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Scanning, probing, exploration!

Author
Jonas Staal
Republic Military School
Minmatar Republic
#1 - 2013-01-07 12:18:55 UTC
Dear all,
I’ve recently regained my interest in the scanning/probing of sites. At the time of this writing I’ve got about 30-40h of scanning etc in the last week(s). I’m doing this pretty much only high sec and I’m using a Heron with sister of eve probes and a codebreaker. I have not too much SP into the area of expertise.

My main plan was to mainly focus on RADAR sites, but I quickly found out that the RADAR sites are pretty rare. In my last 10h of scanning I only encountered 1 RADAR site, and someone beat me to it.

This made me think: “I should go to an area with few jumps/h, since there will be less competition. Not so long after that I figured: “I guess all the scanners think like that, making low jump/h systems maybe even more competed for!

This lead to: ”If I scan the systems anyway I might as well run the combat sites.” So I went to grab my Rupture, and flew it to the system(s) I was scanning in. “Crap, I can’t activate the acceleration gate with a cruiser.” Went back and forth and moved my Thrasher as well. I completed some combat sites and got an escalation: Mare Sargessum last night.
I had some fun flying back and forth shooting the NPCs, but the payout was so low it really was not worth the time :/.

So here I am, asking for advice. I’ve browsed the forum, searched over google and read many interesting writings about exploring, probing etc. However, I still seem to miss the key that puts all pieces together. ISK-wise, the time I spent scanning and probing was very much not worth it…

What could I use advice on?

1) What kind of systems do I focus on? Simply using low-jump/h systems do not seem to be the answer because of high-concentration of probing-characters in those few jumps/h.

2) How about Magnetic sites? I ran a couple of them but they left me with a few 100k’s of ISK, not really giving me the wow-effect.

3) Is it worth running the combat sites, should I avoid certain groups of these sites?
Where is the money in this? Just bounty + loot or am I supposed to come back and salvage the leftover ships aswel?

4) What (kind of) combat ship do you advise me? I currently fly a rupture with 425’s, but there might be better options?
Noteworthy spaceship command skills: BC4, Minnie/caldari/Galente cruiser3, Destroyer4
Working on shield/armor tank (can use SE2’s, no T2 shield or armor hardeners)
Mainly focused on projectile turrets (can use small T2, medium T1) and a bit on missiles (used a drake for L3 missioning)
Training drones5 at the moment.

5) How do I optimize profit?

6) Anything I might’ve forgotten, yet still worth mentioning!

I realize this might be an often-asked question but I could not really find something that answered my questions..

I want to thank you in advance for taking the time to explain/reply.
Kadazer
The Scope
Gallente Federation
#2 - 2013-01-07 12:30:13 UTC  |  Edited by: Kadazer
From my experience I can tell that exploration is only really profitable in low or null sec. Everything else is just for fun. Except if you use wormholes to hunt sleepers, but that's then null sec in another way.
LordSpock
Doomheim
#3 - 2013-01-07 12:36:15 UTC  |  Edited by: LordSpock
Exploration is all about luck, chance, randomness and such. You can influence a little but in the end you gotta enjoy it enough to keep going even after several hours without payout.

1. Any system that isn't too crowded. Consider low sec as well.
2. Magnetometronic can give very low ISK but there is a chance of decent T2 salvage
3. Yes combat sites can be worth it but stick to Signatures and not anomalies. Again chances of loot/escalations
4. You cruiser might be good enough if you stick to the lower combtsites. A DED4/10 you might die. DED3/10 is lowest to allow cruisers otherwise consider going with AF on even lower sites.
5. Hope for good sites. Check the sites via google/EVEwiki before starting and skip low-reward/non-faction loot ones.
6. Don't get discouraged, you can have decent sites from time to time. Get very valuable deadspace/faction loot and most of all keep having fun.


EDIT: Also focus your training a bit more. Make sure you can use T2 tanking mods, T2 guns and train Minmatar cruiser to lvl4 at least. If you get a DED 4/10 get a Cane or Cyclone and do the site with that ship. But again, watch out if you can't use T2 tanking mods yet.
Daniel Plain
Doomheim
#4 - 2013-01-07 12:43:37 UTC  |  Edited by: Daniel Plain
here are some random tips i came up with from the top of my head:
- ignore magneto, ladar and grav sites in hisec. they are almost always a waste of time
- also ignore any rogue drone related combat sites
- the question of where to explore is a religious one. some people swear on low population areas, others claim that it's more important to optimize the process (be quick at scanning, cover many systems, not scan the same system twice etc.
- hisec exploration is hit and miss. you will not find anything worthwile for days or weeks, then you suddenly find this, this and this on the same day.
- combat sites are rated by difficulty. the ones in hisec are rated DED 1/10 to 4/10. 1 and 2 will not let in cruisers and above, 4/10 can be tough even in a battlecruiser but also often drop >100mil modules.
- overseer wrecks (the ones with the expensive loot) can have expensive salvge. if you are not too lazy, you can bookmark them and later come back with a salvager and have a try.

edit: stay away from wormholes until you know what they are all about. if you don't mind losing your ship and waking up in a new clone, you can take a look but do not expect to come back out alive before reading up on wormhole life.

edit2: another small trick i picked up while exploring is using FoF (auto-targeting) missiles. you can often just warp into the site, turn on your missile launchers and continue to scan down the other sites. just don't forget to check the wrecks for anything valuable before warping off.

I should buy an Ishtar.

St Mio
Imperial Academy
Amarr Empire
#5 - 2013-01-07 12:53:41 UTC
Jonas Staal wrote:
This made me think: “I should go to an area with few jumps/h, since there will be less competition. Not so long after that I figured: “I guess all the scanners think like that, making low jump/h systems maybe even more competed for!

Spot on. It's pretty obvious but somehow lots of people overlook that tiny little oversight. Remember it only takes 1 person jumping into a system to clear all the sites.

Jonas Staal wrote:
I completed some combat sites and got an escalation: Mare Sargessum last night.
I had some fun flying back and forth shooting the NPCs, but the payout was so low it really was not worth the time :/.

That's an escalation from a drone site. Unfortunately, none of the drone sites are worth running. Currently the only thing they're good for is as a booby prize to infuriate explorers.

Jonas Staal wrote:
2) How about Magnetic sites? I ran a couple of them but they left me with a few 100k’s of ISK, not really giving me the wow-effect.

These are terrible in high-sec. However in low and null sec they start dropping T2 salvage and (depending on the NPC pirates inhabiting the region) can be very profitable. Intact Armor Plates and (non-melted) Capacitor Consoles are worth a pretty penny.

Jonas Staal wrote:
3) Is it worth running the combat sites, should I avoid certain groups of these sites?
Where is the money in this? Just bounty + loot or am I supposed to come back and salvage the leftover ships aswel?

Yep, check the DED Complex List for sites in your region you can run in your ship, as well as the gate restrictions for the Unrated ones.

Rated sites have an overseer ship or structure. Their drops will count for 99% of your profit. If they're a ship you can salvage them and they might yield T2 salvage.

Unrated sites might have either a faction spawn (True Sansha, Dread Gurista etc.) that drops shinies, T2 salvage, or the site might escalate. Pirate (non-drone) escalations can either have faction spawns and/or continue to a further step in the escalation.

Out of curiosity, how long +- does it take you to pin down a cosmic signature?

Also, do you know about using Alt and Shift keys to move/resize/scale all your probes at the same time?
Thomas Gore
Blackfyre Enterprise
#6 - 2013-01-07 13:08:27 UTC
Exploration is pretty much hit or miss. I have also been running radar and combat siter with a Heron / Harpy combo. Some night I make 100 mill on the hour I play with a lucky faction loot from a combat site. Others I get my normal 10-20 mill for Radar site loot. Others still I get jack all.

Compared to mission running it's like comparing a day job to gambling. The other one is boring as hell, but pays steadily. The other one can be exciting at times, but you might end up with nothing in your pocket while searching for that jackpot.
Jonas Staal
Republic Military School
Minmatar Republic
#7 - 2013-01-07 13:30:01 UTC
St Mio wrote:
Out of curiosity, how long +- does it take you to pin down a cosmic signature?


I have not really timed this, but I reckon I do know it varries alot. sometimes it takes me a couple of minutes, but I think it can go over10 aswel, if I'm having bad luck. Have not really timed it though.

St Mio wrote:
Also, do you know about using Alt and Shift keys to move/resize/scale all your probes at the same time?


Yes I found out about these by reading other forums. They do save me alot of time! I reckon most time goes to the scanning itself, and making the square of my probes smaller or larger.


I read also read something about anomalies / signatures and the difference thereof ?
Daniel Plain
Doomheim
#8 - 2013-01-07 13:45:32 UTC
Jonas Staal wrote:
I read also read something about anomalies / signatures and the difference thereof ?

anomalies are those combat sites that you can find with just your ship scanner (without using probes). they are mostly worthless in hisec; i only ever do them while scanning other sites if at all. they can have a faction spawn and can trigger escalations but the chance is too low to be worth your time.

I should buy an Ishtar.

Mistah Ewedynao
Ice Axe Psycho Killers
#9 - 2013-01-07 14:08:13 UTC  |  Edited by: Mistah Ewedynao
Welcome to the sometimes fun, exciting, boring and even cutthroat world of exploration. Good to see a new guy asking some of the right questions.

My biggest beef right now is that, in high sec at least, the radar and magnometric sig strengths should be swapped out. Yesterday almost every radar site I found had been found first by some noob without codebreaking skills. So what's he do, he shoots the containers and ruins the site. I see that ALOT on weekends. Let the noobs find the Mag sites and leave the radars for people with the skills to do do something with them.

So I gave up until later in the evening and proceeded to find 2 good radars, 4/10 DED and a Large Jasper, Kernite etc.

Ran the sites and then mined out all the high ends from the Grav.

Made some isk :D

Nerf Goons

Nuke em from orbit....it's the only way to be sure.

MarkyJ
#10 - 2013-01-07 14:13:33 UTC
1- Couldn't say really. Explorers can be anywhere and I can't see any noticable pattern.

2- High sec magnometric sites generally aren't worth your time. You get low quantities of T1 salvage and occasionally a piece of T2 salvage (you could make more profit just scanning down mission runners and salvaging their stuff). I gather mags are more profitable in low-sec

3- Most combat signatures contain faction NPCs with the chance to drop faction or deadspace loot. You might also get escalations which are a string of signatures only you have the bookmarks for that might also contain deadspace/faction loot drops. Anomolies have a lower chance of loot drop and only 'escalate' to public signatures. It's all very luck based for both loot drops and expeditions. The only consistant thing is drone sitestent to be rubbish. It is possible you might get rogue drone loot dropes but I've personally never got anything good.

4- Rupture is alright and will get into most unrated complexs and 3/10 and 4/10 plexes. For 1/10 and 2/10 plexes you will need a rifter as cruisers can't get in but they tend to only contain frigates and destroyers. Battlecruisers can only fit in 4/10 sites which are profitable but difficult. Aim for a loki eventually (you can get it bonused for scanning)

5&6- Practise scanning quickly to try and clear systems as quickly as possible. Train your scanning skills and upgrade your scanning ship and probes/probe launcher when you can. Bypass high-sec mags, ladars, gravs (mining is consistant but average profit, even for optimised fleets) and drone combat sites. Radar sites are best run in a frig. An astronautics frigate with prop-mod could work and could double up as your scanning ship. A big cargohold isn't important if you have somewhere to off-load, you just want speed and codebreakers. An astronautics frig with a small drone bay to clear potential hostiles would be perfect, otherwise fit some light weaponry for NPCs. I find radars to give between 5mil and 30mil and take minutes to clear once scanned. If you do eventually get a T3 then make sure it has a prop mod (afterburner or micro-warp drive) so you can get between cans quicker.

To optimise in combat sites, follow standard PvE advice. Namely make sure you aren't overtanked. If you have extra tank you can trade for more applied DPS then do so as long as you're confident you can still tank the sites. Try and fit a prop-mod to get betwen gates/NPCs quicker. If you have a spare high slot then fit a salvager as sometimes faction and overseer wrecks can drop T2 salavage as well as faction loot. Don't compromise your main weaponary to fit a salvager if you don't have a utility high-slot but consider salvage drones instead if you have a large enough drone bay.

Most sites have an evelopedia entry. When you've scanned a combat site, put it's name into google and find the evelopedia entry to find out what you're likely to face.

Only other thing I can say if you want to stick to high-sec is try and get a T3 cruiser eventually. They can be optimised for scanning and radars and still put out DPS rivalling a heavy assault cruiser.

Fly safe 0/
Opertone
State War Academy
Caldari State
#11 - 2013-01-07 14:27:40 UTC
look for plexes, they often fall into unknown category...

Deep Space Probe identifies site types immediately http://swiftandbitter.com/eve/dsp/

Ignore signatures that do not have unknown and DED in them http://swiftandbitter.com/eve/dsp/highsec.html

RADAR and MAG sites can be compared to sour and unripe fruit - it tastes bad, and it can give you a diarrhea. Sometimes you are lucky and diarrhea taste is washed down with some juicy trophy. It is up to your taste.

All you need is to be ahead of other explorers, move system to system and only check the hi quality sites. Sites are well documented in EVE evelopedia. http://wiki.eveonline.com/en/wiki/Guristas_Scout_Outpost

Scan exactly like this guy - http://youtu.be/B8n8KamI0Ag

This post sums up why the 'best' work with DCM inc.

WARP DRIVE makes eve boring

really - add warping align time 300% on gun aggression and eve becomes great again

Derath Ellecon
University of Caille
Gallente Federation
#12 - 2013-01-07 15:20:44 UTC
As others have said, exploration is random. When I was new I used to hunt radars in HS all the time. I followed the same circular route of systems. One day I might see 1 radar. Another day I'd get 10.

If you are only going for radars, I would personally find a quiet area. If I remember correctly, Caldari space is popular for DED site drops, and is usually overrun with explorers.

Radar sites drop pretty much the same stuff regardless of the faction, so I'd go somewhere not as over farmed with explorers.
Jonas Staal
Republic Military School
Minmatar Republic
#13 - 2013-01-09 21:02:32 UTC
Hi again,

I'm moving to 0.0 with my corpy, and I'm looking at following ships to do Radar sites in Angel space

Scanning in a Heron with sister probes

- Rupture arty

4x 650 Gallium Cannons
1x Salvager1

1x 10MN MD1
1x Large Shield Extender2
1x Limited Explosive Deflection1
1x codebreaker1

1x DC2
1x Local hull Nano1
2x Gyro2

3x Medium defence Field Extender1

1x Valkyrie1
4x Warrior1

Stats:
EHP = 20k
DPS/Volley = 138/771

- Rupture AC

4x 425 Medium Gallium Machine guns
1x Salvager1

1x 10MN MD1
1x Large Shield Extender2
1x Limited Explosive Deflection1
1x codebreaker1

1x DC2
1x Local hull Nano1
2x Gyro2

3x Medium defence Field Extender1

1x Valkyrie1
4x Warrior1

Stats:
EHP = 20k
DPS/Volley = 184/482

- Vexor AC

4x 425 Medium Gallium Machine Gun

1x 10MN MD1
1x Large Shield Extender2
1x Limited Explosive Deflection1
1x codebreaker1

1x DC2
1x Local hull Nano1
2x Gyro2

3x Medium defence Field Extender1

3x Beserker1
(or 5x Valkyrie1 for smaller ships?)

Stats:
EHP = 20.5k
DPS/Volley = 177/419

With the Rupture Arty I can engage from a distance. However DPS wise the other 2 are "alot" higher.
Actualy they're so close togheter (appart from Salvager and use of drones rather than a 5th AC) that it's pretty hard to choose..

Questions following:
1) Are RADAR sites (too) tough for these combat ships in 0.0 or are the combat ships obsolete and should I just use my scan ship?
2) Is it possible to run any of the combat sites in these ships?
3) Is it isk/time wise worth running these combat sites in these ships?

4) Any general advice for 0.0 exploration / alternative ship setups?

Thanks again!
CydonianKnight
Arbiters of the Void
#14 - 2013-01-09 22:00:02 UTC  |  Edited by: CydonianKnight
It's good to see your enthusiasm for exploration :) But as an explorer in null sec angel space, onto your questions.

1) Yes the sites are tougher than a cruiser can handle, typically many will spawn battleships and elite cruisers/frigs either on entry to the site or attempting to hack a can. Of course this follows the eve theory of greater risk comes greater rewards. I've never attempted to just run a magno/radar site with just a prober but I suspect it will not end well.

On the bright side if you can fly a battle cruiser you will probably succeed in completing many of the profession sites. As you have mentioned the vexor I would suggest trying the myrmidon. Test the waters and see how it goes.

2) No you will not be able to complete any combat sites in cruiser, for the previously mentioned reasons. For most you will require a hac or battleship, along with multiple ships to complete them.

3) Yes it is well worth completing these sites, but you need the right ships!!

4) If you intend to stay gallente/minmatar the Ishtar is an excellent ship for completing many sites, make great use of its speed and many battleship NPC's will not be able to hit you. It can also fit utility mids/highs.

Hope that helps,
Cydo.
Ikonia
Royal Amarr Expeditions
#15 - 2013-01-10 09:56:07 UTC  |  Edited by: Ikonia
Hi

I wanted to give some hints i am using, because i really know how you feel. Ive heard too often, even from experienced explorers, that hisec exploration doesnt pay. From my point of view i can tell you: It pays. In good times i make in about 20h exploration between 500 million and 1.3 billion. In bad times less. The difference is simply luck on loot.

I think, or at least it feels like that, since the release of Retribution things have changed, and not only the good way. Before the release i had a good income by hisec exploration as long as i sticked to my parameters (i will give those later). I had a lot of radar sites and i was mainly going for the highest plexes like Vigils and also blitzed 3/10s to make a new site spawn. Mag sites i barely did, this was never the big income in hisec. Grav sites i sold to mining corps i had contracts with and sometimes they also took the ladar sites i found. So as long as the signal followed did not reveal as that what i wanted, i didnt do them. My trips to low and null also topped my income with a bit of cream.

Since Retribution the world has changed, at least where i am. Somehow more explorers show up, somehow radar sites appear very seldom, and the reduction of good loot dropping is really feelable. Mag sites are still as uninteresting as hell, the plexes 3/10 and 4/10 are rare, if not too rare.

So i spend more time now in low and null again. But seriously: even the magnetometric sites in lowsec mademe go "DOH" - i made with 2 sites 80 million in about 30 mins and the 10 mins for the radar site i found filled my 2 bays up like water the titanic. Full up, bay value 120 million, effort like 50 mins. Luck? I dont hope so. Just a bit annoying, that i use mostly wormholes for my trips to low and null, and well, now i have to get back to my station which is literally across the whole galaxy on the opposite side.

To answer your questions:

1) What kind of systems do I focus on? Simply using low-jump/h systems do not seem to be the answer because of high-concentration of probing-characters in those few jumps/h.

Well well :) You were on the right tracks, but focused on the false parameters - from my point of view that is. Identifying systems worth traveling to and explore there will lead to where i think most of us are sitting on: (Reckon + Int) * Navigation. Yes, the less players, the less competition, the more income. That logic aint far from the truth. The factors that make the income is less the number of jumps and less the number of pirate ships destroyed - for me it's :

.) distance to the trade hubs (20+ jumps out) and
.) number of stations available (the less the better)
.) Further low and null sec shouldnt be too far away for some quick trips to there (3-5 jumps)
.) shouldnt be on a travel route from null to high (means more traffic)
.) shouldnt have level 4 security agents, story line agents, or any epic arc or historic mission site in close distance (means more traffic.

When i did that calculation and took Amarr as my trade hub and looked fo region worth travelling to without risking too much i got out 2 straight lines, on where to explore (Min and Gallente space im not wanted, Caldari space is far too overcrowded, since like 9 new toons out of 10 are Caldaris):

.) Derelik
.) Khanid Kingdom

So i went to there and - BINGO. Before Retribution it was really really worth it. Seen from now the income in hisec exploration was far better before the patch. Now many explorers are driven out of center by reduction of loot and radar sites, and they come, guess where, in these regions. Now i have the competition i dislike and the loss of income i was afraid of and have to adapt again. Looks like i have found my plan for the next few months - or until the next patch.

2) How about Magnetic sites? I ran a couple of them but they left me with a few 100k’s of ISK, not really giving me the wow-effect.

True. Magnetic sites in hisec are mostly waste of time. Even if you are lucky, the income wont make you go wow. In lowsec the number of "wow"s grows, in nullsec also.

3) Is it worth running the combat sites, should I avoid certain groups of these sites?
Where is the money in this? Just bounty + loot or am I supposed to come back and salvage the leftover ships aswel?


It is worth running them, but not all. Generally 4/10s are good and for your level of experience they might be a challenge sometimes - mostly depending on the ewar of NPCs. 3/10s are somewaht bitter. The chance that something drops there was even before Retribution like 1 loot in 15-20 times and i am afraid it will be much worse now, so maybe like 1 loot in 50 or so.

4) You will end up in T3s :)

5) How do I optimize profit?
By always using all possible sources of income
Never sell far out where you should be exploring.
Never buy far out where you should be exploring.
Never let anything rot - always loot and always salvage.

Salvage. Mind that an armor plate brings like 100K. Mind that an intact armore plate (t2) brings 10 million. Finding like 4 of them in a can in a mag site makes my day :)

Cheers
Ikonia
Royal Amarr Expeditions
#16 - 2013-01-10 10:57:46 UTC  |  Edited by: Ikonia
3) Is it worth running the combat sites, should I avoid certain groups of these sites?
Where is the money in this? Just bounty + loot or am I supposed to come back and salvage the leftover ships aswel?


Maybe some deeper information on that here is important. In those 4/10 sites or unrated but valuable sites (those are varying from faction area to any other) like in my region "Sansha Vigil", "Sansha's Nation Occupied Mining Colony", or "Mul-Zatah Monastery" have had a fair chance to drop some faction loot or plex loot. The value then mostly depends on what you have found. It can be several few 100K up to like 200 million in high sec. Sometimes you even find 2 pieces of loot in one wreck, which could even top out the 200 million easily if you are lucky :)

When ever you kill an overseer or "True Sansha XXXX" NPC you also have a somewhat high chance to find t2 salvage (by salvaging) in those wrecks and those can quickly increase the value of an else plain site. Especially the drone plexes like "Haunted Yard" or "Chemical Yard" rely on this fact - the sentient drones can contain t2 salvage (when salvaged that is) and 1 intact armor plate or alloy beam is like 10 million per piece. But again, this also adds to the causality "IF you are lucky ...".

Another issue. If you are doing combat sites there is a chance to get an escalation or expedition. Following these until to the point you are able to make, brings in best case further faction or plex drops and of course on each escalation site another chance for t2 salvage. What isnt mentioned often (dunno, maybe it's kept secret or so) is the option to change escalation scripts for an alternative end which can lead to an escalated expedition. The deepest level ive found so far was 3rd level (The expedition ended up in an alternative way that gave me another escalation which triggered by forcing the alternate end another escalation - in which i lost my ship then *g

Maybe some other explorer has deeper knowledge about this escalating the expedition, but i found only 2 in the Sansha areas that allow alternate ends and only could follow one of them until to another escalation. Those are so rare that i did not get any information so far if you are able to trigger that on purpose or if it is like expeditions being triggered randomly.

For example a run down i experienced 2 weeks ago:
I think it was a Sansha Vigil (4/10) in which i got a message about True Power Shipyards escalation. I followed the escalation to the system in the log and warped to the site. After i started killing i noticed a message in local i was not familiar with (not literaly but like this here): "... the call for help was answered by a nearby fleet, so you better be quick before they arrive ..". Something like that. I was recalling that the last time i saw this message, i had to buy a new ship. So i decided to go on a bit of distance and wait, uncloaked. Was like 15-20 mins after the last wreck was salvaged that hell came over me. Well, when prepared for that, it is not that harsh :) but unprepared you go boom for sure. (first time they caught me pants down, while i was there with my Orca and my salvage vessel when the fleet appeared like 20 mins after the last kill). I won the battle and got another piece of plex loot. So i decided to make it this way always, since it is shorter than following the whole expedition. The site i got from first escalation was a dead end when i came to there. So i had to change it and waited for the battle fleet at the last site in lowsec in escalation 5. Well, bad idea. Some kind of subcapital nearly one-hitted my T3.

Next time i had this trigger i was well prepared. And i killed the fleet in lowsec and look there *bright smile*: Another escalation! Name was in german and i did not find any information in web. Well it's pure lowsec from there on and the loot was very nice. I did that so far with 2 different escalations which both of them offer then and when alternative ends. Since i found that out, i read the messages in local much more concentrated :)

Just mind, that those escalated expedition escalations are to estimate in difficulty like the DED ratings. So by triggering in a Sansha Vigil 4/10 its escalation is the same difficulty 4/10 which when escalated further it will end up in a 5/10 (the fleet that warps in), which will, when again escalated, have again overall a 5/10 and when choosing the alternate way to solve it, again it will be increased to a 6/10 - which then was a bit too much for a t3 and a hac, when you dont have any spoiler avail and have to find out what will be going on. Not to mention that ewar in lowsec is somewhat annoying from NPCs and web + scram is like the standard then. So once you escalate, be prepared for an "interesting time ahead" :)

Cheers
Mnemosyne Gloob
#17 - 2013-01-10 22:22:29 UTC
Ikonia wrote:
[snip] Sansha Vigil (4/10) [snip]


Unrated sites do not have a DED rating. Adding one just confuses people...

as for
Ikonia wrote:
[snip] escalated expedition escalations [snip]
what? I am having a hard time decyphering what you were doing there, something about waiting for a reinforcement that gets called in and is advertised by a scripted message in local (which often happens in those sites anyway, i think it's just storyline). Maybe sansha complexes are 'special', i don't know. For me expeditions (which is what i like to call what you do when an unreated site escalates) either go dead or escalate further until maybe to the final site where you can find the deadspace loot.

I think i could infer that you were doing something in lowsec - which is where the final site of a vigil is. So thats alright, theres nothing 'special' about it (except that you had it go to the end). Again tho, sometimes i just don't get what you are saying.
Hondo Stryker
Grey Schatten
#18 - 2013-01-12 17:09:20 UTC  |  Edited by: Hondo Stryker
Opertone wrote:

Deep Space Probe identifies site types immediately http://swiftandbitter.com/eve/dsp/


Is this site still up - I am getting URL not found from swiftandbitter.com ... Sad

nvm: working now...
Jonas Staal
Republic Military School
Minmatar Republic
#19 - 2013-01-26 21:17:39 UTC
Hi all

Since my first post I pretty much spent most time probing and running sites.
since a week however, I also ran lowsec sites. And I must say - woah! I'm impressed. I earned 150mil in about 3 evenings playing casually.

So right now I am scanning with a frig, and running mag/radar sites with a rupture. However, I find alot of combat sites aswel. Sadly, my Rupture is no match for those..

Any hints in what kind (type) of ship I should be before hitting low-sec combat sites?

I read up on the forum alot and the main ships being spoken about is T3's. Obviously that is out of my skill/cash possibilities, leave alone being ganked in it!
Tauranon
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CAStabouts
#20 - 2013-01-27 04:30:33 UTC
Jonas Staal wrote:


Any hints in what kind (type) of ship I should be before hitting low-sec combat sites?

I read up on the forum alot and the main ships being spoken about is T3's. Obviously that is out of my skill/cash possibilities, leave alone being ganked in it!


Battlecruisers. For most stuff that I do with an ishtar, I could also do with a single rep / 3 garde II myrmidon 50km snipe fit (tanky ishtar for me is ~650 dps, single rep myrm is ~500 dps), just a little more slowly. Drake, myrm and prophecy I often don't read as battlecruiser on scan, I read as bait on scan.

They do get whacked at lot on gates though. I've burned my myrm back to the gate a few times because aus lag not always conducive to mwd/cloak warp trick actually working.

T3 gets through a lot easier with its travel fit though.
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