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NPC versus Drones: Something went wrong...

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Korozaa Akuma
Yomi-no-kuni
#21 - 2013-01-04 21:38:22 UTC
Not sure what the value of commenting to another drone bitching thread is.... but I only have ~400K SP in drones and I rarely lose them now that I had time to understand how the new agro system works. Here are my lessons learned:

1) Kill elite frigs first when possible (see note 2). No, it isn't hard to know all the types. They are generally the ones with three words in their name (vice 2). See mission reports and npc db for exact answers.

2) Elite frigs are more likely to shift aggro to drones if they are not actively shooting you. So allow the elite frigs to shoot you before sending your drones after them.

3) Always use lights until all aggro'd frigs are dead. Then mediums until all aggro'd cruisers are dead.

4) React to agro shifts BEFORE you're drones start getting shot by a change in the agro box from red to yellow. This is more difficult when running missions with a fleet. Another potential ques are the beep from the log off timer being reset when all agro shifts away from you.
Korgan Nailo
5ER3NITY INC
The Gorram Shiney Alliance
#22 - 2013-01-04 21:56:30 UTC
Whoa! Lots of replies! And some good ideas!

Rengerel en Distel wrote:
Korgan Nailo wrote:
Some interesting replies, thanks.
You can use the micro jump drive to get range for your turrets.
You can release your drones, but don't send them. When the elites switch, recall them. You should have 2 minutes after that to launch them and take out the frigates. (Some missions, the rats switch faster, so be aware).

Hey Rengerel,

The MJD is a good one, I might try that, thanks! =)

As for the "not send them", I don't know if I follow why to launch them at all then.

Cage Man wrote:
What are your drone skills like? Once you have T2 lights and mediums, the other should all be at lvl4, like any other weapon/defense skill. The more damage the do, the quicker the npc are dead, the faster they move.. the quicker they will return and of course drone durability helps heaps with getting them back safer..
I think a lot of people have the very minimum to use them, but they should be trained properly to be effective..

Hey Cage,

I've was using Hobgoblins II, with specialization at lvl 4, but switched back to T1 just because it was expensive to loose T2 drones every now and then.

Drone Interfacing is at 5, so, there is not much more to put into for damage, and Durability is at 3, but I don't think taking it to 4 or 5 would be a game changer. Usually it is a volley and drones are at the hull already.

I was, before the patch, planning to fly a Rattlesnake, got the ship, modules and everything, was just finishing training for T2 Sentries when the patch came out and zapped that idea. =/

Hazen Koraka wrote:
All that's needed is a UI change to indicate when your drones are being targetted. If that was implemented (It's been a long running feature request) that would make things a whole lot easier (in regards to losing drones anyway - not necessarily being able to apply dps).

Hey Hazen,

Yep, agreed 100%. I would like an Option "Return upon targeted" or "Return upon Damaged" option even better. No UI change needed, but surely would prevent loosing them.

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Korgan Nailo
5ER3NITY INC
The Gorram Shiney Alliance
#23 - 2013-01-04 21:57:05 UTC
Kestrix wrote:
sabre906 wrote:
Kestrix wrote:
Sentry drones + 12 mill skill points in drones makes for fewer drone losses and quicker missions. Use a Rattle Snake for it's drone bonuses and large drone bay. Fit a passive tank and drone upgrades and your laughing


Too much theorycrafting, not enough undocking. Your first set of sentries will soon be stripped of shield, then armor, then next set. Think they'll fix themselves in that dronebay?

Time to get these rr domis set up...P


Not at all... there shields take a bashing and it occasionally even gets through to there armour if I'm slow but it's not difficult to scoop a drone and kick it out again or even scoop the lot in and put them out again.

Hey Kestrix,

I'll try it with a drone boat. Got a Rattlesnake and the modules, just need to dust it off and go for it. However, my major concern is still for gunboats, where the light drones play the major role of saving your butt from scrambling frigates.

sabre906, perhaps that is the way to go, RR, hehe. Gonna try that too. =)

Korozaa Akuma wrote:
Not sure what the value of commenting to another drone bitching thread is.... but I only have ~400K SP in drones and I rarely lose them now that I had time to understand how the new agro system works. Here are my lessons learned:

1) Kill elite frigs first when possible (see note 2). No, it isn't hard to know all the types. They are generally the ones with three words in their name (vice 2). See mission reports and npc db for exact answers.

2) Elite frigs are more likely to shift aggro to drones if they are not actively shooting you. So allow the elite frigs to shoot you before sending your drones after them.

3) Always use lights until all aggro'd frigs are dead. Then mediums until all aggro'd cruisers are dead.

4) React to agro shifts BEFORE you're drones start getting shot by a change in the agro box from red to yellow. This is more difficult when running missions with a fleet. Another potential ques are the beep from the log off timer being reset when all agro shifts away from you.

Hey Korozaa, thanks!

1, I always try to do that. I usually look for the bounty value on them too. Higher values 20k+ usually means trouble.

2, Yep, I do that.

3, Yep, I do that.

4, This is tricky, to be honest never though of it that way. Good point.

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Kestrix
The Whispering
#24 - 2013-01-04 22:04:56 UTC
Korgan Nailo wrote:

Hey Kestrix,

I'll try it with a drone boat. Got a Rattlesnake and the modules, just need to dust it off and go for it. However, my major concern is still for gunboats, where the light drones play the major role of saving your butt from scrambling frigates.



I know it's not advisable in hi-sec but I've used them in the past and got away with it, perhaps the gun boats could try smart bombs?
DSpite Culhach
#25 - 2013-01-05 15:13:22 UTC
Kestrix wrote:
sabre906 wrote:
Kestrix wrote:
Sentry drones + 12 mill skill points in drones makes for fewer drone losses and quicker missions. Use a Rattle Snake for it's drone bonuses and large drone bay. Fit a passive tank and drone upgrades and your laughing


Too much theorycrafting, not enough undocking. Your first set of sentries will soon be stripped of shield, then armor, then next set. Think they'll fix themselves in that dronebay?

Time to get these rr domis set up...P


Not at all... there shields take a bashing and it occasionally even gets through to there armour if I'm slow but it's not difficult to scoop a drone and kick it out again or even scoop the lot in and put them out again.


TL;DR

Even in a low drone SP skilled Rattler, and random drones, I'm not getting them killed. NPC usually take their time to start targeting, and even with a full pocket of in-your-face-ships, they seem to make it back. I didn't run the test to properly run missions in short time, I wanted to see mainly what NPC shot and targeted what. They are either missing a lot now, or they aren't all switching at once to a single drone. Maybe they did so before?

---

I mostly play to screw round as I don't have another decent space game. I save up, buy a ship, when I'm done sell or mothball for later.

I got a Rattlesnake because I wanted to test the AI changes and skilling for Domi would take too long (for guns and armor tanking). so I omni tanked to about 800 (losing more damage potential) and went testing drones, as I never used them before.

I can only use T1's but I full aggroe'd rooms - only after killing scram figs just in case - let all the ships set orbits and off I went. This was even before on the 3rd when they made ships only attack drone of a certain size, and still haven't lost one yet.

Worlds Collide last room I landed just right and they ALL targeted me, I kept sending out hobs/hammers and they all survived, only switched to Gards for BS to like, not stay there all day. I wanted to put Hammers on them to see how often they'd get shot at, but that mission was after the last drone patch and didn't think the BS would bother, and with no help from me they'd never break tank. Should have watched a movie and see If the BS would actually bother after an hour of the buggers flitting about, oh well.

So now, drones get shot at more, sure, but the hobs fly very fast, and I don't send Hammers unless I can't track with Gards, which seem to track BS orbiting at 8Km without too much problem with no drone tracking mods (odd misses). I've never had a Sentry drop shilds really fast, even when I just pulled em out to shoot at something they would miss all the time (ie just left them out as bait) damage would start, but I'd never go to 50%. I would then fast pull-redeploy and would take another 20-30 seconds minimum before they would bother again.

Ogres were an issue. I got one to hull against one BS but I wanted extra space to switch between other drone sets and they travel too slow with no boost mods.

This test was all done with T1's and only 1.1 mill in drone skills, of which Drones V and Scout Drones Op V make up 512k worth.

One thing - I had never used sentries and was extremely surprised that Gards can track Battleships orbiting at 6-8 KM's with no help from rigs or mods. Sub BS, not even random hits (only tried for about 20 minutes) I'd need to run tests on sisi on a player

I apparently have no idea what I'm doing.

Cage Man
Fusion Enterprises Ltd
Pandemic Horde
#26 - 2013-01-06 04:55:14 UTC
Korgan Nailo wrote:
Whoa! Lots of replies! And some good ideas!

Hey Cage,

I've was using Hobgoblins II, with specialization at lvl 4, but switched back to T1 just because it was expensive to loose T2 drones every now and then.

Drone Interfacing is at 5, so, there is not much more to put into for damage, and Durability is at 3, but I don't think taking it to 4 or 5 would be a game changer. Usually it is a volley and drones are at the hull already.

I was, before the patch, planning to fly a Rattlesnake, got the ship, modules and everything, was just finishing training for T2 Sentries when the patch came out and zapped that idea. =/

.


I have used below since the patch. I only use the heavy's and lights when NPC's are close. I lock up my sentries as soon as I deploy them and rep them if they need it. Probably not the best fit ever.. but it works. For guristas I drop the sebo and put eccm. Cruise launchers are pretty much wasted, could maybe put a second rr on.. with my skills and some implants the RR runs for 28ish mins. Auto targeter helps give 3 extra locked targets which helps as I have my 5 sentries targeted. I switch sentries to whatever I am shooting, always keep the hobs and warriors though.

[Rattlesnake, lvl4]

Medium Shield Transporter II_2
Auto Targeting System II_2
Cruise Missile Launcher II_2, Inferno Cruise Missile
Cruise Missile Launcher II_2, Inferno Cruise Missile
Drone Link Augmentor I_2
Drone Link Augmentor I_2

Omnidirectional Tracking Link II_2
Omnidirectional Tracking Link II_2
Dread Guristas X-Large Shield Booster_1
Adaptive Invulnerability Field II_2
Shield Boost Amplifier II_2
Heavy Capacitor Booster II_1, Cap Booster 800
Sensor Booster II_2

Drone Damage Amplifier II_2
Drone Damage Amplifier II_2
Drone Damage Amplifier II_2
Damage Control II_2
Drone Damage Amplifier II_2
Capacitor Flux Coil II_2

Large Anti-EM Screen Reinforcer I_2
Large Anti-EM Screen Reinforcer I_2
Large Anti-Thermal Screen Reinforcer I_2

Bouncer II, 5i
Hobgoblin II, 5i
Warrior II, 5i
Ogre II, 5i


CausticS0da
Shrubbery Acquisitions
Blohm and Voss Shipyards Alliance
#27 - 2013-01-06 09:03:44 UTC
The problem is people panicking before actually playing or adapting. I'm not losing any drones and mission completion times are the same.
Jorma Morkkis
State War Academy
Caldari State
#28 - 2013-01-06 09:11:22 UTC
I have yet to lose a drone.

Level 3 Gone Berserk:

I kill all the cruisers and leave all frigates. I start painting one frigate and webbing another one. Release drones and order them to attack. Set them to aggressive mode and go AFK. After I return I notice all my drones are still happily killing those frigates.
Korgan Nailo
5ER3NITY INC
The Gorram Shiney Alliance
#29 - 2013-01-06 16:42:15 UTC
CausticS0da wrote:
The problem is people panicking before actually playing or adapting. I'm not losing any drones and mission completion times are the same.

Actually, the problem is "insta pop" of light combat drones.

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Cage Man
Fusion Enterprises Ltd
Pandemic Horde
#30 - 2013-01-06 17:09:56 UTC
Korgan Nailo wrote:
CausticS0da wrote:
The problem is people panicking before actually playing or adapting. I'm not losing any drones and mission completion times are the same.

Actually, the problem is "insta pop" of light combat drones.


When the small stuff gets under your guns leave them till last. If your tank is battling and you think you need to warp out and you have been scrammed, then only send the light drones out for the frigs that are scramming you. The npc frigs aren't going to insta your lights and you should have all the cruisers down before they can get in under your guns.
CausticS0da
Shrubbery Acquisitions
Blohm and Voss Shipyards Alliance
#31 - 2013-01-07 09:45:30 UTC
CCP don't listen to these bads. DRONES ARE FINE.
Korgan Nailo
5ER3NITY INC
The Gorram Shiney Alliance
#32 - 2013-01-07 14:30:17 UTC
CausticS0da wrote:
CCP don't listen to these bads. DRONES ARE FINE.

Says the guy who contributed with nothing and trolled about everything.

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Ch3m1c4L
New Haven Enterprises
#33 - 2013-01-08 00:12:47 UTC
Korgan Nailo wrote:
Yet another drone thread.

- The new change in which only "elite frigates" will shot light combat drones help, yet, who the heck know all the elite frigates names of all rats?


FACTION ELITE NAME
Angel Cartel: Arch, Angel Webifier, Angel Viper
Blood Raiders: Elder
Rogue Drones: Strain
Guristas Pirates: Dire
Sansha's Nation: Loyal
Serpentis Corporation: Guardian
Amarr/Caldari/Gallente/Minmatar: Support Frigate

Just learn the one or two factions you fight most, obv there is also ones called "ELITE SHIP NAME" as well.

Personally, love the changes to npc AI, haven't lost more drones than pre patch, although i do now deploy them less, i don't simply go in and let them out and just let them do their thing for the next 20 minutes. I now only bother if there is anything smaller than a cruiser under my guns, or if im not multi boxing and as such want more stuff to click so send them out all the time and recall etc.

Done lots of missioning post patch, multiple guristas ganza's, a worlds collide, haven't done assault or blockade since patch though. However, on patch day i was doing the final 3 missions of the caldari epic arc - not the hyasyoda route, and my god that was annoying. so many elite frigs on timer spawn, sensor damp cruisers so i couldn't shoot them before they were under guns, and blaster BS's so if i get close I have to bother to turn on the shield booster lol.
Bhock
Garoun Investment Bank
Gallente Federation
#34 - 2013-01-08 01:39:15 UTC
You should try the Epic Arc lvl4, as many missions are full of Elite Frigates/Cruisers/BC/BS.

Since the change on AI, those missions are a pain on a drone boat, but still quite easy on a sniper boat (except that fracking Gallente to do with FoF signature kitter).

They still can be done, but are much harder, and I lose a few drones each elite mission.

Drones design issues are now really apparent, but it's still okay-ish if you love losing drones (the missions reward repay the losses, anyway).

The change on AI should have been done with changes on the missions. Many new players are going to be upset when losing T2 drones.
Ch3m1c4L
New Haven Enterprises
#35 - 2013-01-08 02:04:20 UTC
Bhock wrote:
You should try the Epic Arc lvl4, as many missions are full of Elite Frigates/Cruisers/BC/BS.

Since the change on AI, those missions are a pain on a drone boat, but still quite easy on a sniper boat (except that fracking Gallente to do with FoF signature kitter).

They still can be done, but are much harder, and I lose a few drones each elite mission.

Drones design issues are now really apparent, but it's still okay-ish if you love losing drones (the missions reward repay the losses, anyway).

The change on AI should have been done with changes on the missions. Many new players are going to be upset when losing T2 drones.


Epic arcs are fun, especially when the ai change happens between two big combat missions, so one day its cake, the next it took me 20-30 minutes to get rid of all the frigs lol.

New players point: true, but also new players will learn with the new mechanics so it wont be a shock.

I do agree that a much better interface is required though, and some missions may need some rebalancing due to ewar + losing drones so easily.
Hazen Koraka
HK Enterprises
#36 - 2013-01-08 08:23:52 UTC
Korgan Nailo wrote:
Whoa! Lots of replies! And some good ideas!

Hazen Koraka wrote:
All that's needed is a UI change to indicate when your drones are being targetted. If that was implemented (It's been a long running feature request) that would make things a whole lot easier (in regards to losing drones anyway - not necessarily being able to apply dps).

Hey Hazen,

Yep, agreed 100%. I would like an Option "Return upon targeted" or "Return upon Damaged" option even better. No UI change needed, but surely would prevent loosing them.


Hmm, not sure I agree with you exactly here. Making it an automatic option would enable botters to work more effectively. Just an indication that drones are being targetted would allow you to pull em in asap (manually controlled) rather than a check and forget option that imo would dumb the game down a bit.

Exploration is Random. Random is Random... or is it?! http://docs.python.org/2/library/random.html

CausticS0da
Shrubbery Acquisitions
Blohm and Voss Shipyards Alliance
#37 - 2013-01-08 08:33:58 UTC
Korgan Nailo wrote:
CausticS0da wrote:
CCP don't listen to these bads. DRONES ARE FINE.

Says the guy who contributed with nothing and trolled about everything.


How can I contribute other than by saying that I've not lost any drones in my Dominix or machariel and have pretty much done every mission amarr and minmatar agents can give since the patch.

Land on grid. Deploy sentries. Don't even aggro with my ship. Shoot frigs then cruisers then bs. If a sentry takes damage either scoop it or apply a medium rep (I've since not bothed with rep). Mission complete.

In machariel I only use drones of the correct size: land on grid. Pop frigs with guns. Deploy hobgobs, pop cruisers, deploy hammers. Mission complete. The drones are immune the whole time due to size.

If frigs are on you immediately I just deploy hobgobs and the enemy frigs are dead before my drones are even through shields.

Look, I have no agenda to make things seem easier than they are. Why would I? I find it hard to believe I am just being lucky after 100+ missions... Do you guys actually have t2 drones? I have drone dura only to IV and even sentry only to IV...

Show me a video of your drones dying...
CausticS0da
Shrubbery Acquisitions
Blohm and Voss Shipyards Alliance
#38 - 2013-01-08 08:40:11 UTC
Bhock wrote:
You should try the Epic Arc lvl4, as many missions are full of Elite Frigates/Cruisers/BC/BS.

Since the change on AI, those missions are a pain on a drone boat, but still quite easy on a sniper boat (except that fracking Gallente to do with FoF signature kitter).

They still can be done, but are much harder, and I lose a few drones each elite mission.

Drones design issues are now really apparent, but it's still okay-ish if you love losing drones (the missions reward repay the losses, anyway).

The change on AI should have been done with changes on the missions. Many new players are going to be upset when losing T2 drones.


Now this is a good post with maybe some merit as I've not yet done these in a drone boat. If you can snipe them though, can't you just shoot them with sentry from 100k? If they are on you from start maybe use MJD when you land on grid? Those are suggestions only as I can't comment on this case from experience. YOU might be right but anyone complaining about standard L4s is wrong.
Hazen Koraka
HK Enterprises
#39 - 2013-01-08 13:33:01 UTC
CausticS0da wrote:
Korgan Nailo wrote:
CausticS0da wrote:
CCP don't listen to these bads. DRONES ARE FINE.

Says the guy who contributed with nothing and trolled about everything.


How can I contribute other than by saying that I've not lost any drones in my Dominix or machariel and have pretty much done every mission amarr and minmatar agents can give since the patch.

Land on grid. Deploy sentries. Don't even aggro with my ship. Shoot frigs then cruisers then bs. If a sentry takes damage either scoop it or apply a medium rep (I've since not bothed with rep). Mission complete.

In machariel I only use drones of the correct size: land on grid. Pop frigs with guns. Deploy hobgobs, pop cruisers, deploy hammers. Mission complete. The drones are immune the whole time due to size.

If frigs are on you immediately I just deploy hobgobs and the enemy frigs are dead before my drones are even through shields.

Look, I have no agenda to make things seem easier than they are. Why would I? I find it hard to believe I am just being lucky after 100+ missions... Do you guys actually have t2 drones? I have drone dura only to IV and even sentry only to IV...

Show me a video of your drones dying...


Ever heard of combat drones (i.e. NOT sentry drones). These are what the OP and others are commenting about dying.

Exploration is Random. Random is Random... or is it?! http://docs.python.org/2/library/random.html

Suelou Starstrider
Fiscal Devination
#40 - 2013-01-08 17:42:25 UTC  |  Edited by: Suelou Starstrider
2 drones in 9 missions bollox

Using sentry drones does make it easier but for the poor people that don't have the skill to use sentry's the drone fatality rate is massive. It makes using T2 drones a non profit exercise.

In smaller missions with only a few rats its fine but the greater the number of rats then you are in trouble.

Running nine missions is not much of a test, it is not even enough to make an educated guess at the impact the changes would have on mission runners when so many different ships and setups to consider.

I like the guy who lost no drones by keeping them in the bay, great tactic you have all the skills to become a Dev.

Before they made the change to drones they should have applied to time and effort in to making the drone interface more practical.
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