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Navy Slicer Fit

Author
Toby Tr'avis
Doomheim
#1 - 2011-10-24 15:39:33 UTC
Can anyone help?

I have tried making a decent slicer fit but before I test it I want to know if it is any good.....

High slots-
Medium pulse laser II -Scorch S
Medium pulse laser II -Scorch S
[Empty-slot]

Med slots-
1mn afterburner II
Warp disrupter II

Low slots-
Damage control II
Adaptive nano plating II
Adaptive nano plating II
100mm reinforced steel plates II
Nanofiber internal structure II

Any CONSTRUCTIVE criticism would be helpful. Thanks
Toby Tr'avis
Doomheim
#2 - 2011-10-24 15:57:07 UTC
It's for PvP by the way.
Dalts
Out of Focus
Odin's Call
#3 - 2011-10-24 16:07:57 UTC
Toby Tr'avis wrote:
Can anyone help?

I have tried making a decent slicer fit but before I test it I want to know if it is any good.....

High slots-
Medium pulse laser II -Scorch S
Medium pulse laser II -Scorch S
[Empty-slot]

Med slots-
1mn afterburner II
Warp disrupter II

Low slots-
Damage control II
Adaptive nano plating II
Adaptive nano plating II
100mm reinforced steel plates II
Nanofiber internal structure II

Any CONSTRUCTIVE criticism would be helpful. Thanks


Pick to either kite, and use the longest range guns you can with MWD and nanos and range enhancers to get you to around 16-17km or so with scorch, or fit smaller lasers, scram and get a decent tank on there and go brawler setup. Also rigs are rather important to a fit. I haven't got EFT or game access atm to check fittings, so some downgrade may be required to make these fit:-

Kite Fit
High slots-
Medium pulse laser II -Scorch S
Medium pulse laser II -Scorch S
[Empty-slot]

Med slots-
1mn MWD
Warp disrupter II

Low slots-
Damage control II
Nanofiber internal structure II
Nanofiber internal structure II
Tracking Enhancer II
Heat Sink II

Rig slots-
Laser Optimal rig
Nanofiber Rig

Can play around with fitting another TE or another HS and using 2 nano rigs, but you'll find that the fit is very tight on CPU. Think you might have to drop to 2nd tier pulse lasers, but range should still be fine, can't remember off the top of my head.

Kite Fit
High slots-
Medium pulse laser II -Scorch S
Medium pulse laser II -Scorch S
[Empty-slot]

Med slots-
1mn MWD
Warp disrupter II

Low slots-
Damage control II
Nanofiber internal structure II
Nanofiber internal structure II
Tracking Enhancer II
Heat Sink II

Rig slots-
Laser Optimal rig
Nanofiber Rig

Will post brawler fit later and check if kite is right.



Uppsy Daisy
State War Academy
Caldari State
#4 - 2011-10-24 16:15:34 UTC
As the guy above says, most use the optimal bonus and the fact that small laser with scorch have amazing range to fly it as a kiter.

You stay out of scram range but inside warp disruptor range. If someone gets a scram on you, off goes your MWD and you die.

This fits and is pretty good:

[Imperial Navy Slicer, New Setup 1]
Co-Processor II
Overdrive Injector System II
Heat Sink II
Heat Sink II
Pseudoelectron Containment Field I

Catalyzed Cold-Gas I Arcjet Thrusters
Faint Warp Disruptor I

Medium Pulse Laser II, Scorch S
[empty high slot]
Medium Pulse Laser II, Scorch S

Small Algid Energy Administrations Unit I
Small Energy Locus Coordinator I
Small Energy Locus Coordinator I

22km optimal with 2.5km falloff range
mxzf
Shovel Bros
#5 - 2011-10-24 16:15:53 UTC
I'm no expert with the Slicer, but I'd probably fit it more like this.

[Imperial Navy Slicer, PvP]
Damage Control II
Adaptive Nano Plating II
Centii C-Type Reactive Plating
Small Armor Repairer II
Local Hull Conversion Nanofiber Structure I

1MN Afterburner II
Warp Disruptor II

Medium Pulse Laser II, Scorch S
Medium Pulse Laser II, Scorch S
Corpii C-Type Small Nosferatu

Small Auxiliary Thrusters I
Small Energy Collision Accelerator I
Small Anti-Explosive Pump I

There are some modules (like Nanos and Armor Plates) where the meta 4 version is actually better than T2, so that's something to keep in mind. Also, fitting a Nano and a plate is kinda contradictory, they tend to cancel each other out somewhat.

In this fit, the small repper is for pulsing now and then if you can afford it and for repping up after fights. The high Explosive resists are because the main weapon that will be used against you will often be Warrior 2s. The Nos should help keep your cap up for somewhat longer if you need to run the repper if you can get in close enough (and if you're that close you should probably be using Navy Multispec or Conflag ammo too).

The DED armor resist plating is cheap, like <1M, so it should be easy to get. The DED Nos is more expensive, maybe 10M, but that's still pretty cheap. And T2 will work too, but the Corpii one has more range and gives you more cap.