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CCP Any changes to Mining for Winter 2012?

First post First post
Author
Apollo Gabriel
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#1 - 2011-10-24 17:28:11 UTC
I am curious is we'll see any improvements in the mining system? Is CCP even thinking about how to improve/change mining? Adding some human element seems a good way to help with bots in addition to making a popular aspect of the game more fun.

Best,
AG
Always ... Never ... Forget to check your references.   Peace out Zulu! Hope you land well!
White Tree
The Scope
Gallente Federation
#2 - 2011-10-24 17:29:55 UTC
I agree that mining needs more human interaction. The CSM has lobbed about ideas with regard to the subject but we have a hard time overcoming the idea of not making it some sort of quick-time event. But yeah, Mining needs to be looked at.

Former member of CSM6.

Takamori Maruyama
Ministry of War
Amarr Empire
#3 - 2011-10-24 17:30:12 UTC
How about a giant asteroid with a Pirate base inside, that requires miners to open the way for the military force to engage em?
Or a giant asteroid monster that is immune to normal weapons and his only weakness is miners :3?

Loud and clear...

Severian Carnifex
#4 - 2011-10-24 17:36:27 UTC  |  Edited by: Severian Carnifex
Yea... please listen players... make some changes to mining... there was many proposals from players... and no respond...

and

whats with COMETS idea???
its mentioned long time ago and nothing...
that would make some interesting mining system...


edit: asteroids to comets.
Apollo Gabriel
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#5 - 2011-10-24 17:36:27 UTC  |  Edited by: Apollo Gabriel
There have been MANY suggestions in over the years as to HOW to improve mining, there just seems to be no impetus to do so. We all know there are bot miners and bot raters, all enabled due to abysmal game design. If eve launched today with the joke that is Ratting and or mining, it would die.

I really believe that if Eve made mining FUN! and hell even missions FUN! They'd pick up that player base quickly.

If missions gave skill points as a reward up until 10 m sp (for Missions 2.0, not the pathetic ones we have now.) new players could really get up and going even faster.
Always ... Never ... Forget to check your references.   Peace out Zulu! Hope you land well!
Severian Carnifex
#6 - 2011-10-24 17:37:57 UTC
and botting problem is the other story of the same problem... just look at old forum... how many botting threads???
Hirana Yoshida
Behavioral Affront
#7 - 2011-10-24 17:40:26 UTC
Chances are that miners will get a better rate on the eyes they claw out doing their thing when drones are moved from mineral drops to raw ISK ..

You'll still be crying tears of boredom from hollowed out eye-sockets but your income may increase up to 20-30%!!!
Jada Maroo
Native Freshfood
Minmatar Republic
#8 - 2011-10-24 17:40:37 UTC
For winter 2012 all mining ships will have shield and armor hitpoints removed and be forced to hull tank and there will be a 10% chance per cycle of spontaneous self destruction.
Takamori Maruyama
Ministry of War
Amarr Empire
#9 - 2011-10-24 17:41:41 UTC
Now on serious note:

- Human controlled lasers (attach a mini game to mining feature , use for example...connecting the dots in a time attack)
-Military Ops that require miners to clear the way
-Add a more aggressive market over the ore commodity

Loud and clear...

Elise DarkStar
Garoun Investment Bank
Gallente Federation
#10 - 2011-10-24 17:43:17 UTC  |  Edited by: Elise DarkStar
I was thinking today that a belt should be like a semi-randomized "puzzle" that you have to take apart. It would be near impossible to do a perfect "extraction", but a blind botting program engaging it randomly would get an absolutely awful yield.

Obviously that's like the first step out of a mile walk, but it' seems like the right way to go. I think most people's first thought goes to some kind of optimized timing like shooting your gunsword in FF8, which I think would be ******* painful and would do nothing to impede botting.
Takamori Maruyama
Ministry of War
Amarr Empire
#11 - 2011-10-24 17:48:08 UTC
Or a mix in plenty of mini games to avoid boredom.
Puzzles, reaction games, etc etc

Loud and clear...

Tippia
Sunshine and Lollipops
#12 - 2011-10-24 17:50:00 UTC
If they could solve the latency issues, they should just blatantly steal Galaxy of Fire's mining minigame.
Apollo Gabriel
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#13 - 2011-10-24 17:54:37 UTC
Tippia wrote:
If they could solve the latency issues, they should just blatantly steal Galaxy of Fire's mining minigame.


Can you find a youtube vid for me? I don't even know what I'm looking for and feeling lazy.
Always ... Never ... Forget to check your references.   Peace out Zulu! Hope you land well!
Igualmentedos
Perkone
Caldari State
#14 - 2011-10-24 17:56:59 UTC
Apollo Gabriel wrote:
Tippia wrote:
If they could solve the latency issues, they should just blatantly steal Galaxy of Fire's mining minigame.


Can you find a youtube vid for me? I don't even know what I'm looking for and feeling lazy.


I'm not gonna lie, I would hate to see mining go that way, but I don't mine at all so I guess my opinion wouldn't matter.
Lharanai
Fools of the Blue Oyster
#15 - 2011-10-24 17:57:18 UTC  |  Edited by: Lharanai
Mining mods are lasers

powerful lasers

Mining ships were build around these mining lasers

Make mining lasers the ultimate short range weapons

imagine a mining laser able to cut trough a BS like a hot knife through butter


Yeah the idea is stupid....but hell it would be funny...darn I shall not post on drugs


Edit* STILL FUNNY, IMAGINE A CONTINUOUS DAMAGE (and with direct damage to armor and hull), LIKE ROF = INFINITE, ah just dreaming, but I really would like to see hulks in a PVP fleet Twisted

Seriously, don't take me serious, I MEAN IT...seriously

Noriko Mai
#16 - 2011-10-24 17:57:52 UTC
Let them solve captches once a minute. No more bots and mining is 1684668433546times more interactive, challenging and fun. (fun for all the others that laugh at miners) Big smile

"Meh.." - Albert Einstein

Takamori Maruyama
Ministry of War
Amarr Empire
#17 - 2011-10-24 18:01:54 UTC  |  Edited by: Takamori Maruyama
White Tree wrote:
I agree that mining needs more human interaction. The CSM has lobbed about ideas with regard to the subject but we have a hard time overcoming the idea of not making it some sort of quick-time event. But yeah, Mining needs to be looked at.

Well don't wanna sound rude, how about showing actually the CSM intention regarding the mining boredom situation?
Start a brainstorm thread, get opinions, get devs, programmers to check if that idea is possible to attach to the game etc etc.

So far I just see hey lets try to do something with mining, a few suggestions are given then after 20 posts it dies.
Sometimes a Blue post saying that they are going to look at it "soon" .But no serious engagement over the subject.

Seriously I would like to have a programmer to answer the questions in the thread.

Loud and clear...

Lharanai
Fools of the Blue Oyster
#18 - 2011-10-24 18:07:18 UTC  |  Edited by: Lharanai
and now imagine Hulks tearing down POS

you want to bring Miners to null, here is the way to do it :)

Seriously, don't take me serious, I MEAN IT...seriously

Tippia
Sunshine and Lollipops
#19 - 2011-10-24 18:17:21 UTC  |  Edited by: Tippia
Apollo Gabriel wrote:
Tippia wrote:
If they could solve the latency issues, they should just blatantly steal Galaxy of Fire's mining minigame.
Can you find a youtube vid for me? I don't even know what I'm looking for and feeling lazy.
This. Basically, it's a game of “keep the reticle within the circle” where the circle keeps shrinking as you suck up more ore, and the reticle keeps bouncing around, trying to get away from the centre of the circle.

Better mining drills gives you more control (by slowing the slippage down and/or by increasing your ability to push back). More valuable ores can be had by first stripping away the outer layers and then drill at the core, when the circle is at its absolute smallest.

If you're too slow/hamfisted to control the drill, it slips outside the drill zone and starts overheating. Overheat too much, and the whole asteroid explodes, making you lose all the ore from it. At any time, you can simply stop and collect however much you've extracted so far (so if you're about to explode, it's better to just take what little you have, rather than try to fight for control and lose it all). Once you've stopped drilling — either by overheating, by interrupting the process, or by finishing up with the core drilling, the asteroid is no longer available for further attempts until it respawns. Of course, a lot of these details are matched to how GoF handles respawns and availability in general (it's an SP game so you have no real competition, and no-one gets upset if you just blow every last rock to pieces), so all of it isn't exactly directly transferrable to EVE… but some of the basic ideas might work.
Takamori Maruyama
Ministry of War
Amarr Empire
#20 - 2011-10-24 18:19:40 UTC
Tippia wrote:
Apollo Gabriel wrote:
Tippia wrote:
If they could solve the latency issues, they should just blatantly steal Galaxy of Fire's mining minigame.
Can you find a youtube vid for me? I don't even know what I'm looking for and feeling lazy.
This. Basically, it's a game of “keep the reticle within the circle” where the circle keeps shrinking as you suck up more ore, and the reticle keeps bouncing around, trying to get away from the centre of the circle.

Better mining drills gives you more control (by slowing the slippage down and/or by increasing your ability to push back). More valuable ores can be had by first stripping away the outer layers and then drill at the core, when the circle is at its absolute smallest.

Hell that looks fun, I could do it for a entire day

Loud and clear...

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