These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
12Next page
 

Ejecting from ships

Author
Runningwithwolfs
Doomheim
#1 - 2013-01-06 11:39:40 UTC  |  Edited by: Runningwithwolfs
Suprised that there hasn't been more discussion of this recent dev blog.

'In response, CONCORD has issued a mandatory firmware update to ship software that prevents pods from ejecting from a ship within a minute of having activated an offensive module. While acknowledging that the change will cause some issues for a segment of pilots, they believe the benefits outweigh the risks.'

Whilst killmails are still generated this could have an effect on those attempting to eject from Strat cruisers in an effort to avoid sp loss.

Dev Blog
Belthazor4011
Battle BV Redux
#2 - 2013-01-06 13:47:08 UTC
Runningwithwolfs wrote:
Whilst killmails are still generated this could have an effect on those attempting to eject from Strat cruisers in an effort to avoid sp loss.


Thats thats why they did it Cool
sabre906
The Scope
Gallente Federation
#3 - 2013-01-06 14:15:21 UTC
Runningwithwolfs wrote:
Suprised that there hasn't been more discussion of this recent dev blog.

'In response, CONCORD has issued a mandatory firmware update to ship software that prevents pods from ejecting from a ship within a minute of having activated an offensive module. While acknowledging that the change will cause some issues for a segment of pilots, they believe the benefits outweigh the risks.'

Whilst killmails are still generated this could have an effect on those attempting to eject from Strat cruisers in an effort to avoid sp loss.

Dev Blog


Next up: CONCORD has issued a mandatory firmware update to ship software that prevents guns from firing on capsuleer ships in highsec.Lol
Jorma Morkkis
State War Academy
Caldari State
#4 - 2013-01-06 15:51:25 UTC
Runningwithwolfs wrote:
Whilst killmails are still generated this could have an effect on those attempting to eject from Strat cruisers in an effort to avoid sp loss.


If they would be OK with people exploiting the mechanic they wouldn't have that SP loss penalty to begin with.

Btw, you can still eject from T3s: don't aggress and you're free to eject at any time.
Paikis
Vapour Holdings
#5 - 2013-01-06 16:22:12 UTC
Jorma Morkkis wrote:
Btw, you can still eject from T3s: don't aggress and you're free to eject at any time.


Can't eject if you're being shot at. If you're not being shot at, you don't need to eject.
Jorma Morkkis
State War Academy
Caldari State
#6 - 2013-01-06 18:10:45 UTC
Paikis wrote:
Jorma Morkkis wrote:
Btw, you can still eject from T3s: don't aggress and you're free to eject at any time.


Can't eject if you're being shot at. If you're not being shot at, you don't need to eject.


If you can't eject you have weapon flag. Exactly my point.
Paikis
Vapour Holdings
#7 - 2013-01-06 18:13:48 UTC
Jorma Morkkis wrote:
Paikis wrote:
Jorma Morkkis wrote:
Btw, you can still eject from T3s: don't aggress and you're free to eject at any time.


Can't eject if you're being shot at. If you're not being shot at, you don't need to eject.


If you can't eject you have weapon flag. Exactly my point.


Which you get from being shot AT, not just from shooting things. If someone is shooting you, you cannot eject.
RavenPaine
RaVeN Alliance
#8 - 2013-01-06 18:18:06 UTC
It wasn't a bad feature as it was. In some cases the other party would actually end up with a free T3.

CCP.... Always trying to lose my ships n pods for me Roll
Jorma Morkkis
State War Academy
Caldari State
#9 - 2013-01-06 18:18:35 UTC
Paikis wrote:
Jorma Morkkis wrote:
Paikis wrote:
Jorma Morkkis wrote:
Btw, you can still eject from T3s: don't aggress and you're free to eject at any time.


Can't eject if you're being shot at. If you're not being shot at, you don't need to eject.


If you can't eject you have weapon flag. Exactly my point.


Which you get from being shot AT, not just from shooting things. If someone is shooting you, you cannot eject.


"Weapons Flag

This flag becomes active when you activate any offensive module (weapons, webs etc) upon another player or NPC entity, including non-targeted modules such as Smartbombs. Regardless of the Security Status of the star-system, having an active Weapons flag will prevent you from docking in any station, jumping through a stargate, ejecting from or boarding another ship while in space, and storing a ship in a corp or fleet hangar. This flag lasts for 60 seconds, starting from the moment you open fire, and will renew each time you take further offensive action – meaning that you will have to wait a full 60 seconds after the last offensive action before being able to dock, jump etc (even if you lose your ship)."

http://wiki.eveonline.com/en/wiki/Crimewatch#Flags_and_Consequences
Paikis
Vapour Holdings
#10 - 2013-01-06 18:47:27 UTC  |  Edited by: Paikis
Nevermind. I'm thinking of something else. My bad.
Derath Ellecon
University of Caille
Gallente Federation
#11 - 2013-01-06 21:49:38 UTC
From the thread discussions, the primary reason for this wasn't even the T3 issue. It was for exploits such as pirates engaging on a LS gate, get overwhelmed. Orca swoops in, pirates eject. Orca scoops ships and jumps to HS. Pirates warp off safely.

It was confirmed by devs years ago that ejecting from a T3 to avoid SP loss was a valid tactic, at least at that time.

Taoist Dragon
School of Applied Knowledge
#12 - 2013-01-06 21:57:13 UTC
Derath Ellecon wrote:
From the thread discussions, the primary reason for this wasn't even the T3 issue. It was for exploits such as pirates engaging on a LS gate, get overwhelmed. Orca swoops in, pirates eject. Orca scoops ships and jumps to HS. Pirates warp off safely.

It was confirmed by devs years ago that ejecting from a T3 to avoid SP loss was a valid tactic, at least at that time.




^^ This. To stop the orca pirates from gate camping. T3 ejection is fine.

That is the Way, the Tao.

Balance is everything.

Inkarr Hashur
Skyline Federation
#13 - 2013-01-06 22:04:44 UTC
Funny that the entire "news article" talks about T3 cruisers, and then we get a guy saying the purpose of this change wasn't the T3 cruisers.
Daniel Plain
Doomheim
#14 - 2013-01-06 22:05:42 UTC  |  Edited by: Daniel Plain
nvm

I should buy an Ishtar.

Rengerel en Distel
#15 - 2013-01-06 22:13:12 UTC
Runningwithwolfs wrote:
Suprised that there hasn't been more discussion of this recent dev blog.

'In response, CONCORD has issued a mandatory firmware update to ship software that prevents pods from ejecting from a ship within a minute of having activated an offensive module. While acknowledging that the change will cause some issues for a segment of pilots, they believe the benefits outweigh the risks.'

Whilst killmails are still generated this could have an effect on those attempting to eject from Strat cruisers in an effort to avoid sp loss.

Dev Blog


That's not a dev blog, that's a lolRP news report. The actual dev blog on the subject was months ago. That blog probably had 50 pages of people complaining about not being able to eject.

With the increase in shiptoasting, the Report timer needs to be shortened.

Texty
State War Academy
Caldari State
#16 - 2013-01-06 22:26:54 UTC
Jorma Morkkis wrote:
Runningwithwolfs wrote:
Whilst killmails are still generated this could have an effect on those attempting to eject from Strat cruisers in an effort to avoid sp loss.


If they would be OK with people exploiting the mechanic they wouldn't have that SP loss penalty to begin with.


I read somewhere on the forums a Dev saying basically the same thing, so I believe it was at least partly their intent to force T3 pilots to face consequences of boarding a "special" line of ships.
Derath Ellecon
University of Caille
Gallente Federation
#17 - 2013-01-06 22:28:19 UTC
Inkarr Hashur wrote:
Funny that the entire "news article" talks about T3 cruisers, and then we get a guy saying the purpose of this change wasn't the T3 cruisers.


go back to the actual Devblog and the threadnaught associated with it. In there was much discussion, including the original link to a dev response about the viability of T3 ejecting during battle. If I cared more I'd go dig back through and find it. But I don't.
Inkarr Hashur
Skyline Federation
#18 - 2013-01-07 00:46:57 UTC
I'm happy just taking your word for it.
Jorma Morkkis
State War Academy
Caldari State
#19 - 2013-01-07 00:54:09 UTC
Derath Ellecon wrote:
Inkarr Hashur wrote:
Funny that the entire "news article" talks about T3 cruisers, and then we get a guy saying the purpose of this change wasn't the T3 cruisers.


go back to the actual Devblog and the threadnaught associated with it. In there was much discussion, including the original link to a dev response about the viability of T3 ejecting during battle. If I cared more I'd go dig back through and find it. But I don't.


Since you can't be bothered to find it...

https://forums.eveonline.com/default.aspx?g=posts&m=2003583#post2003583
Derath Ellecon
University of Caille
Gallente Federation
#20 - 2013-01-07 01:51:19 UTC
Jorma Morkkis wrote:
Derath Ellecon wrote:
Inkarr Hashur wrote:
Funny that the entire "news article" talks about T3 cruisers, and then we get a guy saying the purpose of this change wasn't the T3 cruisers.


go back to the actual Devblog and the threadnaught associated with it. In there was much discussion, including the original link to a dev response about the viability of T3 ejecting during battle. If I cared more I'd go dig back through and find it. But I don't.


Since you can't be bothered to find it...

https://forums.eveonline.com/default.aspx?g=posts&m=2003583#post2003583


That's great and all, but the one I was talking about (maybe in that thread) was a Dev reference from way back when T3 came out that stated ejecting from the ship to avoid sp loss was a valid mechanic (at least at that time)
12Next page