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Freighter Madness

Author
Jonfear
#1 - 2013-01-08 14:15:17 UTC
Before starting this post, I want to make this clear. I’m not advocating that Freighters should be ungankable.
Blowing up ships is part of the game. Big smile

There is an unbalanced risk vs. reward in Freighter kills. While paging though eve-kill.net, I’ve noticed a large number of freighter kills that were accomplished with 2 battle cruisers or less. Such as;

http://eve-kill.net/?a=kill_detail&kll_id=15821369
http://eve-kill.net/?a=kill_detail&kll_id=15820849
http://eve-kill.net/?a=kill_detail&kll_id=15812968
http://eve-kill.net/?a=kill_detail&kll_id=15808004
http://eve-kill.net/?a=kill_detail&kll_id=15806543

The attacker risks 100-250 mil in ships compared to the 1.5 bill invested in the freighter. Killing a freighter should require a coordinate fleet commitment that closes the huge gap in risk. Many of the freighter kills didn’t have cargo worth looting. People just want to pad their killboard with a large credit kill on an industrial. All bow down to the great PvPers.

To sum up, to Kill a freighter you should need a fleet of at least 4-5 battle ships so that the total isk commitment on the attackers part is close to 900 mil.

The freighter needs a buff. But it would also be great lols to see a freighter with 8 turret slots and mids for webs. A freighter with teeth.
Schmata Bastanold
In Boobiez We Trust
#2 - 2013-01-08 14:18:07 UTC
Nice escalation of "1 mil destroyer shouldn't be able to blow up my 200mil hulk" whine.

Invalid signature format

Othran
Route One
#3 - 2013-01-08 14:20:23 UTC
tl;dr freighters that fly when their corp/alliance are wardecced die

Who would have imagined that? Roll
Mai Khumm
172.0.0.1
#4 - 2013-01-08 14:21:24 UTC
Sadly, freighters will be buffed soon, simply because people are stupid...
Ranger 1
Ranger Corp
Vae. Victis.
#5 - 2013-01-08 14:23:08 UTC
I'm not sure if trolling or just stupid.

I could kill a freighter with a frigate, if I was at war with him... just like in those killmails you linked.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Skydell
Bad Girl Posse
#6 - 2013-01-08 14:23:28 UTC  |  Edited by: Skydell
Othran wrote:
tl;dr freighters that fly when their corp/alliance are wardecced die

Who would have imagined that? Roll


Agreed considering you can fly them in state corps just as well.

Though I do support a rethinking on the alpha vulnerability of such an expensive ship.
Tippia
Sunshine and Lollipops
#7 - 2013-01-08 14:24:08 UTC
Jonfear wrote:
There is an unbalanced risk vs. reward in Freighter kills. While paging though eve-kill.net, I’ve noticed a large number of freighter kills that were accomplished with 2 battle cruisers or less.
There's a distinct difference between "unbalanced risk" and "incompetent pilot".

Quote:
The attacker risks 100-250 mil in ships compared to the 1.5 bill invested in the freighter. Killing a freighter should require a coordinate fleet commitment that closes the huge gap in risk.
No, it really shouldn't. If the freighter pilot chooses to offer himself up as a free kill, the killer in question should indeed be able to accept it freely.
Lady Ayeipsia
BlueWaffe
#8 - 2013-01-08 14:25:49 UTC
The last kill was in .4 sec space, so no need for a war Dec there, just survive gate guns.
Othran
Route One
#9 - 2013-01-08 14:38:43 UTC
Skydell wrote:
Othran wrote:
tl;dr freighters that fly when their corp/alliance are wardecced die

Who would have imagined that? Roll


Agreed considering you can fly them in state corps just as well.

Though I do support a rethinking on the alpha vulnerability of such an expensive ship.


Wasn't any alpha going on in those killmails.

You want to alpha a freighter then you need to be setup to do that specific job so I don't think it really needs a lot of rethinking.

Freighters are vulnerable on the undock and the jump-in.

Insta-undocks largely solve one problem, scouting ahead/watching map solves the other - gods know you have plenty of time to think about things on the warps Lol
Toku Jiang
Jiang Laboratories and Discovery
#10 - 2013-01-08 14:40:43 UTC
These aren't random gank kills these were war targets. Looks like the pilots flying the freighters need to learn about the proper way and proper things to fly during a wardec.
Pak Narhoo
Splinter Foundation
#11 - 2013-01-08 14:40:57 UTC
Jonfear wrote:
To sum up, to Kill a freighter you should need a fleet of at least 4-5 battle ships so that the total isk commitment on the attackers part is close to 900 mil.



But you need a fleet to alpha gank a freighter in high sec.
Unless I missed a patch that gives 1 ship with 220mm Vulcan AutoCannon II an alpha of: 141440 Shocked

Ginger Barbarella
#12 - 2013-01-08 14:41:01 UTC
Sounds like someone's alt lost a freighter... Cool

"Blow it all on Quafe and strippers." --- Sorlac

Jim Hazard
Fury Industry
#13 - 2013-01-08 14:41:10 UTC
Jonfear wrote:
Before starting this post, I want to make this clear. I’m not advocating that Freighters should be ungankable.
Blowing up ships is part of the game. Big smile

There is an unbalanced risk vs. reward in Freighter kills. While paging though eve-kill.net, I’ve noticed a large number of freighter kills that were accomplished with 2 battle cruisers or less. Such as;

http://eve-kill.net/?a=kill_detail&kll_id=15821369
http://eve-kill.net/?a=kill_detail&kll_id=15820849
http://eve-kill.net/?a=kill_detail&kll_id=15812968
http://eve-kill.net/?a=kill_detail&kll_id=15808004
http://eve-kill.net/?a=kill_detail&kll_id=15806543

The attacker risks 100-250 mil in ships compared to the 1.5 bill invested in the freighter. Killing a freighter should require a coordinate fleet commitment that closes the huge gap in risk. Many of the freighter kills didn’t have cargo worth looting. People just want to pad their killboard with a large credit kill on an industrial. All bow down to the great PvPers.

To sum up, to Kill a freighter you should need a fleet of at least 4-5 battle ships so that the total isk commitment on the attackers part is close to 900 mil.

The freighter needs a buff. But it would also be great lols to see a freighter with 8 turret slots and mids for webs. A freighter with teeth.


First of all each of these kills could have been prevented if people would stop being stupid, buffing them will not change anything in that situation. People who fly around with frighters while being wardecced will still do so after a buff.

Advocating the need a small gang to kill a solo industrial ship really is a terrible idea. ISK Value does not mean anything here. Quite simple a combat ship is not a Freighter and you can never ever compare these 2.

Going by your logic of ISK Value being used as indicator for a ships strength you would also need 80 frigattes to kill a single battleship. Never gonna happen.

A freighter with teeth is a freighter with a proper escort, you are asking that it takes more ppl to kill a solo freighter, but do not take the possibility into account that a defenseless ship should not be flying arround solo in war times. Again: A freighter is not a combat ship. Get an escort of 2 or 3 ships including a logistics ship and even a 5 man gang will have a hard time taking down your freighter, unless your escort is ********.

I have seen many terrible ideas around here.. but a freighter with 8 turret slots and slots for ew? That must be one of the worsed.

Ra Jackson
Aliastra
Gallente Federation
#14 - 2013-01-08 14:41:58 UTC  |  Edited by: Ra Jackson
My 2b ISK Slaveset POD should require at least a 7-8 man gang to kill.
Bump Truck
Doomheim
#15 - 2013-01-08 14:46:24 UTC
Mai Khumm wrote:
Sadly, freighters will be buffed soon, simply because people are stupid...


I agree, I think CCP cares more about keeping people happy than making an awesome game.

The problem comes when those two things lead in opposite directions.


It's interesting where the focus of this discussion lies as well.

Assuming industry should be focussed in HighSec AND that HighSec should be "safe" then freighters should be buffed to protect the "casual player" (not sure how casual you are if you fly a freighter but regardless).

So if freighters get a buff, which why probably will, it's a reinforcement of these assumptions.




Pak Narhoo
Splinter Foundation
#16 - 2013-01-08 14:48:23 UTC
Othran wrote:
Skydell wrote:
Othran wrote:
tl;dr freighters that fly when their corp/alliance are wardecced die

Who would have imagined that? Roll


Agreed considering you can fly them in state corps just as well.

Though I do support a rethinking on the alpha vulnerability of such an expensive ship.


Wasn't any alpha going on in those killmails.

You want to alpha a freighter then you need to be setup to do that specific job so I don't think it really needs a lot of rethinking.

Freighters are vulnerable on the undock and the jump-in.

Insta-undocks largely solve one problem, scouting ahead/watching map solves the other - gods know you have plenty of time to think about things on the warps Lol



How many insta undocks lead directly to a stargate?
And a Freighter even with max skills takes still more then 30 seconds to align and warp off. You could have a buddy with a web nearby, but you're still so utterly slow that your best defense during a war is NOT TO UNDOCK THE BLOODY 1.5 BIL TURTLE!
Ugh
Othran
Route One
#17 - 2013-01-08 14:51:42 UTC  |  Edited by: Othran
Pak Narhoo wrote:

How many insta undocks lead directly to a stargate?
And a Freighter even with max skills takes still more then 30 seconds to align and warp off. You could have a buddy with a web nearby, but you're still so utterly slow that your best defense during a war is NOT TO UNDOCK THE BLOODY 1.5 BIL TURTLE!
Ugh


Obviously you don't undock it in a wardec Roll

The point is that the freighter is vulnerable at undock and jump-in during its high-sec journey when you're not in a war. If you can't deal with that then don't fly the bloody thing.

Edit - and I have no clue at all wtf you're on about stargates - INSTA UNDOCK is what I said, not pick some celestial which is roughly aligned.
Aeil
Hideaway Hunters
The Hideaway.
#18 - 2013-01-08 14:55:41 UTC
How many frigs or destroyers would it take to 1 shot a freighter? That would be cool to see.
Schmata Bastanold
In Boobiez We Trust
#19 - 2013-01-08 14:59:55 UTC
Aeil wrote:
How many frigs or destroyers would it take to 1 shot a freighter? That would be cool to see.


Tests may involve node crashes but it would be totally worth it Smile

Invalid signature format

Othran
Route One
#20 - 2013-01-08 15:00:05 UTC
Aeil wrote:
How many frigs or destroyers would it take to 1 shot a freighter? That would be cool to see.


Assuming a 1-1.5k alpha then about 150 Thrashers.

I'm sure some high-sec afk freighter pilot will be along soon saying that should be nerfed Lol
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