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EVE New Citizens Q&A

 
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Greetings and skill queue

Author
Salpad
Carebears with Attitude
#21 - 2013-01-07 14:57:00 UTC
Valentine Arkanian wrote:
I'm almost positive it starts where it left off, but as long as you're within 24 hours I'd just move it to the bottom of the queue.


This is correct. I had the exact same concern, waaaay back in March 2007, but I was told by helpful veteran players, in the Rookie or Help chat channel, to not worry: I wouldn't lose progress.
Merouk Baas
#22 - 2013-01-07 15:58:58 UTC
Drag and drop works with the skill queue. You can drag a skill up and down to change its position in the queue, and you can drag skills from your character list to the queue to add them, at the top, in the middle, or at the bottom.

When you hit apply your current skill is paused and whatever's at the top of the queue gets started.
Frank Millar
The Scope
Gallente Federation
#23 - 2013-01-07 17:28:15 UTC
Malcanis wrote:
Vilnius Zar wrote:

Actually the "hard" part is to unlearn what WOW, EQ2 and all the other MMOs have taught you.


Agreed. People who have never played an MMO seem to find EVE easier than those who have developed preconceptions in other MMOs.

I never played an MMO before EvE and I still wouldn't call it easy, but I did a lot of research before I even signed up for the trial.

Later on, I tried LotRO, and it bored me to tears. The grind, man. The grind. X
Tisen Tisen
The Scope
Gallente Federation
#24 - 2013-01-07 17:59:20 UTC
Thanks for all the help guys, i can now manage my skill queue ;)

Eve may be hard.... but i tend to really enjoy the ride and muddle along as i play, i dont want to plan everything beforehand and do so much research, that would make my journey less fun. I think it gets hard when you tend to rush your way to your goals and you force yourself to learn.

I take it slooow and let it all sink in :)
J'Poll
School of Applied Knowledge
Caldari State
#25 - 2013-01-07 23:53:41 UTC
Malcanis wrote:
Vilnius Zar wrote:

Actually the "hard" part is to unlearn what WOW, EQ2 and all the other MMOs have taught you.


Agreed. People who have never played an MMO seem to find EVE easier than those who have developed preconceptions in other MMOs.


EVE was the first MMO that I really played (not counting a trial here and there).

EVE got me hooked up quite fast and after that tried couple of other MMOs. All of them had me respond "Well this sucks, this isn't any way near as good as EVE" after which I usually closed it, uninstalled it and launched EVE again.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Thomas Gore
Blackfyre Enterprise
#26 - 2013-01-08 09:24:38 UTC
Cannibal Kane wrote:
Also.... some skill need other skills to be trained to a certain level before you can inject and train them

If your unable to inject a skill book, check on the required tab on what skill your missing.


Actually the option "Inject skill" is always there and if you try to do it and fail, the game will tell you why (which skills you are missing or if the skill has already been injected).
Lost Greybeard
Drunken Yordles
#27 - 2013-01-08 11:06:11 UTC
Malcanis wrote:
Vilnius Zar wrote:

Actually the "hard" part is to unlearn what WOW, EQ2 and all the other MMOs have taught you.


Agreed. People who have never played an MMO seem to find EVE easier than those who have developed preconceptions in other MMOs.


You think? I mean, the interface is pretty antiquated in MMO terms (and I'm talking about the actual functionality, so no, circles around my target instead of squares don't make any difference, thanks) but it's really quite standard for some of the older ones. Reminds me a lot of the water levels from Dark Age of Camelot with a large dash of "hey? remember windows 3.1? Well, you'd damned well better, because WE DO" thrown in for good measure.

Or Aion, the controls and fundamental paradigms of dealing with momentum are VERY close to Aion's.

Honestly, even if you're restricted to modern games, if you've played some tribes and played some WoW with a character with a ranged auto attack then Eve's not gonna be rocket science for you. Well, I mean technically it _is_ rocket science, but it's the easy parts with simple two-body orbits and acceleration you did in grade school, not the hard parts like designing life-support systems for both free-fall and seven gees.

(More generally, I've never really understood this "Eve is a beautiful and unique snowflake and nothing is like it, ever" stick that so many players seem to have up their hind end. It's an MMO, guys, they crib off each other _constantly_, Eve's no exception and there's nothing wrong with that. The fact that it's about goddam spaceships instead of goddam wizards is plenty fine as far as distinctions go, otherwise the fact that it's a well-made game with good expansions is sufficient to not shame your families or whatever you're worried about.)
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#28 - 2013-01-08 11:58:11 UTC
Lost Greybeard wrote:
Malcanis wrote:
Vilnius Zar wrote:

Actually the "hard" part is to unlearn what WOW, EQ2 and all the other MMOs have taught you.


Agreed. People who have never played an MMO seem to find EVE easier than those who have developed preconceptions in other MMOs.


You think? I mean, the interface is pretty antiquated in MMO terms (and I'm talking about the actual functionality, so no, circles around my target instead of squares don't make any difference, thanks) but it's really quite standard for some of the older ones. Reminds me a lot of the water levels from Dark Age of Camelot with a large dash of "hey? remember windows 3.1? Well, you'd damned well better, because WE DO" thrown in for good measure.

Or Aion, the controls and fundamental paradigms of dealing with momentum are VERY close to Aion's.

Honestly, even if you're restricted to modern games, if you've played some tribes and played some WoW with a character with a ranged auto attack then Eve's not gonna be rocket science for you. Well, I mean technically it _is_ rocket science, but it's the easy parts with simple two-body orbits and acceleration you did in grade school, not the hard parts like designing life-support systems for both free-fall and seven gees.

(More generally, I've never really understood this "Eve is a beautiful and unique snowflake and nothing is like it, ever" stick that so many players seem to have up their hind end. It's an MMO, guys, they crib off each other _constantly_, Eve's no exception and there's nothing wrong with that. The fact that it's about goddam spaceships instead of goddam wizards is plenty fine as far as distinctions go, otherwise the fact that it's a well-made game with good expansions is sufficient to not shame your families or whatever you're worried about.)



It's preconceptions like 'pvp server/pve server', buying stuff from npcs, instanced quests and so on that are the problem.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

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