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Player Features and Ideas Discussion

 
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How to sort Null sec

Author
Rhinanna
Brutor Tribe
Minmatar Republic
#1 - 2011-10-24 00:16:49 UTC
Ok, here is a list of changes I think should be done to make null worthwhile for the players again:

1> Reverse Sanctum nerf - Seriously, this just hurts the little guys.
Instead make the chance of escalations and of Officer rats appearing dependent on true sec. This doesn't touch player's basic income but will affect their chance of a big win.

2> Make moons raid-able by small gangs.
Instead of having a moon mining POS, you now have a 'Moon miner' deployable, costs about the same as a POS, uses about the same fuel e.t.c. but can't be equipped with POS guns or similar. Must be placed around the moon you want to mine and no POS can be there.

While itself would have similar HP to a POS, it also has a sub-target (same as station services) called something along the lines of 'access bay' with approx 100k EHP and a 10 min reinforcement timer. If this is destroyed it can be looted for all mined goo so far and will take the miner off-line till it is repaired.

The moon miner array would however have a 8 hour/day POS shield, where it would be considerably tougher (about the same as a decent POS) and impossible to attack the access bay during those times, basically because no alliance can be expected to defend it 24/7, 16/7 is much more reasonable. Lore can be along the lines of that the shield builds up radiation which makes the raw goo unstable if not dispersed, ruining it. The 8 hours can only be changed with 24 hours hours notice to stop people from just sitting a single alt there and using the shield whenever an enemy gang comes into system.

3> 30 second delay on jumping through a cyno after it is lit.
This will help low-sec as well as null and promote small gang warfare as well as making hot-drops actually require some skill and planning. This would include titan bridges and covert cynos. Then give all BOs the ability to drop covert cynos with no jump delay as a role bonus.

4> Sort industry out for null.
I admit I've got no real clue here but increased yield would be good here. Sure the industrialists can come up with good suggestions but I specialise in blowing **** up not building it ;)

5> Reduce moon value
Do this by making the moon goos also available in limited quantities from other sources. Having small amounts in mining roids would probably be the easiest solution here and helps the little guys again instead of just filling alliance coffers.

I think these combined would have a massive influence on null, bringing more people back to wanting to live there at the same time as encouraging the large alliances to concentrate their sov around their moon-mining ops, making more space for smaller alliances to move in.

-The sword is only as sharp as the one who wields it! Other names: Drenzul (WoT, WoW, Lineage 2, WarH, BloodBowl, BSG, SC2 and lots more) 

Rhinanna
Brutor Tribe
Minmatar Republic
#2 - 2011-10-24 16:43:09 UTC
No comments???

I hate you all!!!! ;)

-The sword is only as sharp as the one who wields it! Other names: Drenzul (WoT, WoW, Lineage 2, WarH, BloodBowl, BSG, SC2 and lots more) 

X Gallentius
Black Eagle1
#3 - 2011-10-24 16:48:49 UTC
Quote:
The moon miner array would however have a 8 hour/day POS shield, where it would be considerably tougher (about the same as a decent POS) and impossible to attack the access bay during those times, basically because no alliance can be expected to defend it 24/7, 16/7 is much more reasonable. Lore can be along the lines of that the shield builds up radiation which makes the raw goo unstable if not dispersed, ruining it. The 8 hours can only be changed with 24 hours hours notice to stop people from just sitting a single alt there and using the shield whenever an enemy gang comes into system.


lol, you asked for it....

I just posted a similar idea. +1

Refine this idea CCP. Corporations and Alliances have dominant timezones - their structures should be vulnerable during those TZs in order to make fights easier to get without going through all the POS shooting structures then waiting 24+ hours nonsense.
Gypsio III
State War Academy
Caldari State
#4 - 2011-10-24 16:55:43 UTC
Rhinanna wrote:
Ok, here is a list of changes I think should be done to make null worthwhile for the players again:

1> Reverse Sanctum nerf
2> Make moons raid-able by small gangs.
3> 30 second delay on jumping through a cyno after it is lit.
4> Sort industry out for null.
[b]5> Reduce moon value




The problem with nullsec is a lack of PVP, and the quality of the PVP that is there. Reinstating Sanctums doesn't help PVP, in fact it just encourages people to PVE instead of PVP. What's needed is good small-gang targets and environments and less dependence on Jita, so your other ideas make sense. You don't address the force-projection problem though.
Rhinanna
Brutor Tribe
Minmatar Republic
#5 - 2011-10-25 00:29:55 UTC
It does address this, thats kinda the whole point.

Currently there is no real reason to run anything but a massive sov taking fleet into enemy space, this would give a reason.

Making null actually useful for players to make money again will mean players stay in null instead of heading back to empire incursions to make ISK, aka more targets in null, also means the pilots are in null ready to pvp if they want.

Force projection is addressed by making the moons quickly raidable. If your players are all 5+ jumps away from the moon then you aren't going to get back before your moon miner has been looted already. This forces alliances to compress themselves around their moons if they actually want to see any profit from them.

Another aspect that doesn't help null is implants.
So I'm adding point 6

6> Make same station clone jumps not have a timer and not affected by the jump clone timer

Reason for this is simple, when you want to PvP you can switch to your PvP clone and go fight without risking your +4, +5s (+4s are a big deal for newer players, +5 are a big deal for most players)
Currently anyone jumping to null is basically forced to slow down their skill training speed compared to staying in empire. In particular for newer players who are trying to get into their preferred ships ASAP this is a big incentive to stay in empire and not go to null.
Means players can at least switch back into their training clone when they go to bed/work whatever.

-The sword is only as sharp as the one who wields it! Other names: Drenzul (WoT, WoW, Lineage 2, WarH, BloodBowl, BSG, SC2 and lots more)