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NBSI Nullsec = Fail

First post
Author
Andski
Science and Trade Institute
Caldari State
#581 - 2013-01-08 21:47:41 UTC
Mayhaw Morgan wrote:
If they don't do those things in null, then they aren't null sec players.

Okay . . . what is NVEDS?

Null sec industrialists have access to a greater abundance of building materials. I thought we'd gone over this. Are you genuinely not getting that? Are you playing stupid? Or are you stupid? You can have a bajillion slots, but if you don't have the material to build the item, then that becomes the limiting factor. High sec has slots. Null sec has mats. You want null sec to have both and I suspect you'd like high sec to have neither.


"hurr true nullseccers only PvP and do nothing else to distract them from teh pee vee pee"

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

EI Digin
irc.zulusquad.org
#582 - 2013-01-08 21:47:45 UTC  |  Edited by: EI Digin
Vaerah Vahrokha wrote:

The "if there's more riches, there's more people => more targets" does not work so good in hi sec (where we have the living example), exactly because of the "stuffed" factor. Why fight, when space is so big and there's some stuff for everybody.


Why fight, when you can just drop to an NPC corp and be immune from wardecs, at no risk or cost to you?
Andski
Science and Trade Institute
Caldari State
#583 - 2013-01-08 21:50:09 UTC
see miner ganking, boomerang and can-flipping

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Lord Zim
Gallente Federation
#584 - 2013-01-08 21:57:06 UTC
Vaerah Vahrokha wrote:
I think the "farms" should be upgradeable, that would make them more appetible even if they start in equal terms.
If they are static, instead, it's easy to enter in a state of "stuffed apathy", where people lose the drive to go out and conquer similar nearby systems. It'd take the leadership to push them, and this is less effective than having people eager to go out by themselves.

What sort of drive do we have to conquer similar nearby systems today?

Vaerah Vahrokha wrote:
The "if there's more riches, there's more people => more targets" does not work so good in hi sec (where we have the living example), exactly because of the "stuffed" factor. Why fight, when space is so big and there's some stuff for everybody.

I've no idea why hisec is coming into play in this setting, since hisec has routinely been nerfed in the ground every time there's been any hint of any organized PVP in any way, shape or form.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Vaerah Vahrokha
Vahrokh Consulting
#585 - 2013-01-08 22:07:22 UTC  |  Edited by: Vaerah Vahrokha
Lord Zim wrote:
Vaerah Vahrokha wrote:
I think the "farms" should be upgradeable, that would make them more appetible even if they start in equal terms.
If they are static, instead, it's easy to enter in a state of "stuffed apathy", where people lose the drive to go out and conquer similar nearby systems. It'd take the leadership to push them, and this is less effective than having people eager to go out by themselves.

What sort of drive do we have to conquer similar nearby systems today?


"Similar" => little drive. Sure, having similar good space is better than similar crap space but not exactly the holy grail, fight enticement speaking.


Lord Zim wrote:
Vaerah Vahrokha wrote:
The "if there's more riches, there's more people => more targets" does not work so good in hi sec (where we have the living example), exactly because of the "stuffed" factor. Why fight, when space is so big and there's some stuff for everybody.

I've no idea why hisec is coming into play in this setting, since hisec has routinely been nerfed in the ground every time there's been any hint of any organized PVP in any way, shape or form.


I don't recall nerfs at the time of smaller entities in the past.
The CCP problem is that you bring in so many people (I read something like you had made 15000 destroyers for burn Jita, when a fraction of them was enough to empty the place) that everything you do assumes epic proportions. Nothing wrong about this, but it's overkill.

Hi sec is the land of small "hobbysts". Solo (read: 2-3 accounts) gankers, 80-100 men PvP corps (20-30 online), 30 men mining corps.
When you throw at hobbysts a full fledged and organized war fleet you just perma eradicate them.

Now, I know no game that lets this happen (and did not fail fast), even "real PvP games", because it's less than fun for the targets to be perma-farmed. I am not CCP so I can't reply you for them, but I can guess they want to nerf hi sec large scale PvP with the reason: "we gave you null sec for large scale PvP already".
I won't say it's "good or bad", as I have to gain in both the scenarios. Actually I'd earn more with more hi sec PvP.
ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#586 - 2013-01-08 22:20:23 UTC
Temporarily locked for cleaning. Please pardon our dust.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department

ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#587 - 2013-01-08 22:36:26 UTC
Upon further review of this thread, I have decided to leave it locked. The thread is currently going around in circles and personal attacks, insults, and rumors abound. As such, there is no need to reopen it.

Thread closed.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department