easy to balance drones to survive in PVE by making their tanks stronger or allow the drone bay to automatically begin repairing docked drones but most of the mechanics that would be used to balance them would in turn make drones too overpowered in PVP where players need to be able to take them out quickly.

so does anyone have ideas how to make drones viable against the new AI


Why balance drones? Why not balance the AI?

Drones are fine. If you mess with the drones themselves you may unbalance PvP a bit more than if you just mess with the AI of the mission rats.
Cheekything
Aliastra
Gallente Federation
#14 - 2012-12-14 19:48:39 UTC
Ask yourself, how have people been doing this for ages in wormholes.

Pro tip get sentry drones and rep them.
Raw Matters
Brilliant Starfire
#15 - 2013-01-03 11:52:05 UTC  |  Edited by: Raw Matters
There is a very simple fix to re-balance drones: prevent NPCs from targeting them.

I don't really get why this was changed anyways. Drones were fine before and are now the probably most tedious thing and nothing but plain annoying. It feels like someone came up with the idea that guns have a 1/100 change to explode when trying to fire: a plain nuisance to increase the price for the item.

As it stands currently, all you need to do to "counter" that targeting is to keep an eye on the targeting and recall drones as soon as it changes. Bigger drones may be kept alive using remote repair, but for once that does not fit on every ship, and for second the small drones tend to die way too fast to keep them alive using RR.

But what does that change add to the game? Beside the increase in drone-price, I can't see anything here. Drones before haven't been overly powerful, as their damage was extremely restricted. They only thing you could do using a drone boat was to afk through a mission, but at the drawback that it actually takes 2-3 times as long, which sounds balanced to me. Now drones have been nerfed from an addition to useless, as I (and I am pretty sure many others as well) don't want to spend their time in the mission staring at the targeting signs and keep recalling and sending back out their drones.

If a change adds nothing but an annoyance to the game, it is a mistake and needs to be reverted. And this drone change is a mistake.
Omnathious Deninard
University of Caille
Gallente Federation
#16 - 2013-01-05 00:03:11 UTC
I have plenty of ideas on how to rebalance drones, though they were thought up before these changes were even announced never the less they are still quite valid.

If you don't follow the rules, neither will I.

Estella Osoka
Cranky Bitches Who PMS
#17 - 2013-01-06 13:10:49 UTC
I think drones are unbalanced in only one regard: cost. Prices are way to high to just be throwing away drones these days. To balance the cost, CCP could either seed more T2 drone BPOs, or lower the production cost.

Of course, if you want cheap drones you could always come down to lowsec and scoop up the drones people leave on gates. Twisted
Neville Smit
The Scope
Gallente Federation
#18 - 2013-01-06 17:20:14 UTC
Mallak Azaria wrote:
There is nothing wrong with drones, you just have to adapt to the changes.

Exactly right - as a drone-boat L4 mission runner, I *like* the improved NPC AI - it makes missions a bit more challenging. It just takes some creativity to come up with new tactics. I've found this approach to be especially effective - I think someone suggested something similar earlier in this forum: http://wiki.eveuniversity.org/Drones_101#The_Stoneloon_Maneuver

I see no reason to "rebalance" drones at this time - we just need to rebalance our use of them.

I am an unapologetic fan of EVE Online. My blog: http://nevillesmit.com/ - My Twitter: https://twitter.com/NevilleSmit

Ikshuki
Awoken Disintegration Fleet
#19 - 2013-01-07 07:04:26 UTC
Corian Teranos wrote:
The new AI has brought with it a new Dilemma and that is the fact that they will always target drones even switching aggro from the players.

There are a large number of ships where drones are the ONLY armaments and with the new system these become inneffectual in the PVE environment. the issue is how do you rebalanced drones so that they are viable in PVE without making them Overpowered in PVP.

it is easy to balance drones to survive in PVE by making their tanks stronger or allow the drone bay to automatically begin repairing docked drones but most of the mechanics that would be used to balance them would in turn make drones too overpowered in PVP where players need to be able to take them out quickly.

so does anyone have ideas how to make drones viable against the new AI



here's what i saw one person suggest and i think it can be a fullproof solution:

"What if instead of Changing NPC AI to target drones. They would just remove the aggression factor on drones so you have to activate them manually.This would remove the (sit and wait). In order to make all players earn their isk with hard work. Make drones effective again. I agree with the NPC Switching target. I disagree to the drones being targeted.

( Are the ships not balanced between weapons and drones ? )

If yes Then let them be used as such.

I hope this gets to CCP."
Nahkep Narmelion
The Scope
Gallente Federation
#20 - 2013-01-10 00:03:02 UTC
Ealric Sorden wrote:
I have no doubts about that. And it's exactly why it took me a single mission to decide there's no point in using heavy drones anymore. Which doesn't bother me at all, I have other options.

Like I said, some changes and tweaks are needed. But sending heavies out to 20 km is no longer a good idea. Use other options.


If heavy drones are no longer feasible, then drones are imbalanced.

Pretty simple.
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