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POSes, How do they work?

First post
Author
Eli Green
The Arrow Project
#1 - 2013-01-07 22:11:41 UTC
more specifically is there anything wriiten about the crew required to operate a Starbase (size/Race dependant of course) as well as all of the innards (inner workings, subsystems, etc.) of the structure itself?

wumbo

Lyell Wolf
Federal Navy Academy
Gallente Federation
#2 - 2013-01-08 17:59:40 UTC
This is just specualtion,

I would assume because of the dangers of living in a POS in comparison to a station, most POS' would be drone automated. There may be a couple of random individuals who look after the drones and small tidbits drones cannot do, but I can't imagine they would have a large crew in there.
CCP Eterne
C C P
C C P Alliance
#3 - 2013-01-08 18:40:50 UTC
I would say the opposite. Your POSes are manned just like the stargates, stations, and other structures are.

EVE Online/DUST 514 Community Representative ※ EVE Illuminati ※ Fiction Adept

@CCP_Eterne ※ @EVE_LiveEvents

David Laurentson
Laurentson INC
#4 - 2013-01-08 19:40:36 UTC
CCP Eterne wrote:
I would say the opposite. Your POSes are manned just like the stargates, stations, and other structures are.


I always thought they were run by a deranged AI, to which we daily sacrifice dozens of lesser robots in the hope of escaping the Tower's wrath.
kraiklyn Asatru
Sebiestor Tribe
Minmatar Republic
#5 - 2013-01-08 19:47:16 UTC
That's very interesting, giving me some ideas here !

Another small question from my part then. What is there in terms of interplanetary/ inter moon transport. In terms of non warp drive ships available? I mean warp drives bring the gravity well issue. How do you feel about speculating on non warp barges that are dirt cheap and for example slingshotted as speeds far higher than capsuleer vessels can travel at sub-warp. Should I see sub warp speeds at differences while travelling at high speeds ( astroids normally move as well ofc) Or do you think that would complicate things to much as the lore around warpdrives is many fitted to make gameplay viable? I am considering the first, creating a 'sub warp' travelling industrial complex.
Nicen Jehr
Subsidy H.R.S.
Xagenic Freymvork
#6 - 2013-01-08 21:35:56 UTC
TIL stargates are manned

That must be a really boring job in the backwater systems
Issaku Tanaka
Galaxy Eaters
#7 - 2013-01-08 22:53:50 UTC
I would say it depends on the race that made the structure, and keeps with each race's themes, so...

Gallente structures would be heavily automated (if not fully), with lots of drones/robots and maybe one contracted worker as supervision. Lots more vacuum in the structures, given that fewer people live in them.

Caldari would have a smaller corporation/company run the structure, though with more hands than robots compared to the Gallente. Lots more paperwork in 'em, though with a lack of trees it would mean more databanks.

Minmatar would have a similar setup, perhaps with a tribal aspect rather than a corporate one; "its in our territory, so it is our responsibility". More artsy, as a **** you to their former masters.

Amarr would have slaves with a slave driver running the station, and they would by far have the least automation compared to the other races. Most 'alive', given the population.
Eli Green
The Arrow Project
#8 - 2013-01-09 00:12:41 UTC
Issaku Tanaka wrote:
I would say it depends on the race that made the structure, and keeps with each race's themes, so...

Gallente structures would be heavily automated (if not fully), with lots of drones/robots and maybe one contracted worker as supervision. Lots more vacuum in the structures, given that fewer people live in them.

Caldari would have a smaller corporation/company run the structure, though with more hands than robots compared to the Gallente. Lots more paperwork in 'em, though with a lack of trees it would mean more databanks.

Minmatar would have a similar setup, perhaps with a tribal aspect rather than a corporate one; "its in our territory, so it is our responsibility". More artsy, as a **** you to their former masters.

Amarr would have slaves with a slave driver running the station, and they would by far have the least automation compared to the other races. Most 'alive', given the population.


I also think it would depend on the space as well.

Highsec, easier access thus more crew a bit of drone support

Losec, little unsafer so fewer crew and more drone support

Nullsec, I'd say sov dependent ranges on how built up the space is

WH, least accessible and probably all drones or very few crew.

wumbo

Phatsy Kring
Dark Matter Federation
#9 - 2013-01-09 10:37:20 UTC
IT would be great if the DEV team put in a lore tab in the info screen, that shows quick facts e.g crew size of ships (60 drones,180 enlisted and 20 officers) no way a capsular can pilot one himself. and POS station crew, generator output, civilian population and how much sewage output.

Just add a bit of fluff to give the game even more depth and to feel more engaging.

Phatsy out.
Eija-Riitta Veitonen
State War Academy
Caldari State
#10 - 2013-01-14 01:56:40 UTC
Nicen Jehr wrote:
TIL stargates are manned

That must be a really boring job in the backwater systems


A must-see linkage for you then.
Ion Crux
Viziam
Amarr Empire
#11 - 2013-01-22 03:35:08 UTC  |  Edited by: Ion Crux
I once had an uncle that worked on a POS system. I have some letters he sent me while he was away.


Dear Ion,
This is my first week on the Pos Um-34wj and i have to to say i thought it would be a lot cleaner. Every think requires grease, solvent and fluid. I spend most of my 18 hour day in the engine room with 400 other souls. I hope one day i will save enough so that i could buy a small ship and start exploring this open space. There's word that there is a worm hole close to this station. It seems like every one here has the same dream save money buy a ship and hit rich exploring. I linked up with about 15 people and we might put our money together and buy a bigger ship. I have to be careful though, i have hear story of people whom cant cut it in the deep space and loose their mind. Anyways I have seen this woman at the bar last night her name was Nina. She was beautiful, how some one a stunning as her would end up in a place like this baffles me. She said is works in the Communications terminal. I hope to see her again tonight. Tell your father that i am sorry but the mining business was not for me and i hope he understands. Send my love to your mother and the next time you see i will be even more richer that your father

Your Friend, Your Uncle,
Daedalus Athena


He ended up sending me a few letters. Hope this helps
Mao Cat Tung
Pator Tech School
Minmatar Republic
#12 - 2013-01-24 15:44:51 UTC
I really wish, if the game lore involving ship/station crews want's to be taken seriously, that it required acknowledging it in game somehow...specifically, requiring pilots to provide AT LEAST food, water, and oxygen for the crews...till then, can't be arsed to care about a crew of non-eating un-dead invisible crews. :P
Yayaya...we CAN assume that ships are fitted with food replicators/dispensors, to aviod having to buy food at stations each week or so to restock ship galleys, but, where are the mats coming from?

(not a bash at lore, just a bash at lore elements that aren't connected to game play in some way....missions acknowledge and play upon lore, i'd like to see equipment do it too on some level.)

Seriously, how bout a reduction in ship bonuses (like tracking or range of weapons) if the crews aren't kept well fed, after all, how can one expect a starving ship's crew to perform at optimal levels when they have no food or water...or air. How bout "Elite" foods (or liquor for moral) for "crew boosters".
How bout crews that gain experience as you use them, and can be transfered to your other ships, or who can be trained to specialize in certain hull types/ship classes. And how bout if the crews had a chance to be dropped if you lose your ship then "conscripted" by whoever picks them up (perhaps at some initial loss to their stats till "loyalty" is built up over some time/use.

o7

TL;DR
Add crews to ships please.

rebuttal
Too hard, go away.
CCP Falcon
#13 - 2013-01-24 20:02:53 UTC
Pretty much every major structure such as a Stargate or Control Tower is manned. Along with ship Maintenance Arrays, Silos... they all need people to stay functioning.

AI is never perfect, and there's always a need for human judgement and oversight Smile

CCP Falcon || EVE Universe Community Manager || @CCP_Falcon

Happy Birthday To FAWLTY7! <3

Jiska Ensa
Estrale Frontiers
#14 - 2013-01-24 20:17:38 UTC
CCP Falcon wrote:
Pretty much every major structure such as a Stargate or Control Tower is manned. Along with ship Maintenance Arrays, Silos... they all need people to stay functioning.

AI is never perfect, and there's always a need for human judgement and oversight Smile




Wait so THAT'S why half my Invention research jobs always failed? "Human judgement and oversight?" For years I thought the whole thing was automated and thus was somehow my fault!

Alright, where did I park my dreadnought...
Esna Pitoojee
Societas Imperialis Sceptri Coronaeque
Khimi Harar
#15 - 2013-01-24 21:06:05 UTC
"Starbase gun crew" must be a pretty comfy job, compared to others in nullsec.

No, really. They're almost never destroyed in the initial attack, and even on the reinforcement fight nobody bothers with them until the POS is long since down - ample time to 'bail out' there.
Eli Green
The Arrow Project
#16 - 2013-01-24 23:16:55 UTC  |  Edited by: Eli Green
CCP Falcon wrote:
Pretty much every major structure such as a Stargate or Control Tower is manned. Along with ship Maintenance Arrays, Silos... they all need people to stay functioning.

AI is never perfect, and there's always a need for human judgement and oversight Smile



Although this may be true, in some cases such as wormholes, where connections to Empire are limited would it make working at that star base a permanent posting? I can't really see anyone who would be willing to work in the middle of nowhere with little or no access to the outside world and with no opportunity to use spend their income Ugh

wumbo

Jane Schereau
#17 - 2013-01-24 23:33:39 UTC
Phatsy Kring wrote:
IT would be great if the DEV team put in a lore tab in the info screen, that shows quick facts e.g crew size of ships (60 drones,180 enlisted and 20 officers) no way a capsular can pilot one himself. and POS station crew, generator output, civilian population and how much sewage output.

Just add a bit of fluff to give the game even more depth and to feel more engaging.

Phatsy out.


Emphasis mine. The whole point of a capsule is that it eliminates the need crew. Sure, capsuleers need to learn a lot of skills and have special implants, otherwise it wouldn't work. But because we are so skilled (keep in mind not everyone is physically capable of becoming a capsuleer), we can do things with our ships by ourselves that navy ships can't do with a full crew.
Esna Pitoojee
Societas Imperialis Sceptri Coronaeque
Khimi Harar
#18 - 2013-01-24 23:55:44 UTC
Eli Green wrote:

Although this may be true, in some cases such as wormholes, where connections to Empire are limited would it make working at that star base a permanent posting? I can't really see anyone who would be willing to work in the middle of nowhere with little or no access to the outside world and with no opportunity to use spend their income Ugh


As part of the general handwavium regarding crews, I've often assumed that it's possible to "book passage" on vessels making a trip to or from empire space, even combat or purely freight-running vessels. This may not be a comfortable passage (you might very well spend the trip locked in a cargo crate alongside a few thousand rounds of ammo, with stale, recycled air and a flashlight to see with) and may not even be known by the capsuleer piloting the vessel (maybe a relative knows a dockhand who handles dockside operations with a lot of freighters going to/from nullsec...) but ultimately, I do imagine we often end up with some passengers whenever we take long trips to/from distant regions, including W-Space.

When you figure in that there are also a lot of desperate people in New Eden willing to do some crazy things for a few ISK, suddenly riding a cramped corner of a warship out to some godforsaken corner of nullsec or being largely out-of-contact from the rest of the cluster in W-space for a few months doesn't seem to much of a stretch to me.