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Defenses against cloaking

First post
Author
Dracvlad
Taishi Combine
Astral Alliance
#81 - 2013-01-06 19:30:24 UTC
Nikk Narrel wrote:
Dracvlad wrote:
Please can you explain that sentence as it makes no sense to me whatsoever.

The point made was if local was removed in null and with the inability to deal with cloakies that null would have less people in it. If you seriously cannot kill people in null because of their intel channels based on local you are doing it wrong.

Are you talking about bots using local to get safe, in which case I can only say death to all bots...

Quite simply, the majority of AFK Cloaking complainers make no effort to defend, just complain.

Even a small fleet with a handful of vessels ready to warp to trouble in the same system are enough to deter the threat of most hot drops, and obviously give PvE assets time needed to evade issues.

In cases where it is not a titan prepared with a full combat cyno, any such defense fleet is normally more than a covert group is willing to engage, as they would be risking more in ISK losses than they could reasonably hope to gain.

If they do have titans, remote force projection may be the least of your issues, as they have expensive assets backing them at the very least...


That is because of who you are and your numbers, 234 in your corp and your PvP focus, so someone coming after you would require a bit more of an attitude:

But this:

http://eve-kill.net/?a=kill_detail&kll_id=15734489

No matter how good you are and how much you setup for it they will still get you unawares at some point and kill the ratter in short order, I know that is not your corp, but it is your alliance. A covert fleet gets in and gets out fast, when too much comes in you just claok or warp out, I have done it. But what you say is how to defend against a hot drop and good luck to you.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Dracvlad
Taishi Combine
Astral Alliance
#82 - 2013-01-06 19:34:01 UTC  |  Edited by: Dracvlad
Nikk Narrel wrote:
Dracvlad wrote:
Nikk Narrel wrote:
I would be happy to defend against this.


What in?

A small group of T1 cruisers, ideally.

It is very cost effective, and most miners with two accounts would have no problem having a combat alt ready to dance.


And yes that is another defence which we have used go ratting in cheap ships in a fleet and it works too because they don't bother hot dropping you. Been there and done it, I like your response, but here is the rub, at what point do you turn around and say hmmm I cannot keep up with my PvP losses to defend your space, so you use something better and then in comes the drop. The other alternative is incursions. And that single cloaky ship has now cut your income to 10% of what it is and they have a full SRP, game over...

It also depends on the objectives of those camping you, so Razor on us is to cut our income, then there are those that are after ISK and they are easy to defeat. This is not a whine on the situation, I have had fun in 0.0, but I know when unlimited ISK for SRP has me beat...

But I am getting off topic which is the suggested ways that people have proposed for AFK cloaking...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Kestrix
The Whispering
#83 - 2013-01-06 19:41:07 UTC
"practical to only gank PvE vessels with poor defensive capability" Exactly! They are there purely to try and disrupt industrial activity. Mining and production are as valid occupations in 0.0 as PvP. In a system where capital ships are being built a cloaked ship is a thorn in the side. It won't stop the production or the mining but it does complicate matters.

There is a balance issue here. A cloaked vessel can pose a very real threat and sit cloaked 23/7 at 0 risk to it self, the player does not need to be attentive or even present. The defenders have to be vigilant all the time as they have no idea when/if an attack will be coming. To redress the balance a "method" needs to be introduced that results in both party's needing to be attentive of the other less they are caught out.
Barbara Nichole
Royal Amarr Institute
Amarr Empire
#84 - 2013-01-06 19:42:21 UTC
dumb post.... if an afk person is cloaked when DT happens..he comes back uncloaked and is not logged in until he is not afk.

Cloaking is not the issue here.. you want someone gone and you don't care how it happens which is why you are suggesting some really bad ideas.

The only changes I would accept are: Removing the cloaked from local. and giving the cloaked no influence on sites, sov, or whatever while they are cloaked. For instance a cloaked ship must not be able to hold open a mission site.

No more free intel on the presence of cloaked ships!

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Dracvlad
Taishi Combine
Astral Alliance
#85 - 2013-01-06 19:54:22 UTC
Barbara Nichole wrote:
dumb post.... if an afk person is cloaked when DT happens..he comes back uncloaked and is not logged in until he is not afk.

Cloaking is not the issue here.. you want someone gone and you don't care how it happens which is why you are suggesting some really bad ideas.

The only changes I would accept are: Removing the cloaked from local. and giving the cloaked no influence on sites, sov, or whatever while they are cloaked. For instance a cloaked ship must not be able to hold open a mission site.

No more free intel on the presence of cloaked ships!


Of course they want a way to fight back, also removing local will make them even more effecive hot dropping people, and all you will hear is people whining about a lack of targets in null and comments about how many people in HS. Go ahead CCP do as this person suggests, I am leaving null anyway and only going back in as a hunter, make it easy for me...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Nikk Narrel
Moonlit Bonsai
#86 - 2013-01-06 21:25:30 UTC
Kirkwood Ross wrote:
Everyone wants to win and have the advantage in whatever they do. Very few people can look beyond personal perks and propose changes to make the game more balanced. Most of us know the cloaking mechanics in Eve are imbalanced in the favor of the cloaking ship and his allies. Most of us use this mechanic because it is so powerful. Those who rely on the mechanic won't admit it's imbalanced and fight against any change that reduces it's effectiveness.

This ignores the foundations of the game. It also presumes the absolute flawless instant intel provided by local to be balanced and appropriate in sections of the game intended to require group effort for worthwhile results.

No matter what excuse you offer, it will not change the fact that the playerbase, aka the sandbox, created AFK Cloaking as a COUNTER to this otherwise flawlessly overpowered advantage.

Making group effort obsolete for defense, which local would otherwise do by warning pilots when any hostile entered system, is not balanced.

Kirkwood Ross wrote:
Talking about interrupting someone's nullsec ratting or mining by putting a cloaking ship in their system because null sec should have risks. Yes, let's have a mechanic that forces a group of players to constantly exert effort to defend against something

Stopping this here specifically.
Null is intended to require this. If you prefer to not need group effort, please play in high sec.

Kirkwood Ross wrote:
... that can project it's force without risk at anytime without warning and without having to be at the keyboard. So group B has to form fleets and always work together because of an unknown threat. Group A, the cloaky group can jack off and from time to time tab over to peek in the system they are camping. If the system they are camping lets their guard down they can log in the squad, hit the target, and then leave "Risk Free".

Being in the cloaky group is easy and risk free. This coming from first hand experience of hot dropping people.

Risk free and reward free, under current game settings. As these two are equally non existent, they are in balance.

While true you cannot be found under normal circumstances, you also cannot mine, shoot rats, or run missions.
It is already well established they cannot shoot other players while cloaked.

Those poor solo PvE ships, having such a hard time in an area designed for groups... who would expect it?
Nikk Narrel
Moonlit Bonsai
#87 - 2013-01-06 21:35:15 UTC
Dracvlad wrote:
Of course they want a way to fight back, also removing local will make them even more effecive hot dropping people, and all you will hear is people whining about a lack of targets in null and comments about how many people in HS. Go ahead CCP do as this person suggests, I am leaving null anyway and only going back in as a hunter, make it easy for me...

For just a moment, consider that local is removed.
You begin with not knowing if any targets are in system at all. Start scanning to find them.
You also have no idea what defensive pilots may be present, if any. More scanning.
That target has the time to detect you, if they make proper efforts. Spotting probes makes them risky to use for hunters.

What advantage does a hot drop give you?
First, keep in mind, that with no local you have no population spike to warn of fleet presence entering a system.
Second, you bottleneck the entry of your combat group in weapons range of a hostile ship. You HOPE it is fitted in a way that is not a trap for your group.
Third, you can't tell if a defense ambush is aligned to this target ship, ready and waiting to insta warp and pop you like a cheap zit. They will probably wait for your cyno to finish though, get the juicier targets.

Tactically speaking, you are better off cynoing in off grid, if not outside of system entirely. That way your group can warp to the target together, and not be half loading the system to discover your group is half into structure by a welcoming party's efforts.
Kirkwood Ross
Golden Profession
#88 - 2013-01-06 22:14:39 UTC
Quote:
Kirkwood Ross wrote:
Talking about interrupting someone's nullsec ratting or mining by putting a cloaking ship in their system because null sec should have risks. Yes, let's have a mechanic that forces a group of players to constantly exert effort to defend against something

Stopping this here specifically.
Null is intended to require this. If you prefer to not need group effort, please play in high sec.


Dont stop short of quoting me. The hunted has to exert effort and risk 23/7, why shouldn't the hunter have to do the same? BOOM HEADSHOT. People just want easy kills, myself included and that is why I do it. I'm not going to lie about it and pretend it's something grander.


Quote:
Kirkwood Ross wrote:
... that can project it's force without risk at anytime without warning and without having to be at the keyboard. So group B has to form fleets and always work together because of an unknown threat. Group A, the cloaky group can jack off and from time to time tab over to peek in the system they are camping. If the system they are camping lets their guard down they can log in the squad, hit the target, and then leave "Risk Free".

Being in the cloaky group is easy and risk free. This coming from first hand experience of hot dropping people.


Risk free and reward free, under current game settings. As these two are equally non existent, they are in balance.

While true you cannot be found under normal circumstances, you also cannot mine, shoot rats, or run missions.
It is already well established they cannot shoot other players while cloaked.

Those poor solo PvE ships, having such a hard time in an area designed for groups... who would expect it?


When we are cloaky camping we have alts running incursions, or mining, or generating isk for ourselves while we interrupt our targets. When we finally do attack and kill someone we scoop their wreck and get rewarded. So yeah, we are getting rewarded with zero risk. Even groups of ratters get waxed when we bring along widows and falcons to perma jam them out. Nothing like slaughtering a ratting fleet risk free while our isk chains remain uninterrupted.
Nikk Narrel
Moonlit Bonsai
#89 - 2013-01-07 04:03:13 UTC
Trimmed down for conciseness, the context is still present
Kirkwood Ross wrote:
The hunted has to exert effort and risk 23/7, why shouldn't the hunter have to do the same? BOOM HEADSHOT. People just want easy kills, myself included and that is why I do it. I'm not going to lie about it and pretend it's something grander.

The hunted exerting effort and risk.

Refresh my memory, exactly what risk?
Using local, the "hunted" is able to avoid absolutely ALL risk that could be associated with a cloaked vessel, much less one missing a cloak on it's fitting. (Like a regular PvP ship, non cloaking variety)
Stay aligned, see hostile appear on local, insta-warp.
I find it challenging to claim this behavior is handling any risk. By comparison, high sec is equally risky, if not more so from unexpected suicide gank potential.


Kirkwood Ross wrote:
When we are cloaky camping we have alts running incursions, or mining, or generating isk for ourselves while we interrupt our targets. When we finally do attack and kill someone we scoop their wreck and get rewarded. So yeah, we are getting rewarded with zero risk. Even groups of ratters get waxed when we bring along widows and falcons to perma jam them out. Nothing like slaughtering a ratting fleet risk free while our isk chains remain uninterrupted.

Using billion ISK ships to take out ratters in null. It is something to consider that I doubt you enter any fight with such a ship that has any chance of losing.

Most players don't consider such ships as disposable, as per the expression "don't fly what you cannot afford to lose".

It also suggests you are fighting against poorly prepared fools, who failed to plan for you properly.

I guess that's what happens when you lower the bar with such easy intel. They don't expect effort is needed in other aspects either.... sad really.
Kirkwood Ross
Golden Profession
#90 - 2013-01-07 05:38:31 UTC
Sidestep more because you got nothin to stand on.
Ines Tegator
Serious Business Inc. Ltd. LLC. etc.
#91 - 2013-01-07 06:08:57 UTC
Cloaking is fine.

Local is the issue. Perfect intel should come with a cost, or require investment.
Nikk Narrel
Moonlit Bonsai
#92 - 2013-01-07 14:30:19 UTC
Kirkwood Ross wrote:
Sidestep more because you got nothin to stand on.

Sidestep this.

Local chat allows perfect flawless intel that allows PvE pilots to avoid all risk possible from a cloaked vessel.
The PvE pilot cannot be attacked by a hot drop or covert hot dropped while in either a POS or outpost, and local gives them the ability to get safe with 100% reliability.
Being AFK and not noticing is not a valid excuse, as the ability implies being willing and able to use this free intel.

This is not balanced.
Nikk Narrel
Moonlit Bonsai
#93 - 2013-01-07 14:35:14 UTC
I shall try to explain a few details that are usually glossed over crudely, but hold the truth.

AFK Cloaking: This is done in response to Local Chat flawlessly reporting pilot presence. It dumbs down the interaction between pilots by outright telling all parties who is present. Without this crutch, use of sensors, strategy, and cooperation would be needed to fill the void.
What does it achieve?
It creates a flaw in the usual flow of cause and effect for life in many systems. Often, a neutral or hostile pilot is seen entering, and activity is suspended until they leave. There is trivial risk, as standard procedure often involves being ready to get safe in the time frame provided by this instant alarm. Hostile pilots who refuse to leave are subsequently hunted down.
When the "AFK Cloaking" pilot enters, he disrupts this process, by not leaving. Further, since this intel tool persistently shows him present, the default response of suspending activity is perpetually pushed as chosen reaction.
This devalues the intel tool, as it is now being used against the native PvE pilots instead of helping them.
If local were removed, sensors strategy and cooperation would be placed as valuable means of protecting PvE income assets.
It would also be pointless to AFK cloak, as noone would be aware of your presence while you were passive.
It is widely anticipated that any change to local which stopped free cloaking awareness would also include a means to hunt cloaked ships.

Summary: That free intel tool favored by so many can be used by the hunters too.

Hot Dropping: Bridging is intended to bypass reinforced blockades and travel time. Here, it has been fine tuned to avoid advertising the presence of a fleet to the free intel tool as well by delaying the easily recognizable population spike till the last possible moment. The intention is to deny the warning local provides, although it still reports the presence of the cyno boat enough to be associated with AFK Cloaking instead.
Quite simply, while PvE pilots would never resume regular activities with a hostile fleet present, they are sometimes willing to gamble over whether a cloaked vessel represents that level of threat at a given time.

Sorry about the length, but the mindless repetition of "AFK Cloaking is bad mmkay" sounds foolish.
Buzzy Warstl
Quantum Flux Foundry
#94 - 2013-01-07 15:28:44 UTC
Yep. Doing away with local would allow cloak hunting as well as the addition of a decent cyno delay.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Nikk Narrel
Moonlit Bonsai
#95 - 2013-01-07 15:41:02 UTC
Buzzy Warstl wrote:
Yep. Doing away with local would allow cloak hunting as well as the addition of a decent cyno delay.

I find it funny that so many assume local to be completely balanced, but AFK Cloaking to be some insane broken thing.
They don't want to see a connection drawn between the two, or acknowledge that one is balancing the other.

Add to that, the flying assumption that removing anything from local would somehow be a stand-alone change.

In my opinion it is very probable, that DEVs intend a package of changes to replace the broken yet admittedly balanced system we have currently.
Buzzy Warstl
Quantum Flux Foundry
#96 - 2013-01-07 15:59:34 UTC
Yes, it was with that post that I realized that instant-on cyno is required due to local intel.

Without local you could cyno to a remote part of the system, and the system size would be a protection against the defenders being able to immediately identify the size of your force and which target you might be after, as well as making covert cyno operations something you can actually hide.

That would add an element of terrain to in-system operations that is sorely lacking outside WH space.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Nikk Narrel
Moonlit Bonsai
#97 - 2013-01-07 16:31:44 UTC
Buzzy Warstl wrote:
Yes, it was with that post that I realized that instant-on cyno is required due to local intel.

Without local you could cyno to a remote part of the system, and the system size would be a protection against the defenders being able to immediately identify the size of your force and which target you might be after, as well as making covert cyno operations something you can actually hide.

That would add an element of terrain to in-system operations that is sorely lacking outside WH space.

It would, but this is where the care bears show their hand.

They are not interested in making more effort. They want to be as AFK as they can possibly be while still watching local for warnings.
It makes juggling multiple accounts easier, and they get the higher reward aspects present outside of high security.

That's the crazy part, they are effectively using a play style that fits high sec, and threatening to leave for high security if it changes.

And people care, not understanding that these guys are not forming fleets, PvPing, or doing anything that is unique to operating beyond high security space.

Now, I am NOT referring to pilots using these tactics simply because the bar lowered, they won't leave, because they are willing to make the effort, and won't need to share the income with those not willing. They will think xmas showed up every time the servers come back up and these leaches aren't sucking up the ABC ores.