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Freighter Madness

Author
Toku Jiang
Jiang Laboratories and Discovery
#21 - 2013-01-08 15:18:01 UTC
Pak Narhoo wrote:
Othran wrote:
Skydell wrote:
Othran wrote:
tl;dr freighters that fly when their corp/alliance are wardecced die

Who would have imagined that? Roll


Agreed considering you can fly them in state corps just as well.

Though I do support a rethinking on the alpha vulnerability of such an expensive ship.


Wasn't any alpha going on in those killmails.

You want to alpha a freighter then you need to be setup to do that specific job so I don't think it really needs a lot of rethinking.

Freighters are vulnerable on the undock and the jump-in.

Insta-undocks largely solve one problem, scouting ahead/watching map solves the other - gods know you have plenty of time to think about things on the warps Lol



How many insta undocks lead directly to a stargate?
And a Freighter even with max skills takes still more then 30 seconds to align and warp off. You could have a buddy with a web nearby, but you're still so utterly slow that your best defense during a war is NOT TO UNDOCK THE BLOODY 1.5 BIL TURTLE!
Ugh



That is actually an easy fix. You simply get in the fastest ship you have, undock from the station you want to undock from and fly straight out as far as you feel is comfortable and create an undock bookmark. The next time you undock the freighter you will nearly instawarp to the bookmark.
Lexmana
#22 - 2013-01-08 15:19:01 UTC
you can kill a freighter with a n00b ship too. Nerf imparior.
Lilan Kahn
The Littlest Hobos
The Whale Hunters Association
#23 - 2013-01-08 15:19:47 UTC
here is a novel idea dont fly freighters under war dec ?
Ra Jackson
Aliastra
Gallente Federation
#24 - 2013-01-08 15:22:28 UTC
Jonfear wrote:

The attacker risks 100-250 mil in ships compared to the 1.5 bill invested in the freighter. Killing a freighter should require a coordinate fleet commitment that closes the huge gap in risk. Many of the freighter kills didn’t have cargo worth looting. People just want to pad their killboard with a large credit kill on an industrial. All bow down to the great PvPers.


I have a few questions:
How long did it take one Battlecruiser to chew through the hitpoints of the Freighter?
Where were the corpmates of the Freighter pilot, potentially defending him from one or two Battlecruisers?
Why don't you include the wardec fee in the investment of the offenders?

Would you fly a Freighter solo during a wardec?
Why?
Shadowschild
The Scope
Gallente Federation
#25 - 2013-01-08 15:24:44 UTC  |  Edited by: Shadowschild
It's easy to gank a freighter in 0.5 space.
Simply have 1 of your team mates get concorded as far out in the solar system as possible, from the target. This can easily be done by shooting a wreck belonging to a neutral alt. While concord are busy, bump the freighter (to interupt autopilot) & using the new Tier 3 battlecruisers (loaded with 8x large T2 weapons & a stack of dmg mods. A group of just 3 pilots can produce alpha strikes of 30,000+. Which would eat through most freighters hulls in 5 volleys. Scoop the cargo with an industrial. Rinse & repeat.

CCP should have concidered the impact of introducting Tier 3 battecruisers with higher alphas then tier 2/3 battleships for half the cost. At least give freighters mid & low slots so they can fit some passive hardeners. Your customers would greatly appreciate it.
baltec1
Bat Country
Pandemic Horde
#26 - 2013-01-08 15:24:51 UTC
There is so much bad in here its hard to know where to start...
baltec1
Bat Country
Pandemic Horde
#27 - 2013-01-08 15:27:35 UTC
Shadowschild wrote:
It's easy to gank a freighter in 0.5 space.
Simply have 1 of your team mates get concorded as far away from your target. During that time bump the freighter & using the new Tier 3 battlecruisers, let off a few alphas. Scoop the cargo with an industrial. Rinse & repeat.

CCP should have concidered the impact of introducting Tier 3 battecruisers with higher alphas then tier 2/3 battleships for half the cost. At least give freighters mid & low slots so they can fit some passive hardeners. Your customers would greatly appreciate it.


Give them low slots and you will have to nerf their cargo bay.
coolzero
Garoun Investment Bank
Gallente Federation
#28 - 2013-01-08 15:33:40 UTC
signed.....
Kinis Deren
Mosquito Squadron
D0GS OF WAR
#29 - 2013-01-08 15:35:05 UTC
baltec1 wrote:
Shadowschild wrote:
It's easy to gank a freighter in 0.5 space.
Simply have 1 of your team mates get concorded as far away from your target. During that time bump the freighter & using the new Tier 3 battlecruisers, let off a few alphas. Scoop the cargo with an industrial. Rinse & repeat.

CCP should have concidered the impact of introducting Tier 3 battecruisers with higher alphas then tier 2/3 battleships for half the cost. At least give freighters mid & low slots so they can fit some passive hardeners. Your customers would greatly appreciate it.


Give them low slots and you will have to nerf their cargo bay.


That seems a reasonable compromise IMHO - let the pilot of the freighter strike a balance between the risk versus reward rather than essentially have a fitting imposed upon them.
TharOkha
0asis Group
#30 - 2013-01-08 15:39:15 UTC
OP, Im not sure if you are just someones alt or just stupid.. If you are alt stop it. If stupid, then you are a shame of hisec. And i am hisec dweller and freighter pilot.
Jonah Gravenstein
Machiavellian Space Bastards
#31 - 2013-01-08 15:40:24 UTC
baltec1 wrote:
Shadowschild wrote:
It's easy to gank a freighter in 0.5 space.
Simply have 1 of your team mates get concorded as far away from your target. During that time bump the freighter & using the new Tier 3 battlecruisers, let off a few alphas. Scoop the cargo with an industrial. Rinse & repeat.

CCP should have concidered the impact of introducting Tier 3 battecruisers with higher alphas then tier 2/3 battleships for half the cost. At least give freighters mid & low slots so they can fit some passive hardeners. Your customers would greatly appreciate it.


Give them low slots and you will have to nerf their cargo bay.


If that happened, we could laugh as they use the low slots to regain their cargo capacity, and eat in to their EHP at the same time

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Tippia
Sunshine and Lollipops
#32 - 2013-01-08 15:43:46 UTC
Kinis Deren wrote:
That seems a reasonable compromise IMHO - let the pilot of the freighter strike a balance between the risk versus reward rather than essentially have a fitting imposed upon them.

That sould just be a needless nerf to the entire class. A better silution would be to allow them both high EHP and high cargo at the same time. I.e. by leaving them as they are.
Zilero
Aliastra
Gallente Federation
#33 - 2013-01-08 15:44:13 UTC
The real problem with jump freighters is that they are WAY too safe.

In fact, their ability to jump OUT of hisec should be nerfed.

We are talking about the ONLY ship that can undock from a station in hisec and move several systems over without ever being lockable or in any danger as it can jump to a cyno before the invulnerability from undocking runs out....

This is in effect a 100% negation of a wardec making it possible for you to sustain a war effort without ever being in danger of losing your ship.
Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#34 - 2013-01-08 15:47:37 UTC
They warent ganked it is a efect of war dec, suspect flag or a public kill rights

CEO of Lanate Industries

Citizen of Solitude

TharOkha
0asis Group
#35 - 2013-01-08 15:48:59 UTC
Zilero wrote:
The real problem with jump freighters is that they are WAY too safe.

In fact, their ability to jump OUT of hisec should be nerfed.

We are talking about the ONLY ship that can undock from a station in hisec and move several systems over without ever being lockable or in any danger as it can jump to a cyno before the invulnerability from undocking runs out....

This is in effect a 100% negation of a wardec making it possible for you to sustain a war effort without ever being in danger of losing your ship.


But they are also somehow wihout any combat....well... without any slots and they are third most expensive ships in the game. Yes they should have this advantage.

please dont be "me-wana-juicy-targets"
Zilero
Aliastra
Gallente Federation
#36 - 2013-01-08 15:54:36 UTC
TharOkha wrote:
Zilero wrote:
The real problem with jump freighters is that they are WAY too safe.

In fact, their ability to jump OUT of hisec should be nerfed.

We are talking about the ONLY ship that can undock from a station in hisec and move several systems over without ever being lockable or in any danger as it can jump to a cyno before the invulnerability from undocking runs out....

This is in effect a 100% negation of a wardec making it possible for you to sustain a war effort without ever being in danger of losing your ship.


But they are also somehow wihout any combat....well... without any slots and they are third most expensive ships in the game. Yes they should have this advantage.

please dont be "me-wana-juicy-targets"


So because they can't defend themselves they should be invincible? Sorry not gonna cut it.

If you want to pickup supplies in hisec and you are wardecced, you can bring a fleet to protect your assets, not this "I am 100% safe in my JF because I can jump from hisec without ever being lockable".
Othran
Route One
#37 - 2013-01-08 15:57:15 UTC
Tier 3 BCs are a different discussion peeps. I think we all know they're just a little too good to last for long with their current stats.

Freighters are fine as they are and one of my alts has undocked hundreds of times from Jita 4M4. He doesn't do that alone whether its a Freighter or a Jump Freighter and nor does he align at the undock. He's still alive.
TharOkha
0asis Group
#38 - 2013-01-08 15:59:03 UTC
Zilero wrote:

So because they can't defend themselves they should be invincible?

They are invicible now? Shocked i must missed some patch notes or something
Shadowschild
The Scope
Gallente Federation
#39 - 2013-01-08 16:04:30 UTC
The problem with any mmorpg, every time they introduce a new class, race or in this case a ship. Is that you have a certain balance issue to iron out over time. The players in eve found a way to use the Tier 3 BC to pop freighters easily. So in resoponse, it's resonable to buff freighters one way or another. Perhaps a single lowslot to either carry more cargo (at the risk of being ganked even easier), damage control for survivability or speed/agility again, at a cost of hull hp.
Zimmy Zeta
Perkone
Caldari State
#40 - 2013-01-08 16:08:30 UTC
ITT: People that don't tank their freighters.


Bear





I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.