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high-sec is too safe?

Author
Alavaria Fera
GoonWaffe
#61 - 2013-01-09 01:35:39 UTC
Unsuccessful At Everything wrote:
March rabbit wrote:
docking:
- interference from warp prevents you from locking
- interference from warp prevents you from locking
- interference from warp prevents you from locking
...
- target in invulnerable
- target in invulnerable
- target in invulnerable
...
- target is no longer present
(instadock)

undocking:
- target in invulnerable
- target in invulnerable
- target in invulnerable
....
- interference from warp prevents you from locking
(instaundock)

Yea. I guess high-sec is too safe. Not only for carebears but for anyone Cool


Because these messages are limited ONLY to highsec....Roll.

Always bubble the undock.

Now in lowsec...

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Jamyl Khanid
Imperial Academy
Amarr Empire
#62 - 2013-01-09 02:04:56 UTC
Jenn aSide
Worthless Carebears
The Initiative.
#63 - 2013-01-09 13:24:10 UTC
Dave stark wrote:


no, i just didn't read it because it had nothing to do with what i was talking about.


That's simply a lie, that or the more unlikely idea that you can't even understand what you are writting.

You (incorrectly) think null sec is "safer" than high sec. Their is solid, empirical, "would win in a court of law" evidence as well as common sense reason why what you want to believe is untrue (you try to rationalize it with "knowing intentions of others" equating danger, a position no rational person would hold).

If you want to argue something then do so rationally and convincingly (and with facts, not BS), or be quiet. You high sec partisans almost never do that, then get mad at those of us who actually require evidence to form an opinion.
March rabbit
Aliastra
Gallente Federation
#64 - 2013-01-09 13:29:52 UTC
Vaerah Vahrokha wrote:
The consequences for doing certain actions in there are pre-defined and consistent (enough) though. And some times the consequence is "certain" exploding.

Technically you are right.

Vaerah Vahrokha wrote:
Hi sec is not safe at all.

However this quote needs to be proven Big smile
It would be good to find connection between action/consequence and "overall safety".

Let's say for missioning you get LP+ISK. Action? Sure. Consequences? Sure.
Does it make high-sec "less safe"? Nope.

The Mittani: "the inappropriate drunked joke"

March rabbit
Aliastra
Gallente Federation
#65 - 2013-01-09 13:34:41 UTC
Chandaris wrote:
IMO, Get off the undock and go do some real PVP in low or null.

been there. done that. got bored.

Next? Cool

The Mittani: "the inappropriate drunked joke"

Fanatic Row
Neo T.E.C.H.
#66 - 2013-01-09 13:45:48 UTC
High-sec is not too safe.

However, it is missing more opportunities for "consensual" high-sec wars.

Claimable POCOs and the POS revamp will hopefully help with this. High-sec shouldn't be combat-free, but have a more structured approach to conflicts, than the free-for-all 0.0 landscape.
Vaerah Vahrokha
Vahrokh Consulting
#67 - 2013-01-09 13:47:15 UTC
March rabbit wrote:
Vaerah Vahrokha wrote:
The consequences for doing certain actions in there are pre-defined and consistent (enough) though. And some times the consequence is "certain" exploding.

Technically you are right.

Vaerah Vahrokha wrote:
Hi sec is not safe at all.

However this quote needs to be proven Big smile
It would be good to find connection between action/consequence and "overall safety".

Let's say for missioning you get LP+ISK. Action? Sure. Consequences? Sure.
Does it make high-sec "less safe"? Nope.


"Safe" = you don't explode.

There's no way you can avoid exploding once you undock, all it takes is somebody willing to kill you enough.
March rabbit
Aliastra
Gallente Federation
#68 - 2013-01-09 14:01:35 UTC
Vaerah Vahrokha wrote:
"Safe" = you don't explode.

There's no way you can avoid exploding once you undock, all it takes is somebody willing to kill you enough.


you mean that every area of Eve Universe if unsafe equally? (you can't explode for 50%. you either explode or don't)
Blink

The Mittani: "the inappropriate drunked joke"

Josef Djugashvilis
#69 - 2013-01-09 14:30:38 UTC
Too safe for what?

This is not a signature.

Dave Stark
#70 - 2013-01-09 15:15:55 UTC
Jenn aSide wrote:
Dave stark wrote:


no, i just didn't read it because it had nothing to do with what i was talking about.


That's simply a lie, that or the more unlikely idea that you can't even understand what you are writting.

You (incorrectly) think null sec is "safer" than high sec. Their is solid, empirical, "would win in a court of law" evidence as well as common sense reason why what you want to believe is untrue (you try to rationalize it with "knowing intentions of others" equating danger, a position no rational person would hold).

If you want to argue something then do so rationally and convincingly (and with facts, not BS), or be quiet. You high sec partisans almost never do that, then get mad at those of us who actually require evidence to form an opinion.


no, it's completely true. your post was just garbled crap that had nothing to do with mine, even though you quoted it.

it's irrelevant which is safer, to be perfectly honest with you. the fact is both of them are safe enough that it honestly doesn't matter which is "safer". in high sec i can afk and not give a **** because, concord and people generally don't give a **** etc, and in null i have all the tools i need not to get shot at. you're completely safe in both.
Jenn aSide
Worthless Carebears
The Initiative.
#71 - 2013-01-09 16:20:43 UTC  |  Edited by: Jenn aSide
Dave stark wrote:
Jenn aSide wrote:
Dave stark wrote:


no, i just didn't read it because it had nothing to do with what i was talking about.


That's simply a lie, that or the more unlikely idea that you can't even understand what you are writting.

You (incorrectly) think null sec is "safer" than high sec. Their is solid, empirical, "would win in a court of law" evidence as well as common sense reason why what you want to believe is untrue (you try to rationalize it with "knowing intentions of others" equating danger, a position no rational person would hold).

If you want to argue something then do so rationally and convincingly (and with facts, not BS), or be quiet. You high sec partisans almost never do that, then get mad at those of us who actually require evidence to form an opinion.


no, it's completely true. your post was just garbled crap that had nothing to do with mine, even though you quoted it.

it's irrelevant which is safer, to be perfectly honest with you. the fact is both of them are safe enough that it honestly doesn't matter which is "safer". in high sec i can afk and not give a **** because, concord and people generally don't give a **** etc, and in null i have all the tools i need not to get shot at. you're completely safe in both.


You're the new King of the Cop Out. Now we go from "null is safer than high" (which is again provably untrue to anyone interested in facts) to "they are both safe, which is also provably untrue.

"High Sec" isn't perfectly safe, because guns dont magically disapear when you enter high sec. The only 2 ways to be perfectly safe are to never undock or never play EVE. That is never up for dsipute, no place in EVE is perfectly safe.

But high sec has consequences and mechanics that discourage unwanted pvp aka danger. So while 3 out of 4 EVE characters reside in high sec, only 1 in 11 ship deaths occur in high sec (according to the numbers provided by CCP).. THUS high sec is "safer" than any other area of the game, in total terms and per character.

Sure, there are tools in ALL areas of space that players can use to make themselves safer (tanking their ships and grouping up in high sec, local chat and intel channels in null and low sec etc etc), but those tools are themselves imperfect (ie local in null doesn't prevent awoxing or wormhole raiders), so much so that their existence don't insure safety at all. Your argument that "you know the intentions of everyone in null sec" (an assertion that is also provably wrong, made reds and neuts just pass through null systems without attacking) isn't just wrong, it's been completely discredited.

TL;DR, you are wrong in what you believe, I can and have proven it and denying it only makes you look foolish. You have 2 options: be mad at me for being right about the particular issue under discussion and continue to cling to provably incorrect opinions, OR look at yourself and examine the thinking that made you wrong about the issue so that you don't be wrong on issues in the future.

I already know the option you'll chose btw.
Vaerah Vahrokha
Vahrokh Consulting
#72 - 2013-01-09 16:45:34 UTC  |  Edited by: Vaerah Vahrokha
March rabbit wrote:
Vaerah Vahrokha wrote:
"Safe" = you don't explode.

There's no way you can avoid exploding once you undock, all it takes is somebody willing to kill you enough.


you mean that every area of Eve Universe if unsafe equally? (you can't explode for 50%. you either explode or don't)
Blink


No, I mean exactly what I wrote in my posts above and not the only seemingly similar conclusion you typed.
Spurty
#73 - 2013-01-09 17:07:37 UTC
Is this a stealth "Allow me to anchor 200 bubbles in high sec" whine? I like it!

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Dave Stark
#74 - 2013-01-09 17:09:53 UTC
Jenn aSide wrote:
You're the new King of the Cop Out. Now we go from "null is safer than high" (which is again provably untrue to anyone interested in facts) to "they are both safe, which is also provably untrue.


no, we started with:
Dave stark wrote:
James Amril-Kesh wrote:

How does that make nullsec safe?


the fact that there's 0 chance of any one even being on grid with you if you're paying the slightest bit of attention to local and intel


so please, can you actually reply to the posts instead of just randomly quoting me and making a point that we're not even attempting to discuss?

and it's not untrue, both high sec and null sec are more than adequately safe if you're not a complete mongoloid.
Jenn aSide
Worthless Carebears
The Initiative.
#75 - 2013-01-09 19:10:44 UTC
Dave stark wrote:


the fact that there's 0 chance of any one even being on grid with you if you're paying the slightest bit of attention to local and intel


To which you replied
Dave stark wrote:


even if you're paying attention in high sec, null is still safer. in null everthing that isn't blue IS out to get you, that's not the case in high sec. therefore in high sec local is useless.

null sec rewards you for being at the keyboard, and punishes you for not being at the keyboard. conversely, it's really irrelevant if you're at the keyboard or not in high sec. in null sec you know people's intention ahead of time, unlike high sec.


Which is what I replied to, by demonstrating that what you said in totally wrong, complete with evidence of that fact. Are you saying you still can't understand what what you want to believe is wrong?

You actually believe that null sec is safer (but only if you are paying attention?) than a place (high sec) where you don't even have to pay attention, despite the fact that null has 7 times more player involved kills than highsec (even though high sec's population is 6 or 7 times higher than null sec)? What a twisted mind.

Quote:

so please, can you actually reply to the posts instead of just randomly quoting me and making a point that we're not even attempting to discuss?


As i said (and as everyone can see simply be reading this thread), you are lying. it's right their in plain English, in your own words that you typed and I responded to with facts.

Where are your facts? Where are the empirical "would stand up in a court of law" facts from which you base your opinion? Do you have a single shred of evidence to suggest that "even if you're paying attention in high sec, null is still safer"?

Or do you (as I believe you do) merely form facts from ideas because they suit you or benefit you?

One good point of evidence would be numbers of ships killed in high sec by players being higher than then same circumstances in null sec. Please provide a link.

Quote:

and it's not untrue, both high sec and null sec are more than adequately safe if you're not a complete mongoloid.


Not true at all. You could be a single ship in a null sec anomalie that gets scramed by an npc when a wormhole raider enters system and gets lucky enough (or skilled enough) to warp to the right anom (this has happened to me), no local or intel chat would give you any warning.

Upmteen million folks could emerge from a wormhole in high sec and unless you are wardecced or you consent to an engagement or the like, they can't do anything to you BUT suicide gank you,.... AFTER they use probes to scan down your mission site (something they don't need to do in null sec where anom running is more popular) or luck up on the right belt you are mining in.

Or the bad guys could BLOPs/regular cyno drop on you via an awoxxer with a cyno who has cloaked in your anom.

That's just a couple examples (both of which happened to me), there are many more that demonstrate why null sec is less safe for players than high sec (not that more examples are needed, again I have linked PROOF). Also Again, I await you link to actual evidence that supports the claim that you are doggedly sticking to. I won't wait long as know no such evidence exists.
Dave Stark
#76 - 2013-01-09 19:21:10 UTC
Jenn aSide wrote:
Dave stark wrote:


the fact that there's 0 chance of any one even being on grid with you if you're paying the slightest bit of attention to local and intel


To which you replied
Dave stark wrote:


even if you're paying attention in high sec, null is still safer. in null everthing that isn't blue IS out to get you, that's not the case in high sec. therefore in high sec local is useless.

null sec rewards you for being at the keyboard, and punishes you for not being at the keyboard. conversely, it's really irrelevant if you're at the keyboard or not in high sec. in null sec you know people's intention ahead of time, unlike high sec.


Which is what I replied to, by demonstrating that what you said in totally wrong, complete with evidence of that fact. Are you saying you still can't understand what what you want to believe is wrong?

You actually believe that null sec is safer (but only if you are paying attention?) than a place (high sec) where you don't even have to pay attention, despite the fact that null has 7 times more player involved kills than highsec (even though high sec's population is 6 or 7 times higher than null sec)? What a twisted mind.

Quote:

so please, can you actually reply to the posts instead of just randomly quoting me and making a point that we're not even attempting to discuss?


As i said (and as everyone can see simply be reading this thread), you are lying. it's right their in plain English, in your own words that you typed and I responded to with facts.

Where are your facts? Where are the empirical "would stand up in a court of law" facts from which you base your opinion? Do you have a single shred of evidence to suggest that "even if you're paying attention in high sec, null is still safer"?

Or do you (as I believe you do) merely form facts from ideas because they suit you or benefit you?

One good point of evidence would be numbers of ships killed in high sec by players being higher than then same circumstances in null sec. Please provide a link.

Quote:

and it's not untrue, both high sec and null sec are more than adequately safe if you're not a complete mongoloid.


Not true at all. You could be a single ship in a null sec anomalie that gets scramed by an npc when a wormhole raider enters system and gets lucky enough (or skilled enough) to warp to the right anom (this has happened to me), no local or intel chat would give you any warning.

Upmteen million folks could emerge from a wormhole in high sec and unless you are wardecced or you consent to an engagement or the like, they can't do anything to you BUT suicide gank you,.... AFTER they use probes to scan down your mission site (something they don't need to do in null sec where anom running is more popular) or luck up on the right belt you are mining in.

Or the bad guys could BLOPs/regular cyno drop on you via an awoxxer with a cyno who has cloaked in your anom.

That's just a couple examples (both of which happened to me), there are many more that demonstrate why null sec is less safe for players than high sec (not that more examples are needed, again I have linked PROOF). Also Again, I await you link to actual evidence that supports the claim that you are doggedly sticking to. I won't wait long as know no such evidence exists.


i am not reading all of that, i simply can't be bothered, and i know most of it won't be relevant because it'll be about new york or something.
Jenn aSide
Worthless Carebears
The Initiative.
#77 - 2013-01-09 19:35:05 UTC
Dave stark wrote:


i am not reading all of that, i simply can't be bothered, and i know most of it won't be relevant because it'll be about new york or something.


That's fine, we both know what the truth is, only one of us cannot admit it. Since that was too long, lets make it short: please present evidence of your contention that null sec is safer than High.
Dave Stark
#78 - 2013-01-09 19:37:50 UTC
Jenn aSide wrote:
Dave stark wrote:


i am not reading all of that, i simply can't be bothered, and i know most of it won't be relevant because it'll be about new york or something.


That's fine, we both know what the truth is, only one of us cannot admit it. Since that was too long, lets make it short: please present evidence of your contention that null sec is safer than High.

just to irritate you, because i know you'll want to spend your precious time tearing apart my answer, i'll take "because i've lost more mining ships in high sec than i have in null sec" for 10 points please, jim.
Lovely Dumplings
My Little Pony Appreciation Corporation
#79 - 2013-01-09 19:43:48 UTC
I'm going to go on a limb, and say the idea of "safe" is relative. Each sec has different threats and dangers.

Highsec, you're expected to "play nice", local is full of neuts and worthless as intel. CONCORD punishes, but doesn't protect, so it's enough to scare off a casual gank

Null has organized intel channels, blue lists, hotdrop o'clock. Local is a great intel tool (local spike safe up!).

Both high and null have different threats, and different ways to adapt.

www.minerbumping.com

Jenn aSide
Worthless Carebears
The Initiative.
#80 - 2013-01-09 19:44:45 UTC
Dave stark wrote:
Jenn aSide wrote:
Dave stark wrote:


i am not reading all of that, i simply can't be bothered, and i know most of it won't be relevant because it'll be about new york or something.


That's fine, we both know what the truth is, only one of us cannot admit it. Since that was too long, lets make it short: please present evidence of your contention that null sec is safer than High.

just to irritate you, because i know you'll want to spend your precious time tearing apart my answer, i'll take "because i've lost more mining ships in high sec than i have in null sec" for 10 points please, jim.


So you base your opinion on anecdotal evidence (and anyone who studies logic will tell you that anecdotal evidence isn't evidence).

For whatever reason you've chosen to hold an incorrect opinion (and I don't believe for a second it's what you just posted), well, that's your right I guess, but it would be better for you (thus better for all of us) if you (and other obvious high sec partisans) would learn to us an actual evidence based form of reasoning. Lots of bad reasoning gets passed off as fact on these forums and we could actually have real discussions if that were to change.

Ciao.