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Orbital Bombardment

First post
Author
Shasz
School of Applied Knowledge
Caldari State
#61 - 2013-01-09 15:38:23 UTC
ErrorRon wrote:
Octoven wrote:
I am just curios, why have missiles been omitted from the orbital bombardment ammo? I know guns are more instant but come on every other weapon type is represented.

Lasers
Hybrids
Projectiles

The only one that is being ignored here is missiles and Id like to know why, I mean a missile strike from orbit isn't that insane an idea.


The match would be over before the missile hit....


Not only that, even rockets would have most of their damage vs. a jumpsuit's sig radius mitigated.
March rabbit
Aliastra
Gallente Federation
#62 - 2013-01-09 15:43:05 UTC
Cat Troll wrote:
Because open beta.
I want Dreadnaught shells to be fired at my Dust bunny.

this^^

i was really disappointed when i found "choose ships with many guns, like destroyer".... got used already to see Dreadnoughts shooting bunnies.... Can't imagine small destroyer with small guns can even shoot so far Lol

The Mittani: "the inappropriate drunked joke"

RubyPorto
RubysRhymes
#63 - 2013-01-09 16:22:15 UTC
Malcanis wrote:
People expecting to be able to just rock up to a planet, shoot a few rounds at it to sterilise a game being played by 30 or 60 DUST players with no way to anticipate or retaliate, and then trololol away into the sunset are going to be tragically disappointed.


From what I understand, the Dust bunnies do get stuff to shoot back at the ships bombarding them. And I'm guessing that there's a warmup timer.

So I don't think anyone's asking for what you seem to think we're asking for. We just want the ability to join the fun uninvited.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Eli Green
The Arrow Project
#64 - 2013-01-09 16:51:55 UTC
RubyPorto wrote:
Malcanis wrote:
People expecting to be able to just rock up to a planet, shoot a few rounds at it to sterilise a game being played by 30 or 60 DUST players with no way to anticipate or retaliate, and then trololol away into the sunset are going to be tragically disappointed.


From what I understand, the Dust bunnies do get stuff to shoot back at the ships bombarding them. And I'm guessing that there's a warmup timer.

So I don't think anyone's asking for what you seem to think we're asking for. We just want the ability to join the fun uninvited.


Ain't happening dude. Malcanis is spot-on

wumbo

RubyPorto
RubysRhymes
#65 - 2013-01-09 17:19:51 UTC
Eli Green wrote:
RubyPorto wrote:
Malcanis wrote:
People expecting to be able to just rock up to a planet, shoot a few rounds at it to sterilise a game being played by 30 or 60 DUST players with no way to anticipate or retaliate, and then trololol away into the sunset are going to be tragically disappointed.


From what I understand, the Dust bunnies do get stuff to shoot back at the ships bombarding them. And I'm guessing that there's a warmup timer.

So I don't think anyone's asking for what you seem to think we're asking for. We just want the ability to join the fun uninvited.


Ain't happening dude. Malcanis is spot-on



DUST 514: The Arrival of Instances to the EVE Universe.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Ginger Barbarella
#66 - 2013-01-09 17:31:03 UTC
RubyPorto wrote:
Malcanis wrote:
People expecting to be able to just rock up to a planet, shoot a few rounds at it to sterilise a game being played by 30 or 60 DUST players with no way to anticipate or retaliate, and then trololol away into the sunset are going to be tragically disappointed.


From what I understand, the Dust bunnies do get stuff to shoot back at the ships bombarding them. And I'm guessing that there's a warmup timer.

So I don't think anyone's asking for what you seem to think we're asking for. We just want the ability to join the fun uninvited.


And anything in a BRAND NEW GAME that does more than skuff up the paint job on those ships in low that will be shooting at them will be a sign of a STUNNINGLY IMBALANCED game co-existence. You think people ragequit (failquit) over the non-sense from last summer, just wait until a dread is killed by some 2-week old DUSTbunny sitting in-atmosphere on a temperate planet. Pirate

"Blow it all on Quafe and strippers." --- Sorlac

Ranger 1
Ranger Corp
Vae. Victis.
#67 - 2013-01-09 18:13:35 UTC
RubyPorto wrote:
Eli Green wrote:
RubyPorto wrote:
Malcanis wrote:
People expecting to be able to just rock up to a planet, shoot a few rounds at it to sterilise a game being played by 30 or 60 DUST players with no way to anticipate or retaliate, and then trololol away into the sunset are going to be tragically disappointed.


From what I understand, the Dust bunnies do get stuff to shoot back at the ships bombarding them. And I'm guessing that there's a warmup timer.

So I don't think anyone's asking for what you seem to think we're asking for. We just want the ability to join the fun uninvited.


Ain't happening dude. Malcanis is spot-on



DUST 514: The Arrival of Instances to the EVE Universe.

I rather look on it as it's hard to pin point a target on the ground without coordinates, so there isn't really any point to spraying shots at an entire planet hoping to hit someone.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ranger 1
Ranger Corp
Vae. Victis.
#68 - 2013-01-09 18:15:31 UTC
Ginger Barbarella wrote:
RubyPorto wrote:
Malcanis wrote:
People expecting to be able to just rock up to a planet, shoot a few rounds at it to sterilise a game being played by 30 or 60 DUST players with no way to anticipate or retaliate, and then trololol away into the sunset are going to be tragically disappointed.


From what I understand, the Dust bunnies do get stuff to shoot back at the ships bombarding them. And I'm guessing that there's a warmup timer.

So I don't think anyone's asking for what you seem to think we're asking for. We just want the ability to join the fun uninvited.


And anything in a BRAND NEW GAME that does more than skuff up the paint job on those ships in low that will be shooting at them will be a sign of a STUNNINGLY IMBALANCED game co-existence. You think people ragequit (failquit) over the non-sense from last summer, just wait until a dread is killed by some 2-week old DUSTbunny sitting in-atmosphere on a temperate planet. Pirate

Well, if the Dread is silly enough to sit in orbit over a district that is an active war zone, I personally would call that a fitting end. Smile

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Zimmy Zeta
Perkone
Caldari State
#69 - 2013-01-09 18:18:35 UTC
Ranger 1 wrote:

I rather look on it as it's hard to pin point a target on the ground without coordinates, so there isn't really any point to spraying shots at an entire planet hoping to hit someone.


Carpet Bombing an entire planet just for the hell of it is NEVER pointless, FYI.

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Eli Green
The Arrow Project
#70 - 2013-01-09 18:34:11 UTC
RubyPorto wrote:
Eli Green wrote:
RubyPorto wrote:
Malcanis wrote:
People expecting to be able to just rock up to a planet, shoot a few rounds at it to sterilise a game being played by 30 or 60 DUST players with no way to anticipate or retaliate, and then trololol away into the sunset are going to be tragically disappointed.


From what I understand, the Dust bunnies do get stuff to shoot back at the ships bombarding them. And I'm guessing that there's a warmup timer.

So I don't think anyone's asking for what you seem to think we're asking for. We just want the ability to join the fun uninvited.


Ain't happening dude. Malcanis is spot-on



DUST 514: The Arrival of Instances to the EVE Universe.


If you seriously have nothing better to do than to want to randomly orbitally bombard random dudes for fun, you may want to rethink your choice of game.

wumbo

Hevymetal
POT Corp
#71 - 2013-01-09 18:57:20 UTC
Ginger Barbarella wrote:
RubyPorto wrote:
Malcanis wrote:
People expecting to be able to just rock up to a planet, shoot a few rounds at it to sterilise a game being played by 30 or 60 DUST players with no way to anticipate or retaliate, and then trololol away into the sunset are going to be tragically disappointed.


From what I understand, the Dust bunnies do get stuff to shoot back at the ships bombarding them. And I'm guessing that there's a warmup timer.

So I don't think anyone's asking for what you seem to think we're asking for. We just want the ability to join the fun uninvited.


And anything in a BRAND NEW GAME that does more than skuff up the paint job on those ships in low that will be shooting at them will be a sign of a STUNNINGLY IMBALANCED game co-existence. You think people ragequit (failquit) over the non-sense from last summer, just wait until a dread is killed by some 2-week old DUSTbunny sitting in-atmosphere on a temperate planet. Pirate


Yeah but imagine the opposite PL coming in with 20 SC and 50 Dreads and not leaving till the only thing left alive planetside or otherwise is them. The legions of console kids raging would be epic, CCP won't allow this to happen.

There will be interaction and Im sure we can fight between us, but to what extent has to be seen. If they allow us ebil Eve players to decimate the Dust Bunny ranks out of the starting gate it would be bad for their console subscription numbers and their business model would fail.

Don't get me wrong, nothing would make me happier then to nuke a planet full of bunnies till the planet is nothing but a glowing ember. But I don't think thats gonna happen.
RubyPorto
RubysRhymes
#72 - 2013-01-09 20:41:28 UTC
Ranger 1 wrote:
RubyPorto wrote:
DUST 514: The Arrival of Instances to the EVE Universe.

I rather look on it as it's hard to pin point a target on the ground without coordinates, so there isn't really any point to spraying shots at an entire planet hoping to hit someone.


You're saying that we can move faster than the speed of light, lock onto beacons light years distant, have homing missiles able to hit ships that are randomly dodging at several kilometers per second, but we can't hit a football field on the surface of a planet from orbit?

By the end of the Apollo missions, the splashdowns were generally within a kilometer of their target, and that's for something intentionally taking more time in the atmosphere (time=deviation) than would be necessary for a shell because of the whole not wanting to kill the astronauts thing.

And you're saying that we can't lock onto a Football field and fire straight down at it from orbit? With Gravity helping us?

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

RubyPorto
RubysRhymes
#73 - 2013-01-09 20:42:36 UTC
Ginger Barbarella wrote:
RubyPorto wrote:
Malcanis wrote:
People expecting to be able to just rock up to a planet, shoot a few rounds at it to sterilise a game being played by 30 or 60 DUST players with no way to anticipate or retaliate, and then trololol away into the sunset are going to be tragically disappointed.


From what I understand, the Dust bunnies do get stuff to shoot back at the ships bombarding them. And I'm guessing that there's a warmup timer.

So I don't think anyone's asking for what you seem to think we're asking for. We just want the ability to join the fun uninvited.


And anything in a BRAND NEW GAME that does more than skuff up the paint job on those ships in low that will be shooting at them will be a sign of a STUNNINGLY IMBALANCED game co-existence. You think people ragequit (failquit) over the non-sense from last summer, just wait until a dread is killed by some 2-week old DUSTbunny sitting in-atmosphere on a temperate planet. Pirate


I'd be quite happy to see the Dust Bunnies kill a dread that was near a planet they were fighting on.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Ranger 1
Ranger Corp
Vae. Victis.
#74 - 2013-01-09 21:05:43 UTC  |  Edited by: Ranger 1
RubyPorto wrote:
Ranger 1 wrote:
RubyPorto wrote:
DUST 514: The Arrival of Instances to the EVE Universe.

I rather look on it as it's hard to pin point a target on the ground without coordinates, so there isn't really any point to spraying shots at an entire planet hoping to hit someone.


You're saying that we can move faster than the speed of light, lock onto beacons light years distant, have homing missiles able to hit ships that are randomly dodging at several kilometers per second, but we can't hit a football field on the surface of a planet from orbit?

By the end of the Apollo missions, the splashdowns were generally within a kilometer of their target, and that's for something intentionally taking more time in the atmosphere (time=deviation) than would be necessary for a shell because of the whole not wanting to kill the astronauts thing.

And you're saying that we can't lock onto a Football field and fire straight down at it from orbit? With Gravity helping us?

You aren't trying to hit a football field, your target is considerably smaller than that and is often within spitting distance of friendly forces.

More to the point, game play issue trump real life. You know this.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

RubyPorto
RubysRhymes
#75 - 2013-01-09 21:28:47 UTC  |  Edited by: RubyPorto
Ranger 1 wrote:
RubyPorto wrote:
Ranger 1 wrote:
RubyPorto wrote:
DUST 514: The Arrival of Instances to the EVE Universe.

I rather look on it as it's hard to pin point a target on the ground without coordinates, so there isn't really any point to spraying shots at an entire planet hoping to hit someone.


You're saying that we can move faster than the speed of light, lock onto beacons light years distant, have homing missiles able to hit ships that are randomly dodging at several kilometers per second, but we can't hit a football field on the surface of a planet from orbit?

By the end of the Apollo missions, the splashdowns were generally within a kilometer of their target, and that's for something intentionally taking more time in the atmosphere (time=deviation) than would be necessary for a shell because of the whole not wanting to kill the astronauts thing.

And you're saying that we can't lock onto a Football field and fire straight down at it from orbit? With Gravity helping us?

You aren't trying to hit a football field, your target is considerably smaller than that and is often within spitting distance of friendly forces.

More to the point, game play issue trump real life. You know this.


Who said I care which side I hit?

I'm not asking to be able to see where the Dusties are on the Map. I'm not asking to be able to see exactly where I'm going to hit on the map. Accurate fire is what a Dust bunny with a Target painter (or whatever) is for.

I'm asking to be able to throw darts at the dartboard that happens to be directly beneath me. (And have the dartboard fire some nice big darts right back at me.)

I'm asking to be able to intrude on someone else's fight. The exact same way I can in any other Lowsec fight in EVE (some of my favorite fights were ones where a third party intruded).

Not allowing third parties to intrude would be the first instance of instancing added to the EVE Universe. That's the gameplay issue.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Gary Hagon
Federal Navy Academy
Gallente Federation
#76 - 2013-01-09 21:55:56 UTC
*drops a bomb
Kara ''STARBUCK'' Thrace
Doomheim
#77 - 2013-01-10 00:20:38 UTC
So are we going to be getting paid for Nuking from orbit? is there a Dev blob incoming on this or is this going to be secret squirrel shiiiittt for the next 5 years?
Nevyn Auscent
Broke Sauce
#78 - 2013-01-10 00:34:24 UTC
It's almost like randomly nuking the planet would kill millions if not billions of civilians who live on that planet.
I mean, these are TEMPERATE planets.... i.e. New Earths.
It's not that we 'couldn't' technically fire at the planet. It's that the game is not set up to even consider automating mass murder on a planetary scale, so it's prohibited in the base capsule code.
It's only now there are Dusties with tactical beacons allowing for pinpoint accuracy that the capsule code has been relaxed allowing us to fire at a beacon.
Ryal Acami
Dark Pandorum
#79 - 2013-01-10 00:48:55 UTC
Nevyn Auscent wrote:
It's almost like randomly nuking the planet would kill millions if not billions of civilians who live on that planet.
I mean, these are TEMPERATE planets.... i.e. New Earths.
It's not that we 'couldn't' technically fire at the planet. It's that the game is not set up to even consider automating mass murder on a planetary scale, so it's prohibited in the base capsule code.
It's only now there are Dusties with tactical beacons allowing for pinpoint accuracy that the capsule code has been relaxed allowing us to fire at a beacon.


I like this rationalisation Big smile

The thing that gets me is that there seem to be very few people who realise what this whole project could actually mean. It's always 'what does this do for me now?' What?

If this works, we will be looking at many more cross platform MMO / MMORPG / MMOFPS etc in the near future. This can only be a good thing as it is another evolution in the genre. Which is what it needs as most games are stagnating due to the money men wanting everything to be the next WoW killer!

Chillax guys and gals. Sit back, watch what eveolves. There will be more functionality incoming. It could be fun Blink
Octoven
Stellar Production
#80 - 2013-01-10 02:13:53 UTC
If you wanted to balance the drive by effect of having players fly up, bombard, and skip merrily into the sunset without dust bunnies having a chance to defend themselves, you could always apply a timer drawback to the bombardment ammo so that if fired your ship is unable to warp for say 2 minutes? I don't know its an idea. I mean if you commit to nosing your way into a fight, it stands to reason your ship cant leave orbit for set amount of time to allow them a chance to retaliate.