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high-sec is too safe?

Author
March rabbit
Aliastra
Gallente Federation
#1 - 2013-01-06 22:07:14 UTC
docking:
- interference from warp prevents you from locking
- interference from warp prevents you from locking
- interference from warp prevents you from locking
...
- target in invulnerable
- target in invulnerable
- target in invulnerable
...
- target is no longer present
(instadock)

undocking:
- target in invulnerable
- target in invulnerable
- target in invulnerable
....
- interference from warp prevents you from locking
(instaundock)

Yea. I guess high-sec is too safe. Not only for carebears but for anyone Cool

The Mittani: "the inappropriate drunked joke"

CausticS0da
Shrubbery Acquisitions
Blohm and Voss Shipyards Alliance
#2 - 2013-01-06 22:08:36 UTC
March rabbit wrote:
docking:
- interference from warp prevents you from locking
- interference from warp prevents you from locking
- interference from warp prevents you from locking
...
- target in invulnerable
- target in invulnerable
- target in invulnerable
...
- target is no longer present
(instadock)

undocking:
- target in invulnerable
- target in invulnerable
- target in invulnerable
....
- interference from warp prevents you from locking
(instaundock)

Yea. I guess high-sec is too safe. Not only for carebears but for anyone Cool



Solution: leave high sec?
Lipbite
Express Hauler
#3 - 2013-01-06 22:15:01 UTC
You might want to try some more complicated gameplay rather than shooting industrials near Jita undock. Mining, for example.
Tippia
Sunshine and Lollipops
#4 - 2013-01-06 22:15:33 UTC
CausticS0da wrote:
Solution: leave high sec?
Station games are station games — it doesn't matter where they take place. Sure, in null you might throw him off with a bubble while landing on a station, but even the slightest shred of being awake will let you avoid that.
Roll Sizzle Beef
Space Mutiny
#5 - 2013-01-06 22:16:49 UTC
Yeah, would be a super fun game to be instaganked even before you have situational awareness due to load times.
Why have cloaking after a jumpgate in any system? That's too safe.
Arec Bardwin
#6 - 2013-01-06 23:19:32 UTC
Solution: catch targets at gates?
Roll Sizzle Beef
Space Mutiny
#7 - 2013-01-06 23:23:40 UTC
Oh I know what the real complaint is now.
Paying for killrights scam and target redocks or simply jumps. HAHA. Someone got rooked.
Mai Khumm
172.0.0.1
#8 - 2013-01-06 23:35:12 UTC
Posting in a obvious "Nerf highsec" thread...
March rabbit
Aliastra
Gallente Federation
#9 - 2013-01-07 00:05:23 UTC  |  Edited by: March rabbit
Roll Sizzle Beef wrote:
Yeah, would be a super fun game to be instaganked even before you have situational awareness due to load times.
Why have cloaking after a jumpgate in any system? That's too safe.

- after jumping you find yourself 12 kilometers away from gates and need to do something (warp, burn back, whatever).
- after warping to station you find yourself maximum 2 kilometers away from station (if you warped to station from wrong side). Or you got into 0 and can dock immediately.
IMO these situations are little different.

After jumping gates you can never be sure for 100% you will survive. Anything can happen.
Warping to station and doing all right (warping to docking range) you have 100% insured by CCP success.

Personally i have nothing against any separate factor:
- invulnerability after warp (to load grid and prepare to what's there)
- invulnerability after undock (to load grid, see what is there and decide your next step)
- invulnerability while warpping

But all together makes docking/undocking in high-sec too safe IMO. Even for those who should feel all "harshness" of being "bad SS"/suspect/criminal.

The Mittani: "the inappropriate drunked joke"

Roll Sizzle Beef
Space Mutiny
#10 - 2013-01-07 00:16:37 UTC
I take it you're also against warp to 0 to gates.
Taking away warp to 0 station will just see bookmarks again unless every station and gate is npc bubbled to force travel time.
Then guess what? People get irritated about forced longer travel times.
Zagdul
Federal Navy Academy
Gallente Federation
#11 - 2013-01-07 00:19:17 UTC
Lipbite wrote:
You might want to try some more complicated gameplay rather than shooting industrials near Jita undock. Mining, for example.

The thread pretty much ended with this post.

Dual Pane idea: Click!

CCP Please Implement

stoicfaux
#12 - 2013-01-07 00:30:23 UTC
I agree that high-sec is much too safe. Any civilian who initiates an aggressive act near a station should be blown apart by the sentry guns, and black-listed from ever warping on that station's grid again (i.e. the sentries open fire immediately if the perpetrator ever returns.)

The people, businesses and owners of the station don't need that kind of senseless violence driving off traffic.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Turgesson
Gorillaz In The Mist
#13 - 2013-01-07 00:30:49 UTC
CausticS0da wrote:
March rabbit wrote:
docking:
- interference from warp prevents you from locking
- interference from warp prevents you from locking
- interference from warp prevents you from locking
...
- target in invulnerable
- target in invulnerable
- target in invulnerable
...
- target is no longer present
(instadock)

undocking:
- target in invulnerable
- target in invulnerable
- target in invulnerable
....
- interference from warp prevents you from locking
(instaundock)

Yea. I guess high-sec is too safe. Not only for carebears but for anyone Cool



Solution: leave high sec?


Better Solution: Use it to your advantage. I love 1 second mod lag, invul and warp preventing locks> Those make it very easy for me to get around high sec without being caught.
GreenSeed
#14 - 2013-01-07 00:35:58 UTC
March rabbit wrote:
Roll Sizzle Beef wrote:
Yeah, would be a super fun game to be instaganked even before you have situational awareness due to load times.
Why have cloaking after a jumpgate in any system? That's too safe.

- after jumping you find yourself 12 kilometers away from gates and need to do something (warp, burn back, whatever).
- after warping to station you find yourself maximum 2 kilometers away from station (if you warped to station from wrong side). Or you got into 0 and can dock immediately.
IMO these situations are little different.

After jumping gates you can never be sure for 100% you will survive. Anything can happen.
Warping to station and doing all right (warping to docking range) you have 100% insured by CCP success.

Personally i have nothing against any separate factor:
- invulnerability after warp (to load grid and prepare to what's there)
- invulnerability after undock (to load grid, see what is there and decide your next step)
- invulnerability while warpping

But all together makes docking/undocking in high-sec too safe IMO. Even for those who should feel all "harshness" of being "bad SS"/suspect/criminal.


have eve you played outside of hsec?

what game are you playing that station games are limited to high sec?

im perplexed as to why every time you try to make a semi sound argument as to why station games are crap you FORCE the words "high sec" into the argument... leave it out. it makes you look like an ass and kills your credibility. and no, you aren't making an original argument either, station games are silly, we know it. but they are needed for the reason you yourself specify.

and if you are trying to make an argument for changing the way high sec stations work while leaving those fail safes in low/null stations... you sir, have no clue as to what makes game design.
Zack Korth
Livid CO.
#15 - 2013-01-07 00:53:00 UTC
what turgesson said
Ocih
Space Mermaids
#16 - 2013-01-07 01:00:17 UTC
DUI
Driving Under Invulnerability
Is an offense punishable by forum raging.
Lady Spank
Get Out Nasty Face
#17 - 2013-01-07 02:11:13 UTC
Stop crying about unfair unconsensual PVP in Dodixie and go somewhere else where you may need to make a bit more effort... or make more effort where you are already.

There are plenty of lame ways to make station games work in your favour but I refuse to assist people participating in such cowardly and dull activity.

(ಠ_ృ) ~ It Takes a Million Years to Become Diamonds So Lets Just Burn Like Coal Until the Sky's Black ~ (ಠ_ృ)

Marlona Sky
State War Academy
Caldari State
#18 - 2013-01-07 02:24:52 UTC
The spank that rocks the thread. Damn.
SassyLassy
Doomheim
#19 - 2013-01-07 03:21:24 UTC
March rabbit wrote:
docking:
- interference from warp prevents you from locking
- interference from warp prevents you from locking
- interference from warp prevents you from locking
...
- target in invulnerable
- target in invulnerable
- target in invulnerable
...
- target is no longer present
(instadock)

undocking:
- target in invulnerable
- target in invulnerable
- target in invulnerable
....
- interference from warp prevents you from locking
(instaundock)

Yea. I guess high-sec is too safe. Not only for carebears but for anyone Cool


when someone undocks you have to wait till they change their direction. *easy way bump them lock and shoot*.

EFT warriors are amuseing. 

Some Rando
University of Caille
Gallente Federation
#20 - 2013-01-07 05:43:53 UTC
Dodi undock is the apex of PvP.

CCP has no sense of humour.

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