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Skill training

Author
cheese monkey
NuKeDD
NuKeDD.
#1 - 2013-01-09 00:21:00 UTC
Does anyone know if CCP are planning a change on attributes?

We all know that it is best to remap to max out a single attribute depending on what you want to train for...

navigation + spaceship command + gunnery + missiles = perception

science + PI + indy + engi + elec = intel

leadership + social = charisma

trade = willpower

drones = memory

... does his sound a little unbalanced to anyone else? Isn't drones a weapon? Isn't trade closer to social??

--

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Unsuccessful At Everything
The Troll Bridge
#2 - 2013-01-09 00:28:03 UTC
Is this another I WANT A FREE REMAP thread? Pretty sure this is a I WANT A FREE REMAP thread. If it looks like a duck, and quacks like a duck, it must WANT A FREE REMAP.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Ginger Barbarella
#3 - 2013-01-09 00:39:49 UTC
cheese monkey wrote:
Does anyone know if CCP are planning a change on attributes?

We all know that it is best to remap to max out a single attribute depending on what you want to train for...

navigation + spaceship command + gunnery + missiles = perception

science + PI + indy + engi + elec = intel

leadership + social = charisma

trade = willpower

drones = memory

... does his sound a little unbalanced to anyone else? Isn't drones a weapon? Isn't trade closer to social??


Sounds perfectly fine to me. But then, you're not asking the question you want to ask, and not telling us the whole story. Smile

"Blow it all on Quafe and strippers." --- Sorlac

Jacob Rider
Perkone
Caldari State
#4 - 2013-01-09 01:37:19 UTC
Drones do more than just shoot the enemy.

And Trade is an exercise of Willpower so you don't get sucked into a 0.01 ISK price war.

So, no, they shouldn't change any attributes.
Xercodo
Cruor Angelicus
#5 - 2013-01-09 01:46:39 UTC
Way to completely ignore the secondaries.

The Drake is a Lie

Alavaria Fera
GoonWaffe
#6 - 2013-01-09 01:49:19 UTC
Jacob Rider wrote:
And Trade is an exercise of Willpower so you don't get sucked into a 0.01 ISK price war..

Many people failed their WILL checks.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

cheese monkey
NuKeDD
NuKeDD.
#7 - 2013-01-09 07:43:40 UTC
So general discussion is now a Goonz troll forum??

No I don't want another remap. After a remap (putting everything into 1 catagory as everyone does so they can train the fastest) secondaries get about 2 points, so yes, essentially they are sort of redundant.

There are so many ways CCP could fix this.

1) remove secondaries altogether and change remap to 9 months.

2)reduce the attributes to only 3 instead of 5

those are only 2 quick ideas, but surely i can get a sensible reply not just some trolling ?

--

http://eveboard.com/ub/627817229-39.png

Mr Epeen
It's All About Me
#8 - 2013-01-09 07:50:39 UTC
I'm pretty okay with the way it is now. We get skills as a reward for not playing, FFS. How can it get any better than that?

Actually....it can. They can give you a PO2 offer every six months. Which is just enough time to build a focused T3 pilot for sale with under an hour of actual time logged in.

Mr Epeen Cool
cheese monkey
NuKeDD
NuKeDD.
#9 - 2013-01-09 07:53:44 UTC
Mr Epeen wrote:
I'm pretty okay with the way it is now. We get skills as a reward for not playing, FFS. How can it get any better than that?

Actually....it can. They can give you a PO2 offer every six months. Which is just enough time to build a focused T3 pilot for sale with under an hour of actual time logged in.

Mr Epeen Cool


No i'm not saying change HOW we train, just make it more efficient. (not necessarily faster)

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Super spikinator
Hegemonous Conscripts
#10 - 2013-01-09 08:13:39 UTC
cheese monkey wrote:
Does anyone know if CCP are planning a change on attributes?

We all know that it is best to remap to max out a single attribute depending on what you want to train for...

navigation + spaceship command + gunnery + missiles = perception

science + PI + indy + engi + elec = intel

leadership + social = charisma

trade = willpower

drones = memory

... does his sound a little unbalanced to anyone else? Isn't drones a weapon? Isn't trade closer to social??


You don't have those primary categories right though....

Poor Corporation management. It never gets invited to the cool lists.
James Amril-Kesh
Viziam
Amarr Empire
#11 - 2013-01-09 08:15:34 UTC
Mr Epeen wrote:
I'm pretty okay with the way it is now. We get skills as a reward for not playing, FFS. How can it get any better than that?

Actually....it can. They can give you a PO2 offer every six months. Which is just enough time to build a focused T3 pilot for sale with under an hour of actual time logged in.

Mr Epeen Cool

Do you actually break even doing that, though?

Enjoying the rain today? ;)

dexington
Caldari Provisions
Caldari State
#12 - 2013-01-09 09:09:48 UTC
Super spikinator wrote:
Poor Corporation management. It never gets invited to the cool lists.


Recent studies have shown that the main reason for training corporation management, is doomed route: corp > alliance > sovereignty > fail cascade.

The massive amount of failures following the training of corporation management, has forever removed corporation management skill group from the cool list.

I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.

Doctor Ungabungas
Doomheim
#13 - 2013-01-09 11:26:12 UTC
cheese monkey wrote:
So general discussion is now a Goonz troll forum??

No I don't want another remap. After a remap (putting everything into 1 catagory as everyone does so they can train the fastest) secondaries get about 2 points, so yes, essentially they are sort of redundant.

There are so many ways CCP could fix this.

1) remove secondaries altogether and change remap to 9 months.

2)reduce the attributes to only 3 instead of 5

those are only 2 quick ideas, but surely i can get a sensible reply not just some trolling ?


Counterpoint: Figure out your skill plan more than 3 or 4 days ahead and realise that if you want to train a few willpower skills, some memory skills and a perception skill you're going to need to figure out the right balance of stats to optimise the total time taken across all of them. (And secondary stats is important for this.)

If you want a system where you train missiles, and then remap to train drones and then remap to train gunnery: no that is dumb.
Barrogh Habalu
Imperial Shipment
Amarr Empire
#14 - 2013-01-09 11:46:59 UTC
You know, what you are suggesting probably doesn't make people's skillplans longer, therefore CCP won't be interested in it.

It's partially the reason we have skill system as it is now - you can't train everything you need with focused remap from the get-go (and later aswell for that matter). And waiting for just another skill to be trained in order to try that cool stuff is a factor that make people extend their sub and making them hestitant to completely unsub even if they aren't going to actively play for a while. Go figure...
Ge Hucel-Ge
University of Caille
Gallente Federation
#15 - 2013-01-09 11:56:46 UTC
remaps for isk would be a nice isk sink to the game
James Amril-Kesh
Viziam
Amarr Empire
#16 - 2013-01-09 11:57:34 UTC
Ge Hucel-Ge wrote:
remaps for isk would be a nice isk sink to the game

And it would also be horribly broken.

Enjoying the rain today? ;)

Tippia
Sunshine and Lollipops
#17 - 2013-01-09 12:01:14 UTC  |  Edited by: Tippia
cheese monkey wrote:
No I don't want another remap. After a remap (putting everything into 1 catagory as everyone does so they can train the fastest) secondaries get about 2 points, so yes, essentially they are sort of redundant.
No, after a remap, the secondary gets exactly 4 points, meaning 2 SP more per minute for that skill and 4 SP more per minute for the flipped-attribute skills (a fun quirk which makes removing them a silly notion). This does not make them redundant — it just makes them secondary.

Quote:
There are so many ways CCP could fix this.

1) remove secondaries altogether and change remap to 9 months.

2)reduce the attributes to only 3 instead of 5

those are only 2 quick ideas, but surely i can get a sensible reply not just some trolling ?
3) Do nothing because there's not really anything to fix. I suppose they could add more skills to some of the lesser-used combos, but that's about it.

What you're asking for is a reduction of decisions and consequences. That rather goes against the fibre of the game. Yes, if you pick poorly, you train less efficiently. That's the whole point: so you consider your choices properly and don't do anything rash.

Removing secondaries is a stupid idea because it makes for fewer combinations and fewer choices, and it removes the ability to combine A+B and B+A skills as an efficient mix.
Reducing remap time is a stupid idea because it lessens the impact of your choices.
Reducing the number of attributes is a stupid idea for much the same reason as removing secondaries.

Your main problem with your proposals is that there is no problem for your proposed solutions to solve.

Ge Hucel-Ge wrote:
remaps for isk would be a nice isk sink to the game
Allowing players to pay to bypass core game mechanics is a horrible idea.
If we get that, can I also get the ability to pay ISK to bypass the damage mechanic, please?
Ge Hucel-Ge
University of Caille
Gallente Federation
#18 - 2013-01-09 12:24:16 UTC
Tippia wrote:

Ge Hucel-Ge wrote:
remaps for isk would be a nice isk sink to the game
Allowing players to pay to bypass core game mechanics is a horrible idea.
If we get that, can I also get the ability to pay ISK to bypass the damage mechanic, please?


a game mechanic that sucks - especially for low sp chars or new players without a clue.

Tippia
Sunshine and Lollipops
#19 - 2013-01-09 12:28:20 UTC  |  Edited by: Tippia
Ge Hucel-Ge wrote:
a game mechanic that sucks - especially for low sp chars or new players without a clue.
Lol Humour.
Attributes are a game mechanic that does not in any way differentiate between high and low SP and which is no harder for new players to learn than any other in the game.

How does it suck? Is it because you have to make choices?

But yes, being able to pay to bypass that mechanic would indeed suck for new players.
Malcanis
Vanishing Point.
The Initiative.
#20 - 2013-01-09 13:05:41 UTC
Ge Hucel-Ge wrote:
remaps for isk would be a nice isk sink to the game


Being able to pay to delete your characters would be a good isk sink to the game.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

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