These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Freighter Madness

Author
Celestra Doxaila
MinTek Tactical Division
#81 - 2013-01-08 23:29:04 UTC
Incompetent Pilot wrote:
Unbalanced Risk wrote:
Tippia wrote:
There's a distinct difference between "unbalanced risk" and "incompetent pilot".



Hey leave me out of this!


Well you started it!


What
RubyPorto
RubysRhymes
#82 - 2013-01-08 23:30:21 UTC
Incompetent Pilot wrote:
Unbalanced Risk wrote:
Tippia wrote:
There's a distinct difference between "unbalanced risk" and "incompetent pilot".



Hey leave me out of this!


Well you started it!


Well plaid.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Celestra Doxaila
MinTek Tactical Division
#83 - 2013-01-08 23:33:52 UTC
Celestra Doxaila wrote:
Jonfear wrote:
Blah...


I checked the first two links and both are in an active war. In post instances the freighter pilots are idiots and deserved to die.

Or are you saying horrifyingly slow ships with no weapons or defensive systems should somehow be immune to being shot at? I will give you the benefit of the doubt and believe you simply did not do your homework and are naive enough to think a couple of battlecruisers can do enough damage to even the worst skilled freighter pilot before condord rolls in. It is either that or you are trolling.


I correct myself. OP is a 1 day alt and this is his first post. We have been trolled.
Cleptenstien
Viziam
Amarr Empire
#84 - 2013-01-08 23:37:21 UTC
If the Freighter are gonna get low slots or buffs the ibis and shuttle should too. I mean this is totally unfair...where the .........insert word...... were Concord in these fights. They clearly don't protect the Unicorn Lovers....

http://eve-kill.net/?a=kill_detail&kll_id=15800595
http://eve-kill.net/?a=kill_detail&kll_id=15752414


I mean the ISK sink is just not good enough we still have inflation. Damn bring back T2 BPO seeding...i mean we all love a lottery.

Jamyl Khanid
Imperial Academy
Amarr Empire
#85 - 2013-01-09 02:27:17 UTC
Celestra Doxaila wrote:
Celestra Doxaila wrote:
Jonfear wrote:
Blah...


I checked the first two links and both are in an active war. In post instances the freighter pilots are idiots and deserved to die.

Or are you saying horrifyingly slow ships with no weapons or defensive systems should somehow be immune to being shot at? I will give you the benefit of the doubt and believe you simply did not do your homework and are naive enough to think a couple of battlecruisers can do enough damage to even the worst skilled freighter pilot before condord rolls in. It is either that or you are trolling.


I correct myself. OP is a 1 day alt and this is his first post. We have been trolled.


https://www.youtube.com/watch?v=m6ebnkxhtnA
Evei Shard
Shard Industries
#86 - 2013-01-09 05:28:09 UTC
Tippia wrote:
Kinis Deren wrote:
That seems a reasonable compromise IMHO - let the pilot of the freighter strike a balance between the risk versus reward rather than essentially have a fitting imposed upon them.

That sould just be a needless nerf to the entire class. A better silution would be to allow them both high EHP and high cargo at the same time. I.e. by leaving them as they are.


This is a bit of a contrast compared to your posts last summer previous to the buff to mining barges. If I recall you were quite ardently defending the "tank your hulk if you don't want to lose it" standpoint.
Why is it that you now think that freighters shouldn't be subject to the same pitfalls that you supported for mining vessels?

Profit favors the prepared

Katran Luftschreck
Royal Ammatar Engineering Corps
#87 - 2013-01-09 05:50:58 UTC
I will say it again: Freighters need module slots, just like every other ship. Then their captains can decide for themselves if they want more room or more tank. The smart ones will take tank. The cargo ones will probably keep getting ganked.

But the point is when players have zero options then player intelligence (or lack thereof) never enters the equation either. There is no tangible difference between a smart, cautious freighter captain and a moronic, greedy one when both can be killed by the exact same gank setup.

When freighter captains do have options - such as sacrificing tank for cargo & vise versa, only then will people have any right to talk about whether ganking freighters is a problem or not, because only then will the issue of ganking actually be factoring the freighters into the equation. Because right now the freighters themselves, and their captains, aren't even part of the gank equation: They're a fixed set of numbers than can be destroyed with a 100% certainty by a fixed set of gankers, no contest, no questions asked. Player ability or decisions don't enter the picture at any point - and that is a problem. That is nothing more than pure, undiluted bad game design, plain and simple.

Now if you give freighters module slots and they do nothing but fit cargo extenders and stuff themselves with billions of ISK worth of stuff and get ganked, well at that point you can legitimately tell them to STFU and grow a brain (or bring escorts). Meanwhile, the other freighter captains will be using those module slots to tank themselves up to the limit so as to make ganking a losing proposition, ISK wise, for any would-be attackers. Either way, you would get a fair game for freighter captains where Risk vs Reward is actually a thing... because right now it isn't.

http://youtu.be/t0q2F8NsYQ0

Mara Pahrdi
The Order of Anoyia
#88 - 2013-01-09 06:49:57 UTC
Katran Luftschreck wrote:
But the point is when players have zero options then player intelligence (or lack thereof) never enters the equation either. There is no tangible difference between a smart, cautious freighter captain and a moronic, greedy one when both can be killed by the exact same gank setup.

Yes there is. The latter is going to lose a freighter some day. Actually it's all the difference it needs.

Adding slots to a freighter won't change the outcome. Those who fit for for cargo do not even die more hilariously than those who tank their freighter and think they'll now be safe moving 60b of stuff in one haul. The basic outcome will stay the same.

Probably CCP will raise the ehp by some in the process. It will cut somewhat into profit, raising the margin for a profitable gank a bit, but gankers will adapt and continue to find profitable targets.

Remove standings and insurance.

baltec1
Bat Country
Pandemic Horde
#89 - 2013-01-09 09:54:30 UTC
Katran Luftschreck wrote:
I will say it again: Freighters need module slots, just like every other ship. Then their captains can decide for themselves if they want more room or more tank. The smart ones will take tank. The cargo ones will probably keep getting ganked.

But the point is when players have zero options then player intelligence (or lack thereof) never enters the equation either. There is no tangible difference between a smart, cautious freighter captain and a moronic, greedy one when both can be killed by the exact same gank setup.

When freighter captains do have options - such as sacrificing tank for cargo & vise versa, only then will people have any right to talk about whether ganking freighters is a problem or not, because only then will the issue of ganking actually be factoring the freighters into the equation. Because right now the freighters themselves, and their captains, aren't even part of the gank equation: They're a fixed set of numbers than can be destroyed with a 100% certainty by a fixed set of gankers, no contest, no questions asked. Player ability or decisions don't enter the picture at any point - and that is a problem. That is nothing more than pure, undiluted bad game design, plain and simple.

Now if you give freighters module slots and they do nothing but fit cargo extenders and stuff themselves with billions of ISK worth of stuff and get ganked, well at that point you can legitimately tell them to STFU and grow a brain (or bring escorts). Meanwhile, the other freighter captains will be using those module slots to tank themselves up to the limit so as to make ganking a losing proposition, ISK wise, for any would-be attackers. Either way, you would get a fair game for freighter captains where Risk vs Reward is actually a thing... because right now it isn't.


Why should I have to make twice as many trips in my freighter because people want CCP to try to fix stupidity only to have the same pilots die anyway?

Nobody wins aside from gankers with that freighter nerf.
Opertone
State War Academy
Caldari State
#90 - 2013-01-09 10:05:49 UTC
Introduce DAMAGE control on Freighter!

One low slot - not too hard. 60 CPU....

+60% uniform hull resistance, 100 000 HULL, more time to survive

This post sums up why the 'best' work with DCM inc.

WARP DRIVE makes eve boring

really - add warping align time 300% on gun aggression and eve becomes great again

Inquisitor Kitchner
The Executives
#91 - 2013-01-09 10:06:14 UTC
Predictable thread is predictable.

If I was to hire a a van, even a security one, and put billions of £££ worth of stuff in it, would I jsut put in one driver and be like "I'm sure he'll be fine!".

No.

I'd be like "Holy hell, I better make sure there is plenty of security on this trip".

Last time I checked I don't live in a war torn 3rd world country with no concept of law and order, I'd be worried to drive the thing through London.

"If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli

luZk
Fivrelde Corp
#92 - 2013-01-09 11:15:54 UTC
/me opens a bag of popcorn.

http://i.imgur.com/1dl4DM6.jpg

Tippia
Sunshine and Lollipops
#93 - 2013-01-09 11:33:01 UTC  |  Edited by: Tippia
Evei Shard wrote:
This is a bit of a contrast compared to your posts last summer previous to the buff to mining barges. If I recall you were quite ardently defending the "tank your hulk if you don't want to lose it" standpoint.
Not really, no.
My stance then was that it was entierly possible to defend your ship so there was no need to buff them. My stance now is that it's entirely possible to defend your ship and that it won't be improved by a nerf.

Katran Luftschreck wrote:
I will say it again: Freighters need module slots, just like every other ship.
No, they really don't. They have a perfect mixture of tank and carrying capacity and I don't see the reason why you'd want to nerf them like that? I suspect that you're operating on the assumption that you'd be able to recreate their current stats with those module slots but that is not the case. A module-equipped freighter must have either much worse tank or much worse carrying capacity than they do now due to the strict limitations to cargo they have to maintain, and the perfect middle-ground is no longer achievable.

For every lowslot a freighter gains, its base cargo capacity must be reduced by 22%.
For every rig slot a freighter gains, its base cargo capacity must be reduced by 17%.
From these new base stats, it will be impossible to recreate the cargo+EHP combo they currently have — they will always be strictly worse.

Opertone wrote:
Introduce DAMAGE control on Freighter!

One low slot - not too hard. 60 CPU....

+60% uniform hull resistance, 100 000 HULL, more time to survive
…and now your Charon can only carry 765k m³.
If that's your goal, why not just carry that little to begin with and make yourself a less valueable target. That will keep you far more safe than a damage control that you'll forget to turn on…
pussnheels
Viziam
#94 - 2013-01-09 11:58:33 UTC
Othran wrote:
tl;dr freighters that fly when their corp/alliance are wardecced die

Who would have imagined that? Roll

this there is no other reason for those kills
no way you can suicide those freighters with one or 2 BCs or bs

I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire

Ranger 1
Ranger Corp
Vae. Victis.
#95 - 2013-01-09 15:19:47 UTC
Quote:
There is no tangible difference between a smart, cautious freighter captain and a moronic, greedy one when both can be killed by the exact same gank setup.


The smart captain doesn't allow himself to become a target to begin with.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Andski
Science and Trade Institute
Caldari State
#96 - 2013-01-09 15:39:10 UTC  |  Edited by: Andski
A freighter buff would be stupid since freighter pilots have plenty of options to protect themselves. Double wrap regardless of value and use webbing alts when possible.

It's also possible that some of those freighter kills were freighters that survived a suicide gank in one system and were finished off in another. There is no way to suicide gank a freighter with two battlecruisers alone.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Vyktor Abyss
Abyss Research
#97 - 2013-01-09 16:01:53 UTC  |  Edited by: Vyktor Abyss
OP is wrong.

Freighters should be the defenseless whales of the space sea, getting WTF-harpooned and turned into useful spermaceti and blubber. The problem right now is the maths is too easy given the relative ease to scan cargo, then do easy the gank math. that gank math needs some more complication and variety is all.

So the only changes I think they do need are some specific slots or rigs for customising them for example:

i) An unscannable cargo hold rig for maybe 50% of cargospace
and / or
ii) 1-4 lows and a little cpu to fit expanders/ istabs/ wcs or even a dcu and hull extenders.

PS - I'm not a fan of jump freighters either - they have contributed even more to the Jita problem of one super-centralised hub. JF jump drive should only work in Null IMHO.
RubyPorto
RubysRhymes
#98 - 2013-01-09 16:19:08 UTC
Katran Luftschreck wrote:
Player ability or decisions don't enter the picture at any point


Sure they do.

Don't fly with enough loot in your freighter to make yourself worth Ganking. Ever seen a Freighter Suicide Gank Killmail where the Freighter was Full of Trit?

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Andski
Science and Trade Institute
Caldari State
#99 - 2013-01-09 17:13:25 UTC
Vyktor Abyss wrote:
Freighters should be the defenseless whales of the space sea, getting WTF-harpooned and turned into useful spermaceti and blubber. The problem right now is the maths is too easy given the relative ease to scan cargo, then do easy the gank math. that gank math needs some more complication and variety is all.


The loot drops are a dice roll. If you gank a freighter with 50 stacks and only one of them is of any value, the odds of getting a favorable drop are against you.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

baltec1
Bat Country
Pandemic Horde
#100 - 2013-01-09 17:24:46 UTC
RubyPorto wrote:
Katran Luftschreck wrote:
Player ability or decisions don't enter the picture at any point


Sure they do.

Don't fly with enough loot in your freighter to make yourself worth Ganking. Ever seen a Freighter Suicide Gank Killmail where the Freighter was Full of Trit?


yes but one was an accident and the other was a type of compressed trit in the form of 30 bil worth of t1 large guns.